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git.rm.cloudns.org Git - xonotic/darkplaces.git/log
havoc [Tue, 16 Apr 2013 03:16:17 +0000 (03:16 +0000)]
fix two very ambiguous for loops that calculate camerawidth and
cameraheight
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11934
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havoc [Tue, 16 Apr 2013 03:09:01 +0000 (03:09 +0000)]
use int not qboolean for glshaderversion
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11933
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vortex [Thu, 28 Mar 2013 20:24:13 +0000 (20:24 +0000)]
Rewritten SVQC stringbuffer saving routines (which is part of yet unfinished databuffers extension). Changes are backwards compatible with old savefile format. Now, once saved stringbuffers are found in extended savegame section, all string buffers allocated by worldspawn()/entityspawn (which is processed prior to savegame parsing) are deleted, and stringbuffers are restored from savegamefile with their original handles.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11930
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eihrul [Mon, 1 Apr 2013 15:58:00 +0000 (15:58 +0000)]
move extension enables to the top of the shader to comply with spec
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11932
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eihrul [Mon, 1 Apr 2013 15:54:53 +0000 (15:54 +0000)]
enable UBO extension for skeletal
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11931
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eihrul [Tue, 26 Mar 2013 22:19:01 +0000 (22:19 +0000)]
disable depthfirst rendering on animated models since it doesn't work and should theoretically have little performance benefit (and most likely performance detriment)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11929
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eihrul [Tue, 26 Mar 2013 21:01:54 +0000 (21:01 +0000)]
fix boneposerelative address
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11928
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eihrul [Tue, 26 Mar 2013 19:34:00 +0000 (19:34 +0000)]
factor out skeletal animation transform generation so that it can be reused
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11927
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havoc [Sun, 24 Mar 2013 18:20:15 +0000 (18:20 +0000)]
reworked the MOVETYPE_WALK and MOVETYPE_STEP sticking logic so that it
only cares about world when deciding to be stuck, this means if you get
into a bmodel entity you can still move out of it
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11926
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havoc [Sat, 2 Mar 2013 04:57:07 +0000 (04:57 +0000)]
changed MOVETYPE_STEP and MOVETYPE_WALK to match Quake behavior (unable
to move when allsolid - but also check SUPERCONTENTS_SOLID), this makes
hip2m3 shalrath work again
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11923
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havoc [Tue, 5 Mar 2013 01:05:14 +0000 (01:05 +0000)]
don't call glGetUniformBlockIndex without GL_ARB_uniform_buffer_object
as the pointer is NULL (this crashed OpenGL 2.0-3.0 drivers)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11925
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havoc [Sun, 3 Mar 2013 01:59:37 +0000 (01:59 +0000)]
restrict which CHANNELFLAG_ values can be used in sound7 builtin, to
keep qc from using internal-only ones
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11924
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havoc [Sat, 2 Mar 2013 00:42:01 +0000 (00:42 +0000)]
fix C++ compile error
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11922
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havoc [Thu, 28 Feb 2013 11:41:40 +0000 (11:41 +0000)]
implemented r_batch_dynamicbuffer which allows the rsurface batching
code to produce dynamic vertex/index buffers using R_BufferData_Store
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11920
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divverent [Thu, 28 Feb 2013 11:39:47 +0000 (11:39 +0000)]
sound7(): properly support channel flags on client; reassign sound flags so FORCELOOP is now 2 (and FULLVOLUME is 16); note that these flags only work on csqc for now
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11919
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havoc [Thu, 28 Feb 2013 09:46:44 +0000 (09:46 +0000)]
restore flags feature in csqc sound7 builtin, so that mods can use
CHANNELFLAG_FORCELOOP and others as before
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11918
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havoc [Thu, 28 Feb 2013 09:44:12 +0000 (09:44 +0000)]
csqc sound7 call now looks at the global variable sound_starttime to
calculate a startposition from, this allows a sound to be played at a
later time (delayed) or an earlier time (for instance restoring a
dialogue sound in-progress when loading a savegame)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11917
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havoc [Thu, 28 Feb 2013 09:36:29 +0000 (09:36 +0000)]
changed the default sv_gameplayfix_ cvar values based on GAME_,
GAME_NORMAL (quake) and derivatives now default them to 0 for better
compatibility and avoiding gameplay changes, non-quake games such as
GAME_NEXUIZ and others are unaffected (still default to 1 there)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11916
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havoc [Thu, 28 Feb 2013 09:30:03 +0000 (09:30 +0000)]
implemented use of GL_ARB_uniform_buffer_object for r_glsl_skeletal
added R_BufferData_ system which allows arbitrary vertex/index/uniform
buffers to be dynamically built during a frame (in the same way as the
R_FrameData_ system), this has vastly better performance than uploading
them individually and code should be migrated to use it as appropriate
vid.support.glshaderversion added (typically 140)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11915
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havoc [Thu, 28 Feb 2013 00:21:59 +0000 (00:21 +0000)]
implemented loading of the RMQe variant of BSP2 ("2PSB")
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11914
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havoc [Thu, 28 Feb 2013 00:21:22 +0000 (00:21 +0000)]
fix typo in cvar description (grude -> crude)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11913
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havoc [Thu, 28 Feb 2013 00:21:01 +0000 (00:21 +0000)]
implemented loading of the RMQe variant of BSP2 ("2PSB")
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11912
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divverent [Wed, 27 Feb 2013 13:30:07 +0000 (13:30 +0000)]
fix another warning in crypto.c
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11911
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divverent [Wed, 27 Feb 2013 13:30:04 +0000 (13:30 +0000)]
remove unused variable
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11910
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divverent [Wed, 27 Feb 2013 11:38:50 +0000 (11:38 +0000)]
rename CHANFLAG_RELIABLE to SOUNDFLAG_RELIABLE to match dpdefs; remove accidental flags passing in CL_sound()
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11909
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divverent [Mon, 25 Feb 2013 12:28:46 +0000 (12:28 +0000)]
Add a cvar to change menu progs filename
From: Mario <mario.mario@y7mail.com>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11908
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havoc [Mon, 25 Feb 2013 04:40:39 +0000 (04:40 +0000)]
removed cvar sv_gameplayfix_stepwhilejumping which wasn't needed
(sv_jumpstep is no longer dependent on this cvar)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11907
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divverent [Sun, 24 Feb 2013 16:59:37 +0000 (16:59 +0000)]
Nevermind, we can't remove that STX char... just add \{3} for our purposes
From: Samual Lenks <samual@xonotic.org>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11906
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divverent [Sun, 24 Feb 2013 16:59:33 +0000 (16:59 +0000)]
Fix bug with cl_parse.c putting extra \2 in the Con_Printf() line
From: Samual Lenks <samual@xonotic.org>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11905
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divverent [Sun, 24 Feb 2013 16:59:30 +0000 (16:59 +0000)]
Lets add the ability to have silent messages sent to the chatbox, this is so that it can later replace the console output in Xonotic
From: Samual <samual@xonotic.org>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11904
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havoc [Sat, 23 Feb 2013 21:55:11 +0000 (21:55 +0000)]
fix C++ compile error
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11903
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havoc [Sat, 23 Feb 2013 12:23:39 +0000 (12:23 +0000)]
fix bug where particle textures scroll in GL11/GL13 paths
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11902
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havoc [Sat, 23 Feb 2013 11:08:31 +0000 (11:08 +0000)]
added entity caching stats in graph
optimized logic for animcache and dynamic batching
optimized r_shadows code which was often casting shadows from entities
it did not animcache, and these entities didn't need to cast anyway,
imposed an artificial limit of 1024 entities in r_shadows code...
now exactly determines if models are animated at load (except iqm which
is trusted), and the isanimated flag is not needed for animating a
skeletal model with skeletonobject
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11901
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havoc [Sat, 23 Feb 2013 07:38:19 +0000 (07:38 +0000)]
removed frames last second report in r_speeds graph
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11900
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havoc [Sat, 23 Feb 2013 07:37:10 +0000 (07:37 +0000)]
changed r_refdef.stats struct to be an array indexed by r_stat_* enums
added r_speeds_graph and associated cvars, this will visually graph any
chosen renderer statistics (8 allowed at one time)
added a lot of additional statistics for the batcher
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11899
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havoc [Sat, 23 Feb 2013 07:34:07 +0000 (07:34 +0000)]
added velocity-oriented blood decals, cvar is cl_decals_newsystem_bloodsmears
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11898
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havoc [Sun, 17 Feb 2013 05:05:28 +0000 (05:05 +0000)]
changed Q1BSP traceline to only use the surface-hitting variant if
sv_gameplayfix_q1bsptracelinereportstexture is on, because in one of
negke's maps a set of items are crushed by a pusher and are expected to
fall through the sky brush they are sitting on, which does not happen if
the sky surface is considered solid, but in any other situation this
should be reported as solid
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11897
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havoc [Fri, 15 Feb 2013 20:51:04 +0000 (20:51 +0000)]
added missing VS2010 projects
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11896
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havoc [Thu, 7 Feb 2013 14:22:17 +0000 (14:22 +0000)]
added props files for vs2010 and vs2012, changed name of darkplaces-2010.sln to darkplaces-vs2010.sln and renamed the vcproj files similarly to darkplaces-sdl-vs2010.vcxproj and such.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11895
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havoc [Thu, 7 Feb 2013 13:36:55 +0000 (13:36 +0000)]
added MSVC 2012 projects
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11894
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havoc [Thu, 7 Feb 2013 13:00:33 +0000 (13:00 +0000)]
added MSVC++ 2010 projects
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11893
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havoc [Thu, 7 Feb 2013 12:59:53 +0000 (12:59 +0000)]
fix a sizeof using an array index variable that is never initialized (harmless but the variable is unused by actual code and thus causes a warning)
declare macros for ID3DXBuffer_ functions because they were removed in a DX SDK update
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11892
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havoc [Thu, 7 Feb 2013 12:06:40 +0000 (12:06 +0000)]
fix another C++ compile error
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11891
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havoc [Thu, 7 Feb 2013 11:42:21 +0000 (11:42 +0000)]
fix a Mem_Alloc call that needs a type cast in C++
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11890
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havoc [Thu, 7 Feb 2013 11:40:40 +0000 (11:40 +0000)]
changed format of builtin shader strings to use comma separated lines,
this should fix compilation on MSVC where default.glsl exceeded 65535
character limit
removed MODE_SHOWDEPTH from shaders and code because it is not used and
is not likely to ever be used anyway
reworked shadermodeinfo_t to only have one filename rather than separate
filenames for vertex and fragment shader
reworked r_glsl_dumpshader to cope with multiple shader filenames and
unified some code for glsl and hlsl text processing
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11889
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eihrul [Thu, 7 Feb 2013 11:16:38 +0000 (11:16 +0000)]
remove unused macro
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11888
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divverent [Fri, 25 Jan 2013 19:59:31 +0000 (19:59 +0000)]
r_showsurfaces + r_glsl_skeletal doesn't work currently, so blacklist the combination for now
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11887
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divverent [Wed, 23 Jan 2013 12:52:13 +0000 (12:52 +0000)]
skel_build: fix wrong 4th matrix row of skeleton matrices
Matrix4x4_Scale doesn't affect the 4th row, but Matrix4x4_Accumulate
does, leading to wrong result. This broke weapon to player attachment
when the player has a skeletonobject.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11886
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divverent [Tue, 22 Jan 2013 11:28:19 +0000 (11:28 +0000)]
fix r_depthfirst 2 with r_glsl_skeletal 1
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11884
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divverent [Sun, 20 Jan 2013 21:11:58 +0000 (21:11 +0000)]
Fix typos in GPU skeletal; explain the crossproduct hack
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11883
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havoc [Wed, 16 Jan 2013 16:54:25 +0000 (16:54 +0000)]
implemented a fallback case for r_glsl_skeletal 1 when dynamicvertex
occurs (the batch code will apply the skeletal deforms to the batch, to
ensure proper functionality with deformvertexes and such)
added r_batch_debugdynamicvertexpath cvar which is useful for debugging
skeletal fallback issues
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11882
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havoc [Wed, 16 Jan 2013 14:23:31 +0000 (14:23 +0000)]
implemented gpu-skinning (vertex shader skeletal animation), can be
disabled by turning off the r_glsl_skeletal cvar
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11881
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divverent [Sun, 13 Jan 2013 20:12:03 +0000 (20:12 +0000)]
make MUL_VF and MUL_FV friendlier for compilers, and fix segfaul in LOAD_V
From: Wolfgang Bumiller <blub@speed.at>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11880
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havoc [Sat, 12 Jan 2013 01:50:07 +0000 (01:50 +0000)]
cast to etype_t to avoid g++ compiler errors
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11879
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divverent [Thu, 10 Jan 2013 10:24:33 +0000 (10:24 +0000)]
fix a typo in the watchpoints code that warns
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11878
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havoc [Thu, 10 Jan 2013 02:58:16 +0000 (02:58 +0000)]
patch from roboman2444 :
new cvar cl_capturevideo_demo_stop which makes video capture automatically
end when demo playback ends
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11876
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divverent [Wed, 9 Jan 2013 12:19:15 +0000 (12:19 +0000)]
Make watchpoints data type aware; now vector watchpoints work too.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11875
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divverent [Tue, 8 Jan 2013 12:37:43 +0000 (12:37 +0000)]
Breakpoints and watchpoints
"Break" on statement: prvm_breakpoint server 12345
"Break" on function: prvm_breakpoint server ClientConnect
Watch for global change: prvm_globalwatchpoint server time
Watch for entity field change: prvm_edictwatchpoint server 1 health
There can be only one of each kind. To clear, do:
prvm_breakpoint server
prvm_globalwatchpoint server
prvm_edictwatchpoint server
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11874
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havoc [Tue, 8 Jan 2013 12:29:24 +0000 (12:29 +0000)]
reworked some code for BATCHNEED_NOGAPS to be more consistent and made
the comments more clear about its behavior (firstvertex is 0, no gaps),
no longer using BATCHNEED_NOGAPS in a couple places
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11873
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havoc [Tue, 8 Jan 2013 11:19:58 +0000 (11:19 +0000)]
flag a few more things (depth-only draws, shadowmap draws) as allowing
r_batch_multidraw to work
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11872
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havoc [Tue, 8 Jan 2013 10:56:58 +0000 (10:56 +0000)]
added r_batch_multidraw and r_batch_multidraw_mintriangles cvars, this
code defaults on, restoring the old rendering path that used multiple
glDrawRangeElements calls for surface batching rather than copying index
data, on high poly maps this has a positive impact, on low poly maps I
was unable to find a difference in fps either way
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11871
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divverent [Wed, 2 Jan 2013 08:27:19 +0000 (08:27 +0000)]
server: ignore out of order prespawn/spawn/begin commands
This fixes disconnection issues for clients joining during map change.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11870
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divverent [Mon, 31 Dec 2012 19:10:23 +0000 (19:10 +0000)]
slightly speed up vid_glx by better XShm handling
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11869
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eihrul [Tue, 25 Dec 2012 01:26:12 +0000 (01:26 +0000)]
allow framebuffer objects to be used where non-power of two textures are not required
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11868
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havoc [Sat, 22 Dec 2012 10:32:38 +0000 (10:32 +0000)]
fixed coronas not being rendered with MATERIALFLAG_NODEPTHTEST
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11867
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havoc [Sat, 22 Dec 2012 07:49:40 +0000 (07:49 +0000)]
fix bug with transparency sorting introduced by vortex in r11822 where
.transparentsort was not initialized in a lot of materials, which meant
TRANSPARENTSORT_SKY was used rather than TRANSPARENTSORT_DISTANCE
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11866
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havoc [Sat, 22 Dec 2012 06:19:30 +0000 (06:19 +0000)]
added GAME_QUOTH to use the hipnotic hud and workarounds with the quoth
folder instead of hipnotic
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11865
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havoc [Sat, 22 Dec 2012 04:35:03 +0000 (04:35 +0000)]
removed GAME_SOM as this game was never finished or released
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11864
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havoc [Sat, 22 Dec 2012 04:07:06 +0000 (04:07 +0000)]
don't set r_hdr in the menu presets for lighting quality, the cvar has
been removed
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11863
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divverent [Thu, 20 Dec 2012 11:37:38 +0000 (11:37 +0000)]
use LNO files for backtraces (by Blub)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11862
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divverent [Thu, 20 Dec 2012 11:05:54 +0000 (11:05 +0000)]
properly use the D3DX C interface
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11861
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divverent [Thu, 20 Dec 2012 11:05:48 +0000 (11:05 +0000)]
only include SDL_syswm.h if really necessary
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11860
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Rudolf Polzer [Mon, 17 Dec 2012 09:53:20 +0000 (10:53 +0100)]
only include SDL_syswm.h if really necessary
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b0050acadb01e7e98de898ed66153325e81b0018
divverent [Thu, 13 Dec 2012 14:44:12 +0000 (14:44 +0000)]
skel_build: normalize the per-bone matrices
Looks a lot better if animations are "mismatched" in some evil ways.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11859
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eihrul [Sat, 8 Dec 2012 02:31:28 +0000 (02:31 +0000)]
additional high quality shadowmap filter that uses the shadow sampler rather than texture gathers
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11858
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eihrul [Sat, 1 Dec 2012 13:08:38 +0000 (13:08 +0000)]
faster shadowmap sampler filter
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11857
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eihrul [Sat, 1 Dec 2012 13:04:49 +0000 (13:04 +0000)]
silence more warnings
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11856
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eihrul [Sat, 1 Dec 2012 12:58:17 +0000 (12:58 +0000)]
silence some warnings
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11855
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eihrul [Sat, 29 Sep 2012 07:20:13 +0000 (07:20 +0000)]
ensure shadowing quality keeps track of r_fb.usedepthtextures
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11854
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divverent [Thu, 27 Sep 2012 10:25:09 +0000 (10:25 +0000)]
fix rcon crash
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11853
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divverent [Wed, 26 Sep 2012 12:48:42 +0000 (12:48 +0000)]
use library versions 2 and 3 of ODE too. It seems compatible.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11852
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divverent [Wed, 26 Sep 2012 07:35:01 +0000 (07:35 +0000)]
support DP_QC_ENTITYDATA in menuqc too
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11851
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vortex [Sun, 23 Sep 2012 09:42:43 +0000 (09:42 +0000)]
scr_loadingscreen_background: fix double-applied gamma.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11850
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divverent [Thu, 20 Sep 2012 09:26:48 +0000 (09:26 +0000)]
add a cast to fix compile error
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11849
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divverent [Wed, 19 Sep 2012 15:13:14 +0000 (15:13 +0000)]
buffer csprogs downloads and load csprogs from the buffer instead of a file, if available
This fixes csprogs-from-demo loading if dlcache is not writable
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11848
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divverent [Wed, 19 Sep 2012 10:22:05 +0000 (10:22 +0000)]
cl_loadingscreen_fps: fix it on Linux
Sys_DirtyTime returns double, float doesn't have enough accuracy to hold
a gettimeofday() result, which caused VERY seldom loading screen updates
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11847
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vortex [Thu, 9 Aug 2012 18:38:54 +0000 (18:38 +0000)]
New cvar scr_loadingscreen_maxfps (default 10) which restricts maximum number of loading screen updates per second. This will halve loading times of quake maps with vid_vsync 1 as it really spends more time on drawing loading screen than on actual loading there.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11840
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vortex [Thu, 9 Aug 2012 18:38:54 +0000 (18:38 +0000)]
UNMERGE! New cvar scr_loadingscreen_maxfps (default 10) which restricts maximum number of loading screen updates per second. This will halve loading times of quake maps with vid_vsync 1 as it really spends more time on drawing loading screen than on actual loading there.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11840
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divverent [Wed, 19 Sep 2012 10:02:57 +0000 (10:02 +0000)]
turn off session locking if running -readonly
because locking obviously fails when readonly
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11846
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divverent [Tue, 18 Sep 2012 11:57:22 +0000 (11:57 +0000)]
command line option -readonly to turn off all writing
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11845
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vortex [Mon, 17 Sep 2012 13:58:17 +0000 (13:58 +0000)]
New cvar r_shadows_shadowmapbias to customize bias of fake shadows. Default is -1 - use r_shadow_shadowmapping_bias.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11844
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havoc [Fri, 7 Sep 2012 05:28:06 +0000 (05:28 +0000)]
upgrade some memory formats to unsigned int from unsigned short for BSP2
maps
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11843
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divverent [Thu, 6 Sep 2012 18:43:49 +0000 (18:43 +0000)]
special character translation: don't generate control characters from non-control characters!
qfont_table entry 10 e.g. causes U+E00A to be turned into a newline. DO NOT WANT.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11842
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vortex [Sat, 1 Sep 2012 01:46:04 +0000 (01:46 +0000)]
New cvar scr_loadingscreen_picture to customize loading pic.
GAME_BLOODOMNICIDE: allow to load low quality version pics (ones used to get sizes) from locale/.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11841
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vortex [Thu, 9 Aug 2012 18:38:54 +0000 (18:38 +0000)]
New cvar scr_loadingscreen_maxfps (default 10) which restricts maximum number of loading screen updates per second. This will halve loading times of quake maps with vid_vsync 1 as it really spends more time on drawing loading screen than on actual loading there.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11840
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havoc [Sun, 5 Aug 2012 23:24:06 +0000 (23:24 +0000)]
relax PRVM_EDICT_NUM error checking on saving a savegame so that
honey.bsp can save game
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11839
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havoc [Wed, 1 Aug 2012 05:30:31 +0000 (05:30 +0000)]
fix some compile errors and warnings with USE_GLES2
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11838
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vortex [Sat, 28 Jul 2012 20:18:26 +0000 (20:18 +0000)]
gl_lightmaps: value of 2 keeps normalmaps.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11837
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eihrul [Sun, 20 May 2012 14:24:52 +0000 (14:24 +0000)]
slightly cheaper linear PCF sequence
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11821
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eihrul [Sat, 19 May 2012 04:17:00 +0000 (04:17 +0000)]
use texture gather emulation for the shadowmap sampler path, and use it by default instead of texture gather
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11820
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