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4 years agoUpdate cl_viewmodel_alpha description
Mario [Mon, 6 Jan 2020 17:43:07 +0000 (03:43 +1000)]
Update cl_viewmodel_alpha description

4 years agoMerge branch 'Mario/weapon_opacity_menu' into 'master'
Mario [Mon, 6 Jan 2020 17:41:25 +0000 (17:41 +0000)]
Merge branch 'Mario/weapon_opacity_menu' into 'master'

Merge branch Mario/weapon_opacity_menu (S merge request)

Closes #2371

See merge request xonotic/xonotic-data.pk3dir!744

4 years agoMerge branch Mario/weapon_opacity_menu (S merge request)
Mario [Mon, 6 Jan 2020 17:41:25 +0000 (17:41 +0000)]
Merge branch Mario/weapon_opacity_menu (S merge request)

4 years agoHopefully fix compilation units
Mario [Mon, 6 Jan 2020 12:52:11 +0000 (22:52 +1000)]
Hopefully fix compilation units

4 years agoFix crouching not being applied while in bloodloss
Mario [Mon, 6 Jan 2020 12:29:58 +0000 (22:29 +1000)]
Fix crouching not being applied while in bloodloss

4 years agoFix glitchy jumping while bloodloss is in effect
Mario [Mon, 6 Jan 2020 12:21:19 +0000 (22:21 +1000)]
Fix glitchy jumping while bloodloss is in effect

4 years agoDisable bloodloss when the match has ended, fixes cases where players instantly die...
Mario [Mon, 6 Jan 2020 11:56:25 +0000 (21:56 +1000)]
Disable bloodloss when the match has ended, fixes cases where players instantly die during intermission

4 years agoRemove crosshair_hittest_showimpact from the menu and add a notice to its cvar that...
Mario [Mon, 6 Jan 2020 11:52:48 +0000 (21:52 +1000)]
Remove crosshair_hittest_showimpact from the menu and add a notice to its cvar that it's glitchy

4 years agoReset weapon alignment on respawn and when dual wielding status changes, default...
Mario [Mon, 6 Jan 2020 10:27:07 +0000 (20:27 +1000)]
Reset weapon alignment on respawn and when dual wielding status changes, default to right alignment when dual wielding

4 years agoMerge branch 'mirceakitsune/campaign_gametype_icon' into 'master'
Martin Taibr [Sat, 4 Jan 2020 16:20:45 +0000 (16:20 +0000)]
Merge branch 'mirceakitsune/campaign_gametype_icon' into 'master'

Draw the gametype icon on campaign entries

Since I've been doing multiple campaign fixes, I decided to include an update to the menu part as well. I wanted to see how it would look if the gametype icon of levels was also displayed within the field. Personally I find it good looking, as well somewhat easier to tell which level you're at with this change.

I tried several combinations; Above the checkmark looked okay, but it's harder to tell which level the icon is referring to... it seems to look best on the right side of the map preview image. I included a few screenshots, the first representing the old appearance and the last being what the MR currently adds... if you find another position better please suggest it and I'll make a new commit.

![campaign](/uploads/3cf11cc059b9353dfa1dc973c4e859b9/campaign.jpg)
![campaign_above_checkmark](/uploads/9537d4e2bc7919f4275c8848ffbba405/campaign_above_checkmark.jpg)
![campaign_preview_left](/uploads/2ecd0dfa12246c26a9accc4485658b4e/campaign_preview_left.jpg)
![campaign_preview_right](/uploads/f4b32394f3b54e13daf43a50e32b33a7/campaign_preview_right.jpg)

See merge request xonotic/xonotic-data.pk3dir!748

4 years agoMerge branch 'mirceakitsune/campaign_difficulty' into 'master'
Martin Taibr [Fri, 3 Jan 2020 04:33:33 +0000 (04:33 +0000)]
Merge branch 'mirceakitsune/campaign_difficulty' into 'master'

Better campaign difficulty customization

See merge request xonotic/xonotic-data.pk3dir!750

4 years agoBetter campaign difficulty customization
Mircea Kitsune [Fri, 3 Jan 2020 04:33:33 +0000 (04:33 +0000)]
Better campaign difficulty customization

4 years agoDon't use the IS_DEAD macro in CSQC Player code (not defined in lib)
Mario [Thu, 2 Jan 2020 13:04:06 +0000 (23:04 +1000)]
Don't use the IS_DEAD macro in CSQC Player code (not defined in lib)

4 years agoUse cp instead of ln to create the csprogs pk3.
Rudolf Polzer [Thu, 2 Jan 2020 00:53:11 +0000 (19:53 -0500)]
Use cp instead of ln to create the csprogs pk3.

Makes building work even when hard links are not supported.

4 years agofix mutator descriptions in menu
Martin Taibr [Wed, 1 Jan 2020 11:30:14 +0000 (12:30 +0100)]
fix mutator descriptions in menu

4 years agodocument what _ is
Martin Taibr [Wed, 1 Jan 2020 11:18:49 +0000 (12:18 +0100)]
document what _ is

4 years agoimprove some mutator descriptions, higher touchexplode dmg/push
Martin Taibr [Wed, 1 Jan 2020 10:39:02 +0000 (11:39 +0100)]
improve some mutator descriptions, higher touchexplode dmg/push

4 years agoMerge branch 'mutator' into 'master'
Martin Taibr [Wed, 1 Jan 2020 09:47:22 +0000 (09:47 +0000)]
Merge branch 'mutator' into 'master'

Add tooltips for all mutators in mutator menu

Some checkboxes for mutators in the Mutator menu were lacking a tooltip, so I added them.
I also updated tooltips for some mutators which weren't really helpful.

Fixes https://gitlab.com/xonotic/xonotic/issues/288

See merge request xonotic/xonotic-data.pk3dir!735

4 years agoMerge branch 'Mario/qc_camstuff' into 'master'
Mario [Tue, 31 Dec 2019 15:15:12 +0000 (15:15 +0000)]
Merge branch 'Mario/qc_camstuff' into 'master'

Merge branch Mario/qc_camstuff (M merge request)

See merge request xonotic/xonotic-data.pk3dir!719

4 years agoAdd tooltips for all mutators in mutator menu
Wuzzy [Fri, 15 Nov 2019 17:22:29 +0000 (18:22 +0100)]
Add tooltips for all mutators in mutator menu

4 years agoDraw the gametype icon on campaign entries 748/head
Mircea Kitsune [Mon, 30 Dec 2019 20:26:47 +0000 (22:26 +0200)]
Draw the gametype icon on campaign entries

4 years agoIf the player has no weapon, return "none" in the chat, also report health 2342 as...
Mario [Mon, 30 Dec 2019 14:53:05 +0000 (00:53 +1000)]
If the player has no weapon, return "none" in the chat, also report health 2342 as "observing" during intermission

4 years agoReturn pretty names in chat for spectating/observing/dead instead of the engine's...
Mario [Mon, 30 Dec 2019 14:31:58 +0000 (00:31 +1000)]
Return pretty names in chat for spectating/observing/dead instead of the engine's magic numbers

4 years agoMerge branch 'master' into Mario/qc_camstuff
Mario [Mon, 30 Dec 2019 13:36:43 +0000 (23:36 +1000)]
Merge branch 'master' into Mario/qc_camstuff

4 years agoSplit most individual features out of CSQC_UpdateView and into their own functions
Mario [Mon, 30 Dec 2019 13:09:15 +0000 (23:09 +1000)]
Split most individual features out of CSQC_UpdateView and into their own functions

4 years agoDon't cause an unused variable error if the ReplicateVars system isn't used
Mario [Mon, 30 Dec 2019 09:28:41 +0000 (19:28 +1000)]
Don't cause an unused variable error if the ReplicateVars system isn't used

4 years agoApply new logic by martin - accommodates horizontal velocity in the vertical fall...
Mario [Mon, 30 Dec 2019 08:47:11 +0000 (18:47 +1000)]
Apply new logic by martin - accommodates horizontal velocity in the vertical fall damage calculations when onlyvertical is enabled, matching regular fall damage more accurately

4 years agoMerge branch 'Mario/falldamage_vertical' into 'master'
Martin Taibr [Mon, 30 Dec 2019 07:53:39 +0000 (07:53 +0000)]
Merge branch 'Mario/falldamage_vertical' into 'master'

Merge branch Mario/falldamage_vertical (XS merge request)

Adds an option to make fall damage only apply to the vertical axis, potentially useful.

See merge request xonotic/xonotic-data.pk3dir!745

4 years agoMove the falldamage velocity comment to a more appropriate location 745/head
Mario [Mon, 30 Dec 2019 07:03:15 +0000 (17:03 +1000)]
Move the falldamage velocity comment to a more appropriate location

4 years agoOptimise logic a bit, only call vlen when absolutely necessary in fall damage checks
Mario [Mon, 30 Dec 2019 06:50:54 +0000 (16:50 +1000)]
Optimise logic a bit, only call vlen when absolutely necessary in fall damage checks

4 years agoUpdate global stats during the match, not just at map load, fixes some issues when...
Mario [Sun, 29 Dec 2019 17:22:30 +0000 (03:22 +1000)]
Update global stats during the match, not just at map load, fixes some issues when changing cvars, also apply magic numbers to more engine cvars, fixes issues with mismatching client settings

4 years agoFix the Arc being visibly inaccurate and flashing the muzzle effect at the center...
Mario [Sun, 29 Dec 2019 14:10:06 +0000 (00:10 +1000)]
Fix the Arc being visibly inaccurate and flashing the muzzle effect at the center of the screen for a frame

4 years agoMerge branch 'terencehill/casings_tweaks' into 'master'
Mario [Sun, 29 Dec 2019 13:27:02 +0000 (13:27 +0000)]
Merge branch 'terencehill/casings_tweaks' into 'master'

Casings tweaks

See merge request xonotic/xonotic-data.pk3dir!746

4 years agoMake the QC physics match the engine a bit more accurately, fixes some issues with...
Mario [Sun, 29 Dec 2019 11:16:25 +0000 (21:16 +1000)]
Make the QC physics match the engine a bit more accurately, fixes some issues with bullet casings and projectiles visibly bouncing before disappearing on impact

4 years agoApply martin's version of the walljump angle fix
Mario [Sun, 29 Dec 2019 08:07:43 +0000 (18:07 +1000)]
Apply martin's version of the walljump angle fix

5 years agoAnnounce remaining frags in keepaway when timepoints is off
Mario [Sat, 28 Dec 2019 18:59:09 +0000 (04:59 +1000)]
Announce remaining frags in keepaway when timepoints is off

5 years agoAdd a compatibility hack for trigger_multiple and func_button (makes dfwc2017-2 playable)
Mario [Sat, 28 Dec 2019 18:55:38 +0000 (04:55 +1000)]
Add a compatibility hack for trigger_multiple and func_button (makes dfwc2017-2 playable)

5 years agoFix compilation unit tests
Mario [Sat, 28 Dec 2019 18:37:14 +0000 (04:37 +1000)]
Fix compilation unit tests

5 years agoRotate .obj entity models 180 degrees around the Y axis, workaround for an engine bug
Mario [Sat, 28 Dec 2019 18:22:29 +0000 (04:22 +1000)]
Rotate .obj entity models 180 degrees around the Y axis, workaround for an engine bug

5 years agoGive kill credit if a player falls into the void after passing through your portal
Mario [Sat, 28 Dec 2019 16:16:15 +0000 (02:16 +1000)]
Give kill credit if a player falls into the void after passing through your portal

5 years agoAdd an option to only account for vertical travel when calculating fall damage
Mario [Sat, 28 Dec 2019 15:33:36 +0000 (01:33 +1000)]
Add an option to only account for vertical travel when calculating fall damage

5 years agoAdd rudimentary support for surfaceparm nodamage (negates fall damage)
Mario [Sat, 28 Dec 2019 15:19:51 +0000 (01:19 +1000)]
Add rudimentary support for surfaceparm nodamage (negates fall damage)

5 years agoAdd an option to the effects menu to toggle skyboxes, only disabled by the OMG effect...
Mario [Sat, 28 Dec 2019 13:51:37 +0000 (23:51 +1000)]
Add an option to the effects menu to toggle skyboxes, only disabled by the OMG effects configuration

5 years agoMerge branch 'terencehill/campaign_balance_fix' into 'master'
Mario [Sat, 28 Dec 2019 13:40:52 +0000 (13:40 +0000)]
Merge branch 'terencehill/campaign_balance_fix' into 'master'

Campaign balance fix

Closes #2364

See merge request xonotic/xonotic-data.pk3dir!742

5 years agoUse a semicolon instead of a new line, fixes weird character in the quit tooltip
Mario [Sat, 28 Dec 2019 13:34:08 +0000 (23:34 +1000)]
Use a semicolon instead of a new line, fixes weird character in the quit tooltip

5 years agoCreate aliases for commands on roughly their correct VM, restores settemp functionality
Mario [Sat, 28 Dec 2019 13:25:05 +0000 (23:25 +1000)]
Create aliases for commands on roughly their correct VM, restores settemp functionality

5 years agoRename sv_hook_gamerestart to sv_hook_readyrestart, a more accurate name for its...
Mario [Sat, 28 Dec 2019 12:24:26 +0000 (22:24 +1000)]
Rename sv_hook_gamerestart to sv_hook_readyrestart, a more accurate name for its functionality. A note has been left where sv_hook_gamerestart used to be for admins to find the new hook name

5 years agoUse new method of getting angle vectors in walljump code, fixes a potential issue...
Mario [Sat, 28 Dec 2019 11:38:17 +0000 (21:38 +1000)]
Use new method of getting angle vectors in walljump code, fixes a potential issue with invalid angles

5 years agoTransifex autosync
Rudolf Polzer [Sat, 28 Dec 2019 06:25:10 +0000 (07:25 +0100)]
Transifex autosync

5 years agoUpdate spider and wyvern angles when attacking, since the target is updated then...
Mario [Thu, 26 Dec 2019 09:04:10 +0000 (19:04 +1000)]
Update spider and wyvern angles when attacking, since the target is updated then in some cases

5 years agoSilence a team related warning when enabling developer
Mario [Wed, 25 Dec 2019 14:47:44 +0000 (00:47 +1000)]
Silence a team related warning when enabling developer

5 years agoReduce the visible distance of spawn point particles (barely visible at the previous...
Mario [Tue, 24 Dec 2019 17:22:27 +0000 (03:22 +1000)]
Reduce the visible distance of spawn point particles (barely visible at the previous distance, wasting resources)

5 years agoDon't check each notification choice cvar 4 times, improves client-side performance...
Mario [Tue, 24 Dec 2019 17:10:00 +0000 (03:10 +1000)]
Don't check each notification choice cvar 4 times, improves client-side performance slightly

5 years agoOptimise ReplicateVars further by only calling cvar() once
Mario [Tue, 24 Dec 2019 16:57:22 +0000 (02:57 +1000)]
Optimise ReplicateVars further by only calling cvar() once

5 years agoUse strcat instead of sprintf in ReplicateVars, improves client-side performance...
Mario [Tue, 24 Dec 2019 16:50:13 +0000 (02:50 +1000)]
Use strcat instead of sprintf in ReplicateVars, improves client-side performance a bit (heavily called function)

5 years agoDon't apply developer checks if developer is -1
Mario [Tue, 24 Dec 2019 16:30:23 +0000 (02:30 +1000)]
Don't apply developer checks if developer is -1

5 years agoDisable profile trace logs on static initiation functions
Mario [Tue, 24 Dec 2019 16:19:41 +0000 (02:19 +1000)]
Disable profile trace logs on static initiation functions

5 years agoDon't warn about planned/reserved player sounds being listed
Mario [Tue, 24 Dec 2019 16:12:24 +0000 (02:12 +1000)]
Don't warn about planned/reserved player sounds being listed

5 years agoAlso don't log hit sounds
Mario [Tue, 24 Dec 2019 15:52:16 +0000 (01:52 +1000)]
Also don't log hit sounds

5 years agoDon't show a trace log for client-side damage dealt
Mario [Tue, 24 Dec 2019 15:50:39 +0000 (01:50 +1000)]
Don't show a trace log for client-side damage dealt

5 years agoUse a debug log instead for reporting item pickups (less console spam)
Mario [Tue, 24 Dec 2019 15:32:21 +0000 (01:32 +1000)]
Use a debug log instead for reporting item pickups (less console spam)

5 years agoDon't perform a trace log on every item picked up
Mario [Tue, 24 Dec 2019 15:28:46 +0000 (01:28 +1000)]
Don't perform a trace log on every item picked up

5 years agoFix #2364 "Campaign doesn't balance bots in team games according to g_campaign_forcet... 742/head
terencehill [Tue, 24 Dec 2019 15:07:46 +0000 (16:07 +0100)]
Fix #2364 "Campaign doesn't balance bots in team games according to g_campaign_forceteam and forced team for bots"

5 years agoClose some databases on shutdown if they're open
Mario [Tue, 24 Dec 2019 15:02:06 +0000 (01:02 +1000)]
Close some databases on shutdown if they're open

5 years agoBot config file: properly filter out empty lines
terencehill [Tue, 24 Dec 2019 15:00:25 +0000 (16:00 +0100)]
Bot config file: properly filter out empty lines

5 years agoFix a division by 0
Mario [Tue, 24 Dec 2019 13:31:40 +0000 (23:31 +1000)]
Fix a division by 0

5 years agoFor better compatibility, turn item_doubler into buff_bash on Q3 maps, and medkits...
Mario [Tue, 24 Dec 2019 13:24:11 +0000 (23:24 +1000)]
For better compatibility, turn item_doubler into buff_bash on Q3 maps, and medkits into big armor instead of mega

5 years agoRename teamnumber to teamnum in some function parameters, so that it may be used...
Mario [Tue, 24 Dec 2019 12:39:27 +0000 (22:39 +1000)]
Rename teamnumber to teamnum in some function parameters, so that it may be used elsewhere later

5 years agoImprove performance slightly by not performing cvar_string operations on every cvar...
Mario [Mon, 23 Dec 2019 12:17:58 +0000 (22:17 +1000)]
Improve performance slightly by not performing cvar_string operations on every cvar() call

5 years agoChange g_fullbrightitems description now that it doesn't require cl_fullbrightitems
Mario [Sun, 22 Dec 2019 01:44:04 +0000 (11:44 +1000)]
Change g_fullbrightitems description now that it doesn't require cl_fullbrightitems

5 years agoFix #2365 "Div by zero at hydroxon startup"
terencehill [Sat, 21 Dec 2019 23:39:52 +0000 (00:39 +0100)]
Fix #2365 "Div by zero at hydroxon startup"

5 years agoWhen bot_vs_human is enabled ignore team assignment in the bot config file
terencehill [Sat, 21 Dec 2019 23:38:53 +0000 (00:38 +0100)]
When bot_vs_human is enabled ignore team assignment in the bot config file

5 years agoAdd a comment about tracewalk underwater
terencehill [Sat, 21 Dec 2019 23:26:12 +0000 (00:26 +0100)]
Add a comment about tracewalk underwater

5 years agoTransifex autosync
Rudolf Polzer [Thu, 19 Dec 2019 06:25:26 +0000 (07:25 +0100)]
Transifex autosync

5 years agoRemove cl_fullbright_items (if the server enables fullbright items, show them!)
Mario [Wed, 18 Dec 2019 18:10:06 +0000 (04:10 +1000)]
Remove cl_fullbright_items (if the server enables fullbright items, show them!)

5 years agoAdjust r_water_refractdistort to a more reasonable value (allows better visibility...
Mario [Wed, 18 Dec 2019 18:05:55 +0000 (04:05 +1000)]
Adjust r_water_refractdistort to a more reasonable value (allows better visibility through warpzones, more visually pleasing effect)

5 years agoSet r_useportalculling to 1 by default until the issues with the engine's unrecommend...
Mario [Wed, 18 Dec 2019 18:03:18 +0000 (04:03 +1000)]
Set r_useportalculling to 1 by default until the issues with the engine's unrecommended default of 2 are resolved, fixes graphical issues on some maps

5 years agoRemove cl_netfps from the menu (it's not a worthwhile setting to include in the menu...
Mario [Wed, 18 Dec 2019 17:37:36 +0000 (03:37 +1000)]
Remove cl_netfps from the menu (it's not a worthwhile setting to include in the menu, unclear as to its purpose and generally doesn't need changing anyway)

5 years agoNever show mapinfo warnings in the menu code, since they don't apply to the map being...
Mario [Wed, 18 Dec 2019 14:37:10 +0000 (00:37 +1000)]
Never show mapinfo warnings in the menu code, since they don't apply to the map being played

5 years agoDon't notify when a mutator blocked weapon tries to spawn (legacy maps will always...
Mario [Wed, 18 Dec 2019 14:25:41 +0000 (00:25 +1000)]
Don't notify when a mutator blocked weapon tries to spawn (legacy maps will always provide these)

5 years agoFix infinite reload spam in dual wielding mode when the secondary weapon runs out...
Mario [Mon, 16 Dec 2019 03:20:15 +0000 (13:20 +1000)]
Fix infinite reload spam in dual wielding mode when the secondary weapon runs out of ammo while the primary can still fire

5 years agoTransifex autosync
Rudolf Polzer [Thu, 12 Dec 2019 06:25:21 +0000 (07:25 +0100)]
Transifex autosync

5 years agoMake simple items static, for consistency (ammo and weapons are visually the same...
Mario [Mon, 9 Dec 2019 14:25:07 +0000 (00:25 +1000)]
Make simple items static, for consistency (ammo and weapons are visually the same in simple mode, so making one bob and the other stationary is strange)

5 years agoMerge branch 'martin-t/bal-wep' into 'master'
Mario [Mon, 9 Dec 2019 09:53:29 +0000 (09:53 +0000)]
Merge branch 'martin-t/bal-wep' into 'master'

Same bal-wep file for both vanilla and XPM

See merge request xonotic/xonotic-data.pk3dir!739

5 years agosame bal-wep file for both vanilla and XPM 739/head
Martin Taibr [Sun, 8 Dec 2019 12:18:16 +0000 (13:18 +0100)]
same bal-wep file for both vanilla and XPM

5 years agofaster animtime (no effect on animation, only delays switching after shooting)
Martin Taibr [Sat, 7 Dec 2019 18:51:11 +0000 (19:51 +0100)]
faster animtime (no effect on animation, only delays switching after shooting)

5 years agorestore MG solpen until impl is improved to be more consistent on maps with bad geometry
Martin Taibr [Sat, 7 Dec 2019 18:21:11 +0000 (19:21 +0100)]
restore MG solpen until impl is improved to be more consistent on maps with bad geometry

5 years agotry faster blaster switchdelay
Martin Taibr [Sat, 7 Dec 2019 18:19:19 +0000 (19:19 +0100)]
try faster blaster switchdelay

5 years agoTransifex autosync
Rudolf Polzer [Thu, 28 Nov 2019 06:24:59 +0000 (07:24 +0100)]
Transifex autosync

5 years agofix g_maplist_putfirst
Martin Taibr [Sat, 23 Nov 2019 18:41:30 +0000 (19:41 +0100)]
fix g_maplist_putfirst

5 years agoTransifex autosync
Rudolf Polzer [Fri, 22 Nov 2019 06:24:57 +0000 (07:24 +0100)]
Transifex autosync

5 years agoTransifex autosync
Rudolf Polzer [Wed, 20 Nov 2019 06:24:53 +0000 (07:24 +0100)]
Transifex autosync

5 years agoTransifex autosync
Rudolf Polzer [Sat, 16 Nov 2019 06:24:54 +0000 (07:24 +0100)]
Transifex autosync

5 years agoMake sure delayed monster attacks also update angles
Mario [Fri, 15 Nov 2019 12:07:33 +0000 (22:07 +1000)]
Make sure delayed monster attacks also update angles

5 years agoMerge branch 'terencehill/insta-lms' into 'master'
Mario [Fri, 15 Nov 2019 11:49:51 +0000 (11:49 +0000)]
Merge branch 'terencehill/insta-lms' into 'master'

Make so that Instagib overrides starting ammo/armor/health values of other gamemodes; it fixes #2337

Closes #2337

See merge request xonotic/xonotic-data.pk3dir!734

5 years agoFix some potential crashes revolving around monster attacks' use of makevectors
Mario [Fri, 15 Nov 2019 11:47:51 +0000 (21:47 +1000)]
Fix some potential crashes revolving around monster attacks' use of makevectors

5 years agoFix #2337 "Players spawn with 200 extra lives when playing LMS/CA+InstaGib" 734/head
terencehill [Wed, 13 Nov 2019 17:22:27 +0000 (18:22 +0100)]
Fix #2337 "Players spawn with 200 extra lives when playing LMS/CA+InstaGib"

5 years agoDisplay number of extralives taken in LMS and Instagib in the centerprint message
terencehill [Sun, 10 Nov 2019 16:48:45 +0000 (17:48 +0100)]
Display number of extralives taken in LMS and Instagib in the centerprint message

5 years agoBot AI: increase rating of items in Keyhunt so bots don't ignore them after keys...
terencehill [Sun, 10 Nov 2019 10:22:03 +0000 (11:22 +0100)]
Bot AI: increase rating of items in Keyhunt so bots don't ignore them after keys are assigned

5 years agoTransifex autosync
Rudolf Polzer [Sun, 10 Nov 2019 06:24:48 +0000 (07:24 +0100)]
Transifex autosync