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git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
TimePath [Wed, 4 Nov 2015 09:44:10 +0000 (20:44 +1100)]
Net: allow overriding CSQCPLAYER_FORCE_UPDATES
TimePath [Wed, 4 Nov 2015 09:25:42 +0000 (20:25 +1100)]
Net: register all types
Mario [Wed, 4 Nov 2015 08:06:36 +0000 (18:06 +1000)]
Add a mutator hook for menu commands
Mario [Wed, 4 Nov 2015 02:55:17 +0000 (12:55 +1000)]
Bring back random chance
Mario [Wed, 4 Nov 2015 02:46:14 +0000 (12:46 +1000)]
Undo last change of atten
TimePath [Wed, 4 Nov 2015 02:45:21 +0000 (02:45 +0000)]
Merge branch 'TimePath/entitydebugger' into 'master'
Entity debugger (L merge request)
Entity debugger; displays the source of each entity visually
* `debugdraw 1`: show all visible entities
* `debugdraw 2`: show all logical entities too
* `sv_cmd debugdraw_sv`: send a batch of server entities to player 1
See merge request !248
Mario [Wed, 4 Nov 2015 02:42:22 +0000 (12:42 +1000)]
Use ATTN_NORM on shotgun ricochet (hopefully fixes ultra loud spam)
TimePath [Wed, 4 Nov 2015 02:32:38 +0000 (13:32 +1100)]
Weapons: independent `weapon_think` and `weapon_nextthink`
TimePath [Wed, 4 Nov 2015 01:36:48 +0000 (12:36 +1100)]
Merge branch 'master' into TimePath/debug_draw
# Conflicts:
# qcsrc/server/weapons/weaponsystem.qc
Mario [Wed, 4 Nov 2015 01:22:27 +0000 (11:22 +1000)]
Don't retry next frame (was breaking some impulses when re-spawning)
Mario [Wed, 4 Nov 2015 00:12:30 +0000 (10:12 +1000)]
Use SND_RIC_RANDOM
Mario [Tue, 3 Nov 2015 23:59:23 +0000 (09:59 +1000)]
Fix CTF leadlimit acting as timelimit
TimePath [Tue, 3 Nov 2015 11:50:32 +0000 (22:50 +1100)]
Effects: fix arc with mismatching effectinfo
TimePath [Tue, 3 Nov 2015 10:47:10 +0000 (21:47 +1100)]
Sounds: zone stored SND tempstrings
TimePath [Tue, 3 Nov 2015 10:19:10 +0000 (21:19 +1100)]
Sounds: fix silent weapons
TimePath [Tue, 3 Nov 2015 09:47:21 +0000 (20:47 +1100)]
Sounds: infer extensions
TimePath [Mon, 2 Nov 2015 03:27:53 +0000 (14:27 +1100)]
Weapons: assert weaponentity.state
Mario [Mon, 2 Nov 2015 02:25:27 +0000 (12:25 +1000)]
Fix vehicle buff exploit
TimePath [Mon, 2 Nov 2015 02:01:24 +0000 (13:01 +1100)]
Weapons: pass weaponentity field instead of slot
Mario [Mon, 2 Nov 2015 01:46:36 +0000 (11:46 +1000)]
Add a hack to give and take buff time when entering/leaving vehicle
TimePath [Sun, 1 Nov 2015 11:17:03 +0000 (22:17 +1100)]
Merge branch 'master' into TimePath/debug_draw
# Conflicts:
# qcsrc/common/effects/all.qc
# qcsrc/lib/net.qh
TimePath [Sun, 1 Nov 2015 11:10:56 +0000 (22:10 +1100)]
lib: etof and ftoe
TimePath [Sun, 1 Nov 2015 11:09:58 +0000 (22:09 +1100)]
Racer: remove some uses of self
TimePath [Sun, 1 Nov 2015 05:59:38 +0000 (16:59 +1100)]
Precache: defer
TimePath [Sun, 1 Nov 2015 04:56:44 +0000 (15:56 +1100)]
Registry: hide arrays
TimePath [Sun, 1 Nov 2015 03:24:23 +0000 (14:24 +1100)]
Registry: use BITS everywhere
Mario [Sun, 1 Nov 2015 01:40:13 +0000 (11:40 +1000)]
Increase maximum monsters
Mario [Sun, 1 Nov 2015 01:12:23 +0000 (11:12 +1000)]
Add a function to change the monster model path
Mario [Sat, 31 Oct 2015 09:59:09 +0000 (09:59 +0000)]
Merge branch 'terencehill/hide_motd' into 'master'
Hide the MOTD when going spec
See merge request !246
TimePath [Sat, 31 Oct 2015 09:53:05 +0000 (20:53 +1100)]
Registry: use BITS everywhere
TimePath [Sat, 31 Oct 2015 09:37:48 +0000 (20:37 +1100)]
Weapon priority list: fix invisible names
Mario [Sat, 31 Oct 2015 03:08:25 +0000 (13:08 +1000)]
Increase the number of deathtypes to 100
Mario [Sat, 31 Oct 2015 03:04:51 +0000 (13:04 +1000)]
We keep running into these limits, increase by 100
TimePath [Fri, 30 Oct 2015 06:02:50 +0000 (17:02 +1100)]
Effects: make sending entities easier, make sending server ids harder
Mario [Fri, 30 Oct 2015 04:02:16 +0000 (14:02 +1000)]
Add a new spawnflag and cvar to control the resizing of old Quake monsters
Mario [Fri, 30 Oct 2015 03:59:15 +0000 (13:59 +1000)]
Only change limits when adding the mutator (might fix incorrect timelimits)
TimePath [Thu, 29 Oct 2015 21:42:25 +0000 (08:42 +1100)]
lib: inline a few functions
TimePath [Thu, 29 Oct 2015 08:36:00 +0000 (19:36 +1100)]
Merge branch 'master' into TimePath/debug_draw
# Conflicts:
# qcsrc/common/items/inventory.qh
TimePath [Thu, 29 Oct 2015 08:27:35 +0000 (19:27 +1100)]
Itemstime: ignore weapons
TimePath [Thu, 29 Oct 2015 08:19:33 +0000 (08:19 +0000)]
Merge branch 'TimePath/items' into 'master'
Cleanup item pickups (M merge request)
See merge request !245
TimePath [Thu, 29 Oct 2015 07:57:34 +0000 (18:57 +1100)]
Merge branch 'master' into TimePath/items
# Conflicts:
# qcsrc/lib/misc.qh
# qcsrc/lib/oo.qh
TimePath [Thu, 29 Oct 2015 07:04:31 +0000 (18:04 +1100)]
Entity debugger
Mario [Wed, 28 Oct 2015 10:31:04 +0000 (20:31 +1000)]
Clean up the function slightly (kinda)
Mario [Wed, 28 Oct 2015 09:59:29 +0000 (19:59 +1000)]
Don't network target_push entities anymore (trigger_push can't be linked until brush models can be networked)
Mario [Wed, 28 Oct 2015 09:25:08 +0000 (19:25 +1000)]
Remove a reference to the mod weapon Flak
Mario [Wed, 28 Oct 2015 08:37:39 +0000 (18:37 +1000)]
Increase announcement limit again
TimePath [Wed, 28 Oct 2015 08:32:36 +0000 (19:32 +1100)]
Weapons: use correct weapon name for ITEM_WEAPON_PRIMORSEC
Mario [Wed, 28 Oct 2015 08:05:21 +0000 (18:05 +1000)]
Increase announce notification count
TimePath [Wed, 28 Oct 2015 07:30:37 +0000 (07:30 +0000)]
Merge branch 'TimePath/independent_offhand' into 'master'
Independent offhand (M merge request)
Fixes grappling hook offhand delaying onhand attack
See merge request !247
Mario [Wed, 28 Oct 2015 07:08:32 +0000 (17:08 +1000)]
Add another potentially useful hook
TimePath [Wed, 28 Oct 2015 06:37:01 +0000 (17:37 +1100)]
Weapons: add a second .weaponentity
Mario [Wed, 28 Oct 2015 06:30:03 +0000 (16:30 +1000)]
Fix a somehow broken compile
Mario [Wed, 28 Oct 2015 06:26:04 +0000 (16:26 +1000)]
Add some more useful hooks
TimePath [Wed, 28 Oct 2015 04:24:35 +0000 (15:24 +1100)]
Weapons: pass weapon index
TimePath [Wed, 28 Oct 2015 04:12:26 +0000 (15:12 +1100)]
Weapons: use bitflags for fire modes
TimePath [Wed, 28 Oct 2015 02:37:57 +0000 (13:37 +1100)]
Instagib cells: suppress spawnfunc warning
TimePath [Wed, 28 Oct 2015 02:36:04 +0000 (13:36 +1100)]
With: allow in short if-else statements
TimePath [Wed, 28 Oct 2015 02:31:08 +0000 (13:31 +1100)]
Uncrustify server/weapons/weaponsystem.qc
TimePath [Wed, 28 Oct 2015 02:09:47 +0000 (13:09 +1100)]
Round handler: fix null function crash
TimePath [Wed, 28 Oct 2015 01:49:26 +0000 (12:49 +1100)]
LinkedList: always update tail
terencehill [Tue, 27 Oct 2015 12:37:57 +0000 (13:37 +0100)]
Hide the MOTD when going spec
TimePath [Tue, 27 Oct 2015 09:31:03 +0000 (20:31 +1100)]
Logging: forgot 'F' suffix
TimePath [Tue, 27 Oct 2015 09:28:47 +0000 (20:28 +1100)]
Logging: remove remaining uses of print and printf
TimePath [Tue, 27 Oct 2015 08:25:31 +0000 (19:25 +1100)]
Spectate: fix regression introduced by
74a4e5c
TimePath [Tue, 27 Oct 2015 05:54:54 +0000 (16:54 +1100)]
OO: `super` considered harmful; does not handle multiple ancestors
TimePath [Tue, 27 Oct 2015 04:02:26 +0000 (15:02 +1100)]
Uncrustify menu/{anim,item}/*
TimePath [Tue, 27 Oct 2015 01:16:29 +0000 (12:16 +1100)]
Uncrustify menu/command/*
TimePath [Tue, 27 Oct 2015 01:15:24 +0000 (12:15 +1100)]
Uncrustify server/command/*
TimePath [Tue, 27 Oct 2015 01:06:10 +0000 (12:06 +1100)]
Uncrustify lib/*
TimePath [Tue, 27 Oct 2015 00:32:41 +0000 (11:32 +1100)]
Uncrustify client/{commands,mutators,weapons}/*
TimePath [Mon, 26 Oct 2015 23:34:09 +0000 (10:34 +1100)]
Remove uses of nested BIT macro
TimePath [Mon, 26 Oct 2015 09:30:31 +0000 (20:30 +1100)]
Accuracy: share with spectators
TimePath [Mon, 26 Oct 2015 06:59:50 +0000 (06:59 +0000)]
Merge branch 'TimePath/scoreboard_dmg' into 'master'
Damage on scoreboard
See merge request !130
TimePath [Mon, 26 Oct 2015 06:33:58 +0000 (17:33 +1100)]
Rebase @Debugger's damage-on-scoreboard
TimePath [Mon, 26 Oct 2015 06:09:17 +0000 (17:09 +1100)]
PutClientInServer: fix regression
Mario [Mon, 26 Oct 2015 02:58:50 +0000 (12:58 +1000)]
Add noise3 (door locked sound)
TimePath [Mon, 26 Oct 2015 01:04:37 +0000 (12:04 +1100)]
Remove dead code
Mario [Mon, 26 Oct 2015 00:43:37 +0000 (10:43 +1000)]
Precache it too
Mario [Mon, 26 Oct 2015 00:43:04 +0000 (10:43 +1000)]
Apply the same fix to regular doors
Mario [Mon, 26 Oct 2015 00:22:28 +0000 (10:22 +1000)]
Allow customizing the sound secret door plays when touched
TimePath [Mon, 26 Oct 2015 00:15:17 +0000 (11:15 +1100)]
Merge branch 'master' into TimePath/items
# Conflicts:
# qcsrc/server/mutators/gamemode_ctf.qh
# qcsrc/server/t_items.qc
TimePath [Wed, 6 May 2015 10:55:32 +0000 (20:55 +1000)]
Use the BIT macro
TimePath [Sun, 25 Oct 2015 05:57:59 +0000 (16:57 +1100)]
PutClientInServer: cleanup
Mario [Sun, 25 Oct 2015 10:59:03 +0000 (20:59 +1000)]
Fix match not ending when score limit reached
TimePath [Sun, 25 Oct 2015 10:52:31 +0000 (21:52 +1100)]
StartFrame: minor cleanup
TimePath [Sun, 25 Oct 2015 09:44:41 +0000 (20:44 +1100)]
Damagetext: option to change colour depending on weapon
TimePath [Sun, 25 Oct 2015 09:15:34 +0000 (20:15 +1100)]
Cvar: fix non updating autocvars
Mario [Sat, 24 Oct 2015 10:38:06 +0000 (10:38 +0000)]
Merge branch 'terencehill/hud_cleanups' into 'master'
HUD cleanups
* Code cleanups of normal and vehicle HUD + crosshair, with minor fixes and improvements (vehicle HUD now fades in/out)
* Small cleanup and fix to the HUD editor (minigame panels weren't properly hidden)
See merge request !240
Mario [Sat, 24 Oct 2015 10:15:28 +0000 (10:15 +0000)]
Merge branch 'terencehill/ons_spawn_patch' into 'master'
Onslaught spawn point selection improvement
Onslaught, control point selection through the radar: increase chances that a spawnpoint can be found even if there's little room around the control point (now a spawnpoint near the control point in the middle of runningmanctf can always be found, unlike before)
EDIT: actually even with my patch sometimes a spawnpoint near the control point in the middle of runningmanctf can't be found, I'd say there's a 10%-20% chance, yet much better then before (100%)
See merge request !242
Mario [Sat, 24 Oct 2015 10:14:09 +0000 (20:14 +1000)]
Merge branch 'master' into terencehill/ons_spawn_patch
Mario [Sat, 24 Oct 2015 10:01:23 +0000 (10:01 +0000)]
Merge branch 'TimePath/gamemode_composition' into 'master'
Gamemode composition part 1
For #1573
See merge request !244
Mario [Sat, 24 Oct 2015 09:50:39 +0000 (19:50 +1000)]
And fix
Mario [Sat, 24 Oct 2015 09:46:29 +0000 (19:46 +1000)]
Rename
Mario [Sat, 24 Oct 2015 09:29:31 +0000 (19:29 +1000)]
Let's not use uppercase filenames
Rudolf Polzer [Fri, 23 Oct 2015 14:06:09 +0000 (16:06 +0200)]
transifex sync (yes, late commit)
Rudolf Polzer [Fri, 23 Oct 2015 14:05:39 +0000 (16:05 +0200)]
Make the pure-server logic more readable (should not be a behavior change).
TimePath [Fri, 23 Oct 2015 03:57:11 +0000 (14:57 +1100)]
Merge branch 'master' into TimePath/gamemode_composition
# Conflicts:
# qcsrc/common/mapinfo.qh
# qcsrc/server/mutators/events.qh
# qcsrc/server/mutators/mutator/sandbox.qc
Mario [Wed, 21 Oct 2015 21:33:31 +0000 (07:33 +1000)]
Don't mark sandbox as a mod
Mario [Wed, 21 Oct 2015 09:39:00 +0000 (09:39 +0000)]
Merge branch 'terencehill/menu_gametype_tooltips_2' into 'master'
Gametype tooltips
Display gametype description as tooltip when the cursor is over the gametype list
Allow to display tooltips in XonoticRegisteredSettingsList, add tooltip for "Models"
See merge request !243
terencehill [Wed, 21 Oct 2015 08:22:02 +0000 (10:22 +0200)]
Merge branch 'master' into terencehill/menu_gametype_tooltips_2