]>
git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
TimePath [Mon, 2 Feb 2015 08:53:04 +0000 (19:53 +1100)]
Merge branch 'master' into TimePath/experiments/csqc_prediction
Conflicts:
qcsrc/menu/classes.c
qcsrc/menu/item/modalcontroller.qc
qcsrc/menu/menu.qh
qcsrc/menu/xonotic/maplist.qc
qcsrc/server/command/banning.qc
qcsrc/server/ipban.qc
qcsrc/server/miscfunctions.qc
Mario [Mon, 2 Feb 2015 06:54:15 +0000 (17:54 +1100)]
Hide preconnect hook behind an #ifdef
Mario [Mon, 2 Feb 2015 05:11:07 +0000 (05:11 +0000)]
Merge branch 'TimePath/issues/1451' into 'master'
seta _cl_gender
Closes xonotic/xonotic-data.pk3dir#1451
See merge request !100
TimePath [Mon, 2 Feb 2015 00:39:08 +0000 (11:39 +1100)]
seta _cl_gender
Rudolf Polzer [Sun, 1 Feb 2015 17:58:58 +0000 (18:58 +0100)]
Serverbench: include full scoreboard.
Mario [Sun, 1 Feb 2015 10:54:53 +0000 (10:54 +0000)]
Merge branch 'Melanosuchus/preconnect' into 'master'
ClientPreConnect
Sends an event log on ClientPreConnect, requires xonotic/darkplaces!14
The log format is basically the same as the one used in :join.
See merge request !99
Mario [Sun, 1 Feb 2015 08:19:33 +0000 (08:19 +0000)]
Merge branch 'terencehill/menu_optimizations' into 'master'
Terencehill/menu optimizations
Optimize ModalController_draw code so that #1432 (Header labels flicker) gets partially fixed (that is, only in the tab that fades out)
More details in this comment: https://gitlab.com/xonotic/xonotic-data.pk3dir/issues/1432#note_709376
See merge request !79
Mario [Sun, 1 Feb 2015 04:31:41 +0000 (04:31 +0000)]
Merge branch 'Melanosuchus/kickban-unconnected' into 'master'
Melanosuchus/kickban unconnected
Changes:
* Unconnected clients cannot call votes
* Kickban won't discard said unconnected clients
* Bans are enforced on unconnected clients
See merge request !98
Mattia Basaglia [Sat, 31 Jan 2015 21:52:41 +0000 (22:52 +0100)]
Event log on ClientPreConnect
Mattia Basaglia [Sat, 31 Jan 2015 21:34:46 +0000 (22:34 +0100)]
Merge branch 'master' of ssh://gitlab.com/xonotic/xonotic-data.pk3dir into Melanosuchus/kickban-unconnected
Rudolf Polzer [Sat, 31 Jan 2015 19:47:23 +0000 (20:47 +0100)]
Don't use the name "binds-default.cfg"!
Names ending in "default.cfg" are magic to DarkPlaces, and lead to the
engine cvar defaults getting locked.
Fixes #1444, #1448.
Mario [Sat, 31 Jan 2015 02:55:48 +0000 (02:55 +0000)]
Merge branch 'Mario/target_items_fix' into 'master'
Merge branch Mario/target_items_fix (XXS merge request)
Fixes target_items not compatible with old weapon names.
See merge request !96
Mario [Sat, 31 Jan 2015 02:40:58 +0000 (13:40 +1100)]
Possibly fix issue with old weapon names and target_items
TimePath [Fri, 30 Jan 2015 08:59:22 +0000 (19:59 +1100)]
Merge branch 'Mario/qc_updates' into TimePath/csqc_prediction
Conflicts:
qcsrc/client/autocvars.qh
qcsrc/client/main.qh
qcsrc/client/miscfunctions.qc
qcsrc/client/movetypes.qc
qcsrc/client/movetypes.qh
qcsrc/client/progs.src
qcsrc/common/constants.qh
qcsrc/common/stats.qh
qcsrc/csqcmodellib/cl_player.qc
qcsrc/server/cl_client.qc
qcsrc/server/cl_physics.qc
qcsrc/server/miscfunctions.qc
qcsrc/server/mutators/mutator_dodging.qc
qcsrc/server/mutators/mutator_dodging.qh
qcsrc/server/mutators/mutator_multijump.qc
qcsrc/server/progs.src
qcsrc/server/t_halflife.qc
qcsrc/server/t_jumppads.qc
qcsrc/server/t_plats.qc
qcsrc/warpzonelib/common.qh
qcsrc/warpzonelib/util_server.qc
Mario [Fri, 30 Jan 2015 10:27:59 +0000 (21:27 +1100)]
Make Luma the default HUD and menu theme
Mario [Fri, 30 Jan 2015 10:26:16 +0000 (10:26 +0000)]
Merge branch 'sev/luma_supplement' into 'master'
Luma Supplement
This branch adds Luma (!76) variants of the chatbubble and the teambubble.
The current images will be replaced, hence the separate branch.
See merge request !87
Mario [Fri, 30 Jan 2015 10:07:24 +0000 (10:07 +0000)]
Merge branch 'sev/luma' into 'master'
Luma
I think Luma is ready for a review.
This branch adds the Luma themes for the menu, HUD, and simple items.
These themes are independent, the branch does not alter existing files.
Menu
http://i.imgur.com/EfugxYq.png
http://i.imgur.com/EgOyW74.png
HUD
http://i.imgur.com/7t3O2CB.png
Simple items
http://i.imgur.com/zxCMCUZ.png
See merge request !76
Mattia Basaglia [Fri, 30 Jan 2015 09:47:27 +0000 (10:47 +0100)]
Merge branch 'master' of ssh://gitlab.com/xonotic/xonotic-data.pk3dir into kickban-unconnected-v2
TimePath [Fri, 30 Jan 2015 08:22:59 +0000 (19:22 +1100)]
Fix Uncrustify problem areas
TimePath [Fri, 30 Jan 2015 05:09:41 +0000 (16:09 +1100)]
Remove for-loop workaround
TimePath [Fri, 30 Jan 2015 03:45:37 +0000 (14:45 +1100)]
Update uncrustify.cfg
TimePath [Thu, 29 Jan 2015 23:29:58 +0000 (10:29 +1100)]
Fix whitespace for #include
TimePath [Thu, 29 Jan 2015 23:09:25 +0000 (10:09 +1100)]
Declare more ints as ints
TimePath [Thu, 29 Jan 2015 10:35:33 +0000 (21:35 +1100)]
Declare more ints as ints
TimePath [Thu, 29 Jan 2015 08:47:53 +0000 (19:47 +1100)]
Replace more `vector_[xyz]` with `vector.[xyz]`
TimePath [Thu, 29 Jan 2015 07:41:08 +0000 (18:41 +1100)]
Declare more ints as ints
TimePath [Thu, 29 Jan 2015 06:17:16 +0000 (17:17 +1100)]
Clean up SVQC #includes
TimePath [Thu, 29 Jan 2015 03:44:56 +0000 (14:44 +1100)]
Clean up MENUQC #includes
TimePath [Thu, 29 Jan 2015 03:07:19 +0000 (14:07 +1100)]
Clean up CSQC #includes
TimePath [Thu, 29 Jan 2015 01:01:07 +0000 (12:01 +1100)]
Remove pre/post includes
TimePath [Thu, 29 Jan 2015 00:50:34 +0000 (11:50 +1100)]
Remove includes from most headers
TimePath [Thu, 29 Jan 2015 00:22:19 +0000 (11:22 +1100)]
Rename defs to qh
TimePath [Thu, 29 Jan 2015 00:12:02 +0000 (11:12 +1100)]
#include this
Initial move to #include
TODO: remove unused includes
TimePath [Wed, 28 Jan 2015 00:08:39 +0000 (11:08 +1100)]
Remove `-Wno-double-declaration`
TimePath [Tue, 27 Jan 2015 22:10:55 +0000 (09:10 +1100)]
Declare more ints as ints
TimePath [Mon, 26 Jan 2015 09:10:42 +0000 (20:10 +1100)]
Revert a deleted `#define`
TimePath [Mon, 26 Jan 2015 08:56:51 +0000 (19:56 +1100)]
Check features, not compilers
TimePath [Mon, 26 Jan 2015 08:51:39 +0000 (19:51 +1100)]
Clean up macros
TimePath [Mon, 26 Jan 2015 07:59:39 +0000 (18:59 +1100)]
Remove redundant uses of `var`
TimePath [Mon, 26 Jan 2015 07:41:06 +0000 (18:41 +1100)]
Clean up macro hell
TimePath [Mon, 26 Jan 2015 00:28:05 +0000 (11:28 +1100)]
Declare more ints as ints
TimePath [Sun, 25 Jan 2015 23:48:07 +0000 (10:48 +1100)]
Unify boolean constants
TRUE -> true
FALSE -> false
TimePath [Sun, 25 Jan 2015 11:27:23 +0000 (22:27 +1100)]
Replace `vector_[xyz]` with `vector.[xyz]` where possible
Mario [Sun, 25 Jan 2015 07:04:01 +0000 (18:04 +1100)]
Add mod icons for instagib (will remove the old MinstaGib icons in 0.8.1)
TimePath [Sun, 25 Jan 2015 04:26:33 +0000 (15:26 +1100)]
Work around a gmqcc bug
TimePath [Sun, 25 Jan 2015 04:02:50 +0000 (15:02 +1100)]
Rename menu files to be consistent
*.h -> *.qh
*.c -> *.qc
TimePath [Sun, 25 Jan 2015 03:44:56 +0000 (14:44 +1100)]
Delete empty files
TimePath [Sun, 25 Jan 2015 03:41:51 +0000 (14:41 +1100)]
Remove some `#ifdef GMQCC` conditionals
TimePath [Sun, 25 Jan 2015 03:33:33 +0000 (14:33 +1100)]
Kill uses of `local` and `noref`
TimePath [Sun, 25 Jan 2015 03:19:06 +0000 (14:19 +1100)]
Declare more ints as ints
TimePath [Sun, 25 Jan 2015 01:19:14 +0000 (12:19 +1100)]
Declare more ints as ints
Mario [Sat, 24 Jan 2015 23:47:58 +0000 (23:47 +0000)]
Merge branch 'sev/more_crosshairs' into 'master'
A few additional crosshairs
This is more a merge suggestion than a request (sorry for the recent avalanche).
Some time ago I created a few crosshairs that I feel are missing in the default set:
simple traditional design, unobtrusive, high-contrast.
Now I've noticed that the new menu has an empty row in the crosshair settings.
Add one and one together and you get this branch.
![crosshairs](https://gitlab.com/uploads/xonotic/xonotic-data.pk3dir/
14dc267bef /crosshairs.png)
See merge request !94
Severin Meyer [Sat, 24 Jan 2015 18:11:56 +0000 (19:11 +0100)]
Add a new row of traditional, unobtrusive, high-contrast crosshairs to the crosshair settings
Mario [Sat, 24 Jan 2015 11:32:53 +0000 (22:32 +1100)]
Begin fixing the monster (only 700 more lines to go, yay)
TimePath [Sat, 24 Jan 2015 11:01:58 +0000 (22:01 +1100)]
Declare more ints as ints
TimePath [Sat, 24 Jan 2015 10:51:09 +0000 (21:51 +1100)]
Declare more ints as ints
Mario [Sat, 24 Jan 2015 10:42:24 +0000 (21:42 +1100)]
Fix some more things
Mario [Sat, 24 Jan 2015 10:20:18 +0000 (21:20 +1100)]
Fix some cases of noref
Mario [Sat, 24 Jan 2015 10:17:00 +0000 (21:17 +1100)]
Remove some cases of local noref
Mario [Sat, 24 Jan 2015 10:13:34 +0000 (21:13 +1100)]
Why wasn't this done in the first place, instead of blaming the compiler...
Mario [Sat, 24 Jan 2015 08:46:03 +0000 (19:46 +1100)]
Make TRUE and FALSE booleans
TimePath [Sat, 24 Jan 2015 08:42:29 +0000 (19:42 +1100)]
Merge remote-tracking branch 'origin/Mario/qc_updates' into Mario/qc_updates
TimePath [Sat, 24 Jan 2015 08:26:47 +0000 (19:26 +1100)]
Declare ints as ints
Mario [Sat, 24 Jan 2015 08:35:38 +0000 (19:35 +1100)]
Fix compile and add more fun
Mario [Sat, 24 Jan 2015 08:29:38 +0000 (19:29 +1100)]
More fun stuff
Mario [Sat, 24 Jan 2015 07:47:09 +0000 (18:47 +1100)]
Figured out why it crashed, time to fix the other leaks
Mario [Sat, 24 Jan 2015 07:43:39 +0000 (18:43 +1100)]
Fix a weird crash (hoping there aren't any more of these, looks like a very specific function causing issues)
Mario [Sat, 24 Jan 2015 07:05:57 +0000 (18:05 +1100)]
Turn #define'd constants into actual constants
Mario [Sat, 24 Jan 2015 05:06:35 +0000 (16:06 +1100)]
Can only hope there's no mistakes in this
Mario [Sat, 24 Jan 2015 04:03:02 +0000 (15:03 +1100)]
Not much to do in announcer.qc
Mario [Sat, 24 Jan 2015 04:01:19 +0000 (15:01 +1100)]
Client projectiles
Mario [Sat, 24 Jan 2015 03:57:58 +0000 (14:57 +1100)]
Fix compile
Mario [Sat, 24 Jan 2015 03:57:15 +0000 (14:57 +1100)]
Integerize client's vehicles.qc
Mario [Sat, 24 Jan 2015 03:49:57 +0000 (14:49 +1100)]
Also do functions
Mario [Sat, 24 Jan 2015 03:48:41 +0000 (14:48 +1100)]
cl_cmd.qc
Mario [Sat, 24 Jan 2015 03:37:51 +0000 (14:37 +1100)]
One file down, a few hundred to go
Mario [Sat, 24 Jan 2015 03:24:04 +0000 (03:24 +0000)]
Merge branch 'sev/menu_sounds_reimplementation' into 'master'
Menu sounds reimplementation
This branch reimplements the menu sounds. It now plays different soundfiles for the following events:
OPEN: opening dialog
CLOSE: closing dialog
FOCUS: moving focus to new item
EXECUTE: pressing button, enter key, or double click
SELECT: using checkbox, radiobutton, or similar
SLIDE: using slider or colorpicker
CLEAR: clearing inputbox or keybind
WINNER: winning single player campaign
The soundfiles are moved into the dedicated directory *data/sound/menu*.
Unfortunately, I can't provide new soundfiles, since I have no experience with sound production,
so I've reused the legacy sounds or added placeholders.
However, I still think it is useful to merge this branch now,
because it improves the way that the sounds are played:
- It greatly reduces the "Geiger counter" effect of the focus sound when the cursor quickly moves across several items
- The focus sound plays for all interactive elements, e.g. also for the inputbox
- The execute (button) sound also plays for double clicks, e.g. in the gametypelist
- The audio settings tab gets a second checkbox to independently toggle focus sounds
See merge request !93
Severin Meyer [Sat, 24 Jan 2015 02:06:50 +0000 (03:06 +0100)]
Remove newlines from menu sounds README file
Mario [Sat, 24 Jan 2015 01:55:46 +0000 (12:55 +1100)]
Merge branch 'Mario/wep_settemp_fix'
Mario [Sat, 24 Jan 2015 01:38:09 +0000 (12:38 +1100)]
Add a hack to fix mapinfo weaponstart settemps not working
terencehill [Sat, 24 Jan 2015 00:27:31 +0000 (01:27 +0100)]
Merge branch 'master' into terencehill/menu_optimizations
Severin Meyer [Sat, 24 Jan 2015 00:00:53 +0000 (01:00 +0100)]
Rename legacy menu soundfiles and add placeholder files
Severin Meyer [Fri, 23 Jan 2015 23:55:25 +0000 (00:55 +0100)]
Add focus sound to menu sound constants
Severin Meyer [Fri, 23 Jan 2015 21:38:57 +0000 (22:38 +0100)]
Disable focus sound for the playerlist, because it is not an interactive item
Severin Meyer [Fri, 23 Jan 2015 21:36:10 +0000 (22:36 +0100)]
Add a checkbox to the audio settings to toggle focus sounds
Severin Meyer [Fri, 23 Jan 2015 21:22:16 +0000 (22:22 +0100)]
Play bonus sound when the winner dialog is opened
Severin Meyer [Fri, 23 Jan 2015 21:19:01 +0000 (22:19 +0100)]
Play OPEN/CLOSE sound when opening/closing dialog
Severin Meyer [Fri, 23 Jan 2015 20:05:11 +0000 (21:05 +0100)]
Play sounds when chosing or executing a listbox item changes the menu state
Severin Meyer [Fri, 23 Jan 2015 19:31:59 +0000 (20:31 +0100)]
Play CLEAR sound when using inputbox clearbutton, also remove unnecessary InputBox_Clear_Click function
Severin Meyer [Fri, 23 Jan 2015 19:27:47 +0000 (20:27 +0100)]
Play SLIDE sound when using slider or colorpicker
Severin Meyer [Fri, 23 Jan 2015 19:20:32 +0000 (20:20 +0100)]
Play SELECT sound when using checkbox or its subtypes
Severin Meyer [Fri, 23 Jan 2015 19:18:10 +0000 (20:18 +0100)]
Revise button sound
Severin Meyer [Fri, 23 Jan 2015 18:05:11 +0000 (19:05 +0100)]
Revise focus sound, use a time guard to prevent "Geiger counter" effect
Mattia Basaglia [Fri, 23 Jan 2015 15:15:28 +0000 (16:15 +0100)]
Use loop macro in Ban_Enforce
Mario [Fri, 23 Jan 2015 05:11:20 +0000 (16:11 +1100)]
Let's not make them macros
Mario [Fri, 23 Jan 2015 05:08:11 +0000 (16:08 +1100)]
Move TRUE and FALSE definitions to util-pre.qh and hide them under a definition check for bool support
Mario [Fri, 23 Jan 2015 01:44:17 +0000 (01:44 +0000)]
Merge branch 'sev/hud_weapon_panel' into 'master'
A few HUD weapon panel improvements
Currently, the HUD weapon panel distributes the weapon icons very akwardly. The scaling is especially off when arranged vertically, sometimes leaving a gap on either side. So I've made to following changes:
- Reimplemented the distribution of the icons to better use the available space, and to be more predictable.
- Added a new cvar *hud_panel_weapons_label_scale*, to change the label size.
- Lastly, I've tightened up the HUD editor selection border for all panels, to more closely resemble the selection border in editors like GIMP or Inkscape.
![hud_weapons_v](https://gitlab.com/uploads/xonotic/xonotic-data.pk3dir/
0c951a653d /hud_weapons_v.png)
![hud_weapons_h](https://gitlab.com/uploads/xonotic/xonotic-data.pk3dir/
e494180790 /hud_weapons_h.png)
See merge request !85
Mario [Fri, 23 Jan 2015 01:42:09 +0000 (01:42 +0000)]
Merge branch 'sev/menu_play_char' into 'master'
Two small menu fixes
Use Unicode character for the playlist play symbol.
Same character as used for the >>> downloading sign on the scoreboard.
*Edit*
I've added another small bugfix to this MR.
See merge request !86
Mario [Fri, 23 Jan 2015 01:37:37 +0000 (01:37 +0000)]
Merge branch 'terencehill/cvar_updates' into 'master'
Terencehill/cvar updates
cvar updates
See merge request !82
Mario [Fri, 23 Jan 2015 01:34:35 +0000 (01:34 +0000)]
Merge branch 'terencehill/ready_restart_tweaks' into 'master'
Terencehill/ready restart tweaks
Improve behaviour when sv_ready_restart and sv_ready_restart_after_countdown are enabled:
* Don't play "Prepare for battle" announcement twice in games made of rounds
* Block players while the countdown to game start is going even if sv_ready_restart_after_countdown is enabled
This is to avoid that a player roaming in the map gets confused by the sudden respawn when the game begins; it also helps to more clearly separate pre-game time from pre-round time (in the latter players are allowed to move depending on the game mode, e.g. CA allows it, FT doesn't)
See merge request !88