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13 years agoFirst usage of pitched sounds. Player sounds and voices will pitch based on size...
MirceaKitsune [Sat, 3 Mar 2012 21:54:38 +0000 (23:54 +0200)]
First usage of pitched sounds. Player sounds and voices will pitch based on size. Small players will have a high-pitch voice, whereas macro players will have a low-pitch voice

13 years agoImplement engine framework in the gamecode for changing the pitch of sounds. soundto...
MirceaKitsune [Sat, 3 Mar 2012 21:36:46 +0000 (23:36 +0200)]
Implement engine framework in the gamecode for changing the pitch of sounds. soundto now supports a pitch parameter, which will be used in the commits to follow

13 years agoDon't shake the ground for prey
MirceaKitsune [Sat, 3 Mar 2012 19:32:01 +0000 (21:32 +0200)]
Don't shake the ground for prey

13 years agoAdd the last feature to the release notes
MirceaKitsune [Sat, 3 Mar 2012 19:27:09 +0000 (21:27 +0200)]
Add the last feature to the release notes

13 years agoLastly, make the earthquake effect only be caused by macro players, based on their...
MirceaKitsune [Sat, 3 Mar 2012 19:26:16 +0000 (21:26 +0200)]
Lastly, make the earthquake effect only be caused by macro players, based on their size from normal to maximum size

13 years agoEarthquake for falling, obviously stronger than that of footsteps
MirceaKitsune [Sat, 3 Mar 2012 19:22:36 +0000 (21:22 +0200)]
Earthquake for falling, obviously stronger than that of footsteps

13 years agoMake the macro earthquake effect work for spectators too
MirceaKitsune [Sat, 3 Mar 2012 19:17:43 +0000 (21:17 +0200)]
Make the macro earthquake effect work for spectators too

13 years agoFix and improve the final touches for footstep earthquakes
MirceaKitsune [Sat, 3 Mar 2012 18:59:18 +0000 (20:59 +0200)]
Fix and improve the final touches for footstep earthquakes

13 years agoShake the ground when a giant player is nearby. Not yet finished and working properly
MirceaKitsune [Sat, 3 Mar 2012 18:50:28 +0000 (20:50 +0200)]
Shake the ground when a giant player is nearby. Not yet finished and working properly

13 years agoFix lightning on Skycastle. Seems this map doesn't like radiosity when compiling...
MirceaKitsune [Sat, 3 Mar 2012 16:02:02 +0000 (18:02 +0200)]
Fix lightning on Skycastle. Seems this map doesn't like radiosity when compiling. Also change some TODO's

13 years agoAnother mission successful
MirceaKitsune [Sat, 3 Mar 2012 14:57:16 +0000 (16:57 +0200)]
Another mission successful

13 years agoMerge branch 'master' into mirceakitsune/macro_walk_effects
MirceaKitsune [Sat, 3 Mar 2012 14:52:58 +0000 (16:52 +0200)]
Merge branch 'master' into mirceakitsune/macro_walk_effects

13 years agoSome important TODO's
MirceaKitsune [Sat, 3 Mar 2012 14:52:35 +0000 (16:52 +0200)]
Some important TODO's

13 years agoBetter footstep sound volumes
MirceaKitsune [Sat, 3 Mar 2012 14:52:07 +0000 (16:52 +0200)]
Better footstep sound volumes

13 years agoActually, make ground impact particle amount depend on player size too
MirceaKitsune [Sat, 3 Mar 2012 14:40:52 +0000 (16:40 +0200)]
Actually, make ground impact particle amount depend on player size too

13 years agoFix some things I forgot, and make ground impact particles work again
MirceaKitsune [Sat, 3 Mar 2012 14:23:51 +0000 (16:23 +0200)]
Fix some things I forgot, and make ground impact particles work again

13 years agoCommit the macro sounds to GIT
MirceaKitsune [Sat, 3 Mar 2012 14:21:14 +0000 (16:21 +0200)]
Commit the macro sounds to GIT

13 years agoSame for the falling sounds
MirceaKitsune [Sat, 3 Mar 2012 14:20:55 +0000 (16:20 +0200)]
Same for the falling sounds

13 years agoImprove code in the last commit
MirceaKitsune [Sat, 3 Mar 2012 14:14:23 +0000 (16:14 +0200)]
Improve code in the last commit

13 years agoMake the earthquake sounds work properly with macro players
MirceaKitsune [Sat, 3 Mar 2012 14:12:32 +0000 (16:12 +0200)]
Make the earthquake sounds work properly with macro players

13 years agoMake the feature dependent on g_healthsize
MirceaKitsune [Sat, 3 Mar 2012 14:06:54 +0000 (16:06 +0200)]
Make the feature dependent on g_healthsize

13 years agoSimplify and improve my last commit
MirceaKitsune [Sat, 3 Mar 2012 14:02:05 +0000 (16:02 +0200)]
Simplify and improve my last commit

13 years agoPlay the normal footstep sounds based on micro status. A fully shrinked player will...
MirceaKitsune [Sat, 3 Mar 2012 13:51:06 +0000 (15:51 +0200)]
Play the normal footstep sounds based on micro status. A fully shrinked player will have no footstep sounds at all

13 years agoAllow setting the volume of a global sound
MirceaKitsune [Sat, 3 Mar 2012 13:32:38 +0000 (15:32 +0200)]
Allow setting the volume of a global sound

13 years agoPlay some "giantess footstep" effects when the player walks. Needs to be adjusted...
MirceaKitsune [Sat, 3 Mar 2012 13:04:19 +0000 (15:04 +0200)]
Play some "giantess footstep" effects when the player walks. Needs to be adjusted with healthsize next

13 years agoBetter songs for the new maps, and add another idea to the TODO list
MirceaKitsune [Thu, 1 Mar 2012 23:41:33 +0000 (01:41 +0200)]
Better songs for the new maps, and add another idea to the TODO list

13 years agoFix a shader issue causing a missing texture on Bleach
MirceaKitsune [Thu, 1 Mar 2012 23:07:39 +0000 (01:07 +0200)]
Fix a shader issue causing a missing texture on Bleach

13 years agoCommit the rest of the new maps
MirceaKitsune [Thu, 1 Mar 2012 23:07:22 +0000 (01:07 +0200)]
Commit the rest of the new maps

13 years agoPort two more maps from Nexuiz, Bleach and Dieselpower
MirceaKitsune [Thu, 1 Mar 2012 23:06:41 +0000 (01:06 +0200)]
Port two more maps from Nexuiz, Bleach and Dieselpower

13 years agoRealize some TODO's are already done or cannot be done
MirceaKitsune [Thu, 1 Mar 2012 21:50:08 +0000 (23:50 +0200)]
Realize some TODO's are already done or cannot be done

13 years agoCampaign: Disable HUD armor power in in the levels where there is no armor, in order...
MirceaKitsune [Thu, 1 Mar 2012 21:45:04 +0000 (23:45 +0200)]
Campaign: Disable HUD armor power in in the levels where there is no armor, in order to avoid the constant "HUD failure" message with no HUD.

13 years agoSome more plans regarding textures and maps
MirceaKitsune [Thu, 1 Mar 2012 18:16:16 +0000 (20:16 +0200)]
Some more plans regarding textures and maps

13 years agoRecompile most maps in order to update metal footsteps on surface, and actually use...
MirceaKitsune [Thu, 1 Mar 2012 18:08:51 +0000 (20:08 +0200)]
Recompile most maps in order to update metal footsteps on surface, and actually use them since they were added

13 years agoRecompile Ruiner with the "calm sea" skybox
MirceaKitsune [Thu, 1 Mar 2012 14:48:17 +0000 (16:48 +0200)]
Recompile Ruiner with the "calm sea" skybox

13 years agoUse refractions for slime instead, but still keep them disabled because of performance
MirceaKitsune [Thu, 1 Mar 2012 14:36:36 +0000 (16:36 +0200)]
Use refractions for slime instead, but still keep them disabled because of performance

13 years agoCubemap reflections for all fluid types, for much better water slime and lava
MirceaKitsune [Thu, 1 Mar 2012 14:07:08 +0000 (16:07 +0200)]
Cubemap reflections for all fluid types, for much better water slime and lava

13 years agoDon't allow consumable items when g_vore is disabled, but use the old system instead...
MirceaKitsune [Thu, 1 Mar 2012 12:14:05 +0000 (14:14 +0200)]
Don't allow consumable items when g_vore is disabled, but use the old system instead. This fixes a major bug

13 years agoFix the death chase camera showing while you're in a belly
MirceaKitsune [Thu, 1 Mar 2012 11:54:24 +0000 (13:54 +0200)]
Fix the death chase camera showing while you're in a belly

13 years agoFix and improve my last tweaks
MirceaKitsune [Thu, 1 Mar 2012 11:38:41 +0000 (13:38 +0200)]
Fix and improve my last tweaks

13 years agoImprove my last commit
MirceaKitsune [Thu, 1 Mar 2012 11:26:29 +0000 (13:26 +0200)]
Improve my last commit

13 years agoDon't cut prey sound volume when that prey is either yourself, either someone in...
MirceaKitsune [Thu, 1 Mar 2012 11:17:44 +0000 (13:17 +0200)]
Don't cut prey sound volume when that prey is either yourself, either someone in the same belly as you. So you only hear prey at lesser volume when you are outside and they're not

13 years agoPrevent an assignment to world
MirceaKitsune [Thu, 1 Mar 2012 10:28:00 +0000 (12:28 +0200)]
Prevent an assignment to world

13 years agoCvar and fix crouch speed
MirceaKitsune [Thu, 1 Mar 2012 10:12:08 +0000 (12:12 +0200)]
Cvar and fix crouch speed

13 years agoMake it possible to pass the tutorial map again, by using different physics there
MirceaKitsune [Thu, 1 Mar 2012 09:55:05 +0000 (11:55 +0200)]
Make it possible to pass the tutorial map again, by using different physics there

13 years agoAdd a new TODO
MirceaKitsune [Sun, 12 Feb 2012 23:50:11 +0000 (01:50 +0200)]
Add a new TODO

13 years agoUpdate some TODO's to match priorities better
MirceaKitsune [Sat, 11 Feb 2012 22:38:32 +0000 (00:38 +0200)]
Update some TODO's to match priorities better

13 years agoAdd another bug to the list
MirceaKitsune [Wed, 1 Feb 2012 15:07:12 +0000 (17:07 +0200)]
Add another bug to the list

13 years agoFound another bug to fix
MirceaKitsune [Wed, 1 Feb 2012 14:52:28 +0000 (16:52 +0200)]
Found another bug to fix

13 years agoFix an issue with forced reload on the grabber
MirceaKitsune [Wed, 1 Feb 2012 14:49:23 +0000 (16:49 +0200)]
Fix an issue with forced reload on the grabber

13 years agoSafer implementation for removing consumable items
MirceaKitsune [Wed, 1 Feb 2012 14:44:48 +0000 (16:44 +0200)]
Safer implementation for removing consumable items

13 years agoGive more damage to the Grabber again
MirceaKitsune [Wed, 1 Feb 2012 14:24:21 +0000 (16:24 +0200)]
Give more damage to the Grabber again

13 years agoNot sure if to change something I did later on
MirceaKitsune [Wed, 1 Feb 2012 12:45:12 +0000 (14:45 +0200)]
Not sure if to change something I did later on

13 years agoFix camera angles not getting stuck with the latest engine. With this occasion, also...
MirceaKitsune [Wed, 1 Feb 2012 12:41:39 +0000 (14:41 +0200)]
Fix camera angles not getting stuck with the latest engine. With this occasion, also port the intermission chasecam (does not interfere with intermission artwork)

13 years agoI can confirm consumable items are handled properly when their owner gets eaten
MirceaKitsune [Wed, 1 Feb 2012 12:01:41 +0000 (14:01 +0200)]
I can confirm consumable items are handled properly when their owner gets eaten

13 years agoFix consumable health giving one health unit more than it should
MirceaKitsune [Wed, 1 Feb 2012 12:00:32 +0000 (14:00 +0200)]
Fix consumable health giving one health unit more than it should

13 years agoImprove a formula for my last commit
MirceaKitsune [Wed, 1 Feb 2012 11:49:44 +0000 (13:49 +0200)]
Improve a formula for my last commit

13 years agoMake display digits use the proper weapon model, as well as the healthsize scaling...
MirceaKitsune [Wed, 1 Feb 2012 11:25:57 +0000 (13:25 +0200)]
Make display digits use the proper weapon model, as well as the healthsize scaling factor. Previously, a self-animated weapon model (iqm instead of md3) would not scale properly, and digits would not fit even if it did.

13 years agoHopefully fix a bug causing display digits to appear as floating near the player...
MirceaKitsune [Wed, 1 Feb 2012 10:34:18 +0000 (12:34 +0200)]
Hopefully fix a bug causing display digits to appear as floating near the player when he dies sometimes

13 years agoSome more checks to do in the future
MirceaKitsune [Wed, 1 Feb 2012 00:43:23 +0000 (02:43 +0200)]
Some more checks to do in the future

13 years agoSmall improvements to the bot AI, as well as a fix
MirceaKitsune [Wed, 1 Feb 2012 00:20:55 +0000 (02:20 +0200)]
Small improvements to the bot AI, as well as a fix

13 years agoFixed the bug causing the engine to crash when changing levels (caused by the intermi...
MirceaKitsune [Tue, 31 Jan 2012 23:17:02 +0000 (01:17 +0200)]
Fixed the bug causing the engine to crash when changing levels (caused by the intermission song). Also add more TODO's and new bugs to the list.

13 years agoPush some TODO's for later, since we'll be slowly approaching the 0.7 release, and...
MirceaKitsune [Tue, 31 Jan 2012 20:32:30 +0000 (22:32 +0200)]
Push some TODO's for later, since we'll be slowly approaching the 0.7 release, and I'm slightly shifting focus toward bug testing.

13 years agoMake it harder to get health, making the gameplay a little more challenging (for...
MirceaKitsune [Tue, 31 Jan 2012 16:24:24 +0000 (18:24 +0200)]
Make it harder to get health, making the gameplay a little more challenging (for preds especially).

13 years agoUse a little less kickpitch
MirceaKitsune [Tue, 31 Jan 2012 15:55:10 +0000 (17:55 +0200)]
Use a little less kickpitch

13 years agoUpdate some TODOs
MirceaKitsune [Tue, 31 Jan 2012 15:51:38 +0000 (17:51 +0200)]
Update some TODOs

13 years agoRe-arrange player colors in rainbow order, as done in Xonotic
MirceaKitsune [Tue, 31 Jan 2012 15:37:59 +0000 (17:37 +0200)]
Re-arrange player colors in rainbow order, as done in Xonotic

13 years agoFix some issues with weapon reloading
MirceaKitsune [Tue, 31 Jan 2012 14:58:29 +0000 (16:58 +0200)]
Fix some issues with weapon reloading

13 years agoTweak several effects and other settings
MirceaKitsune [Tue, 31 Jan 2012 14:37:38 +0000 (16:37 +0200)]
Tweak several effects and other settings

13 years agoDon't show ammo on the HUD when dead
MirceaKitsune [Tue, 31 Jan 2012 12:23:09 +0000 (14:23 +0200)]
Don't show ammo on the HUD when dead

13 years agoSet cl_deathfade a little higher
MirceaKitsune [Tue, 31 Jan 2012 12:19:34 +0000 (14:19 +0200)]
Set cl_deathfade a little higher

13 years agoDon't cause surface impact particles for flying spectators
MirceaKitsune [Tue, 31 Jan 2012 12:17:16 +0000 (14:17 +0200)]
Don't cause surface impact particles for flying spectators

13 years agoRandomize all recoils and punch angles in several directions
MirceaKitsune [Tue, 31 Jan 2012 12:13:56 +0000 (14:13 +0200)]
Randomize all recoils and punch angles in several directions

13 years agoMore TODOs
MirceaKitsune [Mon, 30 Jan 2012 21:31:40 +0000 (23:31 +0200)]
More TODOs

13 years agoDon't pickup health items when they no longer offer a health boost. This was removed...
MirceaKitsune [Mon, 30 Jan 2012 21:25:19 +0000 (23:25 +0200)]
Don't pickup health items when they no longer offer a health boost. This was removed when consumable items were added. The rule is however cvared, in case there's any use to eat health items after they offer no health boost.

13 years agoFade prey out while swallowing them, to better simulate their "disappearing"
MirceaKitsune [Mon, 30 Jan 2012 21:01:36 +0000 (23:01 +0200)]
Fade prey out while swallowing them, to better simulate their "disappearing"

13 years agoDocument the new character portraits
MirceaKitsune [Mon, 30 Jan 2012 20:42:12 +0000 (22:42 +0200)]
Document the new character portraits

13 years agoMerge branch 'master' into mirceakitsune/portraits mirceakitsune/portraits
MirceaKitsune [Mon, 30 Jan 2012 20:40:07 +0000 (22:40 +0200)]
Merge branch 'master' into mirceakitsune/portraits

13 years agoReverse glow and shirt textures for the second vixen skin. I believe this looks much...
MirceaKitsune [Mon, 30 Jan 2012 20:39:46 +0000 (22:39 +0200)]
Reverse glow and shirt textures for the second vixen skin. I believe this looks much nicer

13 years agoStill draw the portrait when the HUD is rebooting.
MirceaKitsune [Mon, 30 Jan 2012 20:07:21 +0000 (22:07 +0200)]
Still draw the portrait when the HUD is rebooting.

13 years agoAlways send the player model / skin to the client, not those of the stomach mesh...
MirceaKitsune [Mon, 30 Jan 2012 20:02:20 +0000 (22:02 +0200)]
Always send the player model / skin to the client, not those of the stomach mesh. Also fix a few other things with the portraits.

13 years agoFix something I forgot in my code. The correct player should be shown now
MirceaKitsune [Mon, 30 Jan 2012 19:39:46 +0000 (21:39 +0200)]
Fix something I forgot in my code. The correct player should be shown now

13 years agoDraw portrait when dead
MirceaKitsune [Mon, 30 Jan 2012 19:37:18 +0000 (21:37 +0200)]
Draw portrait when dead

13 years agoLastly, show portraits when they need to be shown, and sent the right player. Current...
MirceaKitsune [Mon, 30 Jan 2012 19:29:53 +0000 (21:29 +0200)]
Lastly, show portraits when they need to be shown, and sent the right player. Currently, a player who gets fragged is shown the portrait of the attacker, and a player who shoots a team mate to attract their attention. Using taunts later on would be better, TODO.

13 years agoThe chat portraits are pretty much done. But I plan to add player colors to them...
MirceaKitsune [Mon, 30 Jan 2012 15:17:23 +0000 (17:17 +0200)]
The chat portraits are pretty much done. But I plan to add player colors to them later on.

13 years agoFree unused strings from memory
MirceaKitsune [Mon, 30 Jan 2012 15:15:37 +0000 (17:15 +0200)]
Free unused strings from memory

13 years agoLimit name length for portraits, so they don't exceed the bounds of the image
MirceaKitsune [Mon, 30 Jan 2012 15:12:39 +0000 (17:12 +0200)]
Limit name length for portraits, so they don't exceed the bounds of the image

13 years agoPrevent using bad strings. Fixes crash
MirceaKitsune [Mon, 30 Jan 2012 15:04:32 +0000 (17:04 +0200)]
Prevent using bad strings. Fixes crash

13 years agoMake the portrait slide in and out of the left edge
MirceaKitsune [Mon, 30 Jan 2012 15:01:41 +0000 (17:01 +0200)]
Make the portrait slide in and out of the left edge

13 years agoImplement code to fade the portrait in and out, using a percentage of the total time
MirceaKitsune [Mon, 30 Jan 2012 14:27:39 +0000 (16:27 +0200)]
Implement code to fade the portrait in and out, using a percentage of the total time

13 years agoProperly strunzone strings
MirceaKitsune [Sun, 29 Jan 2012 22:00:25 +0000 (00:00 +0200)]
Properly strunzone strings

13 years agoDon't strunzone portrait image and name after the timer expires. Keeps the strings...
MirceaKitsune [Sun, 29 Jan 2012 21:53:45 +0000 (23:53 +0200)]
Don't strunzone portrait image and name after the timer expires. Keeps the strings in memory when they aren't drawn, but this is better

13 years agoMake portraits expire after an amount of time
MirceaKitsune [Sun, 29 Jan 2012 21:52:04 +0000 (23:52 +0200)]
Make portraits expire after an amount of time

13 years agoCvars and code comments
MirceaKitsune [Sun, 29 Jan 2012 21:47:25 +0000 (23:47 +0200)]
Cvars and code comments

13 years agoHandle portrait updates
MirceaKitsune [Sun, 29 Jan 2012 21:41:48 +0000 (23:41 +0200)]
Handle portrait updates

13 years agoDraw the player's name as well
MirceaKitsune [Sun, 29 Jan 2012 21:39:02 +0000 (23:39 +0200)]
Draw the player's name as well

13 years agoDraw portrait in the proper location and at the proper size
MirceaKitsune [Sun, 29 Jan 2012 21:25:30 +0000 (23:25 +0200)]
Draw portrait in the proper location and at the proper size

13 years agoGet the portrait to draw on the screen.
MirceaKitsune [Sun, 29 Jan 2012 21:12:35 +0000 (23:12 +0200)]
Get the portrait to draw on the screen.

13 years agoSimplify server code for portraits
MirceaKitsune [Sun, 29 Jan 2012 20:54:14 +0000 (22:54 +0200)]
Simplify server code for portraits

13 years agoObtain image name from the character's text file
MirceaKitsune [Sun, 29 Jan 2012 20:49:59 +0000 (22:49 +0200)]
Obtain image name from the character's text file

13 years agoNetwork the player name in portraits. Also move my test to Damage so I can test the...
MirceaKitsune [Sun, 29 Jan 2012 20:10:19 +0000 (22:10 +0200)]
Network the player name in portraits. Also move my test to Damage so I can test the triggered event more easily