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git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
Rudolf Polzer [Thu, 29 Jun 2017 05:25:15 +0000 (07:25 +0200)]
Transifex autosync
Mario [Wed, 28 Jun 2017 22:10:15 +0000 (22:10 +0000)]
Merge branch 'Lyberta/OKShotgunAmmoUsage' into 'master'
Lowered OK shotgun ammo usage
See merge request !449
Mario [Wed, 28 Jun 2017 09:44:50 +0000 (19:44 +1000)]
Hack around some more includes in csqcmodel lib (effectively self contained now)
Mario [Wed, 28 Jun 2017 09:16:26 +0000 (19:16 +1000)]
Work around the need to include net_linked.qh from sv_model.qc (temporary hack for self containment)
Mario [Wed, 28 Jun 2017 08:57:58 +0000 (18:57 +1000)]
Remove some old useless definitions
Mario [Wed, 28 Jun 2017 08:47:47 +0000 (18:47 +1000)]
Remove some seemingly useless includes in sv_model.qc
Mario [Wed, 28 Jun 2017 01:24:22 +0000 (11:24 +1000)]
Remove some seemingly useless includes from the movetype code, making it partially self-contained
terencehill [Tue, 27 Jun 2017 14:48:20 +0000 (16:48 +0200)]
Remove 3 unused constants
terencehill [Tue, 27 Jun 2017 14:47:00 +0000 (16:47 +0200)]
Remove a few useless MACRO_BEGIN/MACRO_END
terencehill [Tue, 27 Jun 2017 14:45:33 +0000 (16:45 +0200)]
Reduce expanded code of the macro QUICKMENU_ENTRY_TC
terencehill [Tue, 27 Jun 2017 09:25:59 +0000 (11:25 +0200)]
Luma hud config: use correct default border instead of falling back to it
terencehill [Tue, 27 Jun 2017 08:37:53 +0000 (10:37 +0200)]
Fix misspelled variable in a comment
terencehill [Tue, 27 Jun 2017 08:36:20 +0000 (10:36 +0200)]
Oops! Forgot to fix 2 remaining hud configs
Mario [Tue, 27 Jun 2017 05:54:15 +0000 (15:54 +1000)]
Add support for Quake 3's weapon_grapplinghook
Mario [Tue, 27 Jun 2017 00:57:26 +0000 (10:57 +1000)]
Add an option to show 3rd person when player becomes frozen (off by default)
terencehill [Mon, 26 Jun 2017 15:04:56 +0000 (17:04 +0200)]
Update hud config exporter, fix _hud_panelorder in the config files
terencehill [Mon, 26 Jun 2017 14:07:24 +0000 (16:07 +0200)]
HUD_Write_PanelCvar: avoid a repeated strcat by not passing strcated string to HUD_Write_Cvar
terencehill [Mon, 26 Jun 2017 13:03:24 +0000 (15:03 +0200)]
Make explicit cvar names in the hud config exporter code, it reduces csprogs.dat files size and helps out coders to find out this important feature (the exporter) by grepping panel cvar names
terencehill [Mon, 26 Jun 2017 12:44:13 +0000 (14:44 +0200)]
Fix #1927: Player color indicator weirdly stretched in scoreboard
Mario [Mon, 26 Jun 2017 03:11:38 +0000 (13:11 +1000)]
Whitelist one more Quake field
Mario [Mon, 26 Jun 2017 03:05:04 +0000 (13:05 +1000)]
Whitelist another Quake field
Mario [Mon, 26 Jun 2017 02:44:38 +0000 (12:44 +1000)]
Add some Quake fields to the list to silence some obnoxious spawnfunc warnings
terencehill [Sun, 25 Jun 2017 20:28:34 +0000 (22:28 +0200)]
Remove a kind of redundant parameter from REGISTER_HUD_PANEL
terencehill [Sun, 25 Jun 2017 19:31:21 +0000 (21:31 +0200)]
Rearrange operation order to allow constant folding
Lyberta [Sun, 25 Jun 2017 17:39:58 +0000 (20:39 +0300)]
Updated reload_ammo too.
Lyberta [Sun, 25 Jun 2017 17:32:11 +0000 (20:32 +0300)]
Lowered OK shotgun ammo usage.
Mario [Sun, 25 Jun 2017 09:53:16 +0000 (19:53 +1000)]
Add support for some missing Quake 2 items
Mario [Sun, 25 Jun 2017 09:45:42 +0000 (19:45 +1000)]
Fix cl_playerdetailreduction in high effects
Mario [Sun, 25 Jun 2017 09:34:20 +0000 (19:34 +1000)]
Always apply the owner change to func_breakable when being destroyed, not just in assault (allows crediting explosion to the attacker)
Mario [Sun, 25 Jun 2017 09:20:42 +0000 (19:20 +1000)]
Don't render items at all if their alpha is <= 0
Mario [Sun, 25 Jun 2017 09:08:00 +0000 (09:08 +0000)]
Merge branch 'terencehill/vec2_optimizations' into 'master'
vec2 optimizations
See merge request !448
Mario [Sat, 24 Jun 2017 04:01:05 +0000 (14:01 +1000)]
Also update racer cannon cost
Mario [Sat, 24 Jun 2017 04:00:51 +0000 (14:00 +1000)]
Apply vehicle settings from community testing
Mario [Sat, 24 Jun 2017 02:38:15 +0000 (12:38 +1000)]
Fix a crash and a bunch of warnings when fancy pathing is enabled
Mario [Sat, 24 Jun 2017 02:15:17 +0000 (12:15 +1000)]
Fix compile when fancy pathing is enabled, and fix an intrusive list warning when ewheel turrets respawn
Mario [Sat, 24 Jun 2017 00:43:45 +0000 (10:43 +1000)]
Fix a crash from clones dying
terencehill [Fri, 23 Jun 2017 16:25:16 +0000 (18:25 +0200)]
Turn angleofs into a macro; implement angleofs3 in a cleaner way
Mario [Fri, 23 Jun 2017 09:56:17 +0000 (19:56 +1000)]
Whitelist another cvar
Mario [Fri, 23 Jun 2017 03:50:09 +0000 (13:50 +1000)]
Switch the bit number for multijump_count (better not send the player's hitbox coordinates every time someone double jumps)
terencehill [Thu, 22 Jun 2017 22:59:20 +0000 (00:59 +0200)]
Don't define CCR and related autocvars in the menu
Mario [Thu, 22 Jun 2017 22:45:27 +0000 (08:45 +1000)]
Add sv_aircontrol_sidewards
Mario [Thu, 22 Jun 2017 22:22:44 +0000 (08:22 +1000)]
Return if the damage text is deleted
terencehill [Thu, 22 Jun 2017 12:16:18 +0000 (14:16 +0200)]
Comment out a debug function; turn power2of into a macro
Mario [Wed, 21 Jun 2017 04:33:23 +0000 (14:33 +1000)]
Whitelist another cvar
Mario [Tue, 20 Jun 2017 23:32:32 +0000 (09:32 +1000)]
Fix final use of #ifndef MENUQC
Mario [Tue, 20 Jun 2017 11:12:04 +0000 (21:12 +1000)]
Remove mr_precache (now unused)
Mario [Tue, 20 Jun 2017 11:05:51 +0000 (21:05 +1000)]
Update spider's web attack to use the highspeed stat instead of maxspeed/airspeed
Mario [Tue, 20 Jun 2017 03:31:59 +0000 (13:31 +1000)]
Nerf stolen vehicles by disabling their shields
Mario [Tue, 20 Jun 2017 02:10:27 +0000 (12:10 +1000)]
Split some non-physics stuff out of Monster_Move
Mario [Tue, 20 Jun 2017 00:57:42 +0000 (10:57 +1000)]
Greatly simplify monster velocity calculation and use an intrusive list for monster targets
Mario [Mon, 19 Jun 2017 07:09:48 +0000 (17:09 +1000)]
Whitelist some client cvars
Mario [Mon, 19 Jun 2017 06:58:54 +0000 (16:58 +1000)]
Workaround: reset hud_scale_current and hud_shift_current at the start of Hud_Dynamic_frame (fixes HUD shaking off screen)
terencehill [Sun, 18 Jun 2017 23:09:10 +0000 (01:09 +0200)]
If debug isn't enabled (-DNDEBUG=1) don't create 2 unused functions/macros for each variable type
terencehill [Sun, 18 Jun 2017 23:08:32 +0000 (01:08 +0200)]
If debug isn't enabled (-DNDEBUG=1) don't create 2 unused functions for each CLASS
Mario [Sun, 18 Jun 2017 22:39:12 +0000 (08:39 +1000)]
Add a (temporary) flag to mark weapons which don't work well with dual wielding (either by colliding projectiles or simply being too big/powerful)
terencehill [Sun, 18 Jun 2017 14:41:32 +0000 (16:41 +0200)]
mapvoting.qc: fix variable types
terencehill [Sun, 18 Jun 2017 11:27:42 +0000 (13:27 +0200)]
Don't automatically enable dynamic HUD effects on frame start; it fixes fullscreen overlay when frozen being unintentionally set dynamic.
Rudolf Polzer [Sun, 18 Jun 2017 05:24:09 +0000 (07:24 +0200)]
Transifex autosync
Mario [Sat, 17 Jun 2017 23:26:25 +0000 (09:26 +1000)]
Reset vehicle colors when entering, so all components are updated. Also give vehicles_reset_colors a player parameter, so colormap can be updated properly too in non-teamplay modes
Mario [Sat, 17 Jun 2017 23:16:42 +0000 (09:16 +1000)]
Minor optimization
Mario [Sat, 17 Jun 2017 23:14:56 +0000 (09:14 +1000)]
Reset colors AFTER fully spawning the vehicle, so components aren't skipped
Mario [Sat, 17 Jun 2017 23:03:55 +0000 (09:03 +1000)]
Add a vehicle hook when setting colors, so vehicles with modules that aren't directly attached can be properly coloured
terencehill [Sat, 17 Jun 2017 19:47:17 +0000 (21:47 +0200)]
Add another vec3 and rearrange code to shorten instructions
terencehill [Sat, 17 Jun 2017 18:18:53 +0000 (20:18 +0200)]
Merge branch 'master' into terencehill/vec2_optimizations
terencehill [Sat, 17 Jun 2017 14:17:27 +0000 (16:17 +0200)]
Turn another array of bools into an int
terencehill [Sat, 17 Jun 2017 13:26:18 +0000 (15:26 +0200)]
Minor optimizations + minor fix
Rudolf Polzer [Sat, 17 Jun 2017 05:24:37 +0000 (07:24 +0200)]
Transifex autosync
Mario [Sat, 17 Jun 2017 03:50:28 +0000 (13:50 +1000)]
Add rough support for target_kill
terencehill [Fri, 16 Jun 2017 21:00:38 +0000 (23:00 +0200)]
Don't waste 2 arrays for something that can be accomplished with just 2 ints and a few bit operations; it gets rid of 32 fields
terencehill [Fri, 16 Jun 2017 14:34:37 +0000 (16:34 +0200)]
Use a shared array to dump config settings of weapons and turrets, reducing number of globals by 257
Mario [Wed, 14 Jun 2017 07:40:26 +0000 (17:40 +1000)]
Disable unused radar map generator (saves ~1500 globals)
Rudolf Polzer [Sun, 4 Jun 2017 05:24:06 +0000 (07:24 +0200)]
Transifex autosync
Mario [Sat, 3 Jun 2017 17:02:42 +0000 (17:02 +0000)]
Merge branch 'Lyberta/PlayerScore_Get' into 'master'
Added PlayerScore_Get function.
See merge request !446
Lyberta [Sat, 3 Jun 2017 16:49:13 +0000 (19:49 +0300)]
PlayerScore_Add typo fix.
Lyberta [Sat, 3 Jun 2017 16:20:22 +0000 (19:20 +0300)]
PlayerScore_Add optimization.
Lyberta [Sat, 3 Jun 2017 16:17:38 +0000 (19:17 +0300)]
Make PlayerScore_Get a macro.
Lyberta [Sat, 3 Jun 2017 15:38:55 +0000 (18:38 +0300)]
Added PlayerScore_Get function.
Mario [Sat, 3 Jun 2017 12:33:25 +0000 (12:33 +0000)]
Merge branch 'Lyberta/VanillaOverkillConfigSync' into 'master'
Synced HMG and RPC stats.
See merge request !445
Lyberta [Sat, 3 Jun 2017 12:21:14 +0000 (15:21 +0300)]
Synced HMG and RPC stats in all configs.
Lyberta [Sat, 3 Jun 2017 11:56:30 +0000 (14:56 +0300)]
Synced HMG and RPC stats.
Rudolf Polzer [Sat, 3 Jun 2017 05:24:04 +0000 (07:24 +0200)]
Transifex autosync
Rudolf Polzer [Fri, 2 Jun 2017 05:24:12 +0000 (07:24 +0200)]
Transifex autosync
Mario [Thu, 1 Jun 2017 17:22:55 +0000 (17:22 +0000)]
Merge branch 'Lyberta/f1time' into 'master'
Made f1time be handled on the server too.
See merge request !444
Lyberta [Thu, 1 Jun 2017 16:53:32 +0000 (19:53 +0300)]
Made f1time be handled on the server too.
Mario [Thu, 1 Jun 2017 16:46:31 +0000 (02:46 +1000)]
Remove an unused function
Mario [Thu, 1 Jun 2017 12:52:29 +0000 (12:52 +0000)]
Merge branch 'Lyberta/PlayerDamagedEnhancement' into 'master'
Call PlayerDamaged even if damage is 0. Very useful in instagib.
See merge request !443
Lyberta [Thu, 1 Jun 2017 12:08:21 +0000 (15:08 +0300)]
Call PlayerDamaged even if damage is 0. Very useful in instagib.
Rudolf Polzer [Wed, 31 May 2017 05:24:42 +0000 (07:24 +0200)]
Transifex autosync
Mario [Mon, 29 May 2017 12:58:47 +0000 (22:58 +1000)]
Partial fix for turret checkpoints (find doesn't work during spawning)
terencehill [Sat, 27 May 2017 16:23:23 +0000 (18:23 +0200)]
Document vec2, AUTOCVAR and AUTOCVAR_SAVE usage, which isn't very intuitive for everybody by reading the implementation
terencehill [Sat, 27 May 2017 16:15:28 +0000 (18:15 +0200)]
Optimize client and server vector operations mostly by replacing lots of eX * a + eY * b with vec2(a, b)
Mario [Sat, 27 May 2017 13:10:14 +0000 (23:10 +1000)]
Optimize shownames code a tiny bit by doing the vlen call a bit later
terencehill [Sat, 27 May 2017 12:49:08 +0000 (14:49 +0200)]
Indent healtharmor.qc consistently
terencehill [Sat, 27 May 2017 11:39:32 +0000 (13:39 +0200)]
Turn a few vec3 into vec2
terencehill [Sat, 27 May 2017 11:15:43 +0000 (13:15 +0200)]
Remove outdated g_waypointsprite_tactical cvar; fix typos in some cvar descriptions and comments
terencehill [Sat, 27 May 2017 11:11:13 +0000 (13:11 +0200)]
Allow const folding in drawpic_aspect macro, which is called many times per frame in the hud
Mario [Fri, 26 May 2017 14:03:33 +0000 (00:03 +1000)]
Actually fix compile
Mario [Fri, 26 May 2017 12:56:57 +0000 (22:56 +1000)]
Fix compile
Mario [Fri, 26 May 2017 12:56:36 +0000 (22:56 +1000)]
Send jump speed caps on connect (fixes mismatching jump speed settings when server hopping)
Mario [Fri, 26 May 2017 11:58:17 +0000 (21:58 +1000)]
Fix default sv_player_viewoffset value