]>
git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
Mario [Sun, 1 Nov 2015 01:40:13 +0000 (11:40 +1000)]
Increase maximum monsters
Mario [Sun, 1 Nov 2015 01:12:23 +0000 (11:12 +1000)]
Add a function to change the monster model path
Mario [Sat, 31 Oct 2015 09:59:09 +0000 (09:59 +0000)]
Merge branch 'terencehill/hide_motd' into 'master'
Hide the MOTD when going spec
See merge request !246
TimePath [Sat, 31 Oct 2015 09:53:05 +0000 (20:53 +1100)]
Registry: use BITS everywhere
TimePath [Sat, 31 Oct 2015 09:37:48 +0000 (20:37 +1100)]
Weapon priority list: fix invisible names
Mario [Sat, 31 Oct 2015 03:08:25 +0000 (13:08 +1000)]
Increase the number of deathtypes to 100
Mario [Sat, 31 Oct 2015 03:04:51 +0000 (13:04 +1000)]
We keep running into these limits, increase by 100
TimePath [Fri, 30 Oct 2015 06:02:50 +0000 (17:02 +1100)]
Effects: make sending entities easier, make sending server ids harder
Mario [Fri, 30 Oct 2015 04:02:16 +0000 (14:02 +1000)]
Add a new spawnflag and cvar to control the resizing of old Quake monsters
Mario [Fri, 30 Oct 2015 03:59:15 +0000 (13:59 +1000)]
Only change limits when adding the mutator (might fix incorrect timelimits)
TimePath [Thu, 29 Oct 2015 21:42:25 +0000 (08:42 +1100)]
lib: inline a few functions
TimePath [Thu, 29 Oct 2015 08:27:35 +0000 (19:27 +1100)]
Itemstime: ignore weapons
TimePath [Thu, 29 Oct 2015 08:19:33 +0000 (08:19 +0000)]
Merge branch 'TimePath/items' into 'master'
Cleanup item pickups (M merge request)
See merge request !245
TimePath [Thu, 29 Oct 2015 07:57:34 +0000 (18:57 +1100)]
Merge branch 'master' into TimePath/items
# Conflicts:
# qcsrc/lib/misc.qh
# qcsrc/lib/oo.qh
Mario [Wed, 28 Oct 2015 10:31:04 +0000 (20:31 +1000)]
Clean up the function slightly (kinda)
Mario [Wed, 28 Oct 2015 09:59:29 +0000 (19:59 +1000)]
Don't network target_push entities anymore (trigger_push can't be linked until brush models can be networked)
Mario [Wed, 28 Oct 2015 09:25:08 +0000 (19:25 +1000)]
Remove a reference to the mod weapon Flak
Mario [Wed, 28 Oct 2015 08:37:39 +0000 (18:37 +1000)]
Increase announcement limit again
TimePath [Wed, 28 Oct 2015 08:32:36 +0000 (19:32 +1100)]
Weapons: use correct weapon name for ITEM_WEAPON_PRIMORSEC
Mario [Wed, 28 Oct 2015 08:05:21 +0000 (18:05 +1000)]
Increase announce notification count
TimePath [Wed, 28 Oct 2015 07:30:37 +0000 (07:30 +0000)]
Merge branch 'TimePath/independent_offhand' into 'master'
Independent offhand (M merge request)
Fixes grappling hook offhand delaying onhand attack
See merge request !247
Mario [Wed, 28 Oct 2015 07:08:32 +0000 (17:08 +1000)]
Add another potentially useful hook
TimePath [Wed, 28 Oct 2015 06:37:01 +0000 (17:37 +1100)]
Weapons: add a second .weaponentity
Mario [Wed, 28 Oct 2015 06:30:03 +0000 (16:30 +1000)]
Fix a somehow broken compile
Mario [Wed, 28 Oct 2015 06:26:04 +0000 (16:26 +1000)]
Add some more useful hooks
TimePath [Wed, 28 Oct 2015 04:24:35 +0000 (15:24 +1100)]
Weapons: pass weapon index
TimePath [Wed, 28 Oct 2015 04:12:26 +0000 (15:12 +1100)]
Weapons: use bitflags for fire modes
TimePath [Wed, 28 Oct 2015 02:37:57 +0000 (13:37 +1100)]
Instagib cells: suppress spawnfunc warning
TimePath [Wed, 28 Oct 2015 02:36:04 +0000 (13:36 +1100)]
With: allow in short if-else statements
TimePath [Wed, 28 Oct 2015 02:31:08 +0000 (13:31 +1100)]
Uncrustify server/weapons/weaponsystem.qc
TimePath [Wed, 28 Oct 2015 02:09:47 +0000 (13:09 +1100)]
Round handler: fix null function crash
TimePath [Wed, 28 Oct 2015 01:49:26 +0000 (12:49 +1100)]
LinkedList: always update tail
terencehill [Tue, 27 Oct 2015 12:37:57 +0000 (13:37 +0100)]
Hide the MOTD when going spec
TimePath [Tue, 27 Oct 2015 09:31:03 +0000 (20:31 +1100)]
Logging: forgot 'F' suffix
TimePath [Tue, 27 Oct 2015 09:28:47 +0000 (20:28 +1100)]
Logging: remove remaining uses of print and printf
TimePath [Tue, 27 Oct 2015 08:25:31 +0000 (19:25 +1100)]
Spectate: fix regression introduced by
74a4e5c
TimePath [Tue, 27 Oct 2015 05:54:54 +0000 (16:54 +1100)]
OO: `super` considered harmful; does not handle multiple ancestors
TimePath [Tue, 27 Oct 2015 04:02:26 +0000 (15:02 +1100)]
Uncrustify menu/{anim,item}/*
TimePath [Tue, 27 Oct 2015 01:16:29 +0000 (12:16 +1100)]
Uncrustify menu/command/*
TimePath [Tue, 27 Oct 2015 01:15:24 +0000 (12:15 +1100)]
Uncrustify server/command/*
TimePath [Tue, 27 Oct 2015 01:06:10 +0000 (12:06 +1100)]
Uncrustify lib/*
TimePath [Tue, 27 Oct 2015 00:32:41 +0000 (11:32 +1100)]
Uncrustify client/{commands,mutators,weapons}/*
TimePath [Mon, 26 Oct 2015 23:34:09 +0000 (10:34 +1100)]
Remove uses of nested BIT macro
TimePath [Mon, 26 Oct 2015 09:30:31 +0000 (20:30 +1100)]
Accuracy: share with spectators
TimePath [Mon, 26 Oct 2015 06:59:50 +0000 (06:59 +0000)]
Merge branch 'TimePath/scoreboard_dmg' into 'master'
Damage on scoreboard
See merge request !130
TimePath [Mon, 26 Oct 2015 06:33:58 +0000 (17:33 +1100)]
Rebase @Debugger's damage-on-scoreboard
TimePath [Mon, 26 Oct 2015 06:09:17 +0000 (17:09 +1100)]
PutClientInServer: fix regression
Mario [Mon, 26 Oct 2015 02:58:50 +0000 (12:58 +1000)]
Add noise3 (door locked sound)
TimePath [Mon, 26 Oct 2015 01:04:37 +0000 (12:04 +1100)]
Remove dead code
Mario [Mon, 26 Oct 2015 00:43:37 +0000 (10:43 +1000)]
Precache it too
Mario [Mon, 26 Oct 2015 00:43:04 +0000 (10:43 +1000)]
Apply the same fix to regular doors
Mario [Mon, 26 Oct 2015 00:22:28 +0000 (10:22 +1000)]
Allow customizing the sound secret door plays when touched
TimePath [Mon, 26 Oct 2015 00:15:17 +0000 (11:15 +1100)]
Merge branch 'master' into TimePath/items
# Conflicts:
# qcsrc/server/mutators/gamemode_ctf.qh
# qcsrc/server/t_items.qc
TimePath [Wed, 6 May 2015 10:55:32 +0000 (20:55 +1000)]
Use the BIT macro
TimePath [Sun, 25 Oct 2015 05:57:59 +0000 (16:57 +1100)]
PutClientInServer: cleanup
Mario [Sun, 25 Oct 2015 10:59:03 +0000 (20:59 +1000)]
Fix match not ending when score limit reached
TimePath [Sun, 25 Oct 2015 10:52:31 +0000 (21:52 +1100)]
StartFrame: minor cleanup
TimePath [Sun, 25 Oct 2015 09:44:41 +0000 (20:44 +1100)]
Damagetext: option to change colour depending on weapon
TimePath [Sun, 25 Oct 2015 09:15:34 +0000 (20:15 +1100)]
Cvar: fix non updating autocvars
Mario [Sat, 24 Oct 2015 10:38:06 +0000 (10:38 +0000)]
Merge branch 'terencehill/hud_cleanups' into 'master'
HUD cleanups
* Code cleanups of normal and vehicle HUD + crosshair, with minor fixes and improvements (vehicle HUD now fades in/out)
* Small cleanup and fix to the HUD editor (minigame panels weren't properly hidden)
See merge request !240
Mario [Sat, 24 Oct 2015 10:15:28 +0000 (10:15 +0000)]
Merge branch 'terencehill/ons_spawn_patch' into 'master'
Onslaught spawn point selection improvement
Onslaught, control point selection through the radar: increase chances that a spawnpoint can be found even if there's little room around the control point (now a spawnpoint near the control point in the middle of runningmanctf can always be found, unlike before)
EDIT: actually even with my patch sometimes a spawnpoint near the control point in the middle of runningmanctf can't be found, I'd say there's a 10%-20% chance, yet much better then before (100%)
See merge request !242
Mario [Sat, 24 Oct 2015 10:14:09 +0000 (20:14 +1000)]
Merge branch 'master' into terencehill/ons_spawn_patch
Mario [Sat, 24 Oct 2015 10:01:23 +0000 (10:01 +0000)]
Merge branch 'TimePath/gamemode_composition' into 'master'
Gamemode composition part 1
For #1573
See merge request !244
Mario [Sat, 24 Oct 2015 09:50:39 +0000 (19:50 +1000)]
And fix
Mario [Sat, 24 Oct 2015 09:46:29 +0000 (19:46 +1000)]
Rename
Mario [Sat, 24 Oct 2015 09:29:31 +0000 (19:29 +1000)]
Let's not use uppercase filenames
Rudolf Polzer [Fri, 23 Oct 2015 14:06:09 +0000 (16:06 +0200)]
transifex sync (yes, late commit)
Rudolf Polzer [Fri, 23 Oct 2015 14:05:39 +0000 (16:05 +0200)]
Make the pure-server logic more readable (should not be a behavior change).
TimePath [Fri, 23 Oct 2015 03:57:11 +0000 (14:57 +1100)]
Merge branch 'master' into TimePath/gamemode_composition
# Conflicts:
# qcsrc/common/mapinfo.qh
# qcsrc/server/mutators/events.qh
# qcsrc/server/mutators/mutator/sandbox.qc
Mario [Wed, 21 Oct 2015 21:33:31 +0000 (07:33 +1000)]
Don't mark sandbox as a mod
Mario [Wed, 21 Oct 2015 09:39:00 +0000 (09:39 +0000)]
Merge branch 'terencehill/menu_gametype_tooltips_2' into 'master'
Gametype tooltips
Display gametype description as tooltip when the cursor is over the gametype list
Allow to display tooltips in XonoticRegisteredSettingsList, add tooltip for "Models"
See merge request !243
terencehill [Wed, 21 Oct 2015 08:22:02 +0000 (10:22 +0200)]
Merge branch 'master' into terencehill/menu_gametype_tooltips_2
Mario [Sun, 18 Oct 2015 07:31:13 +0000 (17:31 +1000)]
Add a spawnflag to trigger_multiple to not trigger if a non-player entity touched it
Mario [Sun, 18 Oct 2015 07:10:49 +0000 (17:10 +1000)]
Increase the maximum number of monsters
TimePath [Sun, 18 Oct 2015 06:41:04 +0000 (17:41 +1100)]
Gametypes: mutator dependence capability
TimePath [Sun, 18 Oct 2015 06:14:13 +0000 (17:14 +1100)]
Bots: fix fix count
TimePath [Sun, 18 Oct 2015 05:28:48 +0000 (16:28 +1100)]
Gametypes: invert control
TimePath [Sun, 18 Oct 2015 04:21:03 +0000 (15:21 +1100)]
Mutators: combine headers
Mario [Sun, 18 Oct 2015 01:39:01 +0000 (11:39 +1000)]
Add some extra mutator hooks to change the persistently saved floats
TimePath [Thu, 15 Oct 2015 22:19:06 +0000 (22:19 +0000)]
Merge branch 'terencehill/slider_drag_fix' into 'master'
Fix sliders not setting cvars when dragged
Closes #1562
See merge request !239
TimePath [Thu, 15 Oct 2015 22:10:48 +0000 (09:10 +1100)]
lib: add LinkedList
Mario [Thu, 15 Oct 2015 18:34:31 +0000 (04:34 +1000)]
Add map options to disable item animation and the pickup_anyway flag
terencehill [Thu, 15 Oct 2015 13:34:53 +0000 (15:34 +0200)]
Onslaught, control point selection through the radar: increase chances that a spawnpoint can be found even if there's little room around the control point (now a spawnpoint near the control point in the middle of runningmanctf can always be found, unlike before)
TimePath [Thu, 15 Oct 2015 06:06:53 +0000 (17:06 +1100)]
Net_LinkEntity: check against empty strings too
Mario [Thu, 15 Oct 2015 02:56:47 +0000 (12:56 +1000)]
Hack: mute all target_music entities when the match ends (fixes overlapping with sv_intermission_cdtrack)
Mario [Wed, 14 Oct 2015 22:58:32 +0000 (08:58 +1000)]
Little bit more cleanup
Mario [Wed, 14 Oct 2015 22:55:14 +0000 (08:55 +1000)]
Clean up shotorg code a bit
Mario [Wed, 14 Oct 2015 22:44:47 +0000 (08:44 +1000)]
Disable the server's ability to adjust the client's view model alignment
TimePath [Wed, 14 Oct 2015 22:33:38 +0000 (09:33 +1100)]
Mapinfo: decentralise mapinfo parsing
Mario [Wed, 14 Oct 2015 22:23:21 +0000 (08:23 +1000)]
Clean up the bounds a little bit
Mario [Wed, 14 Oct 2015 22:20:49 +0000 (08:20 +1000)]
Make a common function for getting the player's gun alignment
TimePath [Wed, 14 Oct 2015 21:18:32 +0000 (08:18 +1100)]
ForbidDropCurrentWeapon: better location
TimePath [Wed, 14 Oct 2015 21:11:05 +0000 (08:11 +1100)]
mapinfo: remove some IS_GAMETYPE macros
terencehill [Wed, 14 Oct 2015 20:41:55 +0000 (22:41 +0200)]
Add another alpha check
terencehill [Wed, 14 Oct 2015 19:52:21 +0000 (21:52 +0200)]
Add an alpha check to avoid a drawpic call every frame
terencehill [Wed, 14 Oct 2015 19:38:55 +0000 (21:38 +0200)]
Merge branch 'master' into terencehill/hud_cleanups
Mario [Wed, 14 Oct 2015 16:27:25 +0000 (02:27 +1000)]
Move some race related stuff out of the main physics function
Mario [Wed, 14 Oct 2015 15:46:53 +0000 (01:46 +1000)]
Remove debug print
Mario [Wed, 14 Oct 2015 15:42:05 +0000 (01:42 +1000)]
Little off topic (fix spawnpoints attached to moving objects)
Mario [Wed, 14 Oct 2015 15:32:22 +0000 (01:32 +1000)]
Move an existing mutator hook to support the killing of another gamemode specific check