]>
git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
Rudolf Polzer [Fri, 2 Dec 2011 11:44:57 +0000 (12:44 +0100)]
simplification
Rudolf Polzer [Fri, 2 Dec 2011 10:38:46 +0000 (11:38 +0100)]
fixes for LOD code
Rudolf Polzer [Fri, 2 Dec 2011 10:22:40 +0000 (11:22 +0100)]
final weapon fixes... for now
Rudolf Polzer [Fri, 2 Dec 2011 10:04:44 +0000 (11:04 +0100)]
make chase_active entity angles smooth
Rudolf Polzer [Fri, 2 Dec 2011 10:03:02 +0000 (11:03 +0100)]
network colormap for weapon models
Rudolf Polzer [Fri, 2 Dec 2011 09:58:34 +0000 (10:58 +0100)]
ARGH, why did THAT test sneak in
Rudolf Polzer [Fri, 2 Dec 2011 09:57:56 +0000 (10:57 +0100)]
fix warnings
Rudolf Polzer [Fri, 2 Dec 2011 09:46:12 +0000 (10:46 +0100)]
move the exterior weapon entity to csqcmodel (preparation for forcemodels)
Rudolf Polzer [Fri, 2 Dec 2011 09:12:28 +0000 (10:12 +0100)]
code attachment support (not used yet)
Rudolf Polzer [Fri, 2 Dec 2011 08:55:28 +0000 (09:55 +0100)]
oops. My idea to network tag_entity was Doom'd, and Quake'd, and whatever.
Now only network entity number, CSQC hook code will have to take care of it later.
Rudolf Polzer [Fri, 2 Dec 2011 08:36:03 +0000 (09:36 +0100)]
Merge branch 'master' into divVerent/csqcmodel
Rudolf Polzer [Fri, 2 Dec 2011 08:35:22 +0000 (09:35 +0100)]
rename all "alpha" parameters in CSQC to remove clash with future csqcplayer use of .float alpha
Rudolf Polzer [Fri, 2 Dec 2011 08:33:35 +0000 (09:33 +0100)]
restructure a bit :)
Rudolf Polzer [Fri, 2 Dec 2011 08:22:41 +0000 (09:22 +0100)]
when NOT networking players by this code, also network tag_entity; ignore tag_index
tag_index could later be found automatically by checking which models we
have... e.g. use "bip01 r hand" if a weapon model is attached to a player model
Rudolf Polzer [Fri, 2 Dec 2011 08:16:14 +0000 (09:16 +0100)]
csqcmodels: make more suitable for using for non-players
Rudolf Polzer [Tue, 29 Nov 2011 14:36:26 +0000 (06:36 -0800)]
Merge branch 'master' into divVerent/csqcmodel
Rudolf Polzer [Tue, 29 Nov 2011 14:33:55 +0000 (06:33 -0800)]
player model LOD: support cl_minfps for deciding player model LOD
Rudolf Polzer [Tue, 29 Nov 2011 14:32:16 +0000 (06:32 -0800)]
also CopyBody glowmod again
Rudolf Polzer [Tue, 29 Nov 2011 14:27:25 +0000 (06:27 -0800)]
legacy networking: bring glowmod back, accidentally it
Jakob MG [Tue, 29 Nov 2011 14:21:07 +0000 (15:21 +0100)]
fix min4->min
Rudolf Polzer [Tue, 29 Nov 2011 14:12:09 +0000 (06:12 -0800)]
Merge branch 'master' into divVerent/csqcmodel
Conflicts:
qcsrc/server/cl_client.qc
Jakob MG [Tue, 29 Nov 2011 14:06:35 +0000 (15:06 +0100)]
Merge branch 'master' of git://de.git.xonotic.org/xonotic/xonotic-data.pk3dir
Jakob MG [Tue, 29 Nov 2011 14:04:38 +0000 (15:04 +0100)]
Waypointsprites / healthbars for turrets #woxblox#
Rudolf Polzer [Mon, 28 Nov 2011 20:08:30 +0000 (21:08 +0100)]
add a compatibility workaround for 0.5.0 engine
Rudolf Polzer [Sat, 26 Nov 2011 17:01:06 +0000 (18:01 +0100)]
when all spawns are allowed, RanOutOfSpawns cannot happen
Rudolf Polzer [Sat, 26 Nov 2011 16:59:44 +0000 (17:59 +0100)]
g_spawn_useallspawns - disable teamplay spawn rules
Rudolf Polzer [Sat, 26 Nov 2011 16:38:24 +0000 (17:38 +0100)]
defaultplayermodel: allow multiple and randomize
Rudolf Polzer [Sat, 26 Nov 2011 14:05:56 +0000 (15:05 +0100)]
remove wrong use of r_hdr_scenebrightness in sRGB mode. We really shouldn't do that.
Rudolf Polzer [Sat, 26 Nov 2011 11:39:28 +0000 (12:39 +0100)]
Merge branch 'master' into divVerent/csqcmodel
Rudolf Polzer [Sat, 26 Nov 2011 11:38:28 +0000 (12:38 +0100)]
fix declaration of runstandardplayerphysics
Rudolf Polzer [Sat, 26 Nov 2011 11:38:16 +0000 (12:38 +0100)]
fix some compat issues
Rudolf Polzer [Sat, 26 Nov 2011 11:35:44 +0000 (12:35 +0100)]
Merge branch 'master' into divVerent/csqcmodel
Conflicts:
qcsrc/client/miscfunctions.qc
Rudolf Polzer [Sat, 26 Nov 2011 11:28:29 +0000 (12:28 +0100)]
fix lots of inconsistencies to EXT_CSQC naming
Rudolf Polzer [Sat, 26 Nov 2011 11:11:26 +0000 (12:11 +0100)]
add missing files
Rudolf Polzer [Sat, 26 Nov 2011 11:10:52 +0000 (12:10 +0100)]
lots of csprogdefs stuff
Rudolf Polzer [Sat, 26 Nov 2011 10:37:51 +0000 (11:37 +0100)]
fix more dpdefs stuff
Rudolf Polzer [Sat, 26 Nov 2011 10:35:57 +0000 (11:35 +0100)]
fix warnings
Rudolf Polzer [Sat, 26 Nov 2011 10:28:02 +0000 (11:28 +0100)]
many menuqc improvements regarding dpdefs
Rudolf Polzer [Sat, 26 Nov 2011 10:09:21 +0000 (11:09 +0100)]
some more cleanup - all svqc warnings gone
Rudolf Polzer [Sat, 26 Nov 2011 09:55:14 +0000 (10:55 +0100)]
use vectoangles2 properly
Rudolf Polzer [Sat, 26 Nov 2011 08:39:16 +0000 (09:39 +0100)]
use the engine's progsdefs.qc. This may break stuff, please test!
Rudolf Polzer [Sat, 26 Nov 2011 08:26:59 +0000 (09:26 +0100)]
fix name of extensions file
Rudolf Polzer [Sat, 26 Nov 2011 08:26:40 +0000 (09:26 +0100)]
update extensions file from dpdefs
Rudolf Polzer [Fri, 25 Nov 2011 22:32:02 +0000 (23:32 +0100)]
set glowintensity to 1 again for now
Rudolf Polzer [Fri, 25 Nov 2011 22:15:37 +0000 (23:15 +0100)]
less r_ambient in sRGB mode
Rudolf Polzer [Fri, 25 Nov 2011 15:23:02 +0000 (16:23 +0100)]
fix two bugs of crosshair button. Did anyone EVER test this one?
Rudolf Polzer [Fri, 25 Nov 2011 12:55:01 +0000 (13:55 +0100)]
stronger glow on models
Rudolf Polzer [Fri, 25 Nov 2011 12:23:46 +0000 (13:23 +0100)]
enable sRGB fallback if needed
Rudolf Polzer [Fri, 25 Nov 2011 11:43:43 +0000 (12:43 +0100)]
sRGB stuff (not enabled yet)
Rudolf Polzer [Fri, 25 Nov 2011 11:20:29 +0000 (12:20 +0100)]
Merge remote-tracking branch 'origin/mirceakitsune/bloom_tweaks'
Rudolf Polzer [Fri, 25 Nov 2011 10:29:20 +0000 (11:29 +0100)]
simplify spawnpoint logic again - "at least one SP was bad" suffices for disabling now
Rudolf Polzer [Fri, 25 Nov 2011 10:24:08 +0000 (11:24 +0100)]
fix CTS spawns on courtfun
Rudolf Polzer [Fri, 25 Nov 2011 10:02:26 +0000 (11:02 +0100)]
remove some leftovers from mapcfg
Mircea Kitsune [Wed, 23 Nov 2011 23:42:05 +0000 (01:42 +0200)]
Port bloom settings from latest Vore Tournament GIT. Might need some tweaking, but should look much better than the old one. Notice: Uses colorexponent
Jakob MG [Tue, 22 Nov 2011 11:39:21 +0000 (12:39 +0100)]
Fix moving turrets failing target check due to non updated tur_shotorg (use origin insted). Better vehicle target check
Jakob MG [Tue, 22 Nov 2011 10:01:40 +0000 (11:01 +0100)]
Dont spawn vehicles 128 units above spawm spot (fix raptor spawn-enter-crashdown)
Jakob MG [Tue, 22 Nov 2011 09:40:14 +0000 (10:40 +0100)]
Make spider's aim true even if case/chase_up/tilted
Jakob MG [Tue, 22 Nov 2011 09:29:22 +0000 (10:29 +0100)]
Fix incorrect sending of health/shiled on vehicle enter
Jakob MG [Tue, 22 Nov 2011 09:21:24 +0000 (10:21 +0100)]
Make alarm sound/s stop right away when exiting a vehicle
Jakob MG [Tue, 22 Nov 2011 08:58:42 +0000 (09:58 +0100)]
Ignore sky & softtargets for vehicle impact damage. Extand vehile impactdamage to all colissions. Fix potentialy massive bug with raptor (missing self re-set after swaping self in frame code)
Samual [Sat, 19 Nov 2011 21:02:49 +0000 (16:02 -0500)]
Fix an issue with shotgun multihit allowing for double the damage to be inflicted accidentally
Rudolf Polzer [Sat, 19 Nov 2011 17:50:24 +0000 (18:50 +0100)]
fix note off strings
Rudolf Polzer [Sat, 19 Nov 2011 17:44:52 +0000 (18:44 +0100)]
fix some more magicear bugs
Rudolf Polzer [Sat, 19 Nov 2011 17:04:59 +0000 (18:04 +0100)]
fixes
Rudolf Polzer [Sat, 19 Nov 2011 16:41:30 +0000 (17:41 +0100)]
magicear: support tuba notes
Rudolf Polzer [Sat, 19 Nov 2011 16:17:29 +0000 (17:17 +0100)]
now we can verify rhythm too
Rudolf Polzer [Sat, 19 Nov 2011 15:29:58 +0000 (16:29 +0100)]
better verifying
Rudolf Polzer [Sat, 19 Nov 2011 15:28:26 +0000 (16:28 +0100)]
add a simple test function for last tuba notes
Rudolf Polzer [Sat, 19 Nov 2011 15:09:23 +0000 (16:09 +0100)]
remember the last 32 tuba notes per player
Rudolf Polzer [Sat, 19 Nov 2011 15:01:05 +0000 (16:01 +0100)]
some refactor
Rudolf Polzer [Sat, 19 Nov 2011 14:48:02 +0000 (15:48 +0100)]
rain: also draw rain when fps are high :P
Rudolf Polzer [Sat, 19 Nov 2011 14:05:09 +0000 (15:05 +0100)]
Merge remote-tracking branch 'origin/mirceakitsune/bugfix_ai_reloading'
Rudolf Polzer [Sat, 19 Nov 2011 12:48:07 +0000 (13:48 +0100)]
support the WIP1 variant
Rudolf Polzer [Sat, 19 Nov 2011 12:39:11 +0000 (13:39 +0100)]
fix die-after-spawn bug in CTF
Rudolf Polzer [Sat, 19 Nov 2011 12:32:47 +0000 (13:32 +0100)]
Merge branch 'master' into divVerent/csqcmodel
Mircea Kitsune [Sat, 19 Nov 2011 00:12:45 +0000 (02:12 +0200)]
Correct my last fix
Mircea Kitsune [Sat, 19 Nov 2011 00:05:04 +0000 (02:05 +0200)]
Fix a small and unlikely bug that I discovered in Vore Tournament. If a bot does not have a weapon but attempts to reload it / switch to it, he will have weird animations. Therefore, make sure the bot has the weapon before trying to switch.
Samual [Fri, 18 Nov 2011 05:42:31 +0000 (00:42 -0500)]
Fix mortar/hagar effects
Rudolf Polzer [Thu, 17 Nov 2011 17:06:45 +0000 (18:06 +0100)]
Merge branch 'master' into divVerent/csqcmodel
Rudolf Polzer [Thu, 17 Nov 2011 17:06:38 +0000 (18:06 +0100)]
fix typo
Rudolf Polzer [Thu, 17 Nov 2011 17:04:01 +0000 (18:04 +0100)]
TODO comment
Rudolf Polzer [Thu, 17 Nov 2011 17:02:24 +0000 (18:02 +0100)]
Merge branch 'master' into divVerent/csqcmodel
Rudolf Polzer [Thu, 17 Nov 2011 17:01:01 +0000 (18:01 +0100)]
cl_gibs_avelocity_scale for rotating gibs
Rudolf Polzer [Thu, 17 Nov 2011 13:17:46 +0000 (14:17 +0100)]
cl_minfps: make gibs die faster on low fps
Rudolf Polzer [Wed, 16 Nov 2011 10:17:41 +0000 (11:17 +0100)]
make PMF_ more FTEQW-like
Rudolf Polzer [Wed, 16 Nov 2011 10:11:56 +0000 (11:11 +0100)]
Merge branch 'master' into divVerent/csqcmodel
Rudolf Polzer [Wed, 16 Nov 2011 08:56:25 +0000 (09:56 +0100)]
Merge remote-tracking branch 'origin/nifrek/framegroupsfix'
Rudolf Polzer [Wed, 16 Nov 2011 08:55:17 +0000 (09:55 +0100)]
Merge remote-tracking branch 'origin/nyov/hookfix'
nyov [Wed, 16 Nov 2011 07:15:07 +0000 (08:15 +0100)]
detach hook in intermission/endmatch
might not be necessary if 3rd person view would attach it to
the player model instead of view
Rudolf Polzer [Tue, 15 Nov 2011 15:21:22 +0000 (16:21 +0100)]
decals on models now render a LOT faster #woxblox#
you may want to try enabling them again
Rudolf Polzer [Tue, 15 Nov 2011 15:10:41 +0000 (16:10 +0100)]
use only 50 direction for bloodshower as a test. Maybe 50 is too low though.
Rudolf Polzer [Tue, 15 Nov 2011 15:10:19 +0000 (16:10 +0100)]
bloodshowers: change to use count instead of countabsolute
this SHOULD not be a visible change. If not, I will fix.
Rudolf Polzer [Tue, 15 Nov 2011 11:57:32 +0000 (12:57 +0100)]
add the license text to binaries too
Rudolf Polzer [Tue, 15 Nov 2011 11:54:30 +0000 (12:54 +0100)]
add some missing license headers
Rudolf Polzer [Tue, 15 Nov 2011 11:53:10 +0000 (12:53 +0100)]
rename stuff to be less likely to conflict
Rudolf Polzer [Tue, 15 Nov 2011 11:51:06 +0000 (12:51 +0100)]
move interpolation to the csqcmodel directory
nifrek [Tue, 15 Nov 2011 11:39:25 +0000 (06:39 -0500)]
'wq' is not recognized as an internal or external command,
operable program or batch file.
nifrek [Tue, 15 Nov 2011 11:24:15 +0000 (06:24 -0500)]
Fix forwardleftbad frame number in framegroups for gak, nyx, pyria
Rudolf Polzer [Tue, 15 Nov 2011 10:52:15 +0000 (11:52 +0100)]
remove debug print
Rudolf Polzer [Tue, 15 Nov 2011 10:51:34 +0000 (11:51 +0100)]
remove EXTERNALMODEL hack