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10 years agoMerge branch 'master' into Melanosuchus/minigames
Mario [Thu, 26 Mar 2015 13:29:59 +0000 (00:29 +1100)]
Merge branch 'master' into Melanosuchus/minigames

10 years agoAllow maps to specify "warpzone_isboxy" "1" to disable exacttrigger logic on anything.
Rudolf Polzer [Tue, 24 Mar 2015 18:52:05 +0000 (19:52 +0100)]
Allow maps to specify "warpzone_isboxy" "1" to disable exacttrigger logic on anything.

This allows for some performance optimizations.

10 years agoMake the face normal calculation clearer by using less variables.
Rudolf Polzer [Tue, 24 Mar 2015 18:51:00 +0000 (19:51 +0100)]
Make the face normal calculation clearer by using less variables.

10 years agoKill dotproduct() function as it's built-in in QC; move cross() to warpzonelib so...
Rudolf Polzer [Tue, 24 Mar 2015 14:36:12 +0000 (15:36 +0100)]
Kill dotproduct() function as it's built-in in QC; move cross() to warpzonelib so warpzonelib can use it and stay standalone.

10 years agoFix some overbright maps when realtime world lights are enabled.
Rudolf Polzer [Sat, 21 Mar 2015 22:13:35 +0000 (23:13 +0100)]
Fix some overbright maps when realtime world lights are enabled.

10 years agoSupport workarea limiting of the window size.
Rudolf Polzer [Tue, 17 Mar 2015 11:03:11 +0000 (12:03 +0100)]
Support workarea limiting of the window size.

Requires an engine change to support getresolution(-2) to return the workarea.

10 years agoFix a warning when dying in overkill with no attacker set
Mario [Mon, 16 Mar 2015 20:42:44 +0000 (07:42 +1100)]
Fix a warning when dying in overkill with no attacker set

10 years agoDisable lightning arc branching, as this can (and WILL) recurse infinitely.
Rudolf Polzer [Mon, 9 Mar 2015 13:09:09 +0000 (14:09 +0100)]
Disable lightning arc branching, as this can (and WILL) recurse infinitely.

10 years agoMake sure the number of lightning beam segments is bounded.
Rudolf Polzer [Mon, 9 Mar 2015 12:28:55 +0000 (13:28 +0100)]
Make sure the number of lightning beam segments is bounded.

Otherwise, beam list overflow and infinite loops.

10 years agoAI inherits player score when a player leaves
Mattia Basaglia [Fri, 6 Mar 2015 07:54:32 +0000 (08:54 +0100)]
AI inherits player score when a player leaves

10 years agoMerge branch 'terencehill/weapon_panel_retry' into 'master'
Mario [Fri, 6 Mar 2015 07:31:36 +0000 (07:31 +0000)]
Merge branch 'terencehill/weapon_panel_retry' into 'master'

Weapons panel improvements

I've taken into account sev's feedback at !106 and after lots of tests I came up with something good, I think.

To sum it up the changes:
* weapons are now sorted either vertically (more rows) or horizontally (more columns) (not just vertically as before)
* all weapons layout: more symmetrical distribution, icons are now as big as possible
* only owned layout: prefer stretched layouts (like in sev's branch) but avoid too much stretched layouts where item aspect ratio gets altered

See merge request !110

10 years agoAdd some missing "bad" cvars
Mario [Thu, 5 Mar 2015 15:08:20 +0000 (02:08 +1100)]
Add some missing "bad" cvars

10 years agoStop using model "" in func_breakable - it's unreliable when effects is
Rudolf Polzer [Wed, 25 Feb 2015 15:04:54 +0000 (16:04 +0100)]
Stop using model "" in func_breakable - it's unreliable when effects is
set.

Rather use EF_NODRAW to prevent sending.

10 years agotarget_spawn: Retokenize when needed.
Rudolf Polzer [Wed, 25 Feb 2015 14:06:28 +0000 (15:06 +0100)]
target_spawn: Retokenize when needed.

10 years agoDon't annoy bots with noise :)
Rudolf Polzer [Wed, 25 Feb 2015 10:55:31 +0000 (11:55 +0100)]
Don't annoy bots with noise :)

10 years agoFix voting with nospectators
Mario [Mon, 23 Feb 2015 23:40:53 +0000 (10:40 +1100)]
Fix voting with nospectators

10 years agoDamn. NOW it's good :)
Rudolf Polzer [Sat, 21 Feb 2015 15:04:42 +0000 (16:04 +0100)]
Damn. NOW it's good :)

10 years agoInitialize func_breakable sound on connect.
Rudolf Polzer [Sat, 21 Feb 2015 15:03:44 +0000 (16:03 +0100)]
Initialize func_breakable sound on connect.

10 years agoImprove check for vertical sorting
terencehill [Sat, 21 Feb 2015 14:56:15 +0000 (15:56 +0100)]
Improve check for vertical sorting

10 years agoUse the right sound channel.
Rudolf Polzer [Sat, 21 Feb 2015 14:17:30 +0000 (15:17 +0100)]
Use the right sound channel.

10 years agoOops. Unbreak - stopsoundto is no longer public.
Rudolf Polzer [Sat, 21 Feb 2015 14:09:14 +0000 (15:09 +0100)]
Oops. Unbreak - stopsoundto is no longer public.

10 years agoThere's smoke in the master bedroom.
Rudolf Polzer [Sat, 21 Feb 2015 12:56:07 +0000 (13:56 +0100)]
There's smoke in the master bedroom.

In other words: func_breakable.sound1 support.

10 years agoMerge branch 'master' of ssh://gitlab.com/xonotic/xonotic-data.pk3dir into Melanosuch...
Mattia Basaglia [Wed, 18 Feb 2015 15:13:25 +0000 (16:13 +0100)]
Merge branch 'master' of ssh://gitlab.com/xonotic/xonotic-data.pk3dir into Melanosuchus/minigames

10 years agoMerge branch 'master' into terencehill/weapon_panel_retry
terencehill [Sun, 15 Feb 2015 18:55:56 +0000 (19:55 +0100)]
Merge branch 'master' into terencehill/weapon_panel_retry

10 years agoOnlyowned layout: instead of keeping original table proportions as much as possible...
terencehill [Sun, 15 Feb 2015 00:14:46 +0000 (01:14 +0100)]
Onlyowned layout: instead of keeping original table proportions as much as possible, use the previous method that prefers stretched layouts but avoid too much stretched layouts where item aspect ratio gets altered

10 years agoReimplement all-weapons table size calculation in order to make item aspect ratio...
terencehill [Sat, 14 Feb 2015 13:23:47 +0000 (14:23 +0100)]
Reimplement all-weapons table size calculation in order to make item aspect ratio as close as possible to the desired aspect ratio, which means icons as big as possible.

10 years agoMerge branch 'sev/weapon_panel_retry' into 'master'
Mario [Sat, 14 Feb 2015 13:07:07 +0000 (13:07 +0000)]
Merge branch 'sev/weapon_panel_retry' into 'master'

Weapon Panel Retry

Based on the discussion at !105, I've made the following changes to @terencehill's implementation:
- The icons are distributed symmetrically, no matter if the panel is arranged vertically or horizontally
- If the bounds touch a screen edge, the panel is snapped to that edge

This merge request replaces !105.

See merge request !106

10 years agoMerge branch 'master' into sev/weapon_panel_retry
Mario [Sat, 14 Feb 2015 13:02:54 +0000 (00:02 +1100)]
Merge branch 'master' into sev/weapon_panel_retry

10 years agoMulti-ball pong
Mattia Basaglia [Fri, 13 Feb 2015 21:53:53 +0000 (22:53 +0100)]
Multi-ball pong

10 years agoImprove pong ball glow
Mattia Basaglia [Fri, 13 Feb 2015 20:46:06 +0000 (21:46 +0100)]
Improve pong ball glow

10 years agoTweak pong visuals some more
Mattia Basaglia [Fri, 13 Feb 2015 15:09:33 +0000 (16:09 +0100)]
Tweak pong visuals some more

10 years agoMake pong a bit faster
Mattia Basaglia [Fri, 13 Feb 2015 14:59:17 +0000 (15:59 +0100)]
Make pong a bit faster

10 years agoTweak pong textures
Mattia Basaglia [Fri, 13 Feb 2015 14:55:07 +0000 (15:55 +0100)]
Tweak pong textures

10 years agoProper pong ball bouncing
Mattia Basaglia [Fri, 13 Feb 2015 14:01:56 +0000 (15:01 +0100)]
Proper pong ball bouncing

10 years agoMinigame config to its own file
Mattia Basaglia [Fri, 13 Feb 2015 11:08:13 +0000 (12:08 +0100)]
Minigame config to its own file

10 years agoPong AI entities
Mattia Basaglia [Fri, 13 Feb 2015 10:26:11 +0000 (11:26 +0100)]
Pong AI entities

10 years agoPong AI
Mattia Basaglia [Thu, 12 Feb 2015 21:45:08 +0000 (22:45 +0100)]
Pong AI

10 years agoFix quitting minigames
Mattia Basaglia [Thu, 12 Feb 2015 18:03:34 +0000 (19:03 +0100)]
Fix quitting minigames

10 years agoPong movement keys
Mattia Basaglia [Thu, 12 Feb 2015 16:57:42 +0000 (17:57 +0100)]
Pong movement keys

10 years agoRename the minigame definition functions
Mattia Basaglia [Thu, 12 Feb 2015 14:35:54 +0000 (15:35 +0100)]
Rename the minigame definition functions

10 years agoPong team colors
Mattia Basaglia [Thu, 12 Feb 2015 12:43:06 +0000 (13:43 +0100)]
Pong team colors

10 years agoDisable ammo charging by default
Mario [Thu, 12 Feb 2015 11:01:28 +0000 (22:01 +1100)]
Disable ammo charging by default

10 years agoForgot keep owner cvar in 0.8; buff SG; change back spawn furthest
Mirio [Thu, 12 Feb 2015 10:44:03 +0000 (11:44 +0100)]
Forgot keep owner cvar in 0.8; buff SG; change back spawn furthest

10 years agoComplete pong goal logic with other teams
Mattia Basaglia [Thu, 12 Feb 2015 09:18:05 +0000 (10:18 +0100)]
Complete pong goal logic with other teams

10 years agoPolish pong logic
Mattia Basaglia [Thu, 12 Feb 2015 09:15:15 +0000 (10:15 +0100)]
Polish pong logic

10 years agoPong images
Mattia Basaglia [Wed, 11 Feb 2015 21:59:12 +0000 (22:59 +0100)]
Pong images

10 years agoMake pong actually playable
Mattia Basaglia [Wed, 11 Feb 2015 21:58:46 +0000 (22:58 +0100)]
Make pong actually playable

10 years agoAdd minigame panel cvars to the various hud cfg
Mattia Basaglia [Wed, 11 Feb 2015 18:39:47 +0000 (19:39 +0100)]
Add minigame panel cvars to the various hud cfg

10 years agoVery basic pong setup
Mattia Basaglia [Wed, 11 Feb 2015 18:38:50 +0000 (19:38 +0100)]
Very basic pong setup

10 years agoCenter onlyowned weapon panel if the panel bounds reach across the whole screen
Severin Meyer [Mon, 9 Feb 2015 19:16:29 +0000 (20:16 +0100)]
Center onlyowned weapon panel if the panel bounds reach across the whole screen

10 years agoCenter onlyowned panel if the original panel snaps to a whole screen side
terencehill [Mon, 9 Feb 2015 11:28:39 +0000 (12:28 +0100)]
Center onlyowned panel if the original panel snaps to a whole screen side

10 years agoUpscale icons with the previous code (AR "fix") rather then with hud_panel_weapons_on...
terencehill [Mon, 9 Feb 2015 10:49:02 +0000 (11:49 +0100)]
Upscale icons with the previous code (AR "fix") rather then with hud_panel_weapons_onlyowned_icon_maxscale (feature removed)

10 years agoMerge remote-tracking branch 'origin/divVerent/crypto-fixes'
Rudolf Polzer [Mon, 9 Feb 2015 11:07:58 +0000 (12:07 +0100)]
Merge remote-tracking branch 'origin/divVerent/crypto-fixes'

10 years agoWeapon panel only owned mode: reduce table trying to keep the original table proporti...
terencehill [Mon, 9 Feb 2015 10:01:47 +0000 (11:01 +0100)]
Weapon panel only owned mode: reduce table trying to keep the original table proportions as much as possible, gives a more consistent layout across different number of owned weapons. Weapons are now sorted either vertically or horizontally depending on the original table proportions

10 years agoAdd Melano to extended, add translators
Mirio [Sun, 8 Feb 2015 17:23:48 +0000 (18:23 +0100)]
Add Melano to extended, add translators

10 years agoMerge branch 'terencehill/menu_fix' into 'master'
Mario [Sun, 8 Feb 2015 15:22:12 +0000 (15:22 +0000)]
Merge branch 'terencehill/menu_fix' into 'master'

Terencehill/menu fix

Fix for bug #1453 "Advanced settings dialog does not close after pressing OK"

See merge request !107

10 years agoUltimate improvement of the onlyowned layout: change the automatic fix of the weapon...
terencehill [Sat, 7 Feb 2015 20:00:55 +0000 (21:00 +0100)]
Ultimate improvement of the onlyowned layout: change the automatic fix of the weapon icon aspect ratio to note scale the icon up, then scale it up (when there's enough available space) with hud_panel_weapons_onlyowned_icon_maxscale without altering aspect ratio

10 years agoImprove weapon icon distribution
terencehill [Sat, 7 Feb 2015 19:07:50 +0000 (20:07 +0100)]
Improve weapon icon distribution

10 years agoMerge branch 'TimePath/issues/1455' into 'master'
Mario [Sat, 7 Feb 2015 12:57:37 +0000 (12:57 +0000)]
Merge branch 'TimePath/issues/1455' into 'master'

"volume must be in range 0-1" warnings when playing the tuba

Closes xonotic/xonotic-data.pk3dir#1455

See merge request !108

10 years agoMerge branch 'TimePath/issues/1454' into 'master'
Mario [Sat, 7 Feb 2015 08:54:45 +0000 (08:54 +0000)]
Merge branch 'TimePath/issues/1454' into 'master'

Menu VM crash when g_invasion is set to 1

See merge request !109

10 years agoDon't call gameTypeChangeNotify() without a parent
TimePath [Sat, 7 Feb 2015 08:45:19 +0000 (19:45 +1100)]
Don't call gameTypeChangeNotify() without a parent
Closes #1454

10 years agoCleanup
TimePath [Sat, 7 Feb 2015 08:34:23 +0000 (19:34 +1100)]
Cleanup

10 years agoFix the tuba with pythonic modulo
TimePath [Sat, 7 Feb 2015 07:03:54 +0000 (18:03 +1100)]
Fix the tuba with pythonic modulo
Closes #1455

10 years agoCleanup
TimePath [Sat, 7 Feb 2015 05:54:02 +0000 (16:54 +1100)]
Cleanup

10 years agoFix some bugs in minigames
Mattia Basaglia [Fri, 6 Feb 2015 16:30:52 +0000 (17:30 +0100)]
Fix some bugs in minigames

10 years agoUse int and bool in minigame code
Mattia Basaglia [Fri, 6 Feb 2015 13:55:34 +0000 (14:55 +0100)]
Use int and bool in minigame code

10 years agoFix minigame busy icon
Mattia Basaglia [Fri, 6 Feb 2015 12:47:37 +0000 (13:47 +0100)]
Fix minigame busy icon

10 years agoFrench keybinds
Mattia Basaglia [Thu, 5 Feb 2015 21:16:07 +0000 (22:16 +0100)]
French keybinds

10 years agoMake the weapon panel snapping work with any padding value
Severin Meyer [Thu, 5 Feb 2015 20:43:33 +0000 (21:43 +0100)]
Make the weapon panel snapping work with any padding value

10 years agoBase weapon panel snap threshold on screen size
Severin Meyer [Thu, 5 Feb 2015 19:09:07 +0000 (20:09 +0100)]
Base weapon panel snap threshold on screen size

10 years agoFix TDM slider not changing point limit
Mario [Thu, 5 Feb 2015 18:30:23 +0000 (05:30 +1100)]
Fix TDM slider not changing point limit

10 years agoMinigame textures
Mattia Basaglia [Thu, 5 Feb 2015 18:20:18 +0000 (19:20 +0100)]
Minigame textures

10 years agoMake the weapon panel even more symmetrical and snappier
Severin Meyer [Thu, 5 Feb 2015 17:09:49 +0000 (18:09 +0100)]
Make the weapon panel even more symmetrical and snappier

10 years agoRevert 855007679 as it caused bug #1453 "Advanced settings dialog does not close...
terencehill [Thu, 5 Feb 2015 14:52:06 +0000 (15:52 +0100)]
Revert 855007679 as it caused bug #1453 "Advanced settings dialog does not close after pressing OK"

10 years agoMinigame code and cfg
Mattia Basaglia [Thu, 5 Feb 2015 14:32:19 +0000 (15:32 +0100)]
Minigame code and cfg

10 years agoRemove Tetris (will be re-implemented later)
Mattia Basaglia [Thu, 5 Feb 2015 12:03:22 +0000 (13:03 +0100)]
Remove Tetris (will be re-implemented later)

10 years agoDistribute the icons on the weapons panel more symmetrically and snap the panel to...
Severin Meyer [Wed, 4 Feb 2015 20:05:58 +0000 (21:05 +0100)]
Distribute the icons on the weapons panel more symmetrically and snap the panel to the screen edge

10 years agoMerge branch 'sev/crosshairs_size' into 'master'
Mario [Wed, 4 Feb 2015 03:20:10 +0000 (03:20 +0000)]
Merge branch 'sev/crosshairs_size' into 'master'

Crosshair size

I've noticed that the default scale of the crosshairs is quite small. This causes aliasing issues, even at a resolution of 1920x1080, esp. for the per-weapon crosshairs.

With this branch I propose to slightly increase the default scale of all crosshairs from 0.3 to 0.4, as well as to increase some of the per-weapon crosshair scales,
to improve the first impression.

Before/After (1920x1080):
![crosshairs](https://gitlab.com/uploads/xonotic/xonotic-data.pk3dir/15a0b111db/crosshairs.png)

See merge request !104

10 years agoSlightly increase the default scale of the crosshairs
Severin Meyer [Tue, 3 Feb 2015 16:21:36 +0000 (17:21 +0100)]
Slightly increase the default scale of the crosshairs

10 years agoMerge branch 'sev/new_crosshairs'
Mario [Tue, 3 Feb 2015 10:51:50 +0000 (21:51 +1100)]
Merge branch 'sev/new_crosshairs'

10 years agoAdd new crosshairs to the menu. The old crosshairs remain accessible through the...
Severin Meyer [Tue, 3 Feb 2015 10:08:41 +0000 (11:08 +0100)]
Add new crosshairs to the menu. The old crosshairs remain accessible through the crosshair cvar.

10 years agoMerge branch 'Mirio/credits' into 'master'
Mario [Tue, 3 Feb 2015 05:31:40 +0000 (05:31 +0000)]
Merge branch 'Mirio/credits' into 'master'

Mirio/credits

Somehow CuBe0wL got lost

See merge request !92

10 years agoMerge branch 'terencehill/weapon_panel_fix' into 'master'
Mario [Tue, 3 Feb 2015 04:40:48 +0000 (04:40 +0000)]
Merge branch 'terencehill/weapon_panel_fix' into 'master'

Terencehill/weapon panel fix

Recent weapons panel changes weren't all good so I had to revert them: weapon icons currently are too wide when owning few weapons, onlyowned enabled and the panel shape is more squared.

Then I furtherly improved the previous code to achieve the same sev's goal, that is, more compact layout and better use of the available space.

See merge request !102

10 years agoMerge branch 'terencehill/string_prefixes_cleanup' into 'master'
Mario [Tue, 3 Feb 2015 04:40:20 +0000 (04:40 +0000)]
Merge branch 'terencehill/string_prefixes_cleanup' into 'master'

Terencehill/string prefixes cleanup

Clean up translation context prefixes

See merge request !89

10 years agoMerge branch 'terencehill/GetClientErrorString_fix' into 'master'
Mario [Tue, 3 Feb 2015 04:38:14 +0000 (04:38 +0000)]
Merge branch 'terencehill/GetClientErrorString_fix' into 'master'

Terencehill/GetClientErrorString fix

Add color code handling to GetClientErrorString (example command where it gets called: tell ^1wrong_player_name blabla)

See merge request !101

10 years agoAdd color code handling to GetClientErrorString (example command where it gets called...
terencehill [Tue, 3 Feb 2015 00:22:56 +0000 (01:22 +0100)]
Add color code handling to GetClientErrorString (example command where it gets called: tell ^1wrong_player_name blabla)

10 years agoMerge branch 'master' into terencehill/string_prefixes_cleanup
terencehill [Tue, 3 Feb 2015 00:41:19 +0000 (01:41 +0100)]
Merge branch 'master' into terencehill/string_prefixes_cleanup

Conflicts:
qcsrc/menu/xonotic/dialog_multiplayer_profile.qc

10 years agoMerge branch 'master' into terencehill/weapon_panel_fix
terencehill [Mon, 2 Feb 2015 23:37:19 +0000 (00:37 +0100)]
Merge branch 'master' into terencehill/weapon_panel_fix

Conflicts:
qcsrc/client/hud.qc

10 years agoFix weapon count when there's a complain_weapon (add it only if you don't have it!)
terencehill [Mon, 2 Feb 2015 18:43:13 +0000 (19:43 +0100)]
Fix weapon count when there's a complain_weapon (add it only if you don't have it!)

10 years agoShow default set of owned weapons in the hud editor even if onlyowned is disabled
terencehill [Mon, 2 Feb 2015 17:52:09 +0000 (18:52 +0100)]
Show default set of owned weapons in the hud editor even if onlyowned is disabled

10 years agoWeapons panel: better way to enlarge weapon_size to match desired aspect
terencehill [Mon, 2 Feb 2015 16:45:38 +0000 (17:45 +0100)]
Weapons panel: better way to enlarge weapon_size to match desired aspect

10 years agoMerge remote-tracking branch 'origin/develop'
Mario [Mon, 2 Feb 2015 10:22:27 +0000 (21:22 +1100)]
Merge remote-tracking branch 'origin/develop'

10 years agoFix post qc_updates merge fallout
TimePath [Mon, 2 Feb 2015 09:45:34 +0000 (20:45 +1100)]
Fix post qc_updates merge fallout

10 years agoFix post qc_updates merge fallout
TimePath [Mon, 2 Feb 2015 09:26:21 +0000 (20:26 +1100)]
Fix post qc_updates merge fallout

10 years agoMerge branch 'Mario/qc_updates' into 'master'
Mario [Mon, 2 Feb 2015 08:42:40 +0000 (08:42 +0000)]
Merge branch 'Mario/qc_updates' into 'master'

QC Updates

Updates mainly aiding transpilation, but also nice to have if sticking with DarkPlaces

* `float` -> `int`/`bool`
    * Helps the transpiler immensely
* Scope visibility reduction
* Replaces `#define` with `const`
    * More readable transpiler output (constant names instead of inline values)
* Replaces `vector_[xyz]` with `vector.[xyz]` (but not `entity.vector_[xyz]` because of a compiler bug)
* Removes `-Wno-double-declaration`
    * Required for compilation of transpiled source
* Removes useless uses of `var`, `noref` and `local`
* Uses `#include` instead of `progs.src`
    * Will help qc_physics

Squashed preview: [7239bacff8b7fb9fe9541d6c6dc852e78b5049ac](https://gitlab.com/xonotic/xonotic-data.pk3dir/commit/7239bacff8b7fb9fe9541d6c6dc852e78b5049ac?force_show_diff=true)

See merge request !97

10 years agoMerge branch 'master' into Mario/qc_updates
TimePath [Mon, 2 Feb 2015 08:23:09 +0000 (19:23 +1100)]
Merge branch 'master' into Mario/qc_updates

Conflicts:
qcsrc/menu/classes.c
qcsrc/menu/item/modalcontroller.qc
qcsrc/menu/menu.qh
qcsrc/menu/xonotic/maplist.qc
qcsrc/server/command/banning.qc
qcsrc/server/ipban.qc
qcsrc/server/miscfunctions.qc

10 years agoMove functions out of headers
TimePath [Mon, 2 Feb 2015 07:32:58 +0000 (18:32 +1100)]
Move functions out of headers

10 years agoHide preconnect hook behind an #ifdef
Mario [Mon, 2 Feb 2015 06:54:15 +0000 (17:54 +1100)]
Hide preconnect hook behind an #ifdef

10 years agoMerge branch 'TimePath/issues/1451' into 'master'
Mario [Mon, 2 Feb 2015 05:11:07 +0000 (05:11 +0000)]
Merge branch 'TimePath/issues/1451' into 'master'

seta _cl_gender

Closes xonotic/xonotic-data.pk3dir#1451

See merge request !100

10 years agoseta _cl_gender
TimePath [Mon, 2 Feb 2015 00:39:08 +0000 (11:39 +1100)]
seta _cl_gender