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git.rm.cloudns.org Git - voretournament/voretournament.git/log
MirceaKitsune [Thu, 15 Mar 2012 13:00:27 +0000 (15:00 +0200)]
Make dropped consumables work with g_nodepthtestitems
MirceaKitsune [Thu, 15 Mar 2012 12:37:38 +0000 (14:37 +0200)]
Give better colors and glow to the insides of the color vixen (yay for neon guts)
MirceaKitsune [Thu, 15 Mar 2012 12:07:19 +0000 (14:07 +0200)]
Fix textures not being transparent on greatwall_revisited. They were missing a shader key, and I can't tell how they worked at all till now
MirceaKitsune [Thu, 15 Mar 2012 11:26:04 +0000 (13:26 +0200)]
Update waypoint caches for all maps that need them
MirceaKitsune [Thu, 15 Mar 2012 11:02:22 +0000 (13:02 +0200)]
Rename the other shadow settings to look better
MirceaKitsune [Thu, 15 Mar 2012 10:59:53 +0000 (12:59 +0200)]
Allow r_shadows 2 to be enabled (ambient shadows), and remove soft shadows from the menu since it both looks better and works faster (always enabled now)
MirceaKitsune [Thu, 15 Mar 2012 10:39:49 +0000 (12:39 +0200)]
Fix a crash caused by display digits
MirceaKitsune [Thu, 15 Mar 2012 10:39:18 +0000 (12:39 +0200)]
Items always have a scale, even when healthsize is disabled.
MirceaKitsune [Thu, 15 Mar 2012 10:37:36 +0000 (12:37 +0200)]
Apply my previous commit to items as well
MirceaKitsune [Thu, 15 Mar 2012 10:35:35 +0000 (12:35 +0200)]
Prey / predator velocity when regurgitating / being regurgitated now depends on size difference between players. The larger the prey compared to the predator, the greater the force.
MirceaKitsune [Thu, 15 Mar 2012 10:15:06 +0000 (12:15 +0200)]
Make weapon display warn amount depend on weapon and ammo instead of a global cvar. We currently have one gun and one ammo, but still do this because it's more correct and flexible
MirceaKitsune [Thu, 15 Mar 2012 09:52:53 +0000 (11:52 +0200)]
MY display digits are cured! (hopefully). Also add more TODO's
MirceaKitsune [Thu, 15 Mar 2012 09:27:48 +0000 (11:27 +0200)]
Further improve display digits
MirceaKitsune [Thu, 15 Mar 2012 09:01:52 +0000 (11:01 +0200)]
Improve the new display digit implementation, and get display digits properly working with it
MirceaKitsune [Thu, 15 Mar 2012 08:51:14 +0000 (10:51 +0200)]
Use a better system for initiating weapon display digits, and don't attempt to attach them each frame instead. This commit currently breaks them, and causes them to not appear on the first spawn of the player. To be fixed in the next commit...
MirceaKitsune [Wed, 14 Mar 2012 23:36:28 +0000 (01:36 +0200)]
Don't apply the same effect in two places of the code unnecessarily
MirceaKitsune [Wed, 14 Mar 2012 23:22:31 +0000 (01:22 +0200)]
Fix a bug caused by something I forgot regarding display digits
MirceaKitsune [Wed, 14 Mar 2012 23:06:56 +0000 (01:06 +0200)]
Unfortunately, I have to delay a major bug for version 0.8, since I'm in a hurry to release 0.7 and this bug is pretty deep
MirceaKitsune [Wed, 14 Mar 2012 23:06:26 +0000 (01:06 +0200)]
Fix a bug with the grabber hook not spawning if shooting it right after reload
MirceaKitsune [Wed, 14 Mar 2012 22:43:52 +0000 (00:43 +0200)]
Following the Xonotic menu, anisotropy is also a video setting, not an effect (which makes sense)
MirceaKitsune [Wed, 14 Mar 2012 22:40:18 +0000 (00:40 +0200)]
Move anti-aliasing and FBO to the Video menu instead of Effects
MirceaKitsune [Wed, 14 Mar 2012 22:30:40 +0000 (00:30 +0200)]
Create missing preview images for both menu skins
MirceaKitsune [Wed, 14 Mar 2012 22:20:19 +0000 (00:20 +0200)]
Distributed digestion confirmed to be working
MirceaKitsune [Wed, 14 Mar 2012 22:09:30 +0000 (00:09 +0200)]
Fix g_nodepthtestplayers
MirceaKitsune [Wed, 14 Mar 2012 21:59:35 +0000 (23:59 +0200)]
Bump some TODO notes, and delay some features to release 0.7 soon
MirceaKitsune [Thu, 8 Mar 2012 17:03:08 +0000 (19:03 +0200)]
Add two new bugs to the list
MirceaKitsune [Thu, 8 Mar 2012 16:49:32 +0000 (18:49 +0200)]
Specify cdtrack by name in all maps
MirceaKitsune [Thu, 8 Mar 2012 16:42:05 +0000 (18:42 +0200)]
Show stomach load when g_healthsize is off, because that looks less ugly and more right
MirceaKitsune [Thu, 8 Mar 2012 16:37:29 +0000 (18:37 +0200)]
Fix healthsize FOV
MirceaKitsune [Sun, 4 Mar 2012 01:02:51 +0000 (03:02 +0200)]
Good songs and settings for the new maps
MirceaKitsune [Sun, 4 Mar 2012 00:56:11 +0000 (02:56 +0200)]
Remaining parts of the new maps
MirceaKitsune [Sun, 4 Mar 2012 00:55:28 +0000 (02:55 +0200)]
3 new Nexuiz maps
MirceaKitsune [Sun, 4 Mar 2012 00:08:02 +0000 (02:08 +0200)]
Colorize display digits red when ammo is too low
MirceaKitsune [Sat, 3 Mar 2012 23:39:32 +0000 (01:39 +0200)]
0.3 is actually better
MirceaKitsune [Sat, 3 Mar 2012 23:34:58 +0000 (01:34 +0200)]
Document the voice pitch feature
MirceaKitsune [Sat, 3 Mar 2012 23:31:32 +0000 (01:31 +0200)]
Change player pitch less
MirceaKitsune [Sat, 3 Mar 2012 23:27:33 +0000 (01:27 +0200)]
Properly precache macro walking sounds
MirceaKitsune [Sat, 3 Mar 2012 23:24:09 +0000 (01:24 +0200)]
Apply pitch properly to both stomach kicks and stomach gurgles. For kicks, the pitch will be lower the larger the predator and higher the smaller
MirceaKitsune [Sat, 3 Mar 2012 21:54:38 +0000 (23:54 +0200)]
First usage of pitched sounds. Player sounds and voices will pitch based on size. Small players will have a high-pitch voice, whereas macro players will have a low-pitch voice
MirceaKitsune [Sat, 3 Mar 2012 21:36:46 +0000 (23:36 +0200)]
Implement engine framework in the gamecode for changing the pitch of sounds. soundto now supports a pitch parameter, which will be used in the commits to follow
MirceaKitsune [Sat, 3 Mar 2012 19:32:01 +0000 (21:32 +0200)]
Don't shake the ground for prey
MirceaKitsune [Sat, 3 Mar 2012 19:27:09 +0000 (21:27 +0200)]
Add the last feature to the release notes
MirceaKitsune [Sat, 3 Mar 2012 19:26:16 +0000 (21:26 +0200)]
Lastly, make the earthquake effect only be caused by macro players, based on their size from normal to maximum size
MirceaKitsune [Sat, 3 Mar 2012 19:22:36 +0000 (21:22 +0200)]
Earthquake for falling, obviously stronger than that of footsteps
MirceaKitsune [Sat, 3 Mar 2012 19:17:43 +0000 (21:17 +0200)]
Make the macro earthquake effect work for spectators too
MirceaKitsune [Sat, 3 Mar 2012 18:59:18 +0000 (20:59 +0200)]
Fix and improve the final touches for footstep earthquakes
MirceaKitsune [Sat, 3 Mar 2012 18:50:28 +0000 (20:50 +0200)]
Shake the ground when a giant player is nearby. Not yet finished and working properly
MirceaKitsune [Sat, 3 Mar 2012 16:02:02 +0000 (18:02 +0200)]
Fix lightning on Skycastle. Seems this map doesn't like radiosity when compiling. Also change some TODO's
MirceaKitsune [Sat, 3 Mar 2012 14:57:16 +0000 (16:57 +0200)]
Another mission successful
MirceaKitsune [Sat, 3 Mar 2012 14:52:58 +0000 (16:52 +0200)]
Merge branch 'master' into mirceakitsune/macro_walk_effects
MirceaKitsune [Sat, 3 Mar 2012 14:52:35 +0000 (16:52 +0200)]
Some important TODO's
MirceaKitsune [Sat, 3 Mar 2012 14:52:07 +0000 (16:52 +0200)]
Better footstep sound volumes
MirceaKitsune [Sat, 3 Mar 2012 14:40:52 +0000 (16:40 +0200)]
Actually, make ground impact particle amount depend on player size too
MirceaKitsune [Sat, 3 Mar 2012 14:23:51 +0000 (16:23 +0200)]
Fix some things I forgot, and make ground impact particles work again
MirceaKitsune [Sat, 3 Mar 2012 14:21:14 +0000 (16:21 +0200)]
Commit the macro sounds to GIT
MirceaKitsune [Sat, 3 Mar 2012 14:20:55 +0000 (16:20 +0200)]
Same for the falling sounds
MirceaKitsune [Sat, 3 Mar 2012 14:14:23 +0000 (16:14 +0200)]
Improve code in the last commit
MirceaKitsune [Sat, 3 Mar 2012 14:12:32 +0000 (16:12 +0200)]
Make the earthquake sounds work properly with macro players
MirceaKitsune [Sat, 3 Mar 2012 14:06:54 +0000 (16:06 +0200)]
Make the feature dependent on g_healthsize
MirceaKitsune [Sat, 3 Mar 2012 14:02:05 +0000 (16:02 +0200)]
Simplify and improve my last commit
MirceaKitsune [Sat, 3 Mar 2012 13:51:06 +0000 (15:51 +0200)]
Play the normal footstep sounds based on micro status. A fully shrinked player will have no footstep sounds at all
MirceaKitsune [Sat, 3 Mar 2012 13:32:38 +0000 (15:32 +0200)]
Allow setting the volume of a global sound
MirceaKitsune [Sat, 3 Mar 2012 13:04:19 +0000 (15:04 +0200)]
Play some "giantess footstep" effects when the player walks. Needs to be adjusted with healthsize next
MirceaKitsune [Thu, 1 Mar 2012 23:41:33 +0000 (01:41 +0200)]
Better songs for the new maps, and add another idea to the TODO list
MirceaKitsune [Thu, 1 Mar 2012 23:07:39 +0000 (01:07 +0200)]
Fix a shader issue causing a missing texture on Bleach
MirceaKitsune [Thu, 1 Mar 2012 23:07:22 +0000 (01:07 +0200)]
Commit the rest of the new maps
MirceaKitsune [Thu, 1 Mar 2012 23:06:41 +0000 (01:06 +0200)]
Port two more maps from Nexuiz, Bleach and Dieselpower
MirceaKitsune [Thu, 1 Mar 2012 21:50:08 +0000 (23:50 +0200)]
Realize some TODO's are already done or cannot be done
MirceaKitsune [Thu, 1 Mar 2012 21:45:04 +0000 (23:45 +0200)]
Campaign: Disable HUD armor power in in the levels where there is no armor, in order to avoid the constant "HUD failure" message with no HUD.
MirceaKitsune [Thu, 1 Mar 2012 18:16:16 +0000 (20:16 +0200)]
Some more plans regarding textures and maps
MirceaKitsune [Thu, 1 Mar 2012 18:08:51 +0000 (20:08 +0200)]
Recompile most maps in order to update metal footsteps on surface, and actually use them since they were added
MirceaKitsune [Thu, 1 Mar 2012 14:48:17 +0000 (16:48 +0200)]
Recompile Ruiner with the "calm sea" skybox
MirceaKitsune [Thu, 1 Mar 2012 14:36:36 +0000 (16:36 +0200)]
Use refractions for slime instead, but still keep them disabled because of performance
MirceaKitsune [Thu, 1 Mar 2012 14:07:08 +0000 (16:07 +0200)]
Cubemap reflections for all fluid types, for much better water slime and lava
MirceaKitsune [Thu, 1 Mar 2012 12:14:05 +0000 (14:14 +0200)]
Don't allow consumable items when g_vore is disabled, but use the old system instead. This fixes a major bug
MirceaKitsune [Thu, 1 Mar 2012 11:54:24 +0000 (13:54 +0200)]
Fix the death chase camera showing while you're in a belly
MirceaKitsune [Thu, 1 Mar 2012 11:38:41 +0000 (13:38 +0200)]
Fix and improve my last tweaks
MirceaKitsune [Thu, 1 Mar 2012 11:26:29 +0000 (13:26 +0200)]
Improve my last commit
MirceaKitsune [Thu, 1 Mar 2012 11:17:44 +0000 (13:17 +0200)]
Don't cut prey sound volume when that prey is either yourself, either someone in the same belly as you. So you only hear prey at lesser volume when you are outside and they're not
MirceaKitsune [Thu, 1 Mar 2012 10:28:00 +0000 (12:28 +0200)]
Prevent an assignment to world
MirceaKitsune [Thu, 1 Mar 2012 10:12:08 +0000 (12:12 +0200)]
Cvar and fix crouch speed
MirceaKitsune [Thu, 1 Mar 2012 09:55:05 +0000 (11:55 +0200)]
Make it possible to pass the tutorial map again, by using different physics there
MirceaKitsune [Sun, 12 Feb 2012 23:50:11 +0000 (01:50 +0200)]
Add a new TODO
MirceaKitsune [Sat, 11 Feb 2012 22:38:32 +0000 (00:38 +0200)]
Update some TODO's to match priorities better
MirceaKitsune [Wed, 1 Feb 2012 15:07:12 +0000 (17:07 +0200)]
Add another bug to the list
MirceaKitsune [Wed, 1 Feb 2012 14:52:28 +0000 (16:52 +0200)]
Found another bug to fix
MirceaKitsune [Wed, 1 Feb 2012 14:49:23 +0000 (16:49 +0200)]
Fix an issue with forced reload on the grabber
MirceaKitsune [Wed, 1 Feb 2012 14:44:48 +0000 (16:44 +0200)]
Safer implementation for removing consumable items
MirceaKitsune [Wed, 1 Feb 2012 14:24:21 +0000 (16:24 +0200)]
Give more damage to the Grabber again
MirceaKitsune [Wed, 1 Feb 2012 12:45:12 +0000 (14:45 +0200)]
Not sure if to change something I did later on
MirceaKitsune [Wed, 1 Feb 2012 12:41:39 +0000 (14:41 +0200)]
Fix camera angles not getting stuck with the latest engine. With this occasion, also port the intermission chasecam (does not interfere with intermission artwork)
MirceaKitsune [Wed, 1 Feb 2012 12:01:41 +0000 (14:01 +0200)]
I can confirm consumable items are handled properly when their owner gets eaten
MirceaKitsune [Wed, 1 Feb 2012 12:00:32 +0000 (14:00 +0200)]
Fix consumable health giving one health unit more than it should
MirceaKitsune [Wed, 1 Feb 2012 11:49:44 +0000 (13:49 +0200)]
Improve a formula for my last commit
MirceaKitsune [Wed, 1 Feb 2012 11:25:57 +0000 (13:25 +0200)]
Make display digits use the proper weapon model, as well as the healthsize scaling factor. Previously, a self-animated weapon model (iqm instead of md3) would not scale properly, and digits would not fit even if it did.
MirceaKitsune [Wed, 1 Feb 2012 10:34:18 +0000 (12:34 +0200)]
Hopefully fix a bug causing display digits to appear as floating near the player when he dies sometimes
MirceaKitsune [Wed, 1 Feb 2012 00:43:23 +0000 (02:43 +0200)]
Some more checks to do in the future
MirceaKitsune [Wed, 1 Feb 2012 00:20:55 +0000 (02:20 +0200)]
Small improvements to the bot AI, as well as a fix
MirceaKitsune [Tue, 31 Jan 2012 23:17:02 +0000 (01:17 +0200)]
Fixed the bug causing the engine to crash when changing levels (caused by the intermission song). Also add more TODO's and new bugs to the list.
MirceaKitsune [Tue, 31 Jan 2012 20:32:30 +0000 (22:32 +0200)]
Push some TODO's for later, since we'll be slowly approaching the 0.7 release, and I'm slightly shifting focus toward bug testing.