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git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
Mircea Kitsune [Fri, 22 Apr 2011 15:38:58 +0000 (18:38 +0300)]
Merge branch 'master' into mirceakitsune/damage_effects
Rudolf Polzer [Fri, 22 Apr 2011 15:34:52 +0000 (17:34 +0200)]
misc_breakable -> func_breakable (see entities.def change for why)
Rudolf Polzer [Fri, 22 Apr 2011 09:43:51 +0000 (11:43 +0200)]
Merge branch 'master' of git://git.xonotic.org/xonotic/xonotic-data.pk3dir
Rudolf Polzer [Fri, 22 Apr 2011 09:21:27 +0000 (11:21 +0200)]
remove an old teleport related hack
Rudolf Polzer [Fri, 22 Apr 2011 09:21:12 +0000 (11:21 +0200)]
document what is actually in teleport_time
mand1nga [Fri, 22 Apr 2011 01:07:06 +0000 (22:07 -0300)]
Prevent a bot for monopolizing the waypoint queue
mand1nga [Fri, 22 Apr 2011 00:57:19 +0000 (21:57 -0300)]
Merge remote branch 'origin/mand1nga/fix-bot-wandering'
mand1nga [Fri, 22 Apr 2011 00:54:48 +0000 (21:54 -0300)]
Better debugging messages
mand1nga [Fri, 22 Apr 2011 00:45:50 +0000 (21:45 -0300)]
Cleaner handling of the queue
mand1nga [Fri, 22 Apr 2011 00:14:48 +0000 (21:14 -0300)]
Better variable names
mand1nga [Fri, 22 Apr 2011 00:01:27 +0000 (21:01 -0300)]
Scan for waypoints only if the strategy frame is owned by the bot being stuck
mand1nga [Thu, 21 Apr 2011 23:38:55 +0000 (20:38 -0300)]
Minor indentation fix
mand1nga [Thu, 21 Apr 2011 23:35:14 +0000 (20:35 -0300)]
Merge branch 'master' into mand1nga/fix-bot-wandering
mand1nga [Thu, 21 Apr 2011 23:25:45 +0000 (20:25 -0300)]
Merge remote branch 'origin/samual/remove_defaultsamual_config'
mand1nga [Thu, 21 Apr 2011 23:23:34 +0000 (20:23 -0300)]
Merge remote branch 'origin/samual/defaults/disable_cl_deathfade'
Samual [Thu, 21 Apr 2011 03:43:41 +0000 (23:43 -0400)]
Disable the old engine implementation of cl_deathfade as the HUD now already takes care of it.
Samual [Thu, 21 Apr 2011 03:03:13 +0000 (23:03 -0400)]
Remove my own "mod" config. It isn't needed anymore, as I don't plan on creating or maintaining a mod anymore.
Rudolf Polzer [Wed, 20 Apr 2011 14:20:20 +0000 (16:20 +0200)]
only do headshot announcer if headshot bonus is > 0
Rudolf Polzer [Wed, 20 Apr 2011 14:03:06 +0000 (16:03 +0200)]
fix scoreboard field widths when translated
Rudolf Polzer [Wed, 20 Apr 2011 13:42:56 +0000 (15:42 +0200)]
fix an obvious typo
Rudolf Polzer [Wed, 20 Apr 2011 13:40:28 +0000 (15:40 +0200)]
more updates to translations
Rudolf Polzer [Wed, 20 Apr 2011 13:36:59 +0000 (15:36 +0200)]
activate csprogs.dat translation for German
Rudolf Polzer [Wed, 20 Apr 2011 13:36:40 +0000 (15:36 +0200)]
more .po updates, csprogs.dat.de.po.disabled done!
Rudolf Polzer [Wed, 20 Apr 2011 12:50:05 +0000 (14:50 +0200)]
German: s/Sie/du/g
Rudolf Polzer [Wed, 20 Apr 2011 12:33:58 +0000 (14:33 +0200)]
more German
Rudolf Polzer [Wed, 20 Apr 2011 12:27:08 +0000 (14:27 +0200)]
fix an annoying spelling mistake
Rudolf Polzer [Wed, 20 Apr 2011 08:53:44 +0000 (10:53 +0200)]
add .pot files too
Rudolf Polzer [Wed, 20 Apr 2011 08:47:42 +0000 (10:47 +0200)]
fix the fuzzy ones
Rudolf Polzer [Wed, 20 Apr 2011 08:44:34 +0000 (10:44 +0200)]
fix another untranslated german string
Rudolf Polzer [Wed, 20 Apr 2011 08:43:55 +0000 (10:43 +0200)]
remove unused entries
Rudolf Polzer [Wed, 20 Apr 2011 08:43:22 +0000 (10:43 +0200)]
update some translation files
mand1nga [Wed, 20 Apr 2011 08:06:34 +0000 (05:06 -0300)]
Remove check for closer waypoints
mand1nga [Wed, 20 Apr 2011 07:59:55 +0000 (04:59 -0300)]
Honor autocvar_bot_wander_enable
mand1nga [Wed, 20 Apr 2011 07:59:31 +0000 (04:59 -0300)]
Check deadflag
mand1nga [Wed, 20 Apr 2011 07:34:23 +0000 (04:34 -0300)]
Added a better handling of stuck bots. Walkability is checked for every potential goal, and this check is spread among many frames. Also bots get unstuck one at a time, preventing server lag.
mand1nga [Wed, 20 Apr 2011 05:29:52 +0000 (02:29 -0300)]
Merge remote branch 'origin/mand1nga/bot-debug'
mand1nga [Wed, 20 Apr 2011 05:28:02 +0000 (02:28 -0300)]
Merge branch 'master' into mand1nga/bot-debug
mand1nga [Wed, 20 Apr 2011 05:27:58 +0000 (02:27 -0300)]
Added cvar bot_wander_enable
Mircea Kitsune [Tue, 19 Apr 2011 21:52:53 +0000 (00:52 +0300)]
Merge branch 'master' into mirceakitsune/damage_effects
Rudolf Polzer [Tue, 19 Apr 2011 17:03:40 +0000 (19:03 +0200)]
no need to preset g_maplist...
Rudolf Polzer [Tue, 19 Apr 2011 16:37:38 +0000 (18:37 +0200)]
rifle: fix damage calculation for accuracy stats
mand1nga [Tue, 19 Apr 2011 01:41:08 +0000 (22:41 -0300)]
Merge remote branch 'origin/mirceakitsune/multijump_fix'
mand1nga [Tue, 19 Apr 2011 01:37:40 +0000 (22:37 -0300)]
Merge remote branch 'origin/mand1nga/bot-debug'
mand1nga [Tue, 19 Apr 2011 01:36:26 +0000 (22:36 -0300)]
Merge branch 'master' into mand1nga/bot-debug
mand1nga [Tue, 19 Apr 2011 01:16:51 +0000 (22:16 -0300)]
Added cvar bot_debug_goalstack to visualize the path that each bot is trying to follow
mand1nga [Tue, 19 Apr 2011 01:01:21 +0000 (22:01 -0300)]
Added cvar bot_debug_tracewalk to enable visual indicators for short-term navigation
Rudolf Polzer [Mon, 18 Apr 2011 19:41:23 +0000 (21:41 +0200)]
rifle code: make it have a _shots cvar too
Rudolf Polzer [Sun, 17 Apr 2011 18:32:33 +0000 (20:32 +0200)]
add more checkfails
Rudolf Polzer [Fri, 15 Apr 2011 14:36:46 +0000 (16:36 +0200)]
remove some unused functions; add "checkfail" logic with some example checks one can do
Mircea Kitsune [Thu, 14 Apr 2011 11:42:51 +0000 (14:42 +0300)]
Fix an issue with the multijump code that caused infinite multi-jumps not to work (setting g_multijump to -1).
mand1nga [Wed, 13 Apr 2011 14:37:01 +0000 (11:37 -0300)]
Merge remote branch 'origin/mand1nga/bot-misc-fixes'
Mircea Kitsune [Tue, 12 Apr 2011 17:17:08 +0000 (20:17 +0300)]
Merge branch 'master' into mirceakitsune/damage_effects
Jakob MG [Tue, 12 Apr 2011 17:14:12 +0000 (19:14 +0200)]
Merge remote-tracking branch 'origin/samual/balance'
Samual [Tue, 12 Apr 2011 16:11:37 +0000 (12:11 -0400)]
Slightly less rotlinear so that your health/armor doesn't TOTALLY disappear instantly.
mand1nga [Mon, 11 Apr 2011 12:39:26 +0000 (09:39 -0300)]
Merge branch 'fruitiex/hud_effect_from_goldenhealth'
mand1nga [Mon, 11 Apr 2011 12:35:49 +0000 (09:35 -0300)]
Indentation fascist reporting for duty\!
mand1nga [Mon, 11 Apr 2011 12:22:05 +0000 (09:22 -0300)]
Bots: Fix divide by zero error when using the nex. Made them able to charge the nex.
FruitieX [Mon, 11 Apr 2011 11:58:48 +0000 (14:58 +0300)]
revive the low health/armor hud effect from fruitiex/goldenhealth, also set both healthmax/armormax at 200 (this determines when the status bars on the hud are full, used to be 250 and 150 so they had different scales...)
mand1nga [Mon, 11 Apr 2011 00:32:41 +0000 (21:32 -0300)]
Merge remote branch 'origin/samual/fix_hud_configstuff'
Samual [Sun, 10 Apr 2011 21:22:05 +0000 (17:22 -0400)]
Fix some issues with creating hud configs automatically + add descriptions for a cvar I added
Mircea Kitsune [Sun, 10 Apr 2011 21:21:41 +0000 (00:21 +0300)]
Stop showing the effect on gibbed dead bodies, and only show it on gibs instead. This fixes damage effects showing where the body is after it has been gibbed, therefore displaying there for no reason (also means less particles and better performance with gibs).
Mircea Kitsune [Sun, 10 Apr 2011 21:14:14 +0000 (00:14 +0300)]
Do show damage effects on our own dead bodies.
Mircea Kitsune [Sun, 10 Apr 2011 21:09:29 +0000 (00:09 +0300)]
Gah, added that ReadByte in another code :P
Mircea Kitsune [Sun, 10 Apr 2011 21:07:32 +0000 (00:07 +0300)]
Send the dead body / gibbed status as a separate WriteByte. I really see no other way of doing it. It's just one extra byte after all, and the entity is sent less intensively now that we added some checks to prevent extra networking.
mand1nga [Sun, 10 Apr 2011 20:58:28 +0000 (17:58 -0300)]
Merge remote branch 'origin/samual/fix_crosshair_ring_cvars'
mand1nga [Sun, 10 Apr 2011 20:52:38 +0000 (17:52 -0300)]
Merge remote branch 'origin/samual/devreleaseconfigs'
Samual [Sun, 10 Apr 2011 20:50:52 +0000 (16:50 -0400)]
Add checks to see if crosshair ring is even allowed to render
Samual [Sun, 10 Apr 2011 20:45:29 +0000 (16:45 -0400)]
Add config for balance switching on endmatch (also for notifications of current balance)
Mircea Kitsune [Sun, 10 Apr 2011 20:45:25 +0000 (23:45 +0300)]
Remove that trick to send dead bodies. It likely won't work as I expect it to. Don't know how I'm going to do it in the end...
Mircea Kitsune [Sun, 10 Apr 2011 18:55:06 +0000 (21:55 +0300)]
Use 16 instead of 100. Needs to be done with a bitmask though.
Mircea Kitsune [Sun, 10 Apr 2011 17:26:00 +0000 (20:26 +0300)]
Fix some comments to match the client ones
Mircea Kitsune [Sun, 10 Apr 2011 17:19:45 +0000 (20:19 +0300)]
Use a trick to indicate dead bodies to the client. Read code comments for more info on how it works. This requires that Xonotic will never have more than 99 species (although afaik, they currently range from 0 to 15, so it will likely never happen).
Mircea Kitsune [Sun, 10 Apr 2011 16:37:49 +0000 (19:37 +0300)]
Do show damage effects on our own gibs, even when not in third person mode.
Mircea Kitsune [Sun, 10 Apr 2011 16:22:08 +0000 (19:22 +0300)]
Merge branch 'master' into mirceakitsune/damage_effects
Mircea Kitsune [Sun, 10 Apr 2011 16:21:08 +0000 (19:21 +0300)]
Get rid of warnings.
Mircea Kitsune [Sun, 10 Apr 2011 16:04:35 +0000 (19:04 +0300)]
Show the effect lower on dead bodies, else it appears floating above them. Uses a hard coded value to decrease the origin, which I hope is ok.
Rudolf Polzer [Sun, 10 Apr 2011 15:57:56 +0000 (17:57 +0200)]
Merge branch 'master' of git://git.xonotic.org/xonotic/xonotic-data.pk3dir
Rudolf Polzer [Sun, 10 Apr 2011 15:57:43 +0000 (17:57 +0200)]
add some experimental aliases. Do not use.
Mircea Kitsune [Sun, 10 Apr 2011 15:24:50 +0000 (18:24 +0300)]
Add a basic cvar check to avoid running code uselessly
Mircea Kitsune [Sun, 10 Apr 2011 15:22:56 +0000 (18:22 +0300)]
Use the same probability system on players as on gibs. The cvar can be set to anything between 0 and 1 to specify probability of the effect showing each tick, allowing its intensity to be tweaked client side for performance and personal taste.
Mircea Kitsune [Sun, 10 Apr 2011 15:14:10 +0000 (18:14 +0300)]
Also don't send the effect to a player if he has the feature disabled, further improving bandwidth.
Mircea Kitsune [Sun, 10 Apr 2011 14:34:36 +0000 (17:34 +0300)]
No need to use a self.owner to determine origin, as the sender entity already copies the player's origin.
Mircea Kitsune [Sun, 10 Apr 2011 14:32:28 +0000 (17:32 +0300)]
Use checkpvs to determine if the client we're sending to can see the player with the damage effects. If not, abort sending to it. Should save a lot of bandwidth compared to before.
Mircea Kitsune [Sun, 10 Apr 2011 13:58:20 +0000 (16:58 +0300)]
Some small tweaks to stuff
Mircea Kitsune [Sun, 10 Apr 2011 13:45:14 +0000 (16:45 +0300)]
Better (shorter) defaults for damage effects
mand1nga [Sat, 9 Apr 2011 01:17:38 +0000 (22:17 -0300)]
Merge remote branch 'origin/terencehill/hud_panel_powerups_text_fix'
mand1nga [Sat, 9 Apr 2011 00:38:02 +0000 (21:38 -0300)]
Merge remote branch 'origin/tzork/fl_notarget_ctflags'
mand1nga [Fri, 8 Apr 2011 17:05:15 +0000 (14:05 -0300)]
Merge remote branch 'origin/samual/defaults/swap_minelayer_mortar_priority'
Mircea Kitsune [Thu, 7 Apr 2011 21:41:25 +0000 (00:41 +0300)]
Merge branch 'master' into mirceakitsune/damage_effects
terencehill [Thu, 7 Apr 2011 18:03:09 +0000 (20:03 +0200)]
Add missing cvar hud_panel_powerups_text to hud_luminos_xhair_minimal.cfg
Rudolf Polzer [Wed, 6 Apr 2011 20:02:44 +0000 (22:02 +0200)]
fix wrong strreplace usage
Jakob MG [Wed, 6 Apr 2011 09:30:26 +0000 (11:30 +0200)]
Set FL_NOTARGET on ctf flags (avoids turrets and otehr AI shooting them
Jakob MG [Tue, 5 Apr 2011 22:55:58 +0000 (00:55 +0200)]
Merge remote-tracking branch 'origin/samual/fix_csqc_strings'
Jakob MG [Tue, 5 Apr 2011 22:51:08 +0000 (00:51 +0200)]
Merge remote-tracking branch 'origin/samual/balance'
Jakob MG [Tue, 5 Apr 2011 22:48:11 +0000 (00:48 +0200)]
Merge remote-tracking branch 'origin/samual/fix_hud_drawpic_expanding'
Samual [Tue, 5 Apr 2011 13:33:06 +0000 (09:33 -0400)]
Some updates to falldamage - It should hurt more to fall from a flying vehicle ^_^
Samual [Tue, 5 Apr 2011 11:24:00 +0000 (07:24 -0400)]
ACTUALLY make drawpic_aspect_skin_expanding use the proper rendering for the aspect ratio. Fixes a bug that the expanding image mismatches the normal image in the HUD, now can be used for any HUD skin
Samual [Tue, 5 Apr 2011 10:56:11 +0000 (06:56 -0400)]
By request of many, swap the priority for grenadelauncher and minelayer - Most people want the grenadelauncher to come up first when they press the bind.
Samual [Tue, 5 Apr 2011 10:44:58 +0000 (06:44 -0400)]
Lower turnrate just slightly on the seeker
Samual [Tue, 5 Apr 2011 10:13:36 +0000 (06:13 -0400)]
g_start_weapon_sniperrifle 0 - Disable sniper rifle for now, at least until it gets new functionality.