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12 years agoScoreboard respawn info from my code in Xonotic
MirceaKitsune [Sat, 6 Oct 2012 14:39:02 +0000 (17:39 +0300)]
Scoreboard respawn info from my code in Xonotic

12 years agoTweak bloom settings and add much warmer looks. This requires an updated engine to...
MirceaKitsune [Wed, 16 May 2012 13:08:25 +0000 (16:08 +0300)]
Tweak bloom settings and add much warmer looks. This requires an updated engine to display properly

12 years agoMake swallowing color stronger
MirceaKitsune [Wed, 16 May 2012 11:48:34 +0000 (14:48 +0300)]
Make swallowing color stronger

12 years agoProper HUD blur colors when getting eaten (improved stomach environment as well)
MirceaKitsune [Wed, 16 May 2012 11:44:43 +0000 (14:44 +0300)]
Proper HUD blur colors when getting eaten (improved stomach environment as well)

12 years agoBase blur amount on swallow progress. The screen will blur at full configured intensi...
MirceaKitsune [Wed, 16 May 2012 11:19:24 +0000 (14:19 +0300)]
Base blur amount on swallow progress. The screen will blur at full configured intensity when you are fully swallowed, and not blur when you just start being swallowed

12 years agoContent blur & color when being swallowed
MirceaKitsune [Wed, 16 May 2012 11:12:40 +0000 (14:12 +0300)]
Content blur & color when being swallowed

12 years agoProperly calculate dodging speed based on player size, stomach load and prey / pred...
MirceaKitsune [Wed, 16 May 2012 11:06:58 +0000 (14:06 +0300)]
Properly calculate dodging speed based on player size, stomach load and prey / pred swallow progress. Tested and complete

12 years agoCleanup and improve dodging code implementation
MirceaKitsune [Wed, 16 May 2012 10:59:50 +0000 (13:59 +0300)]
Cleanup and improve dodging code implementation

12 years agoAdd vore and size offsets to dodging speed. Needs testing
MirceaKitsune [Wed, 16 May 2012 10:29:47 +0000 (13:29 +0300)]
Add vore and size offsets to dodging speed. Needs testing

12 years agoPort dodging from Xonotic. Double-tap a movement key to leap in that direction. Still...
MirceaKitsune [Wed, 16 May 2012 10:26:36 +0000 (13:26 +0300)]
Port dodging from Xonotic. Double-tap a movement key to leap in that direction. Still not finished

12 years agoNew stuff to do. Don't worry, I'm still around and active
MirceaKitsune [Sun, 13 May 2012 09:29:10 +0000 (12:29 +0300)]
New stuff to do. Don't worry, I'm still around and active

13 years agoMore TODO notes (so much on my head for this version @.@)
MirceaKitsune [Sun, 8 Apr 2012 19:23:58 +0000 (22:23 +0300)]
More TODO notes (so much on my head for this version @.@)

13 years agoAnother TODO
MirceaKitsune [Tue, 3 Apr 2012 22:49:58 +0000 (01:49 +0300)]
Another TODO

13 years agoSome new TODOs
MirceaKitsune [Tue, 3 Apr 2012 11:56:19 +0000 (14:56 +0300)]
Some new TODOs

13 years agoAdd a bug someone reported on Eka's Portal to the list
MirceaKitsune [Fri, 23 Mar 2012 09:48:17 +0000 (11:48 +0200)]
Add a bug someone reported on Eka's Portal to the list

13 years agoThis needs to be tested better though
MirceaKitsune [Tue, 20 Mar 2012 09:08:28 +0000 (11:08 +0200)]
This needs to be tested better though

13 years agoSlow swallowing of items: Require g_vore too!
MirceaKitsune [Tue, 20 Mar 2012 09:07:55 +0000 (11:07 +0200)]
Slow swallowing of items: Require g_vore too!

13 years agoSomething else to check in the future
MirceaKitsune [Mon, 19 Mar 2012 16:46:37 +0000 (18:46 +0200)]
Something else to check in the future

13 years agole sigh
MirceaKitsune [Mon, 19 Mar 2012 16:40:11 +0000 (18:40 +0200)]
le sigh

13 years agoSeparate and fix some cvars
MirceaKitsune [Mon, 19 Mar 2012 16:39:09 +0000 (18:39 +0200)]
Separate and fix some cvars

13 years agoAn important improvement to my last commit
MirceaKitsune [Mon, 19 Mar 2012 16:33:00 +0000 (18:33 +0200)]
An important improvement to my last commit

13 years agoFix the final cvars and document the new feature of swallowing items. It should now...
MirceaKitsune [Mon, 19 Mar 2012 15:57:10 +0000 (17:57 +0200)]
Fix the final cvars and document the new feature of swallowing items. It should now be complete and bug-free so far.

13 years agoFix item alpha, and get slow item swallowing to work with dropped consumables
MirceaKitsune [Mon, 19 Mar 2012 15:47:39 +0000 (17:47 +0200)]
Fix item alpha, and get slow item swallowing to work with dropped consumables

13 years agoCvar the swallowing speed of items, and influence based on health difference. Since...
MirceaKitsune [Mon, 19 Mar 2012 15:31:47 +0000 (17:31 +0200)]
Cvar the swallowing speed of items, and influence based on health difference. Since items work differently, we don't do a scale comparison with the player, but a health comparison instead

13 years agoGet swallowable items closer to working. They are almost ready, but need cvars to...
MirceaKitsune [Mon, 19 Mar 2012 15:09:11 +0000 (17:09 +0200)]
Get swallowable items closer to working. They are almost ready, but need cvars to work

13 years agoFirst attempt to make health possible to swallow slowly. Incomplete and still buggy...
MirceaKitsune [Mon, 19 Mar 2012 15:00:16 +0000 (17:00 +0200)]
First attempt to make health possible to swallow slowly. Incomplete and still buggy, but working for the most part.

13 years agoApply scale-based weight to wind fields too (trigger_impulse)
MirceaKitsune [Mon, 19 Mar 2012 13:33:35 +0000 (15:33 +0200)]
Apply scale-based weight to wind fields too (trigger_impulse)

13 years agoHigher movement factor based on scale
MirceaKitsune [Mon, 19 Mar 2012 13:23:24 +0000 (15:23 +0200)]
Higher movement factor based on scale

13 years agoProperly calculate falling damage based on player scale. Don't just offset the damage...
MirceaKitsune [Mon, 19 Mar 2012 13:10:37 +0000 (15:10 +0200)]
Properly calculate falling damage based on player scale. Don't just offset the damage, but also when it happens

13 years agoMake jump pads account the scale gravity of players, so macros can reach their destin...
MirceaKitsune [Mon, 19 Mar 2012 12:26:03 +0000 (14:26 +0200)]
Make jump pads account the scale gravity of players, so macros can reach their destination and micros aren't sent flying too far. Stomach load will still make jump pads throw you at a lesser distance however (as this is intentional)

13 years agoPlayer size now influences a player's weight as well, alongside stomach load. Macros...
MirceaKitsune [Mon, 19 Mar 2012 11:58:24 +0000 (13:58 +0200)]
Player size now influences a player's weight as well, alongside stomach load. Macros will be very heavy and fall fast, while micros will rather float in the air a bit more. Needs some important changes before this is ready

13 years agoRename a keybind
MirceaKitsune [Mon, 19 Mar 2012 10:23:18 +0000 (12:23 +0200)]
Rename a keybind

13 years agoAll 0.7 TODO's which didn't get done are now 0.8
MirceaKitsune [Mon, 19 Mar 2012 10:22:45 +0000 (12:22 +0200)]
All 0.7 TODO's which didn't get done are now 0.8

13 years agoVore Tournament 0.7.0 has been released. This GIT is now 0.8
MirceaKitsune [Mon, 19 Mar 2012 10:19:51 +0000 (12:19 +0200)]
Vore Tournament 0.7.0 has been released. This GIT is now 0.8

13 years agoFix default player colors
MirceaKitsune [Mon, 19 Mar 2012 00:30:40 +0000 (02:30 +0200)]
Fix default player colors

13 years agoInclude a copy of the icon in the rebranding folder
MirceaKitsune [Sun, 18 Mar 2012 23:13:04 +0000 (01:13 +0200)]
Include a copy of the icon in the rebranding folder

13 years agoRemove documentation for Corsair, since we removed that map
MirceaKitsune [Sun, 18 Mar 2012 23:12:30 +0000 (01:12 +0200)]
Remove documentation for Corsair, since we removed that map

13 years agoAdded known bugs to the release notes
MirceaKitsune [Sun, 18 Mar 2012 22:34:51 +0000 (00:34 +0200)]
Added known bugs to the release notes

13 years agoAlso don't show our predator on the radar, since it would once again overlap with...
MirceaKitsune [Sun, 18 Mar 2012 22:20:29 +0000 (00:20 +0200)]
Also don't show our predator on the radar, since it would once again overlap with our own arrow

13 years agoRadar: Don't draw the player we are spectating
MirceaKitsune [Sun, 18 Mar 2012 22:09:24 +0000 (00:09 +0200)]
Radar: Don't draw the player we are spectating

13 years agoDraw distance is totally not too low
MirceaKitsune [Sun, 18 Mar 2012 22:05:10 +0000 (00:05 +0200)]
Draw distance is totally not too low

13 years agoAdd new TODOs, some being small bugs to fix before 0.7 is released
MirceaKitsune [Sun, 18 Mar 2012 22:03:00 +0000 (00:03 +0200)]
Add new TODOs, some being small bugs to fix before 0.7 is released

13 years agoI updated all components, and tested for most of this day. 0.7 is to be released...
MirceaKitsune [Sun, 18 Mar 2012 21:32:28 +0000 (23:32 +0200)]
I updated all components, and tested for most of this day. 0.7 is to be released in the following hours

13 years agoSmall tweak to the effects menu
MirceaKitsune [Sun, 18 Mar 2012 21:32:01 +0000 (23:32 +0200)]
Small tweak to the effects menu

13 years agoUpdate the darkplaces engine source
MirceaKitsune [Sun, 18 Mar 2012 21:26:27 +0000 (23:26 +0200)]
Update the darkplaces engine source

13 years agoRename binary folders
MirceaKitsune [Sun, 18 Mar 2012 21:24:45 +0000 (23:24 +0200)]
Rename binary folders

13 years agoUpdate dll's
MirceaKitsune [Sun, 18 Mar 2012 21:24:08 +0000 (23:24 +0200)]
Update dll's

13 years agoUpdate the darkplaces engine
MirceaKitsune [Sun, 18 Mar 2012 21:22:28 +0000 (23:22 +0200)]
Update the darkplaces engine

13 years agoUpdate netRadiant source
MirceaKitsune [Sun, 18 Mar 2012 21:10:09 +0000 (23:10 +0200)]
Update netRadiant source

13 years agoUpdate netRadiant
MirceaKitsune [Sun, 18 Mar 2012 21:07:34 +0000 (23:07 +0200)]
Update netRadiant

13 years agolol, I already had fteqcc.exe in another folder
MirceaKitsune [Sun, 18 Mar 2012 21:04:42 +0000 (23:04 +0200)]
lol, I already had fteqcc.exe in another folder

13 years agoDistribute the fteqcc win32 binary. Sorry... no linux version since I can't compile...
MirceaKitsune [Sun, 18 Mar 2012 20:40:22 +0000 (22:40 +0200)]
Distribute the fteqcc win32 binary. Sorry... no linux version since I can't compile that

13 years agoUpdate fteqcc source
MirceaKitsune [Sun, 18 Mar 2012 20:39:29 +0000 (22:39 +0200)]
Update fteqcc source

13 years agoDropped consumable items are also a pickup! Make them update last pickup time
MirceaKitsune [Sun, 18 Mar 2012 19:07:12 +0000 (21:07 +0200)]
Dropped consumable items are also a pickup! Make them update last pickup time

13 years agoDue to the latest commit, screen flashes require the HUD to be enabled in order to...
MirceaKitsune [Sun, 18 Mar 2012 19:02:39 +0000 (21:02 +0200)]
Due to the latest commit, screen flashes require the HUD to be enabled in order to work

13 years agoVore flash: Don't flash when team healing, and use another method to determine prey...
MirceaKitsune [Sun, 18 Mar 2012 18:59:42 +0000 (20:59 +0200)]
Vore flash: Don't flash when team healing, and use another method to determine prey count

13 years agoRevert the commit with predator.velocity breakage, since the bug just got fixed in...
MirceaKitsune [Sun, 18 Mar 2012 18:47:09 +0000 (20:47 +0200)]
Revert the commit with predator.velocity breakage, since the bug just got fixed in latest fteqcc and no longer happens.

13 years agoMegahealth is not a powerup. Always enable it
MirceaKitsune [Sun, 18 Mar 2012 15:10:11 +0000 (17:10 +0200)]
Megahealth is not a powerup. Always enable it

13 years agoUndo part of a previous commit, which broke automatic digestion. Need to do something...
MirceaKitsune [Sun, 18 Mar 2012 15:03:26 +0000 (17:03 +0200)]
Undo part of a previous commit, which broke automatic digestion. Need to do something else for a feature I want, but in 0.8 at best

13 years agoFix a bug causing consumable items to be instantly regurgitated in Arena games, if...
MirceaKitsune [Sun, 18 Mar 2012 15:00:55 +0000 (17:00 +0200)]
Fix a bug causing consumable items to be instantly regurgitated in Arena games, if eating them before the match starts

13 years agoDisable automatic digestion in RPG, and also trigger it if our stomach is already...
MirceaKitsune [Sun, 18 Mar 2012 14:33:58 +0000 (16:33 +0200)]
Disable automatic digestion in RPG, and also trigger it if our stomach is already full (helps with items + team healing)

13 years agoDon't apply mirror damage penalty and don't play typehit sound and team damage sound...
MirceaKitsune [Sun, 18 Mar 2012 14:08:01 +0000 (16:08 +0200)]
Don't apply mirror damage penalty and don't play typehit sound and team damage sound for regurgitation damage

13 years agoFix a bug with the bot AI causing bots to get stuck in team games when eating consuma...
MirceaKitsune [Sun, 18 Mar 2012 13:53:55 +0000 (15:53 +0200)]
Fix a bug with the bot AI causing bots to get stuck in team games when eating consumable items

13 years agoAdd more new things to the TODO list :/
MirceaKitsune [Sun, 18 Mar 2012 13:53:07 +0000 (15:53 +0200)]
Add more new things to the TODO list :/

13 years agoFix .zym vs .iqm in the last two levels of the campaign
MirceaKitsune [Sun, 18 Mar 2012 13:29:06 +0000 (15:29 +0200)]
Fix .zym vs .iqm in the last two levels of the campaign

13 years agoFix a major bug causing darkplaces to crash during the campaign (and possibly other...
MirceaKitsune [Sun, 18 Mar 2012 13:26:10 +0000 (15:26 +0200)]
Fix a major bug causing darkplaces to crash during the campaign (and possibly other cases). Seems like a fteqcc bug is causing this, so word the code differently which seems to fix the problem.

13 years agoAdd a safety check in the first campaign levels
MirceaKitsune [Sun, 18 Mar 2012 13:24:44 +0000 (15:24 +0200)]
Add a safety check in the first campaign levels

13 years agoAllow setting which players to see on the radar. Either show no players, either team...
MirceaKitsune [Sun, 18 Mar 2012 11:44:33 +0000 (13:44 +0200)]
Allow setting which players to see on the radar. Either show no players, either team mates, either all players

13 years agoDon't show prey on the radar
MirceaKitsune [Sun, 18 Mar 2012 11:25:49 +0000 (13:25 +0200)]
Don't show prey on the radar

13 years agoImprove Exilspace brightness a little
MirceaKitsune [Sun, 18 Mar 2012 11:21:39 +0000 (13:21 +0200)]
Improve Exilspace brightness a little

13 years agoA balance and bot skill tweak, as well as more TODO's
MirceaKitsune [Sun, 18 Mar 2012 11:12:23 +0000 (13:12 +0200)]
A balance and bot skill tweak, as well as more TODO's

13 years agoUse the proper cvar name to disable skill offset in the campaign
MirceaKitsune [Sun, 18 Mar 2012 10:46:53 +0000 (12:46 +0200)]
Use the proper cvar name to disable skill offset in the campaign

13 years agoPrepare for the 0.7 release, and go into testing and updating of other components
MirceaKitsune [Sun, 18 Mar 2012 10:36:13 +0000 (12:36 +0200)]
Prepare for the 0.7 release, and go into testing and updating of other components

13 years agoActually, I believe skill 0 for bots works well the way it's intended
MirceaKitsune [Sun, 18 Mar 2012 10:33:46 +0000 (12:33 +0200)]
Actually, I believe skill 0 for bots works well the way it's intended

13 years agoFix a problem on Farewell which caused the radar to look bad
MirceaKitsune [Sat, 17 Mar 2012 10:56:07 +0000 (12:56 +0200)]
Fix a problem on Farewell which caused the radar to look bad

13 years agoI'm having some issues with this, leave it for 0.8
MirceaKitsune [Sat, 17 Mar 2012 10:41:45 +0000 (12:41 +0200)]
I'm having some issues with this, leave it for 0.8

13 years agoDraw the radar foreground in front of players
MirceaKitsune [Sat, 17 Mar 2012 10:34:48 +0000 (12:34 +0200)]
Draw the radar foreground in front of players

13 years agoFix the first radar bug, causing the foreground / background images to appear stretch...
MirceaKitsune [Sat, 17 Mar 2012 10:24:33 +0000 (12:24 +0200)]
Fix the first radar bug, causing the foreground / background images to appear stretched when the minimap itself was stretched

13 years agoSmaller default zoom for the radar
MirceaKitsune [Sat, 17 Mar 2012 10:06:09 +0000 (12:06 +0200)]
Smaller default zoom for the radar

13 years agoFound some bugs regarding the minimap
MirceaKitsune [Sat, 17 Mar 2012 10:05:41 +0000 (12:05 +0200)]
Found some bugs regarding the minimap

13 years agoHopefully fix display digits showing on gibbed dead players
MirceaKitsune [Sat, 17 Mar 2012 10:01:56 +0000 (12:01 +0200)]
Hopefully fix display digits showing on gibbed dead players

13 years agoNo... buts take a lot of performance, so only allow 9 from the menu
MirceaKitsune [Sat, 17 Mar 2012 09:53:41 +0000 (11:53 +0200)]
No... buts take a lot of performance, so only allow 9 from the menu

13 years agoApply menu_maxplayers when the menu is initialized, not only when the map starts...
MirceaKitsune [Sat, 17 Mar 2012 09:52:36 +0000 (11:52 +0200)]
Apply menu_maxplayers when the menu is initialized, not only when the map starts. This makes sure it's set when we start a game with the map command for the first time (not the cleanest implementation, but oh well)

13 years agoCorrect ground impact particle count when healthsize is disabled
MirceaKitsune [Fri, 16 Mar 2012 13:46:33 +0000 (15:46 +0200)]
Correct ground impact particle count when healthsize is disabled

13 years agoFewer ground impact particles
MirceaKitsune [Fri, 16 Mar 2012 13:42:50 +0000 (15:42 +0200)]
Fewer ground impact particles

13 years agoMake particles depend on player scale even more
MirceaKitsune [Fri, 16 Mar 2012 13:38:08 +0000 (15:38 +0200)]
Make particles depend on player scale even more

13 years agoActually, no
MirceaKitsune [Fri, 16 Mar 2012 12:51:36 +0000 (14:51 +0200)]
Actually, no

13 years agoRename the cvar accordingly
MirceaKitsune [Fri, 16 Mar 2012 00:51:20 +0000 (02:51 +0200)]
Rename the cvar accordingly

13 years agoApply the bot offset to the swallow speed as well, not only damage. This hides the...
MirceaKitsune [Fri, 16 Mar 2012 00:47:11 +0000 (02:47 +0200)]
Apply the bot offset to the swallow speed as well, not only damage. This hides the bot advantage better, while keeping the gameplay unchanged and fun

13 years agoBalance the new skill damage feature and make it acceptable. Bots can be defeated...
MirceaKitsune [Fri, 16 Mar 2012 00:23:14 +0000 (02:23 +0200)]
Balance the new skill damage feature and make it acceptable. Bots can be defeated at highest skill, even if hard

13 years agoNo skill damage in the campaign, it's hard enough as it is
MirceaKitsune [Thu, 15 Mar 2012 23:53:39 +0000 (01:53 +0200)]
No skill damage in the campaign, it's hard enough as it is

13 years agoDamage offset for bots depending on skill. Needs to be balanced better
MirceaKitsune [Thu, 15 Mar 2012 23:52:05 +0000 (01:52 +0200)]
Damage offset for bots depending on skill. Needs to be balanced better

13 years agoMaybe later
MirceaKitsune [Thu, 15 Mar 2012 23:26:25 +0000 (01:26 +0200)]
Maybe later

13 years agoCvar the speeds of punchangle and punchvector, and make them a little faster
MirceaKitsune [Thu, 15 Mar 2012 23:22:09 +0000 (01:22 +0200)]
Cvar the speeds of punchangle and punchvector, and make them a little faster

13 years agoChange some balancing and bot settings, and add more TODOs
MirceaKitsune [Thu, 15 Mar 2012 23:10:38 +0000 (01:10 +0200)]
Change some balancing and bot settings, and add more TODOs

13 years agoBetter stereo slider settings
MirceaKitsune [Thu, 15 Mar 2012 22:45:32 +0000 (00:45 +0200)]
Better stereo slider settings

13 years agoRemove an abandoned cvar from the config
MirceaKitsune [Thu, 15 Mar 2012 22:45:23 +0000 (00:45 +0200)]
Remove an abandoned cvar from the config

13 years agoAdded settings for anaglyph stereo in the Video menu, so people with 3D glasses can...
MirceaKitsune [Thu, 15 Mar 2012 22:06:51 +0000 (00:06 +0200)]
Added settings for anaglyph stereo in the Video menu, so people with 3D glasses can play Vore Tournament in 3D. Includes settings for any type of glasses.

13 years agoReplace vixen.zym with vixen.iqm in defaultVT.cfg, which I forgot to do when I switch...
MirceaKitsune [Thu, 15 Mar 2012 21:01:00 +0000 (23:01 +0200)]
Replace vixen.zym with vixen.iqm in defaultVT.cfg, which I forgot to do when I switched to the new format. Hopefully fixes the broken default player model

13 years agoRename keybinds properly
MirceaKitsune [Thu, 15 Mar 2012 20:59:12 +0000 (22:59 +0200)]
Rename keybinds properly