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git.rm.cloudns.org Git - xonotic/darkplaces.git/log
Rudolf Polzer [Wed, 2 Nov 2011 11:08:52 +0000 (12:08 +0100)]
fix a merge resolution failure in a previous cherry-pick: Sys_SysOpenFD -> FS_SysOpenFD
divverent [Wed, 2 Nov 2011 09:01:54 +0000 (09:01 +0000)]
mark 5 permutation bits eligible for moving to static parms
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11518
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divverent [Wed, 2 Nov 2011 08:07:23 +0000 (08:07 +0000)]
win32: add two includes to make sure the constants for file mode and sharing are there
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11517
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divverent [Wed, 2 Nov 2011 05:42:40 +0000 (05:42 +0000)]
fix some typos
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11516
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divverent [Tue, 1 Nov 2011 14:45:57 +0000 (14:45 +0000)]
Command line: -sessionid, cvars: locksession, (R/O) sessionid
Allows games to require a session lock. Put "locksession 1" in the game's default config file and users then need to run instances with unique -sessionid parameter.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11513
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havoc [Tue, 1 Nov 2011 13:25:56 +0000 (13:25 +0000)]
fix an issue with glStencilFuncSeparate being misused (strange that I don't think I ever got a GL error on this before)
fixed deferred rendering in D3D9 renderer
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11512
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divverent [Tue, 1 Nov 2011 12:22:59 +0000 (12:22 +0000)]
impact handling: instead of detecting teleports by origin or angles changing, detect teleports by calls to the setorigin() builtin
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11511
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divverent [Tue, 1 Nov 2011 12:22:57 +0000 (12:22 +0000)]
speed up leaktest a bit
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11510
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divverent [Tue, 1 Nov 2011 09:38:50 +0000 (09:38 +0000)]
VM_Warning should appear even if developer is 0.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11505
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divverent [Tue, 1 Nov 2011 11:30:21 +0000 (11:30 +0000)]
remove debug print
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11509
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divverent [Tue, 1 Nov 2011 11:30:19 +0000 (11:30 +0000)]
more parsing fix
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11508
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divverent [Tue, 1 Nov 2011 11:20:32 +0000 (11:20 +0000)]
fix a parsing issue for framegroups files
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11507
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divverent [Tue, 1 Nov 2011 09:25:09 +0000 (09:25 +0000)]
turn "z value discarded" into VM_Warnings so one can backtrace them
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11504
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havoc [Mon, 31 Oct 2011 08:35:12 +0000 (08:35 +0000)]
changed sv_fixedframeratesingleplayer logic a bit (now 10ms to 100ms per
frame as in original Quake), this cvar is off by default so it should
not be a concern
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11499
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havoc [Mon, 31 Oct 2011 07:14:35 +0000 (07:14 +0000)]
UNMERGE! removed r_shadow_deferred_8bitrange cvar
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11496
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havoc [Sun, 30 Oct 2011 02:55:30 +0000 (02:55 +0000)]
fix C++ compile error
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11489
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havoc [Sun, 23 Oct 2011 22:52:12 +0000 (22:52 +0000)]
added USEDGA define, disabled by default, to suppress the xf86dga.h
deprecated warnings by not using the dga code anymore
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11466
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havoc [Mon, 31 Oct 2011 07:57:35 +0000 (07:57 +0000)]
hit q1bsp sky as a solid in surface traceline
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11498
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havoc [Mon, 31 Oct 2011 07:56:24 +0000 (07:56 +0000)]
undo the SUPERCONTENTS_SKY change, it should not be treated as solid,
instead the q1bsp loader should set SUPERCONTENTS_SOLID
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11497
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havoc [Sat, 29 Oct 2011 07:27:10 +0000 (07:27 +0000)]
let traces hit sky by default, don't know why this wasn't in
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11487
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divverent [Thu, 27 Oct 2011 07:08:50 +0000 (07:08 +0000)]
framegroups: add support for group names specified as // comment
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11481
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havoc [Mon, 31 Oct 2011 07:14:35 +0000 (07:14 +0000)]
removed r_shadow_deferred_8bitrange cvar
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11496
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havoc [Mon, 31 Oct 2011 07:01:42 +0000 (07:01 +0000)]
fix r_shadow_deferred total breakage from r11146
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11495
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havoc [Mon, 31 Oct 2011 06:52:07 +0000 (06:52 +0000)]
fix dpmod shell casings spinning on the floor by disabling the
velocity-change-is-a-teleport logic in SV_PushEntity
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11494
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havoc [Mon, 31 Oct 2011 06:14:49 +0000 (06:14 +0000)]
cleaned up SV_Physics_Toss code to be more maintainable
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11493
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havoc [Mon, 31 Oct 2011 00:42:04 +0000 (00:42 +0000)]
added support for GL_EXT_packed_depth_stencil, this means that r_viewfbo
no longer breaks stencil shadows
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11492
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havoc [Wed, 26 Oct 2011 22:57:31 +0000 (22:57 +0000)]
vid_soft_threads 8 by default because excessive threads doesn't hurt
low-core cpus very much and this helps high-core cpus a lot
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11480
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havoc [Sat, 29 Oct 2011 07:10:46 +0000 (07:10 +0000)]
allow .psk models to be loaded without a corresponding .psa file
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11486
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havoc [Sat, 29 Oct 2011 07:09:52 +0000 (07:09 +0000)]
less warning spew about non-existent frames in a model (developer_extra
is now checked) and also not warning about using a frame number on a
model with only one frame
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11485
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havoc [Thu, 27 Oct 2011 21:07:34 +0000 (21:07 +0000)]
added USEREFLECTCUBE case to MODE_GENERIC, this disables use of texture
alpha on the first texture so that the motion blur compositing works
properly regardless of accumulated framebuffer alpha
fix USEGAMMARAMPS in HLSL because it was using an undeclared
dp_texture2D macro
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11484
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divverent [Thu, 27 Oct 2011 19:59:02 +0000 (19:59 +0000)]
-demo and -capturedemo: don't quit if loading another demo, only quit when no more demos are started
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11483
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divverent [Wed, 26 Oct 2011 09:07:21 +0000 (09:07 +0000)]
Linux dedicated server: set nice -19 while spawning server (can be turned off by -nonice option)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11479
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divverent [Tue, 25 Oct 2011 11:14:32 +0000 (11:14 +0000)]
HMAC: remove static vars
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11473
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havoc [Mon, 24 Oct 2011 09:42:37 +0000 (09:42 +0000)]
fix Collision_ClipTrace_Line_Sphere calculation of impactdist (had a
discussion about this previously but forgot the solution, now reminded)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11468
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divverent [Sun, 23 Oct 2011 15:53:12 +0000 (15:53 +0000)]
fix a sRGB conversion in effectinfo handling
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11464
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havoc [Sat, 22 Oct 2011 22:28:04 +0000 (22:28 +0000)]
use checkdisk flag on model loading after ingame download, this should
eliminate the need for r_restart
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11462
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havoc [Sat, 22 Oct 2011 00:01:07 +0000 (00:01 +0000)]
don't crash when .clientcamera is set on a botclient
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11457
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divverent [Sat, 22 Oct 2011 16:00:16 +0000 (16:00 +0000)]
fix factors in sRGBlightmaps code
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11461
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divverent [Sat, 22 Oct 2011 15:28:56 +0000 (15:28 +0000)]
fix image loading sRGB conversion
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11460
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divverent [Sat, 22 Oct 2011 15:08:47 +0000 (15:08 +0000)]
more sRGB simplification
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11459
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divverent [Sat, 22 Oct 2011 14:19:37 +0000 (14:19 +0000)]
a harmless sRGB simplification, more to be done later
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11458
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divverent [Fri, 21 Oct 2011 11:09:48 +0000 (11:09 +0000)]
use the correct sRGB conversion for the gamma ramps
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11456
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divverent [Fri, 21 Oct 2011 10:23:12 +0000 (10:23 +0000)]
fix another typo in sRGB conversion
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11455
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divverent [Fri, 21 Oct 2011 10:12:43 +0000 (10:12 +0000)]
make sRGB conversions match entirely with GL_EXT_texture_sRGB spec
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11454
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divverent [Wed, 19 Oct 2011 07:33:08 +0000 (07:33 +0000)]
fix a compile error in recent bloom changes
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11445
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divverent [Fri, 21 Oct 2011 09:59:59 +0000 (09:59 +0000)]
option: mod_q3bsp_sRGBlightmaps (experimental)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11453
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divverent [Fri, 21 Oct 2011 04:41:30 +0000 (04:41 +0000)]
vid_sRGB_fallback: now 3 is unconditional, and 2 also falls back if framebuffer is 8bit (I know this detection breaks when toggling r_viewfbo at runtime, don't care, people shall do vid_restart)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11452
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divverent [Thu, 20 Oct 2011 17:40:37 +0000 (17:40 +0000)]
make the sRGB fallback cvar controlled (and off by default)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11451
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divverent [Thu, 20 Oct 2011 17:40:36 +0000 (17:40 +0000)]
fix parts of the sRGB emulation
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11450
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divverent [Thu, 20 Oct 2011 17:40:34 +0000 (17:40 +0000)]
sRGB: also handle sRGB for loading DDS textures
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11449
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divverent [Thu, 20 Oct 2011 17:40:31 +0000 (17:40 +0000)]
sRGB: also convert vertex colors
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11448
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divverent [Thu, 20 Oct 2011 17:40:30 +0000 (17:40 +0000)]
rename the function
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11447
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divverent [Thu, 20 Oct 2011 17:40:28 +0000 (17:40 +0000)]
convert lightmaps to sRGB for nice sRGB support
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11446
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eihrul [Tue, 18 Oct 2011 07:56:03 +0000 (07:56 +0000)]
make R_SetupView take view size from fbo textures if available
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11444
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eihrul [Tue, 18 Oct 2011 07:14:43 +0000 (07:14 +0000)]
fix fbo var name bug in R_DrawModelShadowMaps
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11443
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divverent [Tue, 18 Oct 2011 07:00:38 +0000 (07:00 +0000)]
fix one C++ compile error. It looks like we have no more wrong declaration of function issues, as C++ name mangling should have detected them.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11442
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divverent [Tue, 18 Oct 2011 06:58:29 +0000 (06:58 +0000)]
move these declarations to where they belong
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11441
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eihrul [Tue, 18 Oct 2011 06:52:23 +0000 (06:52 +0000)]
fix R_DrawModelShadows/R_DrawModelShadowMaps prototypes not matching definitions
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11440
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havoc [Mon, 17 Oct 2011 17:00:10 +0000 (17:00 +0000)]
reworked collision cache to only be used by bouncegrid and only in
dynamic mode (static mode no longer causes several heart attacks in the
collision cache as it executes many times the regular amount of traces)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11436
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havoc [Mon, 17 Oct 2011 11:16:53 +0000 (11:16 +0000)]
init/shutdown thread system in dedicated server as well
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11434
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divverent [Sun, 16 Oct 2011 14:17:50 +0000 (14:17 +0000)]
properly detect vid.samples value if overridden by driver
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11431
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havoc [Sun, 16 Oct 2011 13:50:53 +0000 (13:50 +0000)]
if vid_samples is > 1 then do not use fbo view or water renders
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11430
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havoc [Sun, 16 Oct 2011 12:49:59 +0000 (12:49 +0000)]
fix motionblur with r_viewfbo 2 or 3
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11429
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divverent [Sun, 16 Oct 2011 12:39:10 +0000 (12:39 +0000)]
for now, turn off FBO if multisampling as their combination is not implemented yet
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11428
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havoc [Sun, 16 Oct 2011 09:57:08 +0000 (09:57 +0000)]
added r_water_fbo cvar to enable fbo rendering of water by default
regardless of r_viewfbo
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11427
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havoc [Sun, 16 Oct 2011 09:54:40 +0000 (09:54 +0000)]
removed cvars r_hdr and r_hdr_range - now the only way to get HDR
rendering is using r_viewfbo 2 (which is faster and nicer)
implemented fbo rendering for water, bloom and gamma, setting r_viewfbo
to 1 gives a consistent speed gain because it avoids all texture copies
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11426
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havoc [Sun, 16 Oct 2011 09:38:54 +0000 (09:38 +0000)]
overhauling a lot of functions to allow fbo rendering
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11425
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havoc [Sun, 16 Oct 2011 09:11:52 +0000 (09:11 +0000)]
renamed r_bloomstate to r_fb because it contains framebuffer settings
moved r_waterstate to r_fb.water
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11424
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havoc [Mon, 17 Oct 2011 17:19:28 +0000 (17:19 +0000)]
fix more crashes to do with animscenes being NULL on some models,
audited all the isanimated lines
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11439
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havoc [Mon, 17 Oct 2011 17:07:41 +0000 (17:07 +0000)]
added sv_disablenotify cvar (default 1) to suppress prints about
CVAR_NOTIFY cvars changing
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11438
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havoc [Mon, 17 Oct 2011 12:02:53 +0000 (12:02 +0000)]
allow terminal input on sdl client as well (glx client already does)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11435
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divverent [Mon, 17 Oct 2011 11:07:20 +0000 (11:07 +0000)]
new cvar: cl_maxphysicsframesperserverframe
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11433
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havoc [Sun, 16 Oct 2011 18:26:06 +0000 (18:26 +0000)]
fix byte color handling in iqm loader
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11432
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havoc [Sun, 16 Oct 2011 08:55:06 +0000 (08:55 +0000)]
oops, missed this
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11423
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havoc [Sun, 16 Oct 2011 08:50:13 +0000 (08:50 +0000)]
added cvar r_water_hideplayer with 3 possible values (can hide from
nothing, refraction, or refraction and reflection)
renamed r_waterstate.renderingrefraction to r_waterstate.hideplayer
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11422
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331e31efc820e28ca6bbc089ffe33d78962fbfe3
havoc [Sat, 15 Oct 2011 00:19:54 +0000 (00:19 +0000)]
fix two crashes that divVerent found and fixed but didn't commit
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11419
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havoc [Fri, 14 Oct 2011 08:28:45 +0000 (08:28 +0000)]
fix crashes with last patch to model loaders
load vertex colors in iqm model format if they exist (can be accessed in
GLSL Shaders)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11405
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havoc [Fri, 14 Oct 2011 06:18:08 +0000 (06:18 +0000)]
allow iqm models without geometry
allow iqm models without animation
compute model->surfmesh.isanimated and model->AnimateVertices in a
better way to make sure static models are identified as such (if bones
is 0 or 1, and no animation frames, treat as static)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11404
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divverent [Sat, 15 Oct 2011 21:07:33 +0000 (21:07 +0000)]
curl: change how failure/success is decided to prevent "black screen" problems if an unrelated download 404s
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11421
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416a6242fb6d9e6676da2ff28d6b33478f84d3fe
havoc [Sat, 15 Oct 2011 01:53:30 +0000 (01:53 +0000)]
fix crashes in viewthing code
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11420
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divverent [Fri, 14 Oct 2011 18:59:57 +0000 (18:59 +0000)]
fix warning
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11418
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divverent [Fri, 14 Oct 2011 18:59:55 +0000 (18:59 +0000)]
add missing fabs
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11417
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divverent [Fri, 14 Oct 2011 18:53:03 +0000 (18:53 +0000)]
fix decay calculation in snd_softclip
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11416
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divverent [Fri, 14 Oct 2011 18:48:59 +0000 (18:48 +0000)]
snd_maxchannelvolume and snd_softclip
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11415
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divverent [Fri, 14 Oct 2011 17:41:41 +0000 (17:41 +0000)]
also support ReplayGain if peak is not defined
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11414
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havoc [Fri, 14 Oct 2011 14:47:22 +0000 (14:47 +0000)]
removed OffscreenGecko support because it is not maintained
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11413
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havoc [Fri, 14 Oct 2011 14:39:55 +0000 (14:39 +0000)]
removed scr_zoomwindow feature to simplify code
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11412
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havoc [Fri, 14 Oct 2011 14:34:03 +0000 (14:34 +0000)]
fix bugs with CSQC clearscene function - it now restores the view to
what was given to CSQC_UpdateView in the first place
fix bugs with getpropertyvec(VF_FOV) - it reads view.ortho_x and y
values assuming they are the original angles, so these needed to be set
correctly by the engine before invoking CSQC_UpdateView
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11410
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havoc [Fri, 14 Oct 2011 13:11:14 +0000 (13:11 +0000)]
added getproperty and getpropertyvec
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11409
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havoc [Fri, 14 Oct 2011 09:52:32 +0000 (09:52 +0000)]
use PRVM_serverfunction when looking up SV_ChangeTeam,
not PRVM_clientfunction (harmless but stupid)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11407
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havoc [Wed, 12 Oct 2011 12:10:26 +0000 (12:10 +0000)]
moved surface culling code to a separate function, added a call to it in
the custompvs case (for water rendering), should be a good speedup
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11403
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havoc [Wed, 12 Oct 2011 10:16:57 +0000 (10:16 +0000)]
added sv_areadebug cvar which disables the use of the areagrid (VERY bad
for performance, use ONLY for testing collision bugs)
added a small padding value (1 unit) to areagrid queries
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11402
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havoc [Wed, 12 Oct 2011 10:14:02 +0000 (10:14 +0000)]
added r_hdr_irisadaptation_radius which determines the area being
sampled for lighting to choose a scene brightness... still a lousy
effect though
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11401
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havoc [Wed, 12 Oct 2011 10:13:17 +0000 (10:13 +0000)]
display scene brightness (r_refdef.view.colorscale) in r_speeds
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11400
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havoc [Wed, 12 Oct 2011 08:18:30 +0000 (08:18 +0000)]
removed S_StartSound_StartPosition function because it was unnecessary
make sure flags is passed correctly to CL_VM_Event_Sound and
S_StartSound_StartPosition_Flags
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11399
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havoc [Wed, 12 Oct 2011 08:15:00 +0000 (08:15 +0000)]
added cvar sv_gameplayfix_bugfixedcheckwatertransition to allow the
contents bugfixes to be disabled if desired, improved contents handling
to prevent a splash sound on spawn
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11398
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divverent [Mon, 10 Oct 2011 10:24:53 +0000 (10:24 +0000)]
cl_movement: hit CSQC entities if solid (rationale: if you don't want this in your mod, don't make the ents solid, virtually nothing else cares for that!); the TracePoint calls used for checking if you are in water are NOT changed by this, as they also do not hit networkplayers and CSQC may have solid network players
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11397
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divverent [Sun, 9 Oct 2011 13:37:43 +0000 (13:37 +0000)]
add cvars: snd_attenuation_exponent, snd_attenuation_decibel
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11396
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divverent [Sun, 9 Oct 2011 12:29:49 +0000 (12:29 +0000)]
improve logic for silent sound cutoff based on output buffer width
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11395
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divverent [Sat, 8 Oct 2011 18:12:33 +0000 (18:12 +0000)]
add a TODO comment about sound falloff curve, needs research
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11394
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