]>
git.rm.cloudns.org Git - voretournament/voretournament.git/log
MirceaKitsune [Sun, 26 Sep 2010 12:11:10 +0000 (15:11 +0300)]
Proper secondary texture paths for Grabber model. Fixes missing texture for the model in netRadiant
MirceaKitsune [Sun, 26 Sep 2010 11:22:33 +0000 (14:22 +0300)]
Update shaderlist in netradiant
MirceaKitsune [Sun, 26 Sep 2010 11:17:00 +0000 (14:17 +0300)]
jpg textures cause darkplaces a compression indigestion :) So convert at least the Arahia ones, which are larger.
MirceaKitsune [Sun, 26 Sep 2010 11:11:04 +0000 (14:11 +0300)]
Vore AI: Don't eat (teamheal) a team mate who is holding down a fire button
MirceaKitsune [Sun, 26 Sep 2010 11:05:04 +0000 (14:05 +0300)]
Fix a badly written code in the bot vore AI. This should technically make bots a little bit stronger.
MirceaKitsune [Sun, 26 Sep 2010 10:56:39 +0000 (13:56 +0300)]
Fix missing Phaser texture
MirceaKitsune [Sun, 26 Sep 2010 10:53:44 +0000 (13:53 +0300)]
Turrets: Don't shoot someone who's in the belly. Wrong for many reasons, one being that turrets would shoot team mates aiming at their prey who's from the other team.
MirceaKitsune [Sun, 26 Sep 2010 10:40:11 +0000 (13:40 +0300)]
Turret hit and explode sounds
MirceaKitsune [Sat, 25 Sep 2010 16:59:25 +0000 (19:59 +0300)]
Rename campaign bot files so they aren't detected as campaigns theirselves.
MirceaKitsune [Sat, 25 Sep 2010 16:51:42 +0000 (19:51 +0300)]
Yet more changes to the campaign
MirceaKitsune [Sat, 25 Sep 2010 13:25:53 +0000 (16:25 +0300)]
Some campaign cvar fixes
MirceaKitsune [Sat, 25 Sep 2010 13:00:16 +0000 (16:00 +0300)]
A few more campaign fixes still
MirceaKitsune [Sat, 25 Sep 2010 12:50:29 +0000 (15:50 +0300)]
More campaign fixes. The campaign should be 100% ready now.
MirceaKitsune [Sat, 25 Sep 2010 12:08:30 +0000 (15:08 +0300)]
Properly set you to Vore Princess in the last campaign levels
MirceaKitsune [Sat, 25 Sep 2010 12:05:30 +0000 (15:05 +0300)]
Better campaign descriptions
MirceaKitsune [Sat, 25 Sep 2010 11:32:15 +0000 (14:32 +0300)]
Improve the campaign dialogues
MirceaKitsune [Fri, 24 Sep 2010 23:48:15 +0000 (02:48 +0300)]
Updated waypoints for Brokenworld
MirceaKitsune [Fri, 24 Sep 2010 23:20:24 +0000 (02:20 +0300)]
A comment
MirceaKitsune [Fri, 24 Sep 2010 23:15:54 +0000 (02:15 +0300)]
g_deathspeed. A cruel way to fix the bot falling issue on Brokenworld somehow
MirceaKitsune [Fri, 24 Sep 2010 22:56:54 +0000 (01:56 +0300)]
Updated radar
MirceaKitsune [Fri, 24 Sep 2010 22:53:44 +0000 (01:53 +0300)]
Some more changes to Brokenworld
MirceaKitsune [Fri, 24 Sep 2010 17:17:48 +0000 (20:17 +0300)]
Fix common.shader. Did a foolish mistake there in the past
MirceaKitsune [Fri, 24 Sep 2010 16:47:30 +0000 (19:47 +0300)]
Some warpzone textures from Xonotic
MirceaKitsune [Fri, 24 Sep 2010 16:46:54 +0000 (19:46 +0300)]
Add warpzones to entities.def. Not sure why they weren't there in Nexuiz (probably not finished yet)
MirceaKitsune [Fri, 24 Sep 2010 16:44:31 +0000 (19:44 +0300)]
Better falling damage
MirceaKitsune [Fri, 24 Sep 2010 16:19:04 +0000 (19:19 +0300)]
Updated brokenworld radar image
MirceaKitsune [Fri, 24 Sep 2010 16:10:02 +0000 (19:10 +0300)]
Warpzones on brokenworld
MirceaKitsune [Fri, 24 Sep 2010 11:35:56 +0000 (14:35 +0300)]
Non-colliding players in last level (since you all play as ghosts)
MirceaKitsune [Fri, 24 Sep 2010 11:32:42 +0000 (14:32 +0300)]
Level 20 of the campaign. The final level and final battle :)
MirceaKitsune [Fri, 24 Sep 2010 01:06:12 +0000 (04:06 +0300)]
Small changes to level 19
MirceaKitsune [Fri, 24 Sep 2010 00:43:38 +0000 (03:43 +0300)]
Level 19, before the final battle.
MirceaKitsune [Thu, 23 Sep 2010 22:53:01 +0000 (01:53 +0300)]
Level 18 of the campaign. Yay for willing vore in the name of good!
MirceaKitsune [Thu, 23 Sep 2010 20:32:53 +0000 (23:32 +0300)]
Level 17, with more incendiary turns of events :D
MirceaKitsune [Thu, 23 Sep 2010 17:04:53 +0000 (20:04 +0300)]
Scoring adjustment
MirceaKitsune [Thu, 23 Sep 2010 16:47:47 +0000 (19:47 +0300)]
Level 16 of the campaign, were you finally face the Vore Princess and things get more interesting :)
MirceaKitsune [Thu, 23 Sep 2010 16:24:49 +0000 (19:24 +0300)]
Prevent a bug causing players to float if a new arena / clan arena round caught them in someone's belly / with someone in their belly.
MirceaKitsune [Thu, 23 Sep 2010 16:01:19 +0000 (19:01 +0300)]
Fix a bug (apparently from Nexuiz) that would cause a bot's team overrider to be ignored in Clan Arena games between rounds (the bot would be assigned to the smallest team after the first round, regardless of his team overrider).
MirceaKitsune [Thu, 23 Sep 2010 13:26:10 +0000 (16:26 +0300)]
Level 15, with some other small fixes.
MirceaKitsune [Thu, 23 Sep 2010 01:09:17 +0000 (04:09 +0300)]
Gender correction :D
MirceaKitsune [Thu, 23 Sep 2010 01:03:28 +0000 (04:03 +0300)]
Level 14 of the campaign. Where things start taking an interesting turn :)
MirceaKitsune [Wed, 22 Sep 2010 23:56:14 +0000 (02:56 +0300)]
Credit the new song
MirceaKitsune [Wed, 22 Sep 2010 23:56:03 +0000 (02:56 +0300)]
Fix the falling damage speed on BrokenWorld
MirceaKitsune [Wed, 22 Sep 2010 23:48:12 +0000 (02:48 +0300)]
Pretty song for Brokenworld
MirceaKitsune [Wed, 22 Sep 2010 23:18:12 +0000 (02:18 +0300)]
Forgot the file in last commit :P
MirceaKitsune [Wed, 22 Sep 2010 23:17:49 +0000 (02:17 +0300)]
Brokenworld shader
MirceaKitsune [Wed, 22 Sep 2010 23:17:11 +0000 (02:17 +0300)]
Brokenworld textures
MirceaKitsune [Wed, 22 Sep 2010 23:16:45 +0000 (02:16 +0300)]
Brokenworld models
MirceaKitsune [Wed, 22 Sep 2010 23:16:04 +0000 (02:16 +0300)]
Brokenworld radar, though it needs to be better
MirceaKitsune [Wed, 22 Sep 2010 23:15:19 +0000 (02:15 +0300)]
The non-official Nexuiz map Brokenworld
MirceaKitsune [Wed, 22 Sep 2010 20:48:05 +0000 (23:48 +0300)]
Better song for Farewell
MirceaKitsune [Wed, 22 Sep 2010 20:45:58 +0000 (23:45 +0300)]
Skycastle waypoints
MirceaKitsune [Wed, 22 Sep 2010 20:21:31 +0000 (23:21 +0300)]
Odd... are these waypoint caches newer?
MirceaKitsune [Wed, 22 Sep 2010 20:19:02 +0000 (23:19 +0300)]
Skycastle's radar
MirceaKitsune [Wed, 22 Sep 2010 20:18:40 +0000 (23:18 +0300)]
The non-official Nexuiz map, Skycastle
MirceaKitsune [Wed, 22 Sep 2010 17:01:59 +0000 (20:01 +0300)]
update cdtrack list
MirceaKitsune [Wed, 22 Sep 2010 16:58:11 +0000 (19:58 +0300)]
Credit the new songs
MirceaKitsune [Wed, 22 Sep 2010 16:49:14 +0000 (19:49 +0300)]
Turrets: Don't attack in RPG by default.
MirceaKitsune [Wed, 22 Sep 2010 16:39:41 +0000 (19:39 +0300)]
RPG gametype for the new maps. Also a correction to the campaign.
MirceaKitsune [Wed, 22 Sep 2010 15:50:02 +0000 (18:50 +0300)]
New song sources, and remove sources of songs not included in Vore Tournament.
MirceaKitsune [Wed, 22 Sep 2010 15:49:27 +0000 (18:49 +0300)]
More awesome music (all songs from Nexuiz, but most didn't make it in officially)
MirceaKitsune [Wed, 22 Sep 2010 15:32:00 +0000 (18:32 +0300)]
Correct waypoint cache
MirceaKitsune [Wed, 22 Sep 2010 15:29:38 +0000 (18:29 +0300)]
Greatwall Revisited waypoints. Bots can now play CTF here :)
MirceaKitsune [Wed, 22 Sep 2010 14:29:09 +0000 (17:29 +0300)]
Ouch my grammar!
MirceaKitsune [Wed, 22 Sep 2010 14:23:04 +0000 (17:23 +0300)]
Level 13 on greatwall_revisited
MirceaKitsune [Wed, 22 Sep 2010 11:20:27 +0000 (14:20 +0300)]
Level 12, taking place on Arahia
MirceaKitsune [Wed, 22 Sep 2010 00:50:40 +0000 (03:50 +0300)]
Level 11, taking place on greatwall_overloaded
MirceaKitsune [Tue, 21 Sep 2010 23:59:10 +0000 (02:59 +0300)]
Reflect the map we re-decided on in the storyline
MirceaKitsune [Mon, 20 Sep 2010 17:00:51 +0000 (20:00 +0300)]
Greatwall revisited shader
MirceaKitsune [Mon, 20 Sep 2010 17:00:25 +0000 (20:00 +0300)]
Greatwall Revisited models
MirceaKitsune [Mon, 20 Sep 2010 16:59:47 +0000 (19:59 +0300)]
Greatwall revisited textures
MirceaKitsune [Mon, 20 Sep 2010 16:59:05 +0000 (19:59 +0300)]
Greatwall revisited radar
MirceaKitsune [Mon, 20 Sep 2010 16:56:44 +0000 (19:56 +0300)]
The outdoor map Greatwall Revisited :D
MirceaKitsune [Mon, 20 Sep 2010 13:50:11 +0000 (16:50 +0300)]
Update some parts of defaultVoretournament.cfg from Xonotic. Should fix the sliding players issue (if you sit on a small slop you keep sliding down)
MirceaKitsune [Mon, 20 Sep 2010 13:33:15 +0000 (16:33 +0300)]
We don't have lod models in Vore Tournament any more
MirceaKitsune [Mon, 20 Sep 2010 13:26:03 +0000 (16:26 +0300)]
Debrand the Nexuiz logo from the lag clock
MirceaKitsune [Mon, 20 Sep 2010 13:23:43 +0000 (16:23 +0300)]
_radar, not _mini
MirceaKitsune [Mon, 20 Sep 2010 11:19:19 +0000 (14:19 +0300)]
Fix NetRadiant options. Ambient Occlusion is the default. Also use -fast for lightning, which has the same quality and doesn't take 24 hours to Compile (yep, that literally happened to me)
MirceaKitsune [Sun, 19 Sep 2010 13:54:09 +0000 (16:54 +0300)]
Oops, forgot to commit this skybox
MirceaKitsune [Sun, 19 Sep 2010 11:55:28 +0000 (14:55 +0300)]
Revert that last change. Turrets already take damage from grabber alt fire, but we need sounds and such.
MirceaKitsune [Sun, 19 Sep 2010 11:51:25 +0000 (14:51 +0300)]
Allow turrets to take damage by grabber alt fire.
MirceaKitsune [Sun, 19 Sep 2010 11:44:50 +0000 (14:44 +0300)]
Give turrets a reasonable difficulty for VoreTournament. Turret maps should finally be playable now
MirceaKitsune [Sun, 19 Sep 2010 11:34:26 +0000 (14:34 +0300)]
Either way, now that settemp_for_type all works again, don't use a cfg file for Voretemple
MirceaKitsune [Sun, 19 Sep 2010 11:31:58 +0000 (14:31 +0300)]
Either way, we only need to set this for dom in Arahia
MirceaKitsune [Sun, 19 Sep 2010 11:29:06 +0000 (14:29 +0300)]
Fix settemp_for_type all. I have NO idea why that number needs to be 16383 and can't be 8192
MirceaKitsune [Sun, 19 Sep 2010 10:46:54 +0000 (13:46 +0300)]
Waypoints.cache and something important in mapinfo
MirceaKitsune [Sun, 19 Sep 2010 10:39:11 +0000 (13:39 +0300)]
Turrets on Arahia
MirceaKitsune [Sun, 19 Sep 2010 00:42:04 +0000 (03:42 +0300)]
Greatwall Overloaded waypoints (bots still can't navigate everywhere due to the map using ladders, over which waypoints can't link).
MirceaKitsune [Sat, 18 Sep 2010 23:44:11 +0000 (02:44 +0300)]
Greatwall overloaded shaders
MirceaKitsune [Sat, 18 Sep 2010 23:43:29 +0000 (02:43 +0300)]
Greatwall Overloaded textures
MirceaKitsune [Sat, 18 Sep 2010 23:42:49 +0000 (02:42 +0300)]
Greatwall Overloaded minimap
MirceaKitsune [Sat, 18 Sep 2010 23:42:09 +0000 (02:42 +0300)]
The map Greatwall Overloaded, with CTF mode too
MirceaKitsune [Sat, 18 Sep 2010 14:24:16 +0000 (17:24 +0300)]
Lower sv_maxspeed by default
MirceaKitsune [Sat, 18 Sep 2010 11:32:51 +0000 (14:32 +0300)]
New TODO
MirceaKitsune [Sat, 18 Sep 2010 11:15:12 +0000 (14:15 +0300)]
Arahia textures.
MirceaKitsune [Sat, 18 Sep 2010 11:14:11 +0000 (14:14 +0300)]
Arahia models
MirceaKitsune [Sat, 18 Sep 2010 11:09:53 +0000 (14:09 +0300)]
Arahia shader
MirceaKitsune [Sat, 18 Sep 2010 11:09:32 +0000 (14:09 +0300)]
Arahia minimap image
MirceaKitsune [Sat, 18 Sep 2010 11:07:59 +0000 (14:07 +0300)]
Morphed's wonderful outdoor map, Arahia :) With Onslaught mode and some bug fixes. First ONS map in VoreTournament!
MirceaKitsune [Thu, 16 Sep 2010 17:55:18 +0000 (20:55 +0300)]
Better defaults for Onslaught. You can only damage generators / control points with grabber alt fire currently, so don't make this a nightmare :P To be tested with the upcoming onslaught maps
MirceaKitsune [Wed, 15 Sep 2010 21:01:56 +0000 (00:01 +0300)]
Merge what's been done of my campaign so far. Many levels since the mast update on master :)