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git.rm.cloudns.org Git - xonotic/darkplaces.git/log
havoc [Sat, 20 Feb 2010 14:03:14 +0000 (14:03 +0000)]
fixed BIH line clipping and enabled it, BIH is now faster than BSP
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9991
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havoc [Sat, 20 Feb 2010 13:31:40 +0000 (13:31 +0000)]
slight improvement to BIH recursion speeds by checking for box overlap
on every node (in addition to the side check)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9990
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havoc [Sat, 20 Feb 2010 12:42:59 +0000 (12:42 +0000)]
added server and client timing data to r_speeds 2
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9989
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havoc [Fri, 19 Feb 2010 15:10:54 +0000 (15:10 +0000)]
fix more cg shader errors
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9988
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havoc [Fri, 19 Feb 2010 14:45:49 +0000 (14:45 +0000)]
fix two compile errors in cg shader
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9987
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havoc [Thu, 18 Feb 2010 12:11:48 +0000 (12:11 +0000)]
don't error out if external lightmap sizes mismatch, just print a
warning and ignore the mismatching one and any later ones
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9986
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divverent [Thu, 18 Feb 2010 11:39:49 +0000 (11:39 +0000)]
new argument "force" to gl_texturemode for more augenkrebs fun (and e.g. debugging lightmaps)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9985
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havoc [Thu, 18 Feb 2010 06:25:26 +0000 (06:25 +0000)]
moved BIH_LEAF from bih_nodetype_t to bih_leaftype_t
renamed BIH_LEAF to BIH_BRUSH
renamed BIH_LEAF + 1 to BIH_COLLISIONTRIANGLE
renamed BIH_LEAF + 2 to BIH_RENDERTRIANGLE
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9984
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havoc [Thu, 18 Feb 2010 06:23:28 +0000 (06:23 +0000)]
move RESTRICT keyword define to qtypes.h and add it to all the
AnimateVertices functions to hush a warning in MSVC
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9983
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havoc [Thu, 18 Feb 2010 06:10:59 +0000 (06:10 +0000)]
added RF_FULLBRIGHT and RF_NOSHADOW renderflags for CSQC
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9982
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havoc [Thu, 18 Feb 2010 06:10:03 +0000 (06:10 +0000)]
fix a couple enum mixed with int warnings
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9981
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havoc [Thu, 18 Feb 2010 06:09:40 +0000 (06:09 +0000)]
add bih.[ch] to MSVC projects
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9980
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havoc [Thu, 18 Feb 2010 04:36:46 +0000 (04:36 +0000)]
changed default value of mod_collision_bih from 0 to 1 because it seems
fine but more testing is needed (and nothing gets tested if it has to be
done manually)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9979
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havoc [Thu, 18 Feb 2010 04:01:53 +0000 (04:01 +0000)]
set supercontents and surfaceflags on models not using shaders
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9978
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havoc [Thu, 18 Feb 2010 03:57:04 +0000 (03:57 +0000)]
make model collisions work when q3 shaders are used (by calculating
supercontents based on surfaceparm)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9977
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havoc [Thu, 18 Feb 2010 01:02:28 +0000 (01:02 +0000)]
added some #if 0 test cases for BSP collision culling, to allow testing
the accuracy of the culling code by bypassing the optimized code
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9976
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havoc [Thu, 18 Feb 2010 00:51:09 +0000 (00:51 +0000)]
made the old BSP collision code check bounding boxes of brushes and
triangle meshes (curves) before colliding with them
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9975
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havoc [Thu, 18 Feb 2010 00:25:56 +0000 (00:25 +0000)]
disable broken Mod_CollisionBIH_TracePoint_Mesh and
Mod_CollisionBIH_PointSuperContents_Mesh, they need more advanced
triangle checks to function properly
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9974
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havoc [Thu, 18 Feb 2010 00:23:50 +0000 (00:23 +0000)]
made BIH collision culling support the mod_q3bsp_curves_collisions cvar
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9973
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havoc [Thu, 18 Feb 2010 00:22:51 +0000 (00:22 +0000)]
added mod_recalculatenodeboxes cvar to allow this behavior to be
disabled (but it defaults 1 as before)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9972
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havoc [Thu, 18 Feb 2010 00:20:36 +0000 (00:20 +0000)]
don't check mod_collision_bih in r_showcollisionbrushes because the old
code path was removed
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9971
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havoc [Wed, 17 Feb 2010 18:27:58 +0000 (18:27 +0000)]
deal with colbrushf == NULL cases in Mod_MakeCollisionBIH
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9970
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divverent [Wed, 17 Feb 2010 14:35:33 +0000 (14:35 +0000)]
fix getsurfacetriangle on a submodel
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9969
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havoc [Wed, 17 Feb 2010 09:19:46 +0000 (09:19 +0000)]
added mod_q1bsp_polygoncollisions cvar (off by default, because it
disables clip brushes in the bsp)
added BIH collision optimization to all model formats if the model is
not animated, this should mean that model collisions are much faster
(when used with SOLID_BSP and such)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9968
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eihrul [Wed, 17 Feb 2010 08:45:57 +0000 (08:45 +0000)]
Mod_Decompile_SMD blend weight fixes
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9967
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eihrul [Wed, 17 Feb 2010 07:21:41 +0000 (07:21 +0000)]
store blend weights as unsigned char data
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9966
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havoc [Wed, 17 Feb 2010 06:55:00 +0000 (06:55 +0000)]
implemented and debugged BIH (Bounding Interval Hierarchy) code, more
optimizations possible but this is a good start
mod_collision_bih cvar added, defaults to 0 because it is not yet
consistently faster than q3bsp collisions
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9965
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eihrul [Wed, 17 Feb 2010 06:23:18 +0000 (06:23 +0000)]
don't use dummy entries for single-bone blend palette entries
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9964
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havoc [Wed, 17 Feb 2010 04:22:08 +0000 (04:22 +0000)]
don't crash if the model produces no shadowmesh (no geometry)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9963
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motorsep [Wed, 17 Feb 2010 03:32:40 +0000 (03:32 +0000)]
+ added bih.c and bih.h files into SDL project file for DevCPP
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9962
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havoc [Wed, 17 Feb 2010 03:14:12 +0000 (03:14 +0000)]
don't error out when Mod_Q3BSP_LoadTriangles is called on a map with no
vertexes
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9961
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havoc [Wed, 17 Feb 2010 03:03:55 +0000 (03:03 +0000)]
fix two typos in Mod_Q3BSP_LoadTriangles errors
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9960
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havoc [Wed, 17 Feb 2010 02:40:15 +0000 (02:40 +0000)]
fix unaligned memory access crash on skeletal models (allocating things
in the wrong order in a large block allocation)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9959
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eihrul [Tue, 16 Feb 2010 14:21:39 +0000 (14:21 +0000)]
make R_Shadow_CullFrustumSides assume infinite far clip
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9958
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havoc [Mon, 15 Feb 2010 12:56:48 +0000 (12:56 +0000)]
implementing Bounding Interval Hierarchy collision culling trees for
q3bsp, not used yet
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9957
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vortex [Sun, 14 Feb 2010 23:10:49 +0000 (23:10 +0000)]
r_shadows_shadowmapscale cvar which as a multiple to r_shadow_shadowmapping_precision for fake shadows. Useful since otho shadowmaps likes high resolution (to get rid of pixel bleeding effect) and quite cheap.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9956
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divverent [Fri, 12 Feb 2010 15:04:54 +0000 (15:04 +0000)]
hide one's own refraction (NOT reflection)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9955
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havoc [Thu, 11 Feb 2010 05:33:20 +0000 (05:33 +0000)]
more statics...
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9954
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havoc [Thu, 11 Feb 2010 05:01:56 +0000 (05:01 +0000)]
rearrange particle_t fields to save memory
disabled delayedcollisions support on particles to save memory
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9953
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havoc [Thu, 11 Feb 2010 04:44:36 +0000 (04:44 +0000)]
added texturename parameter in particles/particlefont.txt
fixed bug where alphatest was sometimes used on particles as a result of
previous transparent materials rendered before it
changed MAX_PARTICLETEXTURES to 256 because a byte index is used
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9952
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havoc [Thu, 11 Feb 2010 03:46:30 +0000 (03:46 +0000)]
sort particles by effect origin rather than particle origin, this
improves fps in bigass1 by 8.3% in my tests
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9951
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motorsep [Wed, 10 Feb 2010 21:16:52 +0000 (21:16 +0000)]
+ Added Steel Storm game
+ Added ability to play fake CD tracks from /music or /music/cdtracks
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9950
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vortex [Wed, 10 Feb 2010 20:05:46 +0000 (20:05 +0000)]
Experimental feature of saving buffers within savegame files (in extended section). Code needs cleaning (since i'm not really understand concept of expandable arrays). Upgraded buf_create() to optional buf_create(string,float) string being a buffer format (yet another experimental feature that will be tested in future), should be "string" if presented. Second float is buffer flags, currently only flag 1 (save in savegames) are used. There is idea for another buffer flag which will allow buffer to pass across levels, saving handle number and contents (bufhandle could be passed as one of parm*).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9949
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eihrul [Wed, 10 Feb 2010 03:53:27 +0000 (03:53 +0000)]
fix missing restrict keyword
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9948
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eihrul [Tue, 9 Feb 2010 04:53:49 +0000 (04:53 +0000)]
yet faster VSDCT instruction sequences
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9947
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vortex [Mon, 8 Feb 2010 20:33:11 +0000 (20:33 +0000)]
Workaround F1/F12 binding for GAME_BLOODOMNICIDE
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9946
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eihrul [Sun, 7 Feb 2010 22:54:30 +0000 (22:54 +0000)]
shorter non-VSDCT GetShadowMapTC
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9945
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divverent [Sun, 7 Feb 2010 20:13:08 +0000 (20:13 +0000)]
fix r_showsurfaces 3 again
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9944
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eihrul [Sun, 7 Feb 2010 19:04:11 +0000 (19:04 +0000)]
attempting cheaper non-VSDCT projection
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9943
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eihrul [Sun, 7 Feb 2010 06:56:16 +0000 (06:56 +0000)]
apply bias to orthographic shadowmaps
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9942
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eihrul [Fri, 5 Feb 2010 22:32:56 +0000 (22:32 +0000)]
don't shift the shadowmapping focus based on view angle when r_shadows_focus is used
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9941
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divverent [Fri, 5 Feb 2010 12:15:31 +0000 (12:15 +0000)]
fix 9924 REALLY, this time transforming dp_ into dp in ALL shader parsing instances
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9940
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eihrul [Fri, 5 Feb 2010 04:17:40 +0000 (04:17 +0000)]
fix r_shadows_focus cvar so it is properly relative to view directions
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9939
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eihrul [Fri, 5 Feb 2010 03:41:01 +0000 (03:41 +0000)]
flip projection and sample matrices for R_DrawModelShadowMaps to avoid cull face usage
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9938
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eihrul [Fri, 5 Feb 2010 03:02:29 +0000 (03:02 +0000)]
invert cull face settings when drawing model shadowmaps
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9937
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eihrul [Fri, 5 Feb 2010 02:49:23 +0000 (02:49 +0000)]
fix unseen ents + r_shadows check in R_View_UpdateEntityLight
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9936
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eihrul [Fri, 5 Feb 2010 02:17:29 +0000 (02:17 +0000)]
added r_shadows_focus cvar that allows a vector offset to be added to the r_shadows shadowmapping focus
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9935
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eihrul [Fri, 5 Feb 2010 01:09:58 +0000 (01:09 +0000)]
try to cache fewer animations for entities when r_shadows is used by using cull box
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9934
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eihrul [Thu, 4 Feb 2010 23:42:46 +0000 (23:42 +0000)]
faster skeletal animation based on blend-palettes
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9933
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eihrul [Thu, 4 Feb 2010 09:16:02 +0000 (09:16 +0000)]
fixed calculation of model shadowmap cull origin
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9932
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eihrul [Thu, 4 Feb 2010 04:02:48 +0000 (04:02 +0000)]
more accurate cull boxes on R_DrawModelShadowMaps
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9931
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eihrul [Thu, 4 Feb 2010 02:34:54 +0000 (02:34 +0000)]
don't render shadowmaportho onto noselfshadow entities to prevent hudgun ugliness and such
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9930
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eihrul [Thu, 4 Feb 2010 02:10:43 +0000 (02:10 +0000)]
moved pants to 7, reflectmask to 5, reflectcube to 6, shadowmaportho to 15
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9929
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eihrul [Thu, 4 Feb 2010 01:45:36 +0000 (01:45 +0000)]
reuse screenspace depth texture unit for orthographic shadowmaps so they can coexist with deferred lightmapping
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9928
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eihrul [Thu, 4 Feb 2010 00:46:03 +0000 (00:46 +0000)]
update CG shader for shadowmaportho
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9927
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eihrul [Thu, 4 Feb 2010 00:18:13 +0000 (00:18 +0000)]
when r_shadow_shadowmapping is enabled, r_shadows uses shadowmaps instead of stencils
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9926
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divverent [Wed, 3 Feb 2010 14:23:24 +0000 (14:23 +0000)]
fix typo in previous commit
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9925
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divverent [Wed, 3 Feb 2010 14:22:41 +0000 (14:22 +0000)]
fix some inconsistent naming: some shader parameters are named like "dpshadow", some others like "dp_glossintensitymod". Add code to make all of these parameters work both with "dp" and "dp_" prefix. New shader scripts should use "dpshadow" notation.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9924
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divverent [Wed, 3 Feb 2010 06:35:45 +0000 (06:35 +0000)]
strip proquake QC messages if in Quake protocol
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9923
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havoc [Wed, 3 Feb 2010 02:12:30 +0000 (02:12 +0000)]
change default cl_netfps from 20 to 72
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9922
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eihrul [Wed, 3 Feb 2010 02:09:11 +0000 (02:09 +0000)]
factored R_Shadow_MakeShadowMap out of R_Shadow_RenderMode_ShadowMap so it can be reused
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9921
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eihrul [Wed, 3 Feb 2010 01:00:36 +0000 (01:00 +0000)]
reuse batchsurfacelist between R_Q1BSP_DrawShadowMap and R_Q1BSP_DrawLight
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9920
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eihrul [Mon, 1 Feb 2010 22:46:03 +0000 (22:46 +0000)]
when using PBLEND_INVMOD or PBLEND_ADD modes for particles/decals, make sure alpha is clamped to <= 1 when multiplying color
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9919
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eihrul [Mon, 1 Feb 2010 10:15:46 +0000 (10:15 +0000)]
check if a model's textures have deforms that need normals/tangents at load-time, and pass in appropriate flags to RSurf_ActiveModelEntity based on this when rendering models with depthonly (fixes Nexuiz flag z-fighting)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9918
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divverent [Mon, 1 Feb 2010 09:58:33 +0000 (09:58 +0000)]
ATTN VorteX: add a new field stainsize and stainalpha to effectinfo - TODO: particle spawners need that global declared in QC now, make that global optional somehow maybe
Declarations to be added:
var float particle_stainalpha = 1;
var float particle_stainsize = 1;
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9917
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eihrul [Mon, 1 Feb 2010 08:02:27 +0000 (08:02 +0000)]
make Matrix_ToBonePose6s check the podality of quaternions rather than assuming they are always positive from Matrix4x4_ToOrigin3Quat4Float
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9916
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divverent [Mon, 1 Feb 2010 07:29:57 +0000 (07:29 +0000)]
fix sky drawing really this tiem
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9915
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eihrul [Mon, 1 Feb 2010 06:38:02 +0000 (06:38 +0000)]
unsigned long vs. size_t printf format warning fix
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9914
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eihrul [Mon, 1 Feb 2010 06:34:00 +0000 (06:34 +0000)]
size vs. int warning fix
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9913
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eihrul [Mon, 1 Feb 2010 06:29:40 +0000 (06:29 +0000)]
fix unsigned vs. signed comparison warnings
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9912
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eihrul [Mon, 1 Feb 2010 06:18:26 +0000 (06:18 +0000)]
handle case where trace is zero in Matrix4x4_ToOrigin3Quat4Float
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9911
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havoc [Mon, 1 Feb 2010 03:49:01 +0000 (03:49 +0000)]
increase sv_areagrid_mingridsize from 64 to 128 to reduce culling
overhead in most cases
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9910
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havoc [Mon, 1 Feb 2010 03:45:11 +0000 (03:45 +0000)]
fix off-by-one bug with bone numbers in skel_build
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9909
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havoc [Mon, 1 Feb 2010 01:37:52 +0000 (01:37 +0000)]
use less stack space
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9908
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havoc [Sun, 31 Jan 2010 23:29:51 +0000 (23:29 +0000)]
fix a compile error
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9907
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havoc [Sun, 31 Jan 2010 23:27:11 +0000 (23:27 +0000)]
fix more warnings
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9906
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havoc [Sun, 31 Jan 2010 23:15:03 +0000 (23:15 +0000)]
fix a bunch of warnings
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9905
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havoc [Sun, 31 Jan 2010 23:12:33 +0000 (23:12 +0000)]
fix some bugs with skeletonindex handling
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9904
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divverent [Sun, 31 Jan 2010 21:01:13 +0000 (21:01 +0000)]
fix a return value
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9903
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divverent [Sun, 31 Jan 2010 20:57:54 +0000 (20:57 +0000)]
fix some useless use of PRVM_G_STRING in mvm_cmds.c
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9902
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divverent [Sun, 31 Jan 2010 19:50:38 +0000 (19:50 +0000)]
make ClientTime available to ALL shader permutations, not just postprocess, if the shader defines it
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9901
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havoc [Sun, 31 Jan 2010 19:05:20 +0000 (19:05 +0000)]
added r_texture_convertsRGB_* cvars (default: OFF) which allow automatic
conversion of sRGB textures to linear at load (only affects external
textures - anything embedded in q1 formats is untouched because they
were authored in linear)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9900
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havoc [Sun, 31 Jan 2010 18:43:13 +0000 (18:43 +0000)]
fix a bug with skel_create where it returned a bone number instead of a
skeleton number
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9899
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havoc [Sun, 31 Jan 2010 04:16:11 +0000 (04:16 +0000)]
added a check in r_cullentities_trace to always show entities if the eye
is inside their culling box
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9898
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havoc [Sun, 31 Jan 2010 03:26:44 +0000 (03:26 +0000)]
bugfix for skel_build returning the wrong value
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9897
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havoc [Sun, 31 Jan 2010 00:26:30 +0000 (00:26 +0000)]
allow multiple steps in one move
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9896
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havoc [Sat, 30 Jan 2010 23:28:10 +0000 (23:28 +0000)]
better fix for r_drawviewmodel
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9895
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havoc [Sat, 30 Jan 2010 23:26:56 +0000 (23:26 +0000)]
fix r_drawviewmodel
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9894
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havoc [Sat, 30 Jan 2010 21:56:54 +0000 (21:56 +0000)]
don't call StartPlaylist if index is -1 (disables playlists)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9893
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divverent [Sat, 30 Jan 2010 20:33:29 +0000 (20:33 +0000)]
fix areagrid mins/maxs calculation (improves fps on peace6dot5 a LOT)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9892
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