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git.rm.cloudns.org Git - xonotic/darkplaces.git/log
havoc [Sat, 23 Aug 2003 08:32:29 +0000 (08:32 +0000)]
negate the dnormal instead of negating the dotproduct result
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3410
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havoc [Sat, 23 Aug 2003 08:30:23 +0000 (08:30 +0000)]
diffusenormal lighting was backwards (thanks to Electro for pointing this out)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3409
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havoc [Sat, 23 Aug 2003 08:23:54 +0000 (08:23 +0000)]
don't call PlayerPreThink/PlayerPostThink on unspawned clients
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3408
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havoc [Sat, 23 Aug 2003 07:09:13 +0000 (07:09 +0000)]
fix a (very bad!) bug with -port cvar setting
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3407
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havoc [Sat, 23 Aug 2003 07:05:55 +0000 (07:05 +0000)]
added error messages when opening sockets (reports both success and failure)
added support for legacy -ip and -port options
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3406
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havoc [Sat, 23 Aug 2003 06:20:30 +0000 (06:20 +0000)]
in the server setup menu, default to 8 players instead of MAX_SCOREBOARD
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3405
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havoc [Sat, 23 Aug 2003 05:13:31 +0000 (05:13 +0000)]
fixed a couple warnings
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3404
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havoc [Sat, 23 Aug 2003 02:17:04 +0000 (02:17 +0000)]
q3bsp is working, but no curves yet, and no realtime lighting support
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3403
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havoc [Fri, 22 Aug 2003 23:44:31 +0000 (23:44 +0000)]
fix handling of .alpha, .renderamt, .scale, and .glow_color defaulting when 0 (it has to compare the float value, not the byte version of it)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3402
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molivier [Tue, 19 Aug 2003 08:27:24 +0000 (08:27 +0000)]
Someone forgot to increment the number of items in the options menu. Added the "use" button to Transfusion key binding list
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3401
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havoc [Tue, 19 Aug 2003 04:03:51 +0000 (04:03 +0000)]
adjusted up camera height for chase_stevie in GoodVsBad2 as requested by yummyluv
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3400
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havoc [Tue, 19 Aug 2003 00:43:35 +0000 (00:43 +0000)]
forgot to commit these
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3399
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havoc [Tue, 19 Aug 2003 00:25:08 +0000 (00:25 +0000)]
more q3bsp work (and no it still doesn't work right)
converted over most of the engine to use new SUPERCONTENTS_ values (bit flags), and the q1bsp and q3bsp loaders convert to these, conversion to q1 contents and back is supported as well
other stuff... I've forgotten what
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3398
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havoc [Mon, 18 Aug 2003 19:31:41 +0000 (19:31 +0000)]
*** empty log message ***
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3397
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havoc [Thu, 14 Aug 2003 19:29:42 +0000 (19:29 +0000)]
sv_light.c is gone, updated project to remove it
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3396
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havoc [Thu, 14 Aug 2003 03:48:13 +0000 (03:48 +0000)]
q3bsp is still not working yet, but getting closer
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3395
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havoc [Wed, 13 Aug 2003 23:08:58 +0000 (23:08 +0000)]
no time to explain, more changes on the path to q3bsp support
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3394
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havoc [Wed, 13 Aug 2003 02:17:16 +0000 (02:17 +0000)]
more hackish cleanups of PVS stuff, now decompresses the PVS data at load and this got rid of the last of the calls to LeafPVS (now checks the pvs in the leaf directly)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3393
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havoc [Wed, 13 Aug 2003 02:16:04 +0000 (02:16 +0000)]
*** empty log message ***
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3392
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havoc [Wed, 13 Aug 2003 02:08:11 +0000 (02:08 +0000)]
I hope this fixes a md3 tag bug, but don't know
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3391
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havoc [Mon, 11 Aug 2003 12:20:51 +0000 (12:20 +0000)]
moved SV_FatPVS to model code
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3390
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havoc [Sun, 10 Aug 2003 20:03:05 +0000 (20:03 +0000)]
moved RecursiveLightPoint code to model_brush.c (model->brush.LightPoint), removing it from r_light.c and sv_light.c (now no longer needed)
made LightPoint able to return quake3 lightgrid data (diffuse color and direction in addition to ambient)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3389
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havoc [Sun, 10 Aug 2003 19:58:45 +0000 (19:58 +0000)]
*** empty log message ***
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3388
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havoc [Sun, 10 Aug 2003 13:50:00 +0000 (13:50 +0000)]
Q3BSP collisions implemented (although not for patches, which aren't supported anyway, yet, and this is definitely not tested yet)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3387
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havoc [Sat, 9 Aug 2003 17:57:02 +0000 (17:57 +0000)]
patch supplied by Toddd
changed GAME_BATTLEMECH quit messages
now knows about deathmatch and rambo modes in GAME_BATTLEMECH
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3386
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havoc [Sat, 9 Aug 2003 17:54:27 +0000 (17:54 +0000)]
change GAME_BATTLEMECH gamedir to "base" (patch supplied by Toddd)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3385
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havoc [Sat, 9 Aug 2003 17:01:04 +0000 (17:01 +0000)]
redesigned blood effects (now looks like droplets until they hit a surface)
added decals for bullet impacts, explosions, plasma, etc
added cl_particles_quality cvar (cranks up the number of particles, reducing their alpha, making softer effects)
removed cl_particles_blood_size and cl_particles_smoke_size cvars
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3384
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havoc [Sat, 9 Aug 2003 16:56:06 +0000 (16:56 +0000)]
fixed loadgame bug with edict references to later edicts (d was pointing at the old address, redesigned how it works to fix this)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3383
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havoc [Fri, 8 Aug 2003 22:23:49 +0000 (22:23 +0000)]
*** empty log message ***
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3379
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havoc [Fri, 8 Aug 2003 22:22:30 +0000 (22:22 +0000)]
fixed compile errors
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3378
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havoc [Fri, 8 Aug 2003 22:19:01 +0000 (22:19 +0000)]
sample implementation of QC replacement physics (already available on website, but it might as well become a maintainable thing in cvs)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3377
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havoc [Fri, 8 Aug 2003 22:06:08 +0000 (22:06 +0000)]
reverted noclip movement to quake behavior (commented out the free movement call) to fix Cannon Fodder Quake ( http://www.qexpo.com/booths.php?id=5 )
ported sv_user.qc to C (C -> QC -> C again) because it greatly reduces the amount of code and makes it a bit more maintainable
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3376
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havoc [Thu, 7 Aug 2003 11:01:38 +0000 (11:01 +0000)]
multiplayer-only games (Transfusion and so on) now start playing demos as usual, rather than starting a server at startup (unless dedicated or -listen is used)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3373
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havoc [Thu, 7 Aug 2003 10:56:24 +0000 (10:56 +0000)]
fix a warning
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3372
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havoc [Thu, 7 Aug 2003 10:44:20 +0000 (10:44 +0000)]
simulated packet loss (cl_fakepacketloss_receive, cl_fakepacketloss_send, sv_fakepacketloss_receive, sv_fakepacketloss_send) and ping (cl_fakelocalping_min, cl_fakelocalping_max) for network testing (or to handicap oneself in a local game)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3371
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havoc [Thu, 7 Aug 2003 10:41:28 +0000 (10:41 +0000)]
*** empty log message ***
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3370
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havoc [Thu, 7 Aug 2003 10:38:26 +0000 (10:38 +0000)]
sigh, one more thing I forgot to commit :(
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3369
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havoc [Wed, 6 Aug 2003 16:33:26 +0000 (16:33 +0000)]
working code is better than broken code
code that compiles is good too...
(fix bugs/unfinished code in the DPPROTOCOL_VERSION4 commit)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3368
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havoc [Wed, 6 Aug 2003 13:16:48 +0000 (13:16 +0000)]
upgraded network protocol to DPPROTOCOL_VERSION4 - this means partial entity updates are now supported (limited bandwidth entity updates), although the "rate" cvar stuff has not been implemented yet... it also means entirely dynamic resizing of arrays in the server's entity database per client, so memory usage goes *WAY* down (used to be 256mb for 64 players, no matter what map/mod, now entirely adaptive as the game goes)
svs.clients gone, replaced with svs.connectedclients (similar idea except this is an array of pointers, and they are NULL for any unconnected client slots), this means entirely dynamic memory usage depending on number of clients (at least in the server; the client still needs fixing), this also means "maxplayers" is now a cvar (sv_maxplayers internally), not a command
some fixes/cleanups/tweaks (like proper setup of default maxplayers and deathmatch cvar in multiplayer-only games incase someone starts a map from console right away without using the menus)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3367
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havoc [Wed, 6 Aug 2003 13:11:33 +0000 (13:11 +0000)]
*** empty log message ***
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3366
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havoc [Wed, 6 Aug 2003 10:22:10 +0000 (10:22 +0000)]
optimized polygon collision code a bit (optimized node side comparison)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3365
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havoc [Sun, 3 Aug 2003 13:20:27 +0000 (13:20 +0000)]
added MOVE_WORLDONLY movement type
now does vis traces using MOVE_WORLDONLY to get a significant speed boost (back to the way it was before) and hopefully prevent any problems with transparent solid bmodels blocking visibility of
entities
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3363
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havoc [Sun, 3 Aug 2003 13:05:22 +0000 (13:05 +0000)]
*** empty log message ***
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3362
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havoc [Sun, 3 Aug 2003 13:04:04 +0000 (13:04 +0000)]
fix skin loading on mdl (and probably md2) models by not setting numskins unless skin file override is happening
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3361
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havoc [Thu, 31 Jul 2003 00:26:34 +0000 (00:26 +0000)]
corrected a few LittleLongs to LittleFloat in md3 loading (EEP those were bad)
.skin loading is now able to parse the quake3 format, and uses "common/nodraw" or "textures/common/nodraw" for the invisible parts, this also meant supporting replacement tag names in the .skin files... so that's implemented as well (quite difficult)
COM_ParseToken upgraded to be able to parse .skin files (now identifies more single character tokens, and can return newlines if desired - this required patching lots of code to pass false to it)
added beginnings of support for DPPROTOCOL_VERSION4 in client (I.E. does nothing right now because the server speaks DPPROTOCOL_VERSION3)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3352
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havoc [Thu, 31 Jul 2003 00:25:40 +0000 (00:25 +0000)]
*** empty log message ***
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3351
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havoc [Thu, 31 Jul 2003 00:16:05 +0000 (00:16 +0000)]
simplified dlight fading code
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3350
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havoc [Mon, 28 Jul 2003 23:47:05 +0000 (23:47 +0000)]
added code for protocol 4, not hooked up or tested
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3346
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havoc [Mon, 28 Jul 2003 23:46:11 +0000 (23:46 +0000)]
*** empty log message ***
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3345
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havoc [Mon, 28 Jul 2003 11:45:56 +0000 (11:45 +0000)]
I hope this fixes tags on md3 models, but I don't have any idea...
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3344
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havoc [Mon, 28 Jul 2003 11:02:26 +0000 (11:02 +0000)]
fix setattachment (it was setting tag_index to i, should have been i + 1), also added some developer warnings if it fails
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3343
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havoc [Sun, 27 Jul 2003 05:23:35 +0000 (05:23 +0000)]
disable -Werror because it makes a mess of releases if anyone has warnings (like a certain release I made a few days ago... and then got 5 or so 'it doesn't compile' reports from Linux users :)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3340
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havoc [Sun, 27 Jul 2003 05:20:17 +0000 (05:20 +0000)]
remove an unused variable (and kill the one incorrect use of it)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3339
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havoc [Sun, 27 Jul 2003 05:13:27 +0000 (05:13 +0000)]
added MAX_PACKETFRAGMENT to limit size of reliable packets, and also try to keep effects from pushing it over the limit either, this means the only possible way to push it over the limit is entity updates, and if exceeding the limit the packets might be lost, possibly dropping the player... but at least everything else should work now.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3338
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havoc [Sun, 27 Jul 2003 04:52:19 +0000 (04:52 +0000)]
*** empty log message ***
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3337
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havoc [Sat, 26 Jul 2003 10:52:35 +0000 (10:52 +0000)]
missing )
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3335
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havoc [Sat, 26 Jul 2003 09:34:23 +0000 (09:34 +0000)]
changed .skin loading behavior to compare mesh name, not shader name, this matches quake3 behavior
now shows r_notexture if a texture is missing on md2/md3 and missing .skin replacements
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3333
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havoc [Sat, 26 Jul 2003 08:28:43 +0000 (08:28 +0000)]
report if skins are missing in SkinFiles system
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3332
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havoc [Sat, 26 Jul 2003 00:18:35 +0000 (00:18 +0000)]
*** empty log message ***
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3331
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havoc [Sat, 26 Jul 2003 00:09:41 +0000 (00:09 +0000)]
*** empty log message ***
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3330
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havoc [Sat, 26 Jul 2003 00:08:21 +0000 (00:08 +0000)]
*** empty log message ***
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3329
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havoc [Fri, 25 Jul 2003 22:35:59 +0000 (22:35 +0000)]
*** empty log message ***
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3328
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havoc [Fri, 25 Jul 2003 09:23:03 +0000 (09:23 +0000)]
marked a couple done, and sorted
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3327
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havoc [Fri, 25 Jul 2003 09:19:31 +0000 (09:19 +0000)]
added DP_GFX_SKINFILES and DP_GFX_QUAKE3MODELTAGS extensions
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3326
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havoc [Fri, 25 Jul 2003 08:56:56 +0000 (08:56 +0000)]
support for %s_%i.skin files on alias models (I.E. progs/test.mdl_0.skin), which contain "replace" commands, followed by the name of the mesh skin to replace ("default" for mdl/md2), and the replacement name, any skins that are not replaced are set to not draw (this means of course that a model can have extra pieces that become invisible in some skins)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3325
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havoc [Thu, 24 Jul 2003 21:45:53 +0000 (21:45 +0000)]
removed gl.h from the list
added note that the dx includes can be found in q1source.zip on the id ftp
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3324
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havoc [Thu, 24 Jul 2003 21:43:23 +0000 (21:43 +0000)]
wsipx.h is not needed anymore, removed from the list
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3323
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havoc [Thu, 24 Jul 2003 21:14:06 +0000 (21:14 +0000)]
a correction about mingw makefile
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3322
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havoc [Thu, 24 Jul 2003 20:08:50 +0000 (20:08 +0000)]
added Battlemech (thanks to Todd for submitting the patch, though I replaced his quit messages)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3321
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havoc [Thu, 24 Jul 2003 19:30:54 +0000 (19:30 +0000)]
md3 tag attachments (implemented but untested), also the capability to attach any entity to any other entity without tags (I.E. Q2 vwep models should work if attached to tag "")
redesigned large portions of entity networking (client and server) to deal with the hierarchical entity associations, viewmodel handling (client and server), view handling (client)
this may have fixed some unknown bugs regarding viewmodels and such (I hope so, it's cleaner, although more complicated)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3320
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havoc [Thu, 24 Jul 2003 18:45:20 +0000 (18:45 +0000)]
cleaned up quit message system, now GAME_GOODVSBAD2's quit messages work and it's easy to add other games, also added back quake messages for quake/hipnotic/rogue modes
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3319
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havoc [Thu, 24 Jul 2003 07:20:18 +0000 (07:20 +0000)]
a little more explanation of shadow edge code
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3318
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havoc [Thu, 24 Jul 2003 06:12:03 +0000 (06:12 +0000)]
quite possibly the smallest ever commit - deleting an obsolete comment
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3317
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warp [Tue, 22 Jul 2003 22:02:47 +0000 (22:02 +0000)]
Kill an unused increment.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3316
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havoc [Tue, 22 Jul 2003 20:02:16 +0000 (20:02 +0000)]
now loads md3 tags
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3315
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havoc [Tue, 22 Jul 2003 19:23:37 +0000 (19:23 +0000)]
fixed TE_BLOOD2 (by making it go away, it was not used by anyone, now an empty slot named TE_UNUSED1)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3314
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havoc [Tue, 22 Jul 2003 18:50:38 +0000 (18:50 +0000)]
collision code cleanups (model->brush.TraceBox is now used for everything except of course bbox collisions which use Collision_ClipTrace_Box)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3312
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havoc [Tue, 22 Jul 2003 18:45:55 +0000 (18:45 +0000)]
get rid of bobbing when dead
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3311
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havoc [Tue, 22 Jul 2003 18:44:34 +0000 (18:44 +0000)]
added VectorLerp
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3310
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havoc [Tue, 22 Jul 2003 18:42:43 +0000 (18:42 +0000)]
added Q2 and Q3 contents flags
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3309
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havoc [Tue, 22 Jul 2003 18:12:51 +0000 (18:12 +0000)]
viewmodels should not emit dlights (they spawn around 0 0 0), thanks to Tomaz for reporting this
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3308
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havoc [Tue, 22 Jul 2003 18:08:08 +0000 (18:08 +0000)]
gl_flashblend 1 now disables model dlighting like it was supposed to (thanks to Tomaz for reporting this)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3307
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havoc [Tue, 22 Jul 2003 17:22:21 +0000 (17:22 +0000)]
fix major editing mistake in Mod_LoadSkinFrame (it was using basepixels_width/height for nmappixels), thanks to Tomaz for finding this bug
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3306
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havoc [Tue, 22 Jul 2003 16:35:40 +0000 (16:35 +0000)]
add a couple Mem_CheckSentinelsGlobal calls to loadimagepixels when developer_memorydebug is on (I really can't imagine these ever being needed, but might as well check)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3305
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havoc [Tue, 22 Jul 2003 16:31:39 +0000 (16:31 +0000)]
use proper string for conn->address when accepting a new client (otherwise it could easily be so bogus as to trash the netconn structure)
thanks very much to Tomaz for tracking down this major bug
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3304
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havoc [Tue, 22 Jul 2003 16:28:27 +0000 (16:28 +0000)]
expose the developer_memory and developer_memorydebug cvars for use in other modules
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3303
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havoc [Tue, 22 Jul 2003 00:46:50 +0000 (00:46 +0000)]
two more dpzoo items
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3301
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havoc [Tue, 22 Jul 2003 00:41:57 +0000 (00:41 +0000)]
thanks to Tomaz for pestering me about the fact his last project files didn't get committed somehow (I KNOW I did commit it! but it didn't stick somehow)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3300
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havoc [Mon, 21 Jul 2003 22:36:38 +0000 (22:36 +0000)]
more changes
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3299
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havoc [Mon, 21 Jul 2003 22:24:03 +0000 (22:24 +0000)]
some more battlemech related todo items
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3298
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havoc [Mon, 21 Jul 2003 21:26:10 +0000 (21:26 +0000)]
added a battlemech bug report
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3297
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havoc [Mon, 21 Jul 2003 20:48:44 +0000 (20:48 +0000)]
*** empty log message ***
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3296
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havoc [Mon, 21 Jul 2003 04:15:18 +0000 (04:15 +0000)]
fix an error in a last minute change (was using maxcontentlength in Write, which takes contentlength)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3295
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havoc [Mon, 21 Jul 2003 04:04:31 +0000 (04:04 +0000)]
skip over NULL sockets in cl_sockets and sv_sockets lists
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3294
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havoc [Mon, 21 Jul 2003 04:03:12 +0000 (04:03 +0000)]
patch up some major cracks in the armor of the functions (they now don't like being passed NULL for anything)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3293
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havoc [Sun, 20 Jul 2003 23:21:40 +0000 (23:21 +0000)]
marked gl_texturemode bug as done (apparently I fixed it at some point long ago and forgot about fixing it), thanks to Vic for noticing this
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3292
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havoc [Sat, 19 Jul 2003 17:53:04 +0000 (17:53 +0000)]
added SV_PointContents
moved PointContents and FindNonSolidLocation function pointers into brush from brushq1
added TraceBox function pointer to brush (but no implementations of it yet)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3291
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havoc [Sat, 19 Jul 2003 17:51:39 +0000 (17:51 +0000)]
*** empty log message ***
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3290
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havoc [Fri, 18 Jul 2003 21:20:03 +0000 (21:20 +0000)]
thanks to Tomaz for updating the project files
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3289
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havoc [Fri, 18 Jul 2003 19:42:08 +0000 (19:42 +0000)]
*** empty log message ***
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3288
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