]> git.rm.cloudns.org Git - xonotic/darkplaces.git/log
xonotic/darkplaces.git
13 years agoiqm version 1 compatibility
eihrul [Wed, 1 Jun 2011 11:56:46 +0000 (11:56 +0000)]
iqm version 1 compatibility

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11175 d7cf8633-e32d-0410-b094-e92efae38249

13 years agothe git describe option --dirty is too new, so don't use it
divverent [Wed, 1 Jun 2011 10:47:42 +0000 (10:47 +0000)]
the git describe option --dirty is too new, so don't use it

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11174 d7cf8633-e32d-0410-b094-e92efae38249

13 years agosupport for version 2 of iqm
eihrul [Tue, 31 May 2011 23:19:44 +0000 (23:19 +0000)]
support for version 2 of iqm

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11173 d7cf8633-e32d-0410-b094-e92efae38249

13 years agoviewmodel matrix fixes:
divverent [Tue, 31 May 2011 20:25:01 +0000 (20:25 +0000)]
viewmodel matrix fixes:

- have two separate viewmodel matrices, one that only applies the viewmodel
  scale (for EF_NOGUNBOB), and one that contains bobbing etc. effects
- recalculate both matrices properly when using R_SetView() from CSQC
- make sure view parameters are consistent between whether R_SetView() is
  called or not
- fix missing viewmodel scale in intermission

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11172 d7cf8633-e32d-0410-b094-e92efae38249

13 years agofix calculation of viewangles to include v_idlescale
divverent [Sun, 29 May 2011 16:56:25 +0000 (16:56 +0000)]
fix calculation of viewangles to include v_idlescale

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11171 d7cf8633-e32d-0410-b094-e92efae38249

13 years agoadded r_trippy cvar
havoc [Sun, 29 May 2011 11:06:42 +0000 (11:06 +0000)]
added r_trippy cvar

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11170 d7cf8633-e32d-0410-b094-e92efae38249

13 years agoreworked sv_gameplayfix_nudgeoutofsolid, it now begins with an enlarged
havoc [Sat, 28 May 2011 17:50:38 +0000 (17:50 +0000)]
reworked sv_gameplayfix_nudgeoutofsolid, it now begins with an enlarged
start position test and nudges out of solids, then does the move, this
should reduce collision issues with triangle mesh brushes in steelstorm,
renamed sv_gameplayfix_nudgeoutofsolid_bias to
sv_gameplayfix_nudgeoutofsolid_separation with 0.03125 as default

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11169 d7cf8633-e32d-0410-b094-e92efae38249

13 years agocall SetDllDirectory on Win32 too
divverent [Fri, 27 May 2011 16:58:46 +0000 (16:58 +0000)]
call SetDllDirectory on Win32 too

Usage: put DLLs in a bin32/ subdir for that
If not done, binaries work as before.

This is the only way to have a 32bit and 64bit executable version in the same
directory! Otherwise Windows will abort DLL search at the 32bit DLL, which
fails to load into a 64bit process.

NOTE: this requires WinXP SP1 and above. To compile with this functionality
disabled, compile with -DDONT_USE_SETDLLDIRECTORY added to the CFLAGS.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11168 d7cf8633-e32d-0410-b094-e92efae38249

13 years agoapply vid_sRGB correction to viewblends and particles
havoc [Fri, 27 May 2011 07:44:27 +0000 (07:44 +0000)]
apply vid_sRGB correction to viewblends and particles

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11167 d7cf8633-e32d-0410-b094-e92efae38249

13 years agor_speeds now shows without being connected (in menu for example),
havoc [Wed, 25 May 2011 01:46:42 +0000 (01:46 +0000)]
r_speeds now shows without being connected (in menu for example),
showfps also does

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11166 d7cf8633-e32d-0410-b094-e92efae38249

13 years agofix bugs with deformvertexes autosprite in GL11/GL13/GLES1 paths
havoc [Wed, 25 May 2011 01:13:13 +0000 (01:13 +0000)]
fix bugs with deformvertexes autosprite in GL11/GL13/GLES1 paths

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11165 d7cf8633-e32d-0410-b094-e92efae38249

13 years agohonor ent->shadertime in all material handling (tcmod, etc)
havoc [Mon, 23 May 2011 15:49:45 +0000 (15:49 +0000)]
honor ent->shadertime in all material handling (tcmod, etc)
do frame looping properly on q3 shader animmap (no more precision issues)
wrap tcmod scroll so that it does not have precision breakdown
changed rsurface.ent_shadertime to rsurface.shadertime which is now
relative time (what should be used)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11164 d7cf8633-e32d-0410-b094-e92efae38249

13 years agoadded LoopingFrameNumberFromDouble function to do this operation
havoc [Mon, 23 May 2011 15:46:32 +0000 (15:46 +0000)]
added LoopingFrameNumberFromDouble function to do this operation
correctly (using divide, floor, and multiply), since doing it the lazy
way (cast to int, use modulus operator) breaks down after a certain
amount of time in the level

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11163 d7cf8633-e32d-0410-b094-e92efae38249

13 years agofix steelstorm animated shader timing (shadertime was not declared in
havoc [Mon, 23 May 2011 11:08:46 +0000 (11:08 +0000)]
fix steelstorm animated shader timing (shadertime was not declared in
this csprogs.dat and the old code checked for that, no longer possible)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11162 d7cf8633-e32d-0410-b094-e92efae38249

13 years agofix a crash in debug builds where the compiler did not optimize
havoc [Mon, 23 May 2011 09:41:52 +0000 (09:41 +0000)]
fix a crash in debug builds where the compiler did not optimize
ch->sfx-> to use a local variable holding the unchanging value of sfx
(the crash occurs when the mixer thread clears ch->sfx while the main
thread is deciding whether to merge a sound onto an existing channel -
if the channel dies during this code, the sfx pointer must be preserved)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11161 d7cf8633-e32d-0410-b094-e92efae38249

13 years agoMove some sprite-related cvars to model_sprite.c.
vortex [Sat, 21 May 2011 16:59:30 +0000 (16:59 +0000)]
Move some sprite-related cvars to model_sprite.c.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11160 d7cf8633-e32d-0410-b094-e92efae38249

13 years agoadd precache_cubemap() builtin
vortex [Fri, 20 May 2011 20:28:46 +0000 (20:28 +0000)]
add precache_cubemap() builtin

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11159 d7cf8633-e32d-0410-b094-e92efae38249

13 years agoAdded "loadcubemap" builtin to allow preload cubemaps level can use, added experiment...
vortex [Fri, 20 May 2011 20:27:10 +0000 (20:27 +0000)]
Added "loadcubemap" builtin to allow preload cubemaps level can use, added experimental "r_water_lowquality" which reduces options while rendering water planes, this can help a bit. Added "gl_texturecompression_sprites" cvar.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11158 d7cf8633-e32d-0410-b094-e92efae38249

13 years agoadded JOY_UP/DOWN/LEFT/RIGHT keys which are a more general form of the joy_axiskeyeve...
havoc [Thu, 19 May 2011 01:33:42 +0000 (01:33 +0000)]
added JOY_UP/DOWN/LEFT/RIGHT keys which are a more general form of the joy_axiskeyevents cvar (which when set to 1 will turn these into UPARROW/DOWNARROW/etc as before, but this way a menu qc can respond to them correctly)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11157 d7cf8633-e32d-0410-b094-e92efae38249

13 years agoXInput code path no longer emulates arrow keys in menu by default, instead this is...
havoc [Thu, 19 May 2011 01:21:10 +0000 (01:21 +0000)]
XInput code path no longer emulates arrow keys in menu by default, instead this is based purely on the joy_axiskeyevents cvar (and no longer cares if it is the menu or not)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11156 d7cf8633-e32d-0410-b094-e92efae38249

13 years agodisable VorteX's multisample setup code because it crashes vid_restart
havoc [Wed, 18 May 2011 13:32:46 +0000 (13:32 +0000)]
disable VorteX's multisample setup code because it crashes vid_restart
and looks like it does not work anyway

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11155 d7cf8633-e32d-0410-b094-e92efae38249

13 years agoimplemented support for Windows XInput (using different keys/cvars to allow non-confl...
havoc [Wed, 18 May 2011 13:18:43 +0000 (13:18 +0000)]
implemented support for Windows XInput (using different keys/cvars to allow non-conflicting configs) in vid_shared.c, usable in WGL and SDL clients on Windows
redesigned joystick code to encode any joystick data into a vid_joystate_t struct and use a common code path for all handling of axes and button events (also rewrote joy_axiskeyevents as part of this)
changed joystick deadzone handling to make values start at 0 at the edge of the deadzone
removed legacy joystick code in vid_wgl.c because it was too annoying to maintain
removed some hacky SDL 1.3 iOS code that is no longer needed

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11154 d7cf8633-e32d-0410-b094-e92efae38249

13 years agofix a bug where the wrong PRVM_ macro was being used
havoc [Wed, 18 May 2011 13:08:01 +0000 (13:08 +0000)]
fix a bug where the wrong PRVM_ macro was being used

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11153 d7cf8633-e32d-0410-b094-e92efae38249

13 years agonew movement cvar and stat: sv_airaccel_qw_stretchfactor
divverent [Tue, 17 May 2011 18:12:08 +0000 (18:12 +0000)]
new movement cvar and stat: sv_airaccel_qw_stretchfactor

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11152 d7cf8633-e32d-0410-b094-e92efae38249

13 years agodon't crash in dedicated server when parsing shaders with dpreflectcube
havoc [Sat, 14 May 2011 17:58:56 +0000 (17:58 +0000)]
don't crash in dedicated server when parsing shaders with dpreflectcube

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11151 d7cf8633-e32d-0410-b094-e92efae38249

13 years agoA temporary hack for GAME_XONOTIC only
divverent [Sat, 14 May 2011 16:16:08 +0000 (16:16 +0000)]
A temporary hack for GAME_XONOTIC only

this commit adds getplayerkey(..., "TEMPHACK_origin") to get a networked
player's origin from csqc; it returns the empty string if the extension is not
supported, or the player is not known to the engine at the moment

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11150 d7cf8633-e32d-0410-b094-e92efae38249

13 years agoadd a missing declaration in last commit
divverent [Sat, 14 May 2011 13:06:28 +0000 (13:06 +0000)]
add a missing declaration in last commit

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11149 d7cf8633-e32d-0410-b094-e92efae38249

13 years agoAttempt to make loading screens not stay cached, to avoid loading GPU memory when...
divverent [Sat, 14 May 2011 13:03:44 +0000 (13:03 +0000)]
Attempt to make loading screens not stay cached, to avoid loading GPU memory when having high resolution loading images.

From: MirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11148 d7cf8633-e32d-0410-b094-e92efae38249

13 years agoMultisampling initialisation moved from vid_sdl to gl_backend. Make cubemaps array...
vortex [Fri, 13 May 2011 21:37:16 +0000 (21:37 +0000)]
Multisampling initialisation moved from vid_sdl to gl_backend. Make cubemaps array dynamic (segments are allocated on load), this uses less memory, and MAX_CUBEMAPS was raised.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11147 d7cf8633-e32d-0410-b094-e92efae38249

13 years agoOpenGL 2.0 path: Make handling of Alpha-To-Coverage same as AlphaTest (enabling befor...
vortex [Wed, 11 May 2011 22:59:39 +0000 (22:59 +0000)]
OpenGL 2.0 path: Make handling of Alpha-To-Coverage same as AlphaTest (enabling before surface render and disabling after), instead of hacky R_ShadowMode_Begin force-to-disable, this also fixes shadowmap bug with ATI hardware. Also made vid_multisampling (if enabled) to force minimal vid_samples 2.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11146 d7cf8633-e32d-0410-b094-e92efae38249

13 years agoadded prvm_offsets.h which centralizes field/global/function lookups for
havoc [Mon, 9 May 2011 20:20:37 +0000 (20:20 +0000)]
added prvm_offsets.h which centralizes field/global/function lookups for
easier maintenance, this file is included with a huge set of macros for
each different purpose...

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11145 d7cf8633-e32d-0410-b094-e92efae38249

13 years agoreworked PRVM_EDICTFIELD* and PRVM_GLOBALFIELD* usage to have more
havoc [Mon, 9 May 2011 17:56:56 +0000 (17:56 +0000)]
reworked PRVM_EDICTFIELD* and PRVM_GLOBALFIELD* usage to have more
specific naming of the macros, and allow code analysis to audit the used
fields/globals for better maintenance

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11144 d7cf8633-e32d-0410-b094-e92efae38249

13 years agoadded pmove_onground to get this value from the engine prediction
havoc [Mon, 9 May 2011 15:44:40 +0000 (15:44 +0000)]
added pmove_onground to get this value from the engine prediction
added pmove_inwater to get this value from the engine prediction

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11143 d7cf8633-e32d-0410-b094-e92efae38249

13 years agofix missing .string message fielddef
havoc [Mon, 9 May 2011 13:35:35 +0000 (13:35 +0000)]
fix missing .string message fielddef

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11142 d7cf8633-e32d-0410-b094-e92efae38249

13 years agoadd the prvm_badvalue variable needed by the last commit
havoc [Mon, 9 May 2011 13:35:20 +0000 (13:35 +0000)]
add the prvm_badvalue variable needed by the last commit

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11141 d7cf8633-e32d-0410-b094-e92efae38249

13 years agoadded debugging code for PRVM_EDICTFIELD*/PRVM_GLOBALFIELD* macros,
havoc [Mon, 9 May 2011 13:32:31 +0000 (13:32 +0000)]
added debugging code for PRVM_EDICTFIELD*/PRVM_GLOBALFIELD* macros,
these now warn if the fieldoffset is invalid, and do not crash

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11140 d7cf8633-e32d-0410-b094-e92efae38249

13 years agoMove Alpha-To-Coverage stuff to gl_backend.c, fix bug with shadows rendering.
vortex [Mon, 9 May 2011 11:28:12 +0000 (11:28 +0000)]
Move Alpha-To-Coverage stuff to gl_backend.c, fix bug with shadows rendering.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11139 d7cf8633-e32d-0410-b094-e92efae38249

13 years agofix a crash
havoc [Sun, 8 May 2011 22:52:32 +0000 (22:52 +0000)]
fix a crash

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11138 d7cf8633-e32d-0410-b094-e92efae38249

13 years agomac builds now detect if the gamedir exists in the .app/Contents/Resources/ folder
havoc [Sun, 8 May 2011 22:28:44 +0000 (22:28 +0000)]
mac builds now detect if the gamedir exists in the .app/Contents/Resources/ folder

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11137 d7cf8633-e32d-0410-b094-e92efae38249

13 years agoGL_ARB_multisampling defs (vid_multisampling) and alpha-to-coverage effect (r_transpa...
vortex [Sun, 8 May 2011 21:55:18 +0000 (21:55 +0000)]
GL_ARB_multisampling defs (vid_multisampling) and alpha-to-coverage effect (r_transparent_alphatocoverage) for alphaTest surfaces, which dont use multisampling yet but looks better for most cases, especially for overhead games.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11136 d7cf8633-e32d-0410-b094-e92efae38249

13 years agolovely untested OSX code for detecting gamedir inside .app
havoc [Sun, 8 May 2011 21:02:54 +0000 (21:02 +0000)]
lovely untested OSX code for detecting gamedir inside .app

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11135 d7cf8633-e32d-0410-b094-e92efae38249

13 years agodon't bother using GL_ARB_texture_non_power_of_two on OSX, too buggy
havoc [Sun, 8 May 2011 21:02:21 +0000 (21:02 +0000)]
don't bother using GL_ARB_texture_non_power_of_two on OSX, too buggy

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11134 d7cf8633-e32d-0410-b094-e92efae38249

13 years agorenabe builtin particle->spawnparticle (DP_CSQC_SPAWNPARTICLE) because it conflicts...
vortex [Sun, 8 May 2011 20:33:48 +0000 (20:33 +0000)]
renabe builtin particle->spawnparticle (DP_CSQC_SPAWNPARTICLE) because it conflicts with quake's particle().

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11133 d7cf8633-e32d-0410-b094-e92efae38249

13 years agoupdated to SDL1.2.14 version of OSX main code
havoc [Sun, 8 May 2011 20:23:04 +0000 (20:23 +0000)]
updated to SDL1.2.14 version of OSX main code

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11132 d7cf8633-e32d-0410-b094-e92efae38249

13 years agofix another warning
havoc [Sun, 8 May 2011 19:51:49 +0000 (19:51 +0000)]
fix another warning

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11131 d7cf8633-e32d-0410-b094-e92efae38249

13 years agofix a C++ compile error
havoc [Sun, 8 May 2011 19:49:05 +0000 (19:49 +0000)]
fix a C++ compile error

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11130 d7cf8633-e32d-0410-b094-e92efae38249

13 years agoa few more PRVM_EDICTFIELDVALUE/PRVM_GLOBALFIELDVALUE uses fixed
havoc [Sun, 8 May 2011 18:37:26 +0000 (18:37 +0000)]
a few more PRVM_EDICTFIELDVALUE/PRVM_GLOBALFIELDVALUE uses fixed

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11129 d7cf8633-e32d-0410-b094-e92efae38249

13 years agoremoved NULL checks for PRVM_EDICTFIELDVALUE/GLOBALFIELDVALUE
havoc [Sun, 8 May 2011 18:34:47 +0000 (18:34 +0000)]
removed NULL checks for PRVM_EDICTFIELDVALUE/GLOBALFIELDVALUE
added PRVM_EDICTFIELDFLOAT/VECTOR/STRING/EDICT/FUNCTION variants
added PRVM_GLOBALFIELDFLOAT/VECTOR/STRING/EDICT/FUNCTION variants
this should improve performance slightly, and make code audits easier
updated required fields lists, added required globals lists

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11128 d7cf8633-e32d-0410-b094-e92efae38249

13 years agofix naming of two fields
divverent [Sun, 8 May 2011 15:25:44 +0000 (15:25 +0000)]
fix naming of two fields

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11127 d7cf8633-e32d-0410-b094-e92efae38249

13 years agofix parsing in more places
divverent [Sun, 8 May 2011 15:21:45 +0000 (15:21 +0000)]
fix parsing in more places

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11126 d7cf8633-e32d-0410-b094-e92efae38249

13 years agoadd a compare tool for dpdefs (not really complete!)
divverent [Sun, 8 May 2011 15:17:06 +0000 (15:17 +0000)]
add a compare tool for dpdefs (not really complete!)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11125 d7cf8633-e32d-0410-b094-e92efae38249

13 years agofix annotation of crypto fields
divverent [Sun, 8 May 2011 14:42:45 +0000 (14:42 +0000)]
fix annotation of crypto fields

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11124 d7cf8633-e32d-0410-b094-e92efae38249

13 years agofixed RF_VIEWMODEL really good this time
havoc [Sun, 8 May 2011 13:49:35 +0000 (13:49 +0000)]
fixed RF_VIEWMODEL really good this time
renamed cl.csqc_origin to cl.csqc_vieworigin, cl.csqc_angles to
cl.csqc_viewangles, and added cl.csqc_vieworiginfromengine and
cl.csqc_viewanglesfromengine which are used to restore the view
parameters when R_ClearScene is used in csqc

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11123 d7cf8633-e32d-0410-b094-e92efae38249

13 years agofix bug in last patch, fix RF_USEAXIS handling
havoc [Sun, 8 May 2011 13:16:54 +0000 (13:16 +0000)]
fix bug in last patch, fix RF_USEAXIS handling

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11122 d7cf8633-e32d-0410-b094-e92efae38249

13 years agofix RF_VIEWMODEL by using CL_GetTagMatrix on self rather than
havoc [Sun, 8 May 2011 12:56:22 +0000 (12:56 +0000)]
fix RF_VIEWMODEL by using CL_GetTagMatrix on self rather than
self.tag_entity

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11121 d7cf8633-e32d-0410-b094-e92efae38249

13 years agofix double declarations of ODE stuff
divverent [Sun, 8 May 2011 11:25:14 +0000 (11:25 +0000)]
fix double declarations of ODE stuff

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11120 d7cf8633-e32d-0410-b094-e92efae38249

13 years agoadd buttons 9 to 16; improve autocvar description
divverent [Sat, 7 May 2011 21:00:32 +0000 (21:00 +0000)]
add buttons 9 to 16; improve autocvar description

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11119 d7cf8633-e32d-0410-b094-e92efae38249

13 years agofix water renders with r_viewscale
divverent [Sat, 7 May 2011 16:12:22 +0000 (16:12 +0000)]
fix water renders with r_viewscale

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11118 d7cf8633-e32d-0410-b094-e92efae38249

13 years agotry harder to get a version string out of git
divverent [Sat, 7 May 2011 15:21:57 +0000 (15:21 +0000)]
try harder to get a version string out of git

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11117 d7cf8633-e32d-0410-b094-e92efae38249

13 years agoadded vid_sRGB cvar, this replaces the r_texture_sRGB* cvars and
havoc [Sat, 7 May 2011 12:36:28 +0000 (12:36 +0000)]
added vid_sRGB cvar, this replaces the r_texture_sRGB* cvars and
modifies all texture loading (including bsp, mdl, spr, lmp, as well as
external textures) and the output gamma to achieve sRGB corrected
rendering, not all renderpaths support this and the feature will be
automatically disabled on such renderpaths

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11116 d7cf8633-e32d-0410-b094-e92efae38249

13 years agoadd 2 missing casts
divverent [Fri, 6 May 2011 20:56:35 +0000 (20:56 +0000)]
add 2 missing casts

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11115 d7cf8633-e32d-0410-b094-e92efae38249

13 years agowe can enable NPOT fonts, there seems to be no slowdown from it
divverent [Fri, 6 May 2011 19:31:50 +0000 (19:31 +0000)]
we can enable NPOT fonts, there seems to be no slowdown from it

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11114 d7cf8633-e32d-0410-b094-e92efae38249

13 years agonew cvar: r_font_nonpoweroftwo (to save GPU VRAM for fonts)
divverent [Fri, 6 May 2011 18:34:10 +0000 (18:34 +0000)]
new cvar: r_font_nonpoweroftwo (to save GPU VRAM for fonts)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11113 d7cf8633-e32d-0410-b094-e92efae38249

13 years agoadd a debug print about font map use
divverent [Fri, 6 May 2011 18:33:35 +0000 (18:33 +0000)]
add a debug print about font map use

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11112 d7cf8633-e32d-0410-b094-e92efae38249

13 years agoFINALLY use the mapidx right
divverent [Fri, 6 May 2011 18:33:10 +0000 (18:33 +0000)]
FINALLY use the mapidx right

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11111 d7cf8633-e32d-0410-b094-e92efae38249

13 years agoto resolve the format string madness once and for all: write explicit casts for all...
divverent [Fri, 6 May 2011 18:32:45 +0000 (18:32 +0000)]
to resolve the format string madness once and for all: write explicit casts for all args in this printf

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11110 d7cf8633-e32d-0410-b094-e92efae38249

13 years agoadded .float sendcomplexanimation server qc field which if TRUE will
havoc [Fri, 6 May 2011 13:39:22 +0000 (13:39 +0000)]
added .float sendcomplexanimation server qc field which if TRUE will
send .frame .frame2 .frame3 .frame4 .frame1time .frame2time .frame3time
.frame4time .lerpfrac .lerpfrac3 .lerpfrac4 OR .skeletonindex if set
(BANDWIDTH HOG, skeletal networking inadvisable in multiplayer)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11109 d7cf8633-e32d-0410-b094-e92efae38249

13 years agofix a format error in map_identifier (load_flags needs to be u, not g)
havoc [Fri, 6 May 2011 13:05:29 +0000 (13:05 +0000)]
fix a format error in map_identifier (load_flags needs to be u, not g)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11108 d7cf8633-e32d-0410-b094-e92efae38249

13 years agofix bug with iqm models by removing pose 0 optimization (as it
havoc [Fri, 6 May 2011 09:08:29 +0000 (09:08 +0000)]
fix bug with iqm models by removing pose 0 optimization (as it
represents the basepose in iqm, not the first pose)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11107 d7cf8633-e32d-0410-b094-e92efae38249

13 years agofix serious error in font caching
havoc [Thu, 5 May 2011 11:49:33 +0000 (11:49 +0000)]
fix serious error in font caching

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11106 d7cf8633-e32d-0410-b094-e92efae38249

13 years agoavoid creating an empty config.cfg in the basedir folder unless doing
havoc [Thu, 5 May 2011 03:44:49 +0000 (03:44 +0000)]
avoid creating an empty config.cfg in the basedir folder unless doing
the historical compatibility mode (only for id1 on Windows)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11105 d7cf8633-e32d-0410-b094-e92efae38249

13 years agoRemoved mqt_viewmindist as it messes up order and don't give much.
vortex [Wed, 4 May 2011 21:08:05 +0000 (21:08 +0000)]
Removed mqt_viewmindist as it messes up order and don't give much.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11104 d7cf8633-e32d-0410-b094-e92efae38249

13 years agoavoid rendering the glyphs when not needed
divverent [Wed, 4 May 2011 05:02:10 +0000 (05:02 +0000)]
avoid rendering the glyphs when not needed

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11103 d7cf8633-e32d-0410-b094-e92efae38249

13 years agofree the data allocated by font rendering, even if the image is not to be used
divverent [Wed, 4 May 2011 05:02:07 +0000 (05:02 +0000)]
free the data allocated by font rendering, even if the image is not to be used

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11102 d7cf8633-e32d-0410-b094-e92efae38249

13 years agoalso calculate padding if the font glyph is not to be rendered
divverent [Wed, 4 May 2011 05:02:04 +0000 (05:02 +0000)]
also calculate padding if the font glyph is not to be rendered

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11101 d7cf8633-e32d-0410-b094-e92efae38249

13 years agoadd a third mode to call Font_Postprocess (NULL image, but pitch set)
divverent [Wed, 4 May 2011 05:02:02 +0000 (05:02 +0000)]
add a third mode to call Font_Postprocess (NULL image, but pitch set)

This performs the same padding calculation as if the image were set, but does not actually process

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11100 d7cf8633-e32d-0410-b094-e92efae38249

13 years agofix screenshot prefix updates on gamedir change
havoc [Tue, 3 May 2011 18:33:50 +0000 (18:33 +0000)]
fix screenshot prefix updates on gamedir change

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11099 d7cf8633-e32d-0410-b094-e92efae38249

13 years agofix loading of quake lmp/wad textures
havoc [Tue, 3 May 2011 18:03:22 +0000 (18:03 +0000)]
fix loading of quake lmp/wad textures

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11098 d7cf8633-e32d-0410-b094-e92efae38249

13 years agogl_texturecompression is no longer required for TEXF_COMPRESS flag to
havoc [Tue, 3 May 2011 17:41:59 +0000 (17:41 +0000)]
gl_texturecompression is no longer required for TEXF_COMPRESS flag to
work - this cvar is now checked by the callers, so r_font_compress is
independent of it now
added r_texture_dds_save 2 setting which saves dds files even for
uncompressed textures, allowing one to completely skip source art files

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11097 d7cf8633-e32d-0410-b094-e92efae38249

13 years agoavoid bugs introduced by the attempt to skip image processing - a closer
havoc [Tue, 3 May 2011 13:34:49 +0000 (13:34 +0000)]
avoid bugs introduced by the attempt to skip image processing - a closer
look is needed

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11096 d7cf8633-e32d-0410-b094-e92efae38249

13 years agodon't upload the same ft2 font texture more than once
havoc [Tue, 3 May 2011 11:42:49 +0000 (11:42 +0000)]
don't upload the same ft2 font texture more than once
added r_font_diskcache (can read/write tga and dds)
added r_font_compress (saves memory by compressing the texture)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11095 d7cf8633-e32d-0410-b094-e92efae38249

13 years agocheck GL_ARB_fragment_shader
havoc [Tue, 3 May 2011 07:57:10 +0000 (07:57 +0000)]
check GL_ARB_fragment_shader

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11094 d7cf8633-e32d-0410-b094-e92efae38249

13 years agoreworked GL shader detection a bit, now works on Mac with Intel GMA 945 again
havoc [Tue, 3 May 2011 07:29:39 +0000 (07:29 +0000)]
reworked GL shader detection a bit, now works on Mac with Intel GMA 945 again

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11093 d7cf8633-e32d-0410-b094-e92efae38249

13 years agofix two compile errors in C++ mode
havoc [Tue, 3 May 2011 00:59:44 +0000 (00:59 +0000)]
fix two compile errors in C++ mode

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11092 d7cf8633-e32d-0410-b094-e92efae38249

13 years agofix two bugs with the Windows handling of GAMEDIRMODE_SAVEDGAMES, it now works properly
havoc [Tue, 3 May 2011 00:59:01 +0000 (00:59 +0000)]
fix two bugs with the Windows handling of GAMEDIRMODE_SAVEDGAMES, it now works properly

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11091 d7cf8633-e32d-0410-b094-e92efae38249

13 years agoTransparent sorting: added maxdist and array size cvars which can be tweaked to incre...
vortex [Mon, 2 May 2011 02:09:59 +0000 (02:09 +0000)]
Transparent sorting: added maxdist and array size cvars which can be tweaked to increase performance (can give up to 10-20% with no quality loss on scenes with large amount of blended surfaces). Added "dpnortlight" shader keyword which disables full rtlight rendering on a surface, useful with grass which (when blended) can cause deadly speed loss.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11090 d7cf8633-e32d-0410-b094-e92efae38249

13 years agoshells are too stupid to understand precedence of && and ||, so let's group explicitly
divverent [Sun, 1 May 2011 20:24:33 +0000 (20:24 +0000)]
shells are too stupid to understand precedence of && and ||, so let's group explicitly

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11089 d7cf8633-e32d-0410-b094-e92efae38249

13 years agofix a compile error in my last edit for OSX
havoc [Sun, 1 May 2011 20:23:49 +0000 (20:23 +0000)]
fix a compile error in my last edit for OSX

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11088 d7cf8633-e32d-0410-b094-e92efae38249

13 years agodon't override dock icon on OSX
havoc [Sun, 1 May 2011 20:05:17 +0000 (20:05 +0000)]
don't override dock icon on OSX

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11087 d7cf8633-e32d-0410-b094-e92efae38249

13 years agodetect git revision too, not just svn version
divverent [Sun, 1 May 2011 18:58:04 +0000 (18:58 +0000)]
detect git revision too, not just svn version

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11086 d7cf8633-e32d-0410-b094-e92efae38249

13 years agoreworked userdir path selection, now has 4 "tiers":
havoc [Sun, 1 May 2011 16:33:10 +0000 (16:33 +0000)]
reworked userdir path selection, now has 4 "tiers":
NOHOME - uses basedir for configs
HOME - uses basedir on Windows, ~/.gamename/ on OSX and Linux
MYGAMES - uses My Games on Windows, ~/.gamename/ on Linux and OSX
SAVEDGAMES - uses Saved Games/gamename/ on Vista+, ~/.gamename/ on Linux
and ~/Library/Application Support/gamename/ on OSX
The tiers are tried in reverse order and any existing one will be used,
new ones will always be the last one.
If gamedirname1 is "id1" then Windows will use NOHOME rather than create
a new userdir when none are found. (but you can still create one or use
-mygames or -savedgames commandline options to make it do so)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11085 d7cf8633-e32d-0410-b094-e92efae38249

13 years agoCL_RotateMoves: helper builtin for Xonotic for perfect warpzone prediction
divverent [Fri, 29 Apr 2011 20:32:35 +0000 (20:32 +0000)]
CL_RotateMoves: helper builtin for Xonotic for perfect warpzone prediction

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11084 d7cf8633-e32d-0410-b094-e92efae38249

13 years agochanged vid_hasfocus check to use SDL_APPINPUTFOCUS only, not checking
havoc [Fri, 29 Apr 2011 08:09:43 +0000 (08:09 +0000)]
changed vid_hasfocus check to use SDL_APPINPUTFOCUS only, not checking
SDL_APPMOUSEFOCUS

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11083 d7cf8633-e32d-0410-b094-e92efae38249

13 years agoon OSX use ~/Library/Application Support/<gamename> instead of ~/.gamename
havoc [Fri, 29 Apr 2011 08:07:37 +0000 (08:07 +0000)]
on OSX use ~/Library/Application Support/<gamename> instead of ~/.gamename

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11082 d7cf8633-e32d-0410-b094-e92efae38249

13 years agorefactored the SDL_WM_SetCaption and SDL_WM_SetIcon logic into a single
havoc [Fri, 29 Apr 2011 08:06:37 +0000 (08:06 +0000)]
refactored the SDL_WM_SetCaption and SDL_WM_SetIcon logic into a single
wrapper function for each platform (VID_WrapSDL_SetVideoMode), moved
caption setting before SDL_SetVideoMode to prevent the "SDL_app" title

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11081 d7cf8633-e32d-0410-b094-e92efae38249

13 years agouse highp by default
divverent [Wed, 27 Apr 2011 10:50:48 +0000 (10:50 +0000)]
use highp by default

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11080 d7cf8633-e32d-0410-b094-e92efae38249

13 years agodo NOT use mediump explicitly for GLSL130 because this seems incompatible with inout
divverent [Wed, 27 Apr 2011 10:35:15 +0000 (10:35 +0000)]
do NOT use mediump explicitly for GLSL130 because this seems incompatible with inout

0(97) : error C7538: OpenGL does not allow 'mediump' after 'inout'

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11079 d7cf8633-e32d-0410-b094-e92efae38249

13 years agoin glsl130, add "precision mediump float"
divverent [Wed, 27 Apr 2011 09:19:10 +0000 (09:19 +0000)]
in glsl130, add "precision mediump float"

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11078 d7cf8633-e32d-0410-b094-e92efae38249

13 years agoadded r_transparent cvar to turn off transparent rendering for
havoc [Wed, 27 Apr 2011 01:54:45 +0000 (01:54 +0000)]
added r_transparent cvar to turn off transparent rendering for
performance testing
added r_deformvertexes cvar to turn off deforms for performance testing
neither of these settings are meant to be performance improvements, only
testing methods

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11077 d7cf8633-e32d-0410-b094-e92efae38249

13 years agoevaluate sv_curl_serverpackages changes immediately, not on map restart
divverent [Mon, 25 Apr 2011 19:15:53 +0000 (19:15 +0000)]
evaluate sv_curl_serverpackages changes immediately, not on map restart

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11076 d7cf8633-e32d-0410-b094-e92efae38249