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MirceaKitsune [Fri, 3 Sep 2010 22:42:44 +0000 (01:42 +0300)]
This comes here
MirceaKitsune [Fri, 3 Sep 2010 21:47:43 +0000 (00:47 +0300)]
This was done
MirceaKitsune [Fri, 3 Sep 2010 21:46:22 +0000 (00:46 +0300)]
Vore AI: Teach bots some manners - Don't eat players who are chatting
MirceaKitsune [Fri, 3 Sep 2010 21:33:56 +0000 (00:33 +0300)]
Team bubble & chat bubble: Don't show for eaten players. Or someone may confuse the predator for a player who is typing / a team mate.
MirceaKitsune [Fri, 3 Sep 2010 21:19:38 +0000 (00:19 +0300)]
More forgotten Nexuiz unbranding
MirceaKitsune [Fri, 3 Sep 2010 21:17:10 +0000 (00:17 +0300)]
Debrand the Nexuiz logo from another image
MirceaKitsune [Fri, 3 Sep 2010 21:13:17 +0000 (00:13 +0300)]
This is pretty much useless too
MirceaKitsune [Fri, 3 Sep 2010 21:11:38 +0000 (00:11 +0300)]
How could I still have these here?
MirceaKitsune [Fri, 3 Sep 2010 21:09:05 +0000 (00:09 +0300)]
Fix a major mistake I just realized
MirceaKitsune [Fri, 3 Sep 2010 17:22:13 +0000 (20:22 +0300)]
Correct something in the menu
MirceaKitsune [Fri, 3 Sep 2010 17:17:08 +0000 (20:17 +0300)]
Correct comments in effectinfo.txt and remove some useless code
MirceaKitsune [Fri, 3 Sep 2010 16:38:28 +0000 (19:38 +0300)]
Correct particle effects for grabber secondary
MirceaKitsune [Fri, 3 Sep 2010 16:30:23 +0000 (19:30 +0300)]
Correct color for the last change
MirceaKitsune [Fri, 3 Sep 2010 16:29:44 +0000 (19:29 +0300)]
White grabber wire for non-team games
MirceaKitsune [Fri, 3 Sep 2010 16:22:35 +0000 (19:22 +0300)]
Better off, don't show any information in RPG scoreboard than the connected players. It's not a gametype where it has any importance how much you kill or how many times you die. Also fix a warning.
MirceaKitsune [Fri, 3 Sep 2010 16:15:06 +0000 (19:15 +0300)]
Don't show the timer in RPG if there's no time limit. Also add two missing cvars
MirceaKitsune [Fri, 3 Sep 2010 16:05:02 +0000 (19:05 +0300)]
Don't draw the HUD scores in RPG
MirceaKitsune [Fri, 3 Sep 2010 14:46:49 +0000 (17:46 +0300)]
Add a tiny delay system, that should prevent some issues. Also change a default
MirceaKitsune [Fri, 3 Sep 2010 14:08:39 +0000 (17:08 +0300)]
Better grammar in a message
MirceaKitsune [Fri, 3 Sep 2010 14:08:02 +0000 (17:08 +0300)]
Update comments
MirceaKitsune [Fri, 3 Sep 2010 14:06:50 +0000 (17:06 +0300)]
Smallest change you could possibly think of :)
MirceaKitsune [Fri, 3 Sep 2010 14:05:28 +0000 (17:05 +0300)]
Apply swallow delay after regurgitation too
MirceaKitsune [Fri, 3 Sep 2010 13:58:27 +0000 (16:58 +0300)]
Stomach kick escape probability. While stomach kicking, there's a small chance you might get regurgitated by your predator.
MirceaKitsune [Fri, 3 Sep 2010 13:45:37 +0000 (16:45 +0300)]
Remove finished todo
MirceaKitsune [Fri, 3 Sep 2010 13:44:09 +0000 (16:44 +0300)]
No need to show Frags on RPG scoreboard
MirceaKitsune [Fri, 3 Sep 2010 13:19:11 +0000 (16:19 +0300)]
The Vore Town button may go now
MirceaKitsune [Fri, 3 Sep 2010 13:17:45 +0000 (16:17 +0300)]
Several menu rearrangements
MirceaKitsune [Fri, 3 Sep 2010 12:49:37 +0000 (15:49 +0300)]
Voretown should be called Voretemple. If I'll make a town, that will likely be a separate map.
MirceaKitsune [Fri, 3 Sep 2010 12:44:38 +0000 (15:44 +0300)]
In RPG, there should be no time limit by default.
MirceaKitsune [Fri, 3 Sep 2010 12:37:39 +0000 (15:37 +0300)]
Menu dependency
MirceaKitsune [Fri, 3 Sep 2010 12:32:03 +0000 (15:32 +0300)]
Comment
MirceaKitsune [Fri, 3 Sep 2010 12:30:25 +0000 (15:30 +0300)]
Remove scoring field from RPG. Not sure if this removes everything once again...
MirceaKitsune [Fri, 3 Sep 2010 01:05:49 +0000 (04:05 +0300)]
Update DLL's
MirceaKitsune [Fri, 3 Sep 2010 01:04:31 +0000 (04:04 +0300)]
More ideas for the future
MirceaKitsune [Fri, 3 Sep 2010 00:12:03 +0000 (03:12 +0300)]
Remove scoring from RPG gametype. Hope I removed it everywhere...
MirceaKitsune [Thu, 2 Sep 2010 23:27:04 +0000 (02:27 +0300)]
Implement RPG / Free Roam gametype. Next step is to remove scoring under this type (since that is its purpose). Also make voretown a map of this gametype
MirceaKitsune [Thu, 2 Sep 2010 21:59:02 +0000 (00:59 +0300)]
Do the same for thrown weapons, and remove useless checks. Again, if someone else picks a dirty thrown weapon, it gets clean... no way to fix that.
MirceaKitsune [Thu, 2 Sep 2010 21:44:48 +0000 (00:44 +0300)]
Fix some mistakes
MirceaKitsune [Thu, 2 Sep 2010 21:16:44 +0000 (00:16 +0300)]
Apply regurgitation colors to weapon entities.
Unfortunately, there's no way to dirty specific weapons only. So for instance: If you are regurgitated, drop your weapon, then pick up a new weapon from a pickup spot, the new weapon will still appear green. An excuse however can be that "you dirty / clean any new weapon you touch" :P
MirceaKitsune [Thu, 2 Sep 2010 19:01:35 +0000 (22:01 +0300)]
This issue seems to be fixed with proper engine branding
MirceaKitsune [Thu, 2 Sep 2010 18:59:46 +0000 (21:59 +0300)]
This isn't Pyria any more
MirceaKitsune [Thu, 2 Sep 2010 18:57:15 +0000 (21:57 +0300)]
Vore sounds for fallback voice
MirceaKitsune [Thu, 2 Sep 2010 18:53:13 +0000 (21:53 +0300)]
Fix an issue with PlayerSound
MirceaKitsune [Thu, 2 Sep 2010 18:47:23 +0000 (21:47 +0300)]
The digest sound shall be per-player as well
MirceaKitsune [Thu, 2 Sep 2010 18:27:12 +0000 (21:27 +0300)]
Make gurgle sound per-player
MirceaKitsune [Thu, 2 Sep 2010 17:45:36 +0000 (20:45 +0300)]
Credits update
MirceaKitsune [Thu, 2 Sep 2010 17:44:06 +0000 (20:44 +0300)]
More fixes to the gurgle sound. I guess it's ready and working
MirceaKitsune [Thu, 2 Sep 2010 17:28:40 +0000 (20:28 +0300)]
Ugh, what are these doing in the repo?
MirceaKitsune [Thu, 2 Sep 2010 17:27:58 +0000 (20:27 +0300)]
Closer to getting the gurgle sound right. We also have a gurgle sound now :D
Yes, I'm using a hard coded audio file length for looping. What can I do?
MirceaKitsune [Thu, 2 Sep 2010 17:06:45 +0000 (20:06 +0300)]
First step toward an ambient stomach gurgling sound. The sound's volume depends on how many players there are inside.
MirceaKitsune [Thu, 2 Sep 2010 15:10:18 +0000 (18:10 +0300)]
Correct default
MirceaKitsune [Thu, 2 Sep 2010 15:08:00 +0000 (18:08 +0300)]
It's probably better without randomization though
MirceaKitsune [Thu, 2 Sep 2010 15:04:09 +0000 (18:04 +0300)]
Add randomization back
MirceaKitsune [Thu, 2 Sep 2010 14:57:34 +0000 (17:57 +0300)]
Regurgitated players now rocket in the direction the predator is facing. The predator himself is pushed in the opposite direction.
MirceaKitsune [Thu, 2 Sep 2010 14:27:25 +0000 (17:27 +0300)]
Also push players when they regurgitate
MirceaKitsune [Thu, 2 Sep 2010 14:01:05 +0000 (17:01 +0300)]
Our ramdomvec must be between -1 and 1, not 0 and 1.
MirceaKitsune [Thu, 2 Sep 2010 13:49:12 +0000 (16:49 +0300)]
Regurgitation force. Players "rocket out" at the specified speed when thrown up.
MirceaKitsune [Thu, 2 Sep 2010 13:31:21 +0000 (16:31 +0300)]
Correct game version
MirceaKitsune [Thu, 2 Sep 2010 13:28:01 +0000 (16:28 +0300)]
Some minor tweak
MirceaKitsune [Thu, 2 Sep 2010 13:26:01 +0000 (16:26 +0300)]
Team heal feature. When a player spends time inside a team mate's stomach, they keep healing.
MirceaKitsune [Thu, 2 Sep 2010 13:06:38 +0000 (16:06 +0300)]
Better way of fixing that last bug
MirceaKitsune [Thu, 2 Sep 2010 12:33:49 +0000 (15:33 +0300)]
Fix a bug where an eaten player would see the stomach model left behind in online matches, as their eater walked around. Seems to be fixed by not attempting to animate md3 models, which I think makes sense.
MirceaKitsune [Thu, 2 Sep 2010 11:59:28 +0000 (14:59 +0300)]
This also doesn't belong on the repo.
MirceaKitsune [Thu, 2 Sep 2010 11:57:23 +0000 (14:57 +0300)]
These don't belong here
MirceaKitsune [Thu, 2 Sep 2010 11:55:11 +0000 (14:55 +0300)]
We are now version 0.2git
MirceaKitsune [Wed, 1 Sep 2010 18:06:33 +0000 (21:06 +0300)]
Initial checkout of Vore Tournament 0.1.alpha.