]>
git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
Mario [Sun, 30 Sep 2018 04:00:41 +0000 (14:00 +1000)]
Change the example gametype vote to be 1v1 CTF instead of duel (which is an actual gametype here)
Mario [Sat, 29 Sep 2018 13:59:52 +0000 (23:59 +1000)]
Merge branch 'master' into Mario/duel
Mario [Sat, 29 Sep 2018 07:03:30 +0000 (17:03 +1000)]
Make use of the thiswep parameter in weapon functions, fixes some potential issues with reusing attacks and greatly reduces the number of references to the specific weapons
Mario [Sat, 29 Sep 2018 06:33:29 +0000 (16:33 +1000)]
Add a property to tell when gamemodes are supposed to be forced supported (TDM on DM maps)
Mario [Fri, 28 Sep 2018 10:25:57 +0000 (20:25 +1000)]
Fix client model fade distance fields being limited to 255
terencehill [Thu, 27 Sep 2018 13:28:19 +0000 (15:28 +0200)]
Make use of a temporary intrusive list to avoid checking revivng players twice for each player
Mario [Thu, 27 Sep 2018 05:29:38 +0000 (15:29 +1000)]
Adjust view offset too so it isn't poking out the top of the model
Mario [Thu, 27 Sep 2018 05:06:25 +0000 (15:06 +1000)]
Use the cvar directly (stats don't work server side for some reason)
Mario [Thu, 27 Sep 2018 04:34:49 +0000 (14:34 +1000)]
Add an option to use the Quake 3 hitbox size when playing VQ3 maps
Mario [Thu, 27 Sep 2018 01:26:44 +0000 (01:26 +0000)]
Merge branch 'terencehill/ft_bugfix' into 'master'
FT bugfixes
Closes #2098 and #2079
See merge request xonotic/xonotic-data.pk3dir!600
Mario [Wed, 26 Sep 2018 10:46:43 +0000 (20:46 +1000)]
Unpress button14 on CSQC shutdown
Mario [Wed, 26 Sep 2018 06:23:54 +0000 (06:23 +0000)]
Merge branch 'Mario/warmup_timer' into 'master'
Merge branch Mario/warmup_timer (XXS merge request)
See merge request xonotic/xonotic-data.pk3dir!598
Mario [Wed, 26 Sep 2018 00:30:44 +0000 (10:30 +1000)]
Add a temporary client-server option to allow turning off auto switching in CTS
terencehill [Tue, 25 Sep 2018 12:48:35 +0000 (14:48 +0200)]
Use FROZEN_* constants in all the Freeze calls
terencehill [Tue, 25 Sep 2018 12:34:00 +0000 (14:34 +0200)]
Rearrange code to avoid redundant checks
Mario [Mon, 24 Sep 2018 12:47:33 +0000 (22:47 +1000)]
Replace cases of !SAME_TEAM with DIFF_TEAM
Mario [Mon, 24 Sep 2018 12:46:44 +0000 (12:46 +0000)]
Merge branch 'packer/dmg-and-ca-scoring' into 'master'
fix dmg and ca scoring
See merge request xonotic/xonotic-data.pk3dir!599
Mario [Mon, 24 Sep 2018 08:07:29 +0000 (18:07 +1000)]
Add an undraggable function and make use of it in the exclusions
Mario [Mon, 24 Sep 2018 07:13:26 +0000 (17:13 +1000)]
Add a way for entities to tell whether they're draggable (currently unused)
Mario [Mon, 24 Sep 2018 01:57:10 +0000 (11:57 +1000)]
Rename Item to MenuItem, to avoid potential duplicate issues in the future
terencehill [Sun, 23 Sep 2018 16:35:39 +0000 (18:35 +0200)]
Fix #2079: "Progress indicator sometimes missing when reviving teammates in FT"
terencehill [Sun, 23 Sep 2018 10:49:27 +0000 (12:49 +0200)]
Introduce some constants to indicate frozen states; improve a few frozen state checks in freezetag code
Mario [Sun, 23 Sep 2018 03:12:18 +0000 (13:12 +1000)]
Minor optimisation to client physics options
Mario [Sun, 23 Sep 2018 01:48:18 +0000 (11:48 +1000)]
Fix unsticking so it uses the actual offset position rather than the entity's current position, also implement SV_CheckStuck for player unsticking to oldorigin
Mario [Sat, 22 Sep 2018 21:50:12 +0000 (07:50 +1000)]
Merge branch 'Mario/qcphysics'
Mario [Sat, 22 Sep 2018 21:48:56 +0000 (07:48 +1000)]
If stepdown is 2, enable the old fix for stair smoothing while going down stairs
terencehill [Sat, 22 Sep 2018 19:10:33 +0000 (21:10 +0200)]
Clean up code by avoiding resetting player's health in Unfreeze as it's not needed in most cases. Don't automatically count alive players in the ft hook of Unfreeze as it's now redundant
packer [Sat, 22 Sep 2018 11:43:49 +0000 (13:43 +0200)]
do not give damage score when shooting teammates
packer [Sat, 22 Sep 2018 11:37:48 +0000 (13:37 +0200)]
clan arena:
- fix how scoring is performed when damage exceeds remaining
health/armor fragged player (e.g. telefrag and void frag)
- dont give any score when killing teammates
Mario [Sat, 22 Sep 2018 05:39:40 +0000 (15:39 +1000)]
On second thought, don't override the intermission timer with the warmup text
Mario [Sat, 22 Sep 2018 05:36:38 +0000 (15:36 +1000)]
During warmup stage, show WARMUP instead of a timer, but restore the timer 1 minute before the match starts
Mario [Sat, 22 Sep 2018 05:17:01 +0000 (15:17 +1000)]
Abuse a button slot to tell the server when a player is playing a minigame
Mario [Sat, 22 Sep 2018 04:50:48 +0000 (04:50 +0000)]
Merge branch 'terencehill/scoreboard_stuff' into 'master'
Scoreboard stuff
See merge request xonotic/xonotic-data.pk3dir!592
terencehill [Fri, 21 Sep 2018 22:20:23 +0000 (00:20 +0200)]
Freezetag: fix wrong count of alive players when a frozen player becomes spectator or disconnects; it fixes #2098
Mario [Fri, 21 Sep 2018 22:11:28 +0000 (22:11 +0000)]
Merge branch 'Lyberta/OKShotgunAccuracy' into 'master'
Fix OKShotgun accuracy stats
See merge request xonotic/xonotic-data.pk3dir!596
Lyberta [Fri, 21 Sep 2018 04:34:11 +0000 (07:34 +0300)]
Fix OKShotgun accuracy stats.
Mario [Fri, 21 Sep 2018 02:19:30 +0000 (02:19 +0000)]
Merge branch 'Mario/cursor' into 'master'
Merge branch Mario/cursor (M merge request)
Closes #1128
See merge request xonotic/xonotic-data.pk3dir!570
Mario [Fri, 21 Sep 2018 02:14:12 +0000 (12:14 +1000)]
Don't prompt about turns in singleplayer minigames
Mario [Fri, 21 Sep 2018 02:04:35 +0000 (02:04 +0000)]
Merge branch 'terencehill/eventchase_spectated_change' into 'master'
Eeventchase when changing spectated player
See merge request xonotic/xonotic-data.pk3dir!594
Mario [Fri, 21 Sep 2018 01:57:44 +0000 (11:57 +1000)]
Tweak diameter range for automatic duel support
Mario [Fri, 21 Sep 2018 01:57:08 +0000 (11:57 +1000)]
Merge branch 'master' into Mario/duel
Mario [Fri, 21 Sep 2018 01:25:23 +0000 (11:25 +1000)]
Fix a misplaced break
Martin Taibr [Thu, 20 Sep 2018 20:28:28 +0000 (20:28 +0000)]
Merge branch 'Lyberta/OKShotgunRefire' into 'master'
Supposedly fix OKShotgun refire.
Closes #2099
See merge request xonotic/xonotic-data.pk3dir!595
Lyberta [Thu, 20 Sep 2018 12:33:47 +0000 (15:33 +0300)]
Supposedly fix OKShotgun refire.
terencehill [Wed, 19 Sep 2018 22:13:00 +0000 (00:13 +0200)]
Display name above player's head for a second when changing spectated player if 3rd person camera is active
terencehill [Wed, 19 Sep 2018 22:10:20 +0000 (00:10 +0200)]
Switch to 3rd person mode camera for a moment when changing spectated player so to help recognizing players in a more intuitive way
Mario [Tue, 18 Sep 2018 13:17:09 +0000 (23:17 +1000)]
Enable QC physics on players
terencehill [Tue, 18 Sep 2018 12:02:25 +0000 (14:02 +0200)]
Merge branch 'master' into Mario/cursor
Mario [Tue, 18 Sep 2018 02:56:10 +0000 (12:56 +1000)]
Some more minor code cleanup
Mario [Tue, 18 Sep 2018 02:29:20 +0000 (12:29 +1000)]
Fix a few FTEQCC compilation warnings (variable const isn't a thing)
Mario [Tue, 18 Sep 2018 01:56:31 +0000 (11:56 +1000)]
Fix a couple of wrong type fields
Mario [Mon, 17 Sep 2018 21:50:25 +0000 (07:50 +1000)]
Remove the old electro shader
terencehill [Sun, 16 Sep 2018 17:01:06 +0000 (19:01 +0200)]
Forcedly close the quickmenu if a minigame or the map vote is active
Mario [Mon, 17 Sep 2018 08:09:16 +0000 (18:09 +1000)]
fragsFilter: Check above or equal score, instead of equal
Mario [Mon, 17 Sep 2018 07:54:21 +0000 (17:54 +1000)]
Set the attacker as activator when a door is hit
Mario [Mon, 17 Sep 2018 01:20:08 +0000 (01:20 +0000)]
Merge branch 'master' into 'master'
Increase the Input packets/s menu option max value to 180
See merge request xonotic/xonotic-data.pk3dir!589
Derp [Mon, 17 Sep 2018 01:20:08 +0000 (01:20 +0000)]
Increase the Input packets/s menu option max value to 180
terencehill [Sun, 16 Sep 2018 16:54:34 +0000 (18:54 +0200)]
Get rid of hud_panel_quickmenu
terencehill [Sun, 16 Sep 2018 11:13:24 +0000 (13:13 +0200)]
Small cleanup
terencehill [Sun, 16 Sep 2018 11:08:38 +0000 (13:08 +0200)]
Clarify and simplify minplayers cvar description and related code
Mario [Sun, 16 Sep 2018 04:33:46 +0000 (14:33 +1000)]
Implement rudimentary target_score and target_fragsFilter entities for Quake 3 defrag map compatibility
Mario [Sun, 16 Sep 2018 04:14:41 +0000 (14:14 +1000)]
Un-revert previous change, and give trigger_counter a new spawnflag to keep the count on the player
Mario [Sun, 16 Sep 2018 04:00:06 +0000 (14:00 +1000)]
Revert previous change (doesn't work per-player)
Mario [Sun, 16 Sep 2018 03:49:18 +0000 (13:49 +1000)]
Map target_fragsFilter to trigger_counter
Mario [Sat, 15 Sep 2018 23:57:09 +0000 (09:57 +1000)]
Add an extra option to wallclipping to not need downward velocity
Mario [Sat, 15 Sep 2018 23:21:38 +0000 (09:21 +1000)]
Offset jumppad push target position by the entity's height in VQ3 compatibility mode, and add experimental wall clipping
Mario [Sat, 15 Sep 2018 19:32:21 +0000 (05:32 +1000)]
Remove the stat for it (doesn't fix jumppad compatibility)
Mario [Sat, 15 Sep 2018 19:15:17 +0000 (05:15 +1000)]
Change VQ3 trigger_hurt damage time to 0.1
Mario [Sat, 15 Sep 2018 19:14:13 +0000 (05:14 +1000)]
Rename the temporary cvar to be a bit more generic in relation to VQ3 compatibility
Mario [Sat, 15 Sep 2018 18:26:21 +0000 (04:26 +1000)]
Add a temporary cvar to mapinfo generation to fix an issue with VQ3 maps
Mario [Fri, 14 Sep 2018 22:21:42 +0000 (08:21 +1000)]
Allow customising the view model's transparency, also properly fix weapon transparency when entering/exiting vehicles
Mario [Fri, 14 Sep 2018 20:01:22 +0000 (06:01 +1000)]
Tweak bumblebee's cannons a bit
Mario [Thu, 13 Sep 2018 21:24:03 +0000 (07:24 +1000)]
Use the proper typedef on Weapons_fromstr cases
Mario [Thu, 13 Sep 2018 21:20:17 +0000 (07:20 +1000)]
Use Weapons_fromstr more
Mario [Thu, 13 Sep 2018 17:41:21 +0000 (03:41 +1000)]
Don't nullify .target on the spawnpoint when spawning, fixes compatibility with Quake 3 defrag maps (unsure if this causes any breakage - race and assault still work)
terencehill [Thu, 13 Sep 2018 11:58:20 +0000 (13:58 +0200)]
Merge branch 'master' into terencehill/scoreboard_stuff
Mario [Thu, 13 Sep 2018 11:12:01 +0000 (21:12 +1000)]
Increase trigger_hurt default damage to 10000, so tanks can't survive
Mario [Wed, 12 Sep 2018 23:31:54 +0000 (09:31 +1000)]
Enable it by default in code too
Mario [Wed, 12 Sep 2018 23:31:09 +0000 (09:31 +1000)]
Add an option (enabled by default) to show a console message stating the player is banned when they try to join
Mario [Wed, 12 Sep 2018 23:19:18 +0000 (09:19 +1000)]
Move item_key to mapobjects
Mario [Wed, 12 Sep 2018 22:23:10 +0000 (08:23 +1000)]
Fix an issue with stepdown code
terencehill [Wed, 12 Sep 2018 19:10:11 +0000 (21:10 +0200)]
Don't delay displaying of the accuracy panel when the game is over
terencehill [Wed, 12 Sep 2018 18:12:17 +0000 (20:12 +0200)]
Apply a fading in effect to the accuracy panel if it's shown after the scoreboard
terencehill [Tue, 11 Sep 2018 09:46:13 +0000 (11:46 +0200)]
Delay 2 seconds display of the accuracy panel after the scoreboard but only if its position is low on the screen (with cvars for delay and position)
Mario [Tue, 11 Sep 2018 20:31:22 +0000 (06:31 +1000)]
Optimize client wall distance checking slightly when the fade_ keys are set to the same value
Martin Taibr [Tue, 11 Sep 2018 15:17:26 +0000 (17:17 +0200)]
set the same thing in another place because everything has to be duplicated in xon
Martin Taibr [Tue, 11 Sep 2018 15:12:04 +0000 (17:12 +0200)]
show CTF records in console by default
Mario [Mon, 10 Sep 2018 16:10:58 +0000 (02:10 +1000)]
Allow any burning entity to transfer fire to other entities
Mario [Mon, 10 Sep 2018 15:30:20 +0000 (01:30 +1000)]
Move Inventory to PlayerState and disable the entity pickup messages
Mario [Mon, 10 Sep 2018 15:02:08 +0000 (01:02 +1000)]
Fix a random reference to .health and .armorvalue in bot CTF code
Mario [Mon, 10 Sep 2018 14:57:29 +0000 (00:57 +1000)]
Make vehicles use the standard health resource instead of a custom field
Mario [Mon, 10 Sep 2018 14:09:40 +0000 (00:09 +1000)]
Update hash
terencehill [Mon, 10 Sep 2018 14:00:18 +0000 (16:00 +0200)]
Darken eliminated players in the last row of the scoreboard when it lists more than one player
terencehill [Mon, 10 Sep 2018 12:29:45 +0000 (14:29 +0200)]
Move checks to show accuracy panel to a dedicated function
terencehill [Mon, 10 Sep 2018 11:55:07 +0000 (13:55 +0200)]
Hide accuracy panel until there is some stats to display, i.e. when you have at least one weapon with positive accuracy. It frees up useful space to see the level description on campaign levels with many bots
terencehill [Mon, 10 Sep 2018 11:42:08 +0000 (13:42 +0200)]
Hide accuracy panel if it's too far down
Mario [Sun, 9 Sep 2018 22:49:15 +0000 (08:49 +1000)]
Add Quake 3 map entity compatibility with duel
Mario [Sun, 9 Sep 2018 21:09:29 +0000 (07:09 +1000)]
Fix duel being enabled by default
Mario [Sun, 9 Sep 2018 21:00:25 +0000 (07:00 +1000)]
Experimental duel gametype (forced 1v1 deathmatch mode, supports all the same maps)
Mario [Sun, 9 Sep 2018 19:38:26 +0000 (05:38 +1000)]
Disable the duel gametype vote preset (causes issues with servers specifying a custom player limit, doesn't apply the proper XPM ruleset)