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git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
Severin Meyer [Fri, 23 Jan 2015 23:55:25 +0000 (00:55 +0100)]
Add focus sound to menu sound constants
Severin Meyer [Fri, 23 Jan 2015 21:38:57 +0000 (22:38 +0100)]
Disable focus sound for the playerlist, because it is not an interactive item
Severin Meyer [Fri, 23 Jan 2015 21:36:10 +0000 (22:36 +0100)]
Add a checkbox to the audio settings to toggle focus sounds
Severin Meyer [Fri, 23 Jan 2015 21:22:16 +0000 (22:22 +0100)]
Play bonus sound when the winner dialog is opened
Severin Meyer [Fri, 23 Jan 2015 21:19:01 +0000 (22:19 +0100)]
Play OPEN/CLOSE sound when opening/closing dialog
Severin Meyer [Fri, 23 Jan 2015 20:05:11 +0000 (21:05 +0100)]
Play sounds when chosing or executing a listbox item changes the menu state
Severin Meyer [Fri, 23 Jan 2015 19:31:59 +0000 (20:31 +0100)]
Play CLEAR sound when using inputbox clearbutton, also remove unnecessary InputBox_Clear_Click function
Severin Meyer [Fri, 23 Jan 2015 19:27:47 +0000 (20:27 +0100)]
Play SLIDE sound when using slider or colorpicker
Severin Meyer [Fri, 23 Jan 2015 19:20:32 +0000 (20:20 +0100)]
Play SELECT sound when using checkbox or its subtypes
Severin Meyer [Fri, 23 Jan 2015 19:18:10 +0000 (20:18 +0100)]
Revise button sound
Severin Meyer [Fri, 23 Jan 2015 18:05:11 +0000 (19:05 +0100)]
Revise focus sound, use a time guard to prevent "Geiger counter" effect
Mario [Fri, 23 Jan 2015 01:44:17 +0000 (01:44 +0000)]
Merge branch 'sev/hud_weapon_panel' into 'master'
A few HUD weapon panel improvements
Currently, the HUD weapon panel distributes the weapon icons very akwardly. The scaling is especially off when arranged vertically, sometimes leaving a gap on either side. So I've made to following changes:
- Reimplemented the distribution of the icons to better use the available space, and to be more predictable.
- Added a new cvar *hud_panel_weapons_label_scale*, to change the label size.
- Lastly, I've tightened up the HUD editor selection border for all panels, to more closely resemble the selection border in editors like GIMP or Inkscape.
![hud_weapons_v](https://gitlab.com/uploads/xonotic/xonotic-data.pk3dir/
0c951a653d /hud_weapons_v.png)
![hud_weapons_h](https://gitlab.com/uploads/xonotic/xonotic-data.pk3dir/
e494180790 /hud_weapons_h.png)
See merge request !85
Mario [Fri, 23 Jan 2015 01:42:09 +0000 (01:42 +0000)]
Merge branch 'sev/menu_play_char' into 'master'
Two small menu fixes
Use Unicode character for the playlist play symbol.
Same character as used for the >>> downloading sign on the scoreboard.
*Edit*
I've added another small bugfix to this MR.
See merge request !86
Mario [Fri, 23 Jan 2015 01:37:37 +0000 (01:37 +0000)]
Merge branch 'terencehill/cvar_updates' into 'master'
Terencehill/cvar updates
cvar updates
See merge request !82
Mario [Fri, 23 Jan 2015 01:34:35 +0000 (01:34 +0000)]
Merge branch 'terencehill/ready_restart_tweaks' into 'master'
Terencehill/ready restart tweaks
Improve behaviour when sv_ready_restart and sv_ready_restart_after_countdown are enabled:
* Don't play "Prepare for battle" announcement twice in games made of rounds
* Block players while the countdown to game start is going even if sv_ready_restart_after_countdown is enabled
This is to avoid that a player roaming in the map gets confused by the sudden respawn when the game begins; it also helps to more clearly separate pre-game time from pre-round time (in the latter players are allowed to move depending on the game mode, e.g. CA allows it, FT doesn't)
See merge request !88
Mario [Fri, 23 Jan 2015 01:31:09 +0000 (12:31 +1100)]
Merge branch 'sev/menu_listbox_doubleclick'
Severin Meyer [Thu, 22 Jan 2015 22:11:53 +0000 (23:11 +0100)]
Fix minus key bug in the weaponslist
Severin Meyer [Thu, 22 Jan 2015 17:33:50 +0000 (18:33 +0100)]
Move double click detection from listbox subtypes to the superclass
Mario [Thu, 22 Jan 2015 08:13:18 +0000 (08:13 +0000)]
Merge branch 'sev/hud_kh' into 'master'
Reimplemented Keyhunt HUD modicon panel
The current Keyhunt HUD modicon panel is overly complicated and inconsistent with other gametypes:
- It uses most of the available space to show the original key color, which is irrelevant for the gameplay
- Teams are not grouped
- Ownership is conveyed with different alpha values, which is difficult to understand
- As a result, you get an "RGBA salad"
This branch reimplements the panel:
- Each key is shown in the color of its current owning team
- Keys are grouped by team
- The icons use the same taken/carrying/dropped pattern used for CTF
- The icons blink if RUN HERE is shown
- The icons are more evenly distributed in the available space, esp. in the case of fewer than 4 teams
---
![kh](https://gitlab.com/uploads/xonotic/xonotic-data.pk3dir/
b8cb9585fd /kh.png)
See merge request !75
Mario [Thu, 22 Jan 2015 08:12:07 +0000 (19:12 +1100)]
Merge branch 'master' into sev/hud_kh
terencehill [Wed, 21 Jan 2015 23:22:00 +0000 (00:22 +0100)]
Block players while the countdown to game start is going even if sv_ready_restart_after_countdown is enabled
terencehill [Wed, 21 Jan 2015 23:09:21 +0000 (00:09 +0100)]
Don't play "Prepare for battle" announcement again when countdown to game start ends and countdown to round start begins
Severin Meyer [Wed, 21 Jan 2015 22:26:53 +0000 (23:26 +0100)]
Thighten up the panel selection border in the HUD editor
Severin Meyer [Wed, 21 Jan 2015 20:33:09 +0000 (21:33 +0100)]
Add cvar hud_panel_weapons_label_scale
Severin Meyer [Wed, 21 Jan 2015 19:06:41 +0000 (20:06 +0100)]
Improve the distribution of icons in the HUD weapons panel
Severin Meyer [Wed, 21 Jan 2015 07:53:58 +0000 (08:53 +0100)]
Use unicode character for the playlist play symbol
Mario [Tue, 20 Jan 2015 02:42:36 +0000 (13:42 +1100)]
Fix a couple of minor things that have been bugging me for a while
Mario [Mon, 19 Jan 2015 02:42:57 +0000 (02:42 +0000)]
Merge branch 'sev/hud_ammo_panel' into 'master'
Sev/hud ammo panel
This branch makes the following additions and changes to the HUD ammo panel:
- New cvar *hud_panel_ammo_noncurrent_alpha*, to set the alpha of all ammo items not currently used (was hardcoded)
- New cvar *hud_panel_ammo_noncurrent_scale*, to scale the size of not currently used ammo items in relation to the current ammo
- Never blacks out the current ammo, even if 0. A red 0 is easier to see and understand than a black item
- The red text color for low ammo is slightly brighter, for better visibility
- In conformance to established color codes, infinite ammo text is now green instead of blue
- Infinite ammo text shows the proper infinity symbol, instead of 999
The purpose of this is to improve consistency and to allow setting appart current from noncurrent ammo,
as an alternative to using *hud_panel_ammo_onlycurrent*.
Luma WIP:
![hud_ammo](https://gitlab.com/uploads/xonotic/xonotic-data.pk3dir/
119d9c32a0 /hud_ammo.png)
See merge request !84
Severin Meyer [Sun, 18 Jan 2015 23:51:18 +0000 (00:51 +0100)]
Use proper infinity symbol for infinite ammo count
Severin Meyer [Sun, 18 Jan 2015 23:40:25 +0000 (00:40 +0100)]
For a low ammo count, use slightly brighter red for better visibility. For infinity ammo count, use green instead of blue, in conformance to established color codes (red=bad, green=good).
Severin Meyer [Sun, 18 Jan 2015 23:35:36 +0000 (00:35 +0100)]
Add hud_panel_ammo_noncurrent_scale cvar
Severin Meyer [Sun, 18 Jan 2015 23:23:35 +0000 (00:23 +0100)]
Add hud_panel_ammo_noncurrent_alpha cvar
Severin Meyer [Sun, 18 Jan 2015 23:12:55 +0000 (00:12 +0100)]
Never black out the current ammo, even if empty. A red zero is easier to see and understand than a black item.
Severin Meyer [Sun, 18 Jan 2015 23:06:30 +0000 (00:06 +0100)]
Refactor the DrawAmmoItem() function: remove redundant and unnecessary code, use consistent variable names, calculate colors and alpha in one place
Mario [Sun, 18 Jan 2015 10:42:33 +0000 (10:42 +0000)]
Merge branch 'terencehill/music_player' into 'master'
Merge branch terencehill/music_player (M merge request)
Adds a music player to the menu.
See merge request !66
Mario [Sun, 18 Jan 2015 10:02:45 +0000 (21:02 +1100)]
Fix hit indication with arc and cl_hitsound 2-3
Rudolf Polzer [Tue, 13 Jan 2015 18:48:23 +0000 (19:48 +0100)]
Transifex sync.
Rudolf Polzer [Tue, 13 Jan 2015 18:38:53 +0000 (10:38 -0800)]
Show optionally condensed fonts right again :)
terencehill [Tue, 13 Jan 2015 00:55:52 +0000 (01:55 +0100)]
Revert removal of some autocvar initializations (compatibility)
terencehill [Mon, 12 Jan 2015 16:42:03 +0000 (17:42 +0100)]
Remove autocvar_crosshair_ring_vortex* and autocvar_crosshair_ring_arc* initializations, the respective cvars are already initializated
terencehill [Mon, 12 Jan 2015 15:53:23 +0000 (16:53 +0100)]
Improve a few cvar descriptions
terencehill [Mon, 12 Jan 2015 15:44:34 +0000 (16:44 +0100)]
Add missing crosshair_ring_arc* to crosshairs.cfg so they get saved!
terencehill [Mon, 12 Jan 2015 14:07:42 +0000 (15:07 +0100)]
Update cl_reticle* cvars and fix/improve their descriptions
terencehill [Mon, 12 Jan 2015 13:38:48 +0000 (14:38 +0100)]
Update notification cvars with dumpnotifs
Rudolf Polzer [Sun, 11 Jan 2015 20:23:57 +0000 (12:23 -0800)]
Oops, revert the chat bubble change for now. This was supposed to only
go in with Luma.
Rudolf Polzer [Sun, 11 Jan 2015 16:22:12 +0000 (16:22 +0000)]
Merge branch 'terencehill/teams_override_cvars' into 'master'
Terencehill/teams override cvars
Remove g_keepaway_teams_override from the menu as it doesn't exist anymore
See merge request !73
Rudolf Polzer [Sun, 11 Jan 2015 16:14:30 +0000 (16:14 +0000)]
Merge branch 'sev/luma_supplement' into 'master'
Luma Supplement
This branch adds Luma variants of the net icon (lag) and the chatbubble.
The current images will be replaced, hence the separate branch.
See merge request !77
Rudolf Polzer [Sun, 11 Jan 2015 16:13:28 +0000 (16:13 +0000)]
Merge branch 'sev/scoreboard_skin' into 'master'
Scoreboard Skin
This branch cleans up the scoreboard skin.
Nothing spectacular, but the graphics and the color will better match the Luma (and Luminos) themes.
Old
![scoreboard_old](https://gitlab.com/uploads/xonotic/xonotic-data.pk3dir/
dcf9a69c07 /scoreboard_old.png)
New
![scoreboard_new](https://gitlab.com/uploads/xonotic/xonotic-data.pk3dir/
bacfd331fd /scoreboard_new.png)
See merge request !78
Rudolf Polzer [Sun, 11 Jan 2015 16:10:26 +0000 (16:10 +0000)]
Merge branch 'terencehill/eliminatedplayer_fix' into 'master'
Terencehill/eliminatedplayer fix
Fix #1455 "Spectating frozen players blanks out spectator name"
See merge request !81
Rudolf Polzer [Sun, 11 Jan 2015 16:09:16 +0000 (16:09 +0000)]
Merge branch 'terencehill/keybinds.txt.it_update' into 'master'
Terencehill/keybinds.txt.it update
keybinds.txt.it update
See merge request !71
Rudolf Polzer [Sun, 11 Jan 2015 15:21:48 +0000 (07:21 -0800)]
Gib clones when they die, as I have no good way of activating their
death animation.
Rudolf Polzer [Sun, 11 Jan 2015 15:08:13 +0000 (07:08 -0800)]
Adjust newlines a bit to make the code more readable.
Rudolf Polzer [Sun, 11 Jan 2015 15:04:47 +0000 (07:04 -0800)]
Kill god mode support for clones/corpses.
Rudolf Polzer [Sun, 11 Jan 2015 15:01:18 +0000 (07:01 -0800)]
Rename anindecide_init to animdecide_load_if_needed (clearer).
Rudolf Polzer [Sun, 11 Jan 2015 14:58:45 +0000 (06:58 -0800)]
Merge remote-tracking branch 'origin/mrbougo/clonefixes'
Rudolf Polzer [Sun, 11 Jan 2015 06:39:34 +0000 (07:39 +0100)]
Welcome, Asturian, to the languages list!
Rudolf Polzer [Sat, 10 Jan 2015 17:00:36 +0000 (09:00 -0800)]
Oops, clear useless flags at the end for consistency.
Rudolf Polzer [Sat, 10 Jan 2015 16:56:45 +0000 (08:56 -0800)]
Add missing flag.
Rudolf Polzer [Sat, 10 Jan 2015 05:32:13 +0000 (21:32 -0800)]
Fix detection of useless waypoints.
Rudolf Polzer [Sat, 10 Jan 2015 05:00:14 +0000 (21:00 -0800)]
Fix initialization of Race and CTS game modes.
Rudolf Polzer [Fri, 9 Jan 2015 15:13:14 +0000 (07:13 -0800)]
Minor autowaypointer fixes.
Rudolf Polzer [Fri, 9 Jan 2015 09:33:04 +0000 (01:33 -0800)]
Fix some spacing in the translations.
Rudolf Polzer [Fri, 9 Jan 2015 07:53:05 +0000 (08:53 +0100)]
Another transifex sync.
Rudolf Polzer [Thu, 8 Jan 2015 14:35:12 +0000 (06:35 -0800)]
Set the name for Polish.
terencehill [Wed, 7 Jan 2015 13:50:37 +0000 (14:50 +0100)]
Fix "spectating a frozen player also darkens the spectator's name in scoreboard"
Rudolf Polzer [Tue, 6 Jan 2015 23:02:57 +0000 (00:02 +0100)]
Auto transifex sync ;)
Rudolf Polzer [Tue, 6 Jan 2015 16:21:04 +0000 (17:21 +0100)]
Condense fonts in listboxes too, where they are influenced by translation strings.
Rudolf Polzer [Mon, 5 Jan 2015 23:03:04 +0000 (00:03 +0100)]
Auto transifex sync ;)
Mario [Mon, 5 Jan 2015 22:11:04 +0000 (22:11 +0000)]
Merge branch 'Mirio/credits' into 'master'
Mirio/credits
Updated credits
See merge request !80
Mirio [Mon, 5 Jan 2015 18:51:50 +0000 (19:51 +0100)]
Japanese translator
Rudolf Polzer [Sun, 4 Jan 2015 23:02:57 +0000 (00:02 +0100)]
Auto transifex sync ;)
Rudolf Polzer [Sun, 4 Jan 2015 20:02:30 +0000 (21:02 +0100)]
Auto transifex sync test ;)
Mirio [Sun, 4 Jan 2015 16:25:02 +0000 (17:25 +0100)]
Update credits
Rudolf Polzer [Sat, 3 Jan 2015 08:36:45 +0000 (09:36 +0100)]
Transifex merge. Now with 100% Russian!
Rudolf Polzer [Wed, 31 Dec 2014 21:25:17 +0000 (22:25 +0100)]
Transifex sync.
Rudolf Polzer [Wed, 31 Dec 2014 06:35:08 +0000 (07:35 +0100)]
All in all it's just a-nother transifex sync.
terencehill [Wed, 31 Dec 2014 00:19:44 +0000 (01:19 +0100)]
keybinds.txt.it: Translate "scoreboard"
terencehill [Tue, 30 Dec 2014 23:42:33 +0000 (00:42 +0100)]
Merge branch 'master' into terencehill/music_player
terencehill [Tue, 30 Dec 2014 22:32:07 +0000 (23:32 +0100)]
Rename button Play/Pause to Pause for brevity's sake
terencehill [Tue, 30 Dec 2014 22:21:22 +0000 (23:21 +0100)]
Make the play button resume the track if paused
Severin Meyer [Tue, 30 Dec 2014 12:16:39 +0000 (13:16 +0100)]
Replace the net and chatbubble icons with versions from the luma theme
Rudolf Polzer [Tue, 30 Dec 2014 11:54:59 +0000 (12:54 +0100)]
Improve transifex sync script a bit.
Rudolf Polzer [Tue, 30 Dec 2014 11:53:04 +0000 (12:53 +0100)]
Another transifex sync :)
Rudolf Polzer [Tue, 30 Dec 2014 11:50:22 +0000 (12:50 +0100)]
Update languages list!
Rudolf Polzer [Tue, 30 Dec 2014 11:43:24 +0000 (12:43 +0100)]
More transifex sync.
Rudolf Polzer [Tue, 30 Dec 2014 11:40:44 +0000 (12:40 +0100)]
Add a feature to regenerate the languages file.
Rudolf Polzer [Tue, 30 Dec 2014 11:38:31 +0000 (12:38 +0100)]
Transifex merge.
Rudolf Polzer [Tue, 30 Dec 2014 11:18:45 +0000 (12:18 +0100)]
iSome new pot.
Severin Meyer [Tue, 30 Dec 2014 07:29:21 +0000 (08:29 +0100)]
Update scoreboard skin cvars
Severin Meyer [Tue, 30 Dec 2014 07:27:51 +0000 (08:27 +0100)]
Update scoreboard skin images
Mario [Tue, 30 Dec 2014 07:13:44 +0000 (18:13 +1100)]
Fix blaster in NIX
Rudolf Polzer [Mon, 29 Dec 2014 13:39:10 +0000 (14:39 +0100)]
Change the default player name to empty now that I tried it and improved
its handling.
Rudolf Polzer [Mon, 29 Dec 2014 13:35:54 +0000 (14:35 +0100)]
Better handle empty player name by showing "Player@<ip>" as player name
then, but not saving this change to the config.
Mario [Mon, 29 Dec 2014 00:50:51 +0000 (00:50 +0000)]
Merge branch 'TimePath/issues/1438,1439' into 'master'
Jetpack spam
Fixes #1438 and #1439
See merge request !74
TimePath [Mon, 29 Dec 2014 00:42:17 +0000 (11:42 +1100)]
Check for jetpack activation, fixes #1438
Check for jetpack, fixes #1439
Severin Meyer [Sun, 28 Dec 2014 15:08:36 +0000 (16:08 +0100)]
Update HUD skins for new Keyhunt HUD implementation
Severin Meyer [Sun, 28 Dec 2014 14:44:13 +0000 (15:44 +0100)]
Implement a more intuitive Keyhunt HUD section: Show the keys in the color of their owning team. Use the same taken/carrying/dropped pattern as for CTF.
Mario [Sun, 28 Dec 2014 04:13:32 +0000 (04:13 +0000)]
Merge branch 'terencehill/playerstats_fix' into 'master'
Terencehill/playerstats fix
Fixes #1431 Console spam opening Multiplayer - Create tab
See merge request !72
terencehill [Sat, 27 Dec 2014 21:30:39 +0000 (22:30 +0100)]
Simplify sliderTeams update code
terencehill [Sat, 27 Dec 2014 21:21:55 +0000 (22:21 +0100)]
g_keepaway_teams_override doesn't exist anymore