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git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
Mario [Sun, 3 Jul 2016 23:16:41 +0000 (09:16 +1000)]
Merge remote-tracking branch 'origin/Mario/gameover_fixes'
Mario [Sun, 3 Jul 2016 23:14:52 +0000 (09:14 +1000)]
Merge remote-tracking branch 'origin/Mario/tweaks'
Mario [Sun, 3 Jul 2016 23:13:54 +0000 (09:13 +1000)]
Merge remote-tracking branch 'origin/DefaultUser/ca_spectator_fix'
Mario [Sun, 3 Jul 2016 23:12:12 +0000 (09:12 +1000)]
Merge remote-tracking branch 'origin/DefaultUser/damagetext_friendlyfire'
Mario [Sun, 3 Jul 2016 23:09:30 +0000 (23:09 +0000)]
Merge branch 'terencehill/uid2name_dialog' into 'master'
uid2name dialog
Implement the uid2name dialog in the menu, but keep the existing one implemented in the HUD vote panel for compatibility sake, so clients with an older menu can still see it
Menu dialog:
![uid2name_dialog_menu](/uploads/
3508d2ae94c24ebc9c66d77bc2bfa744 /uid2name_dialog_menu.jpg)
See merge request !332
terencehill [Sun, 3 Jul 2016 17:08:12 +0000 (19:08 +0200)]
Reopen the uid2name menu dialog if it gets closed in other ways: 1) menu restart 2) opening the team selection dialog with F5 and then closing it
terencehill [Sun, 3 Jul 2016 15:53:22 +0000 (17:53 +0200)]
Set no title for the uid2name dialog
Mario [Sun, 3 Jul 2016 00:10:13 +0000 (10:10 +1000)]
Use a single byte for the friendlyfire bool
Mario [Sat, 2 Jul 2016 23:59:20 +0000 (09:59 +1000)]
Update hash (new models break test)
Freddy [Sat, 2 Jul 2016 17:59:31 +0000 (19:59 +0200)]
Add damagetext friendly fire cvars to defaultXonotic.cfg
Freddy [Sat, 2 Jul 2016 17:54:23 +0000 (19:54 +0200)]
Fix copy-paste "typo"
Freddy [Sat, 2 Jul 2016 16:00:13 +0000 (18:00 +0200)]
Friendly fire damagetext menu items
Freddy [Sat, 2 Jul 2016 01:11:03 +0000 (03:11 +0200)]
Damagetext for friendly fire
terencehill [Sat, 2 Jul 2016 14:06:21 +0000 (16:06 +0200)]
Implement the uid2name dialog in the menu, but keep the existing one implemented in the HUD vote panel for compatibility sake, so clients with an older menu can still see it
terencehill [Sat, 2 Jul 2016 13:42:42 +0000 (15:42 +0200)]
Fix non-closable dialogs being closable when connected
Mario [Sat, 2 Jul 2016 00:22:39 +0000 (10:22 +1000)]
Hacky fix for TDM crashing
Rudolf Polzer [Fri, 1 Jul 2016 12:39:42 +0000 (08:39 -0400)]
Oops. Fix loading of the list of banned servers.
Mario [Thu, 30 Jun 2016 22:27:52 +0000 (08:27 +1000)]
Fix HMG firing after its time is up
Mario [Thu, 30 Jun 2016 22:18:31 +0000 (08:18 +1000)]
Don't show weapon ammo bars if unlimited ammo is enabled
Mario [Thu, 30 Jun 2016 22:13:57 +0000 (08:13 +1000)]
Forbid weapon use when match is over
Mario [Wed, 29 Jun 2016 21:35:11 +0000 (07:35 +1000)]
Revert player size tweak
Mario [Wed, 29 Jun 2016 05:19:35 +0000 (15:19 +1000)]
Don't set it on observers
Mario [Wed, 29 Jun 2016 01:26:39 +0000 (11:26 +1000)]
Use the player's size stat
Mario [Wed, 29 Jun 2016 01:04:38 +0000 (11:04 +1000)]
Allow raptor to land on water (prevents diving underwater with the raptor)
Mario [Wed, 29 Jun 2016 00:50:44 +0000 (10:50 +1000)]
Fix racer staying underwater indefinitely
Mario [Wed, 29 Jun 2016 00:47:30 +0000 (10:47 +1000)]
Don't do any drown checks if player is in a vehicle
Mario [Tue, 28 Jun 2016 10:26:41 +0000 (10:26 +0000)]
Merge branch 'Mario/fireball_merge' into 'master'
Merge branch Mario/fireball_merge (S merge request)
Resurrecting diabolik's old fireball model (probably abandoned due to an issue with nonsolid weapon model, which I have fixed here).
See merge request !328
Mario [Mon, 27 Jun 2016 23:41:49 +0000 (09:41 +1000)]
Fix fuel based weapons in NIX
Mario [Mon, 27 Jun 2016 21:21:41 +0000 (07:21 +1000)]
Fix up the Spectate mutator hooks for CA
Mario [Mon, 27 Jun 2016 01:56:30 +0000 (11:56 +1000)]
Merge branch 'Mario/grenade_prediction_fix'
Mario [Mon, 27 Jun 2016 01:30:04 +0000 (11:30 +1000)]
sv_gameplayfix_gravityunaffectedbyticrate isn't used by the engine, don't use it here
Mario [Sun, 26 Jun 2016 23:28:42 +0000 (09:28 +1000)]
Enable apply button when changing Font/UI size slider
Freddy [Sun, 26 Jun 2016 10:49:24 +0000 (12:49 +0200)]
Clan Arena: Fix spectators being shown as part of a team
Mario [Sat, 25 Jun 2016 20:29:53 +0000 (06:29 +1000)]
Merge branch 'master' into Mario/tweaks
Mario [Sat, 25 Jun 2016 00:58:26 +0000 (10:58 +1000)]
Bind Enter to chat by default
Mario [Sat, 25 Jun 2016 00:46:49 +0000 (10:46 +1000)]
Fix teamradio voices playing to everyone (they now also only play to the sender in non-teamplay modes)
Mario [Sat, 25 Jun 2016 00:38:42 +0000 (10:38 +1000)]
Fix Arc cooldown sound playing on pickup after dying
Mario [Sat, 25 Jun 2016 00:17:33 +0000 (10:17 +1000)]
Add a bottom side to the rocket ammo model
Mario [Fri, 24 Jun 2016 23:39:53 +0000 (09:39 +1000)]
Implement sv_maxidle_slots
Mario [Fri, 24 Jun 2016 23:10:50 +0000 (09:10 +1000)]
Merge branch 'master' into Mario/gameover_fixes
Mario [Fri, 24 Jun 2016 09:49:42 +0000 (09:49 +0000)]
Merge branch 'Mario/killother' into 'master'
Merge branch Mario/killother (XXL merge request)
Purges the global entity "other" from the codebase
See merge request !327
Mario [Fri, 24 Jun 2016 09:37:11 +0000 (19:37 +1000)]
Fix typo
Mario [Fri, 24 Jun 2016 09:36:01 +0000 (19:36 +1000)]
Reset raptor velocity when entering (possible fix for strafe takeoffs)
Mario [Fri, 24 Jun 2016 09:12:24 +0000 (19:12 +1000)]
Fix compilation unit
Mario [Fri, 24 Jun 2016 08:32:29 +0000 (18:32 +1000)]
Add an option to satisfy the voters
Mario [Fri, 24 Jun 2016 08:29:51 +0000 (18:29 +1000)]
Fix player run animation continuing after match ends, fix players able to aim their playermodel up and down after match ends, fix last player to die not actually appearing to die
Mario [Fri, 24 Jun 2016 07:23:20 +0000 (17:23 +1000)]
Prevent picking up weapons when carrying the ball in nexball
Mario [Fri, 24 Jun 2016 06:38:44 +0000 (16:38 +1000)]
Fix a warning when spawning in CTS
Mario [Fri, 24 Jun 2016 06:32:32 +0000 (16:32 +1000)]
Show user selected speed unit in the CTS speed awards
Mario [Fri, 24 Jun 2016 01:52:52 +0000 (11:52 +1000)]
Fix alpha channel
Mario [Fri, 24 Jun 2016 01:07:52 +0000 (11:07 +1000)]
Restore a legacy branch (not currently working)
Mario [Fri, 24 Jun 2016 00:32:23 +0000 (10:32 +1000)]
Fix compile
Mario [Thu, 23 Jun 2016 22:21:00 +0000 (08:21 +1000)]
A couple of tweaks (don't do fall damage tests if player entity isn't moving, don't trace crosshair constantly if cheats are enabled)
Mario [Thu, 23 Jun 2016 20:24:59 +0000 (06:24 +1000)]
Merge branch 'master' into Mario/killother
Mario [Thu, 23 Jun 2016 17:28:11 +0000 (03:28 +1000)]
Fix a warning on map load
TimePath [Wed, 22 Jun 2016 11:08:44 +0000 (21:08 +1000)]
Increase script portability
Mario [Tue, 21 Jun 2016 21:17:55 +0000 (07:17 +1000)]
Don't show console message twice if buff timed out
Mario [Tue, 21 Jun 2016 19:31:23 +0000 (05:31 +1000)]
Don't allow entering enemy team's gunner slots
Mario [Sun, 19 Jun 2016 19:04:00 +0000 (05:04 +1000)]
Speed up some more loops
Mario [Sun, 19 Jun 2016 18:50:44 +0000 (04:50 +1000)]
Optimize overlapping waypoint check
Mario [Sun, 19 Jun 2016 17:40:18 +0000 (03:40 +1000)]
Purge other from blocked
Mario [Sun, 19 Jun 2016 17:27:45 +0000 (03:27 +1000)]
More thoroughly clean out other from touch
Mario [Sun, 19 Jun 2016 17:02:26 +0000 (03:02 +1000)]
Purge other from customizeentityforclient
Mario [Sun, 19 Jun 2016 16:51:04 +0000 (02:51 +1000)]
Cleanse the touch functions of the other evil
TimePath [Sun, 19 Jun 2016 11:57:54 +0000 (21:57 +1000)]
ECS framework
Mario [Sun, 19 Jun 2016 11:36:33 +0000 (21:36 +1000)]
Fix double multiplier on damage to vehicles from weapons like thew rifle
TimePath [Sun, 19 Jun 2016 08:52:12 +0000 (18:52 +1000)]
Add serialization primitives
TimePath [Sun, 19 Jun 2016 08:03:50 +0000 (18:03 +1000)]
Define XONOTIC=1
TimePath [Sun, 19 Jun 2016 07:42:56 +0000 (17:42 +1000)]
Wrap engine events
TimePath [Sun, 19 Jun 2016 07:04:59 +0000 (17:04 +1000)]
Mutators: extra pass for macro expansion
TimePath [Sun, 19 Jun 2016 07:00:02 +0000 (17:00 +1000)]
Vector: add a reflect function with bounce factor
TimePath [Sun, 19 Jun 2016 06:59:14 +0000 (16:59 +1000)]
Unsafe: allow field casting
TimePath [Sun, 19 Jun 2016 06:58:04 +0000 (16:58 +1000)]
Move EMPTY and DEFER macros
TimePath [Sun, 19 Jun 2016 06:56:59 +0000 (16:56 +1000)]
_mod.qh files are exempt from header checks
TimePath [Sun, 19 Jun 2016 06:55:15 +0000 (16:55 +1000)]
Document trace functions
Mario [Sun, 19 Jun 2016 00:39:43 +0000 (10:39 +1000)]
Optimize some more find loops
Mario [Sun, 19 Jun 2016 00:17:42 +0000 (10:17 +1000)]
Optimize a spiderbot rocket loop
Mario [Sun, 19 Jun 2016 00:10:52 +0000 (10:10 +1000)]
Don't run think on idle vehicles every server frame
Mario [Sat, 18 Jun 2016 23:49:18 +0000 (09:49 +1000)]
Move a shared raptor function into the main vehicle file
Mario [Sat, 18 Jun 2016 23:36:13 +0000 (09:36 +1000)]
Clean up some for() loops, also replace a few remaining cases of VHF_ISVEHICLE with IS_VEHICLE
Mario [Sat, 18 Jun 2016 23:06:11 +0000 (09:06 +1000)]
Some more minor vehicle code cleanup
Mario [Sat, 18 Jun 2016 22:51:14 +0000 (08:51 +1000)]
Optimize it further by making the engine do the distance checking
Mario [Sat, 18 Jun 2016 22:45:19 +0000 (08:45 +1000)]
Clean up g_vehicles_enter nearby vehicle checking
Mario [Sat, 18 Jun 2016 22:04:31 +0000 (08:04 +1000)]
Remove a random semicolon
Mario [Sat, 18 Jun 2016 21:41:31 +0000 (07:41 +1000)]
Remove a useless tracebox causing some overhead when entering a vehicle, also lower the number of attempts to find an exit location for the player
Mario [Sat, 18 Jun 2016 15:34:23 +0000 (01:34 +1000)]
Reset player's buff time to 0 (possible fix for dropping buff on pickup)
Mario [Sat, 18 Jun 2016 15:15:54 +0000 (01:15 +1000)]
Only hide the flag from the player if the player can carry the flag into the vehicle
Mario [Sat, 18 Jun 2016 12:32:39 +0000 (22:32 +1000)]
Fix MOVETYPE_FOLLOW
Mario [Fri, 17 Jun 2016 17:43:42 +0000 (03:43 +1000)]
Fix GetRecords mutator hook
Mario [Fri, 17 Jun 2016 15:34:33 +0000 (01:34 +1000)]
Don't run client-side player physics while inside a vehicle
Mario [Fri, 17 Jun 2016 12:57:35 +0000 (22:57 +1000)]
Don't use client TICRATE for noclip prediction (fixes choppy prediction)
Mario [Fri, 17 Jun 2016 10:39:31 +0000 (20:39 +1000)]
Hide a spammy message
Mario [Thu, 16 Jun 2016 17:36:31 +0000 (03:36 +1000)]
Disable scoreboard_dynamichud by default
Mario [Thu, 16 Jun 2016 05:40:12 +0000 (15:40 +1000)]
Fix a crash in CTF
Mario [Tue, 14 Jun 2016 19:16:16 +0000 (19:16 +0000)]
Merge branch 'Mario/fullbright_skins' into 'master'
Merge branch Mario/fullbright_skins (M merge request)
Adds fullbright skins for all the playermodels.
See merge request !311
Mario [Tue, 14 Jun 2016 19:15:03 +0000 (19:15 +0000)]
Merge branch 'terencehill/hud_shake_fix' into 'master'
HUD shake fix
* Don't shake the hud when changing spectated player
* Make the hud shake effect more subtle
See merge request !325
Mario [Tue, 14 Jun 2016 19:14:35 +0000 (19:14 +0000)]
Merge branch 'terencehill/rollkill' into 'master'
v_deathtilt fix
Fix v_deathtilt effect causing the view to flicker, now it correctly tilts the view when killed and cl_eventchase_death is off
The code I added runs only when the player is dead so it doesn't break the view roll reset applied when passing through an oblique warpzone.
See merge request !326
terencehill [Tue, 14 Jun 2016 18:25:42 +0000 (20:25 +0200)]
Make the hud shake effect more subtle
terencehill [Tue, 14 Jun 2016 18:15:35 +0000 (20:15 +0200)]
Merge branch 'master' into terencehill/hud_shake_fix
terencehill [Tue, 14 Jun 2016 18:13:03 +0000 (20:13 +0200)]
Fix v_deathtilt effect causing the view to flicker, now it correctly tilts the view when killed and cl_eventchase_death is off