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git.rm.cloudns.org Git - xonotic/darkplaces.git/log
divverent [Fri, 21 May 2010 11:57:57 +0000 (11:57 +0000)]
fix a typo in default deluxemap setup
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10207
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divverent [Fri, 21 May 2010 05:41:38 +0000 (05:41 +0000)]
Make another replacement
From: MirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10206
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divverent [Fri, 21 May 2010 05:41:27 +0000 (05:41 +0000)]
Oops, forgot something
From: MirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10205
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divverent [Fri, 21 May 2010 05:41:25 +0000 (05:41 +0000)]
Attempt to fix issues with spectating / demos
From: MirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10204
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divverent [Wed, 19 May 2010 06:23:22 +0000 (06:23 +0000)]
fix warning
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10203
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divverent [Wed, 19 May 2010 06:10:33 +0000 (06:10 +0000)]
fix stairsmoothing annoyance through warpzones
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10202
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vortex [Tue, 18 May 2010 19:06:45 +0000 (19:06 +0000)]
remove some Blood Omnicide related hacks, fixed video stippling on ATI (always draw black pic behind)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10201
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divverent [Tue, 18 May 2010 18:46:29 +0000 (18:46 +0000)]
autocvars: update to current value after loading a savegame, to always fulfill the invariant "autocvar = cvar value"
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10200
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divverent [Tue, 18 May 2010 10:03:09 +0000 (10:03 +0000)]
fix a double free problem in jpeg.c
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10199
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divverent [Tue, 18 May 2010 09:54:35 +0000 (09:54 +0000)]
start of "dpdefs", QC files that define all current DP features
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10198
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vortex [Sun, 16 May 2010 21:05:13 +0000 (21:05 +0000)]
made cprogs.dat builtin #303 (setproperty) accept 1 parm, in this case it will return a value of property stored in engine struct instead of setting it. Pretty useful with several viewports code + 2d drawing. Curently the only property that can't be returned is VF_VIEWPORT (will give a warning) as it stored in 2 vectors (VF_MIN and VF_SIZE). To use new feature define 2 more builtins:
float(float property) getproperty = #303;
vector(float property) getpropertyvec = #303;
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10197
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divverent [Sat, 15 May 2010 18:33:54 +0000 (18:33 +0000)]
attempt at better defaults for gunmodel effects; try to make jumping look more natural
From: FruitieX <rasse@rasse-lappy.localdomain>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10196
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divverent [Wed, 12 May 2010 07:59:29 +0000 (07:59 +0000)]
DP_CSQC_BOXPARTICLES
allow particles to be tinted, and trails to be modded in their spacing by the particle count factor
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10195
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havoc [Tue, 11 May 2010 21:40:35 +0000 (21:40 +0000)]
really fix multiple effectinfo.txt file loading
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10194
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havoc [Tue, 11 May 2010 21:06:21 +0000 (21:06 +0000)]
fix loading of q1bsp sky replacement textures to also check
textures/mapname/sky4 and such
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10193
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divverent [Tue, 11 May 2010 15:51:15 +0000 (15:51 +0000)]
two more obvious bugs in worldnamenoextension
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10192
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divverent [Tue, 11 May 2010 15:47:26 +0000 (15:47 +0000)]
properly strip the / from worldbasename
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10191
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havoc [Tue, 11 May 2010 09:35:29 +0000 (09:35 +0000)]
append maps/mapname_effectinfo.txt as intended
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10190
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havoc [Tue, 11 May 2010 09:35:09 +0000 (09:35 +0000)]
somehow I missed this edit in the other maps/ checks
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10189
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divverent [Tue, 11 May 2010 09:11:48 +0000 (09:11 +0000)]
particles: apply rotation so that in the initial display frame of the particle, the start rotation min/max are shown
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10188
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divverent [Mon, 10 May 2010 06:57:49 +0000 (06:57 +0000)]
anoth'error bites the dust
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10187
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divverent [Mon, 10 May 2010 06:54:13 +0000 (06:54 +0000)]
fix compile error
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10186
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havoc [Mon, 10 May 2010 06:29:56 +0000 (06:29 +0000)]
fixed bug with effectinfo.txt loading so that it now loads the proper
name for the map
added cl.worldmessage, cl.worldname, cl.worldbasename,
cl.worldnamenoextension strings (and sv. versions) as well as cvars
audited all use of these variables in the engine for consistent behavior
basename generation for maps now strips only maps/ prefix (allowing
subdirectory paths to be preserved)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10185
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divverent [Sun, 9 May 2010 13:21:40 +0000 (13:21 +0000)]
stringbuffers: allow "" strings, keep disallowing NULL strings.
Now, bufstr_set'ing an item to string_null will yield string_null on bufstr_get,
and bufstr_set'ing an item to "" will yield "" on bufstr_get.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10184
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divverent [Sun, 9 May 2010 13:08:56 +0000 (13:08 +0000)]
fix segfault on empty slots in a stringbuffer on buf_sort
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10183
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divverent [Sun, 9 May 2010 10:52:43 +0000 (10:52 +0000)]
fix funny loading screen breakage with DX vertex formats
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10182
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divverent [Sun, 9 May 2010 10:34:50 +0000 (10:34 +0000)]
add a missing include
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10181
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divverent [Sun, 9 May 2010 10:28:26 +0000 (10:28 +0000)]
screenshot: get rid of the 3*w*h+18 TGA buffer; instead however always capture as BGRA from the GPU;
also cvar: r_drawworld (when 0, turns off world drawing), and scr_screenshot_alpha (try to save alpha channel with screenshot).
Together, with this one can make nice alpha transparent screenshots of player models.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10180
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havoc [Sun, 9 May 2010 00:17:27 +0000 (00:17 +0000)]
changed R_Mesh_PrepareVertices_*_Unlock and _Lock functions to always
use the rsurface.preparevertices_ arrays, rather than having an
unnecessary renderpath check
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10179
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havoc [Sun, 9 May 2010 00:16:01 +0000 (00:16 +0000)]
use rsurface.modelelement3i variable instead of
model->surfmesh.data_element3i for consistency sake
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10178
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havoc [Sun, 9 May 2010 00:13:51 +0000 (00:13 +0000)]
fix a stencil shadowvolume bug with models that use dynamic batches
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10177
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divverent [Sat, 8 May 2010 12:37:48 +0000 (12:37 +0000)]
WritePicture: also support png input images :P
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10176
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divverent [Sat, 8 May 2010 12:37:44 +0000 (12:37 +0000)]
makefile: we need to link to image loading libs in the dedicated server too
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10175
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divverent [Thu, 6 May 2010 06:45:32 +0000 (06:45 +0000)]
new cvar: mastervolume (controlling both volume and bgmvolume)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10173
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vortex [Wed, 5 May 2010 18:55:49 +0000 (18:55 +0000)]
add r_editlights_lock command which will lock selection on current selected light (or unlock if already locked)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10172
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divverent [Tue, 4 May 2010 11:08:40 +0000 (11:08 +0000)]
demo deleting: switch the meaning of the values 2 and 3 in cl_autodemo_delete, so & 1 would check if the CURRENT demo is to be deleted, and & 2 would check if any future demos are to be deleted
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10171
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divverent [Tue, 4 May 2010 07:31:52 +0000 (07:31 +0000)]
properly declare the aircontrol power cvar
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10170
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divverent [Tue, 4 May 2010 05:14:45 +0000 (05:14 +0000)]
fix the EndIncreaseEdicts handlers as edicts beyond num_edicts are not initialized yet
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10169
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divverent [Mon, 3 May 2010 19:43:20 +0000 (19:43 +0000)]
sv_aircontrol_power - customizing the response curve of CPMA style air control
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10168
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vortex [Sun, 2 May 2010 19:43:54 +0000 (19:43 +0000)]
call m_hide() on loadgame/map/changelevel/restart if keydest is menu one (menu or menu_grabbed), since we are going to force it to key_game (which if not forcing to m_hide leads to menu drawn but not reacting to key events).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10167
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havoc [Sun, 2 May 2010 18:17:14 +0000 (18:17 +0000)]
don't generate vertex colors in q1bsp format for shader path
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10166
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havoc [Sun, 2 May 2010 17:33:00 +0000 (17:33 +0000)]
added -noconfig commandline option for benchmarking purposes
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10165
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havoc [Sun, 2 May 2010 15:08:22 +0000 (15:08 +0000)]
fix water/reflection/camera surface rendering
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10164
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havoc [Sun, 2 May 2010 14:19:27 +0000 (14:19 +0000)]
fix a crash on deformvertexes wave
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10163
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divverent [Sun, 2 May 2010 14:11:12 +0000 (14:11 +0000)]
for now, turn off gun lean and follow effects by default
From: Rudolf Polzer <divverent@alientrap.org>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10162
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divverent [Sun, 2 May 2010 14:10:40 +0000 (14:10 +0000)]
Revert "gunangles[ROLL] = cl.viewangles[ROLL] rather than 0, because the view may roll sometimes.", as this contains the difference in roll angle, not the roll angle itself
This reverts commit
7ef836e6b9fb5a58e0c10978efbb83a5430b5905 .
From: Rudolf Polzer <divverent@alientrap.org>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10161
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divverent [Sun, 2 May 2010 14:10:12 +0000 (14:10 +0000)]
fix most of the guneffect issues with warpzones
From: Rudolf Polzer <divverent@alientrap.org>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10160
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divverent [Sun, 2 May 2010 14:09:57 +0000 (14:09 +0000)]
gunangles[ROLL] = cl.viewangles[ROLL] rather than 0, because the view may roll sometimes.
From: MirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10159
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divverent [Sun, 2 May 2010 14:09:46 +0000 (14:09 +0000)]
Use only one pair of toggle cvars.
From: MirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10158
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divverent [Sun, 2 May 2010 14:09:34 +0000 (14:09 +0000)]
attempted fix for teleports
From: Rudolf Polzer <divverent@alientrap.org>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10157
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divverent [Sun, 2 May 2010 14:09:29 +0000 (14:09 +0000)]
Better following limits for the new code. Added new cvars to darkplaces.txt
From: MirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10156
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divverent [Sun, 2 May 2010 14:09:17 +0000 (14:09 +0000)]
hopefully fix issues with mouse motion (shivering) and warpzones
From: Rudolf Polzer <divverent@alientrap.org>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10155
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divverent [Sun, 2 May 2010 14:09:09 +0000 (14:09 +0000)]
Add the highpass cvars to darkplaces.txt
From: MirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10154
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divverent [Sun, 2 May 2010 14:09:01 +0000 (14:09 +0000)]
simplify and clean up the gun model effects code a bit
From: Rudolf Polzer <divverent@alientrap.org>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10153
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divverent [Sun, 2 May 2010 14:08:57 +0000 (14:08 +0000)]
Very minor renaming
From: MirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10152
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divverent [Sun, 2 May 2010 14:08:51 +0000 (14:08 +0000)]
Use cl.realframetime properly again
From: MirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10151
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divverent [Sun, 2 May 2010 14:08:35 +0000 (14:08 +0000)]
Actually, why not persist gunorg and gunangles and work with them directly, rather than using intermediary vectors and replacing with them?
From: MirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10150
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divverent [Sun, 2 May 2010 14:08:30 +0000 (14:08 +0000)]
Minor optimizations
From: MirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10149
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divverent [Sun, 2 May 2010 14:08:23 +0000 (14:08 +0000)]
Weapon following: Subtract player velocity from gun origin rather than making the gun follow the player. Reduces a huge code to a few lines and works much better. How could I not realize this until now? :P
From: MirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10148
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divverent [Sun, 2 May 2010 14:08:01 +0000 (14:08 +0000)]
Use averaging for calculating the leaning speed. Most of the credits go to FruitieX for this code.
From: MirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10147
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divverent [Sun, 2 May 2010 14:07:45 +0000 (14:07 +0000)]
Make leaning even faster (more discrete). Fix typos from previous commit.
From: MirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10146
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divverent [Sun, 2 May 2010 14:07:39 +0000 (14:07 +0000)]
Tweak limits, to make this more like in Half-Life 2 :)
From: MirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10145
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divverent [Sun, 2 May 2010 14:07:30 +0000 (14:07 +0000)]
Faster speeds and tighter limits by default
From: MirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10144
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divverent [Sun, 2 May 2010 14:07:13 +0000 (14:07 +0000)]
Fix slowmo speed
From: MirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10143
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divverent [Sun, 2 May 2010 14:07:02 +0000 (14:07 +0000)]
Minor comment arrangements
From: MirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10142
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divverent [Sun, 2 May 2010 14:06:49 +0000 (14:06 +0000)]
try to fix the gun origin for view bobbing
From: Rudolf Polzer <divverent@alientrap.org>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10141
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divverent [Sun, 2 May 2010 14:06:38 +0000 (14:06 +0000)]
Revert "More arrangements"
This reverts commit
06694fee2275d36160c2948be3fd1f224842d800 .
From: Rudolf Polzer <divverent@alientrap.org>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10140
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divverent [Sun, 2 May 2010 14:06:22 +0000 (14:06 +0000)]
More arrangements
From: MirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10139
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divverent [Sun, 2 May 2010 14:06:14 +0000 (14:06 +0000)]
Fix some comments
From: MirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10138
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divverent [Sun, 2 May 2010 14:06:08 +0000 (14:06 +0000)]
fix a typo in the last commit
From: Rudolf Polzer <divverent@alientrap.org>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10137
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divverent [Sun, 2 May 2010 14:06:02 +0000 (14:06 +0000)]
move the new globals into the cl struct
From: Rudolf Polzer <divverent@alientrap.org>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10136
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divverent [Sun, 2 May 2010 14:05:53 +0000 (14:05 +0000)]
some fixes to Taoki's code regarding axis-independence
From: Rudolf Polzer <divverent@alientrap.org>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10135
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divverent [Sun, 2 May 2010 14:05:43 +0000 (14:05 +0000)]
Final checking and cleanup on my end. Imo this should be ready for testing.
I'm not very good with C and this is my first code for Darkplaces. Therefore my coding may not be that great, so if anyone with more experience could check and optimize this I would be grateful. Please message me on IRC for anything regarding this patch (Taoki).
From: MirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10134
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divverent [Sun, 2 May 2010 14:05:33 +0000 (14:05 +0000)]
Cvars for part 2. Added safety checks and fixed gunmodel bobbing.
From: MirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10133
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divverent [Sun, 2 May 2010 14:05:27 +0000 (14:05 +0000)]
Limits for part 2.
From: MirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10132
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divverent [Sun, 2 May 2010 14:05:16 +0000 (14:05 +0000)]
Part 2 of the viewmodel effects. Gunmodel now "follows" the player, causing it to also push back when you're walking forward and get pulled when you're walking back. To be limited and cvared like the first part.
From: MirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10131
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divverent [Sun, 2 May 2010 14:04:58 +0000 (14:04 +0000)]
Add cl.movevars_timescale into the mix so this works correctly with slowmo. Previous commit stays (if the leaning speed is too high, slowmo is too fast and framerate is too low, the effect is temporarily disabled).
From: MirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10130
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divverent [Sun, 2 May 2010 14:04:50 +0000 (14:04 +0000)]
Disable when cl.realframetime * speed_cvar go over 1, otherwise angles go crazy and the gun spins at very low FPS. By default this only affects very low framerates, unless setting the speed to high values. Can't think of a better way to avoid the braking angles, but imo this is alright.
From: MirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10129
d7cf8633 -e32d-0410-b094-
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divverent [Sun, 2 May 2010 14:04:40 +0000 (14:04 +0000)]
Base animation on cl.frametime
From: MirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10128
d7cf8633 -e32d-0410-b094-
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divverent [Sun, 2 May 2010 14:04:31 +0000 (14:04 +0000)]
TODO 3 done. Cvared everything and added better defaults. Still not ready yet.
From: MirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10127
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divverent [Sun, 2 May 2010 14:04:22 +0000 (14:04 +0000)]
TODO 2 done. View model rotation is now limited. Will do the cvars tomorrow.
From: MirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10126
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divverent [Sun, 2 May 2010 14:04:15 +0000 (14:04 +0000)]
Remove reference comment
From: MirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10125
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divverent [Sun, 2 May 2010 14:03:49 +0000 (14:03 +0000)]
TODO 1 done. Gun no longer spins when when passing the 0 <-> 360 border (I miss such obvious maths :P)
From: MirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10124
d7cf8633 -e32d-0410-b094-
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divverent [Sun, 2 May 2010 14:03:31 +0000 (14:03 +0000)]
Gun model leaning effect when looking around (eg. the faster you look up the more your weapon model lowers itself). Things that need to be done before this is ready:
TODO 1: Fix bug where model does a 360* turn when YAW jumps around the 0 - 360 rotation border.
TODO 2: Implement limits (weapon model must not lean past a certain limit)
TODO 3: Cvar everything once the first TODOs are ready.
Sister project (can be separate and done some other time): Push / pull the weapon model based on the direction you are running in.
From: MirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10123
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divverent [Sun, 2 May 2010 12:34:15 +0000 (12:34 +0000)]
use 1 + uservec2.x
From: Wolfgang (Blub) Bumiller <blub@speed.at>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10122
d7cf8633 -e32d-0410-b094-
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divverent [Sun, 2 May 2010 12:34:12 +0000 (12:34 +0000)]
this supposedly is faster on older cards (or with badly optimizing drivers)
From: Wolfgang (Blub) Bumiller <blub@speed.at>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10121
d7cf8633 -e32d-0410-b094-
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divverent [Sun, 2 May 2010 12:34:08 +0000 (12:34 +0000)]
removing the comments
From: Wolfgang (Blub) Bumiller <blub@speed.at>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10120
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divverent [Sun, 2 May 2010 12:34:05 +0000 (12:34 +0000)]
using float for sobel value
From: Wolfgang (Blub) Bumiller <blub@speed.at>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10119
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divverent [Sun, 2 May 2010 12:34:01 +0000 (12:34 +0000)]
get rid of a warning in the shader
From: Wolfgang (Blub) Bumiller <blub@speed.at>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10118
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divverent [Sun, 2 May 2010 12:33:58 +0000 (12:33 +0000)]
uservec2.x is now the scene, .y the sobel strength, .z the threshold for sobel
From: Wolfgang (Blub) Bumiller <blub@speed.at>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10117
d7cf8633 -e32d-0410-b094-
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divverent [Sun, 2 May 2010 12:33:54 +0000 (12:33 +0000)]
uservec2 now combines the possibly-blurred scene and the sobel output
From: Wolfgang (Blub) Bumiller <blub@speed.at>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10116
d7cf8633 -e32d-0410-b094-
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divverent [Sun, 2 May 2010 12:33:51 +0000 (12:33 +0000)]
first draft of sobel operator, use r_glsl_postprocess_uservec1 with an x value > 100
From: Wolfgang (Blub) Bumiller <blub@speed.at>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10115
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divverent [Sun, 2 May 2010 12:32:18 +0000 (12:32 +0000)]
unset command
From: Blub <blub@donotreply>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10114
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divverent [Sun, 2 May 2010 12:22:31 +0000 (12:22 +0000)]
DP_SV_DISCARDABLEDEMO
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10113
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divverent [Sun, 2 May 2010 12:16:28 +0000 (12:16 +0000)]
Add QC/cfg facilities to control deletion of automatically recorded demos
This patch adds two new cvars, cl_autodemo_delete and
sv_autodemo_perclient_discardable, as well as an entity field for use
by game code, .float discardabledemo. See the cvar descriptions for
more details.
From: Jānis Rūcis <parasti@gmail.com>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10112
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divverent [Sat, 1 May 2010 17:22:09 +0000 (17:22 +0000)]
same modification to the darkplaces-dedicated project
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10111
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divverent [Sat, 1 May 2010 17:10:00 +0000 (17:10 +0000)]
updated darkplaces.dev project (new files added)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10110
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havoc [Sat, 1 May 2010 16:48:33 +0000 (16:48 +0000)]
overhauled vertex formats, now supports 100% interleaved arrays
rendering mode, reworked vertexbuffer management to be a more robust
system, added fully vertex buffered rendering options
(gl_vbo_dynamicvertex, gl_vbo_dynamicindex) which are off by default
(they seem to hurt fps in tests here)
centralized handling of "generic" mesh rendering (fixed function stuff)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10109
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divverent [Sat, 1 May 2010 12:21:29 +0000 (12:21 +0000)]
fix stain alpha
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10108
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vortex [Wed, 28 Apr 2010 20:19:55 +0000 (20:19 +0000)]
Two more options for videos - vertical align (if video is scaled) and stipple effect (static one, no annoying scrolling), it looks nice with some low res videos. Do not render 3D view when video is played.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10107
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