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git.rm.cloudns.org Git - xonotic/darkplaces.git/log
havoc [Mon, 30 Aug 2004 09:27:10 +0000 (09:27 +0000)]
fixed severe bugs in QuadForPlane (broken axis selection and use of the wrong planenormal components in some math)
modified Divide to not rotate the point list, this is a minor un-optimization of the algorithm but should improve consistency (unclipped polygons come out the same as they went in)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4404
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havoc [Mon, 30 Aug 2004 09:12:13 +0000 (09:12 +0000)]
fix crash when transparent meshes were used in first frame rendered
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4403
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havoc [Mon, 30 Aug 2004 09:11:35 +0000 (09:11 +0000)]
collision.h doesn't need winding.h anymore
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4402
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havoc [Mon, 30 Aug 2004 09:10:43 +0000 (09:10 +0000)]
more documentation on B-Splines
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4401
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havoc [Mon, 30 Aug 2004 09:09:57 +0000 (09:09 +0000)]
make sure particles are reset on level change by clearing the array
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4400
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havoc [Sun, 29 Aug 2004 09:08:44 +0000 (09:08 +0000)]
367 and all unfinished todo items labeled by category
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4399
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havoc [Sat, 28 Aug 2004 22:37:53 +0000 (22:37 +0000)]
how'd this get here?
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4398
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havoc [Fri, 27 Aug 2004 22:21:07 +0000 (22:21 +0000)]
367
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4396
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havoc [Fri, 27 Aug 2004 09:53:18 +0000 (09:53 +0000)]
added GAME_NETHERWORLD
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4395
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havoc [Fri, 27 Aug 2004 09:07:22 +0000 (09:07 +0000)]
368
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4394
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havoc [Fri, 27 Aug 2004 08:42:18 +0000 (08:42 +0000)]
369
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4392
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havoc [Thu, 26 Aug 2004 21:08:38 +0000 (21:08 +0000)]
modified Tomaz credits
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4391
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tomaz [Thu, 26 Aug 2004 08:43:02 +0000 (08:43 +0000)]
369
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4390
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havoc [Thu, 26 Aug 2004 07:43:22 +0000 (07:43 +0000)]
370
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4389
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havoc [Thu, 26 Aug 2004 03:10:32 +0000 (03:10 +0000)]
fixed te_explosion2 prototype in comment to include colorlength (as it already does in dpextensions.qc)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4388
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havoc [Wed, 25 Aug 2004 23:57:46 +0000 (23:57 +0000)]
md3 skin loading for player models which have no shader names works
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4387
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havoc [Wed, 25 Aug 2004 23:56:24 +0000 (23:56 +0000)]
thanks to Jeff Ford (qbism) for this fix to md3 player model loading, the base skin now works
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4386
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tomaz [Wed, 25 Aug 2004 23:05:25 +0000 (23:05 +0000)]
Added Tei's "whack" that adds a drop down shadow on all text. r_textshadow 1 to enable.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4385
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havoc [Wed, 25 Aug 2004 20:31:17 +0000 (20:31 +0000)]
changed Collision_NewBrushFromPlanes to use new polygon.c code, this got rid of the winding allocations and moved everything onto the stack, a little cleaner (and the new polygon.c code is faster than winding.c)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4384
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tomaz [Wed, 25 Aug 2004 17:00:28 +0000 (17:00 +0000)]
3371 items left.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4383
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tomaz [Wed, 25 Aug 2004 10:46:18 +0000 (10:46 +0000)]
373 items left.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4382
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havoc [Wed, 25 Aug 2004 09:42:31 +0000 (09:42 +0000)]
3 notifies done
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4381
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havoc [Wed, 25 Aug 2004 09:33:19 +0000 (09:33 +0000)]
a few more things done
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4380
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havoc [Wed, 25 Aug 2004 09:32:06 +0000 (09:32 +0000)]
implemented loading of particles/particlefont.tga and particles/nexbeam.tga
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4379
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havoc [Wed, 25 Aug 2004 08:55:00 +0000 (08:55 +0000)]
fixed a couple potential crashes due to nodestack overflow, as suggested by Vic
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4378
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havoc [Wed, 25 Aug 2004 08:50:52 +0000 (08:50 +0000)]
Mem_AllocPool flags and parent parameters added, now there can be multiple temporary mempools by using the POOLFLAG_TEMP option, and removed Mem_AllocNestedPool
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4377
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havoc [Wed, 25 Aug 2004 08:08:00 +0000 (08:08 +0000)]
+5 notify, +1 done, -6 todo, +3 todo
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4376
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tomaz [Wed, 25 Aug 2004 06:51:57 +0000 (06:51 +0000)]
376 items left.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4375
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tomaz [Wed, 25 Aug 2004 06:48:04 +0000 (06:48 +0000)]
Slightly tweaked CL_ParticleExplosion2 by VorteX.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4374
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havoc [Wed, 25 Aug 2004 06:11:21 +0000 (06:11 +0000)]
cleaned up all standing in a sloped corner and getting hurt glitches by adding an SV_SetOnGround function which is called in SV_WalkMove in the right places (incase SV_FlyMove does not set it), which also fixed stair stepup smoothing (it needs FL_ONGROUND to not be flipping on and off during a step up)
added stair stepdown (instead of going flying off stairs)
added stair stepdown smoothing
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4373
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havoc [Wed, 25 Aug 2004 02:07:48 +0000 (02:07 +0000)]
slightly changed color of iceblast in prydon
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4372
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havoc [Tue, 24 Aug 2004 22:43:17 +0000 (22:43 +0000)]
one new todo 3 item, one other 3 done
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4371
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tomaz [Tue, 24 Aug 2004 18:18:17 +0000 (18:18 +0000)]
Still 378 items.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4370
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tomaz [Tue, 24 Aug 2004 18:17:31 +0000 (18:17 +0000)]
Tried to make the vore spike trail to be blue under GAME_PRYDON mode. Failed and somehow made it white instead.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4369
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tomaz [Tue, 24 Aug 2004 18:09:03 +0000 (18:09 +0000)]
Added GAME_PRYDON.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4368
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tomaz [Tue, 24 Aug 2004 16:54:57 +0000 (16:54 +0000)]
Somehow the svector bug which was d was readded as -d. Fixed that. 378 items left.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4367
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havoc [Tue, 24 Aug 2004 02:10:46 +0000 (02:10 +0000)]
notified sublim3 of 4 items, categorized more items, added 2 or 3 items
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4366
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havoc [Mon, 23 Aug 2004 08:20:45 +0000 (08:20 +0000)]
broke rtlights, oops (shadowtest was reversed)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4365
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havoc [Mon, 23 Aug 2004 07:25:34 +0000 (07:25 +0000)]
missed a uint that should be GLuint
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4364
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havoc [Mon, 23 Aug 2004 05:35:22 +0000 (05:35 +0000)]
added GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_vertex_shader, GL_ARB_fragment_shader extensions (not used for anything yet)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4363
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havoc [Mon, 23 Aug 2004 05:34:04 +0000 (05:34 +0000)]
now only does stair smoothing when onground (thanks to Sajt for noticing this bug)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4362
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havoc [Mon, 23 Aug 2004 02:10:27 +0000 (02:10 +0000)]
merged R_Shadow_Stage_LightWithShadows and R_Shadow_Stage_LightWithoutShadows to make a R_Shadow_Stage_Light which takes a shadowtest parameter, just a bit of code reduction
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4361
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tomaz [Sun, 22 Aug 2004 17:15:39 +0000 (17:15 +0000)]
380 items left.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4360
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tomaz [Sun, 22 Aug 2004 16:20:33 +0000 (16:20 +0000)]
Added sv_maxrate cvar to server setup menu.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4359
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tomaz [Sun, 22 Aug 2004 15:37:58 +0000 (15:37 +0000)]
Made ValidateState warn and not error out about colormap > maxclients.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4358
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tomaz [Sun, 22 Aug 2004 11:45:41 +0000 (11:45 +0000)]
383 items left.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4357
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tomaz [Sun, 22 Aug 2004 11:37:47 +0000 (11:37 +0000)]
Made gl_picmip affect only maps, models, and sprites by setting their TEXF_PICMIP flag.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4356
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tomaz [Sun, 22 Aug 2004 11:12:04 +0000 (11:12 +0000)]
Changed 360. to 360.0
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4355
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tomaz [Sun, 22 Aug 2004 01:58:50 +0000 (01:58 +0000)]
384 items left.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4354
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tomaz [Sun, 22 Aug 2004 01:58:08 +0000 (01:58 +0000)]
Added TEXF_PICMIP to the list of TEXF_ flags.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4353
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tomaz [Sun, 22 Aug 2004 01:30:48 +0000 (01:30 +0000)]
Made qc profile command post an error message instead of crashing when used during demo playback.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4352
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tomaz [Sun, 22 Aug 2004 01:08:47 +0000 (01:08 +0000)]
385 items left.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4351
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havoc [Sat, 21 Aug 2004 22:27:41 +0000 (22:27 +0000)]
notified Todd about 3 items being done
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4350
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tomaz [Sat, 21 Aug 2004 16:45:15 +0000 (16:45 +0000)]
389 items.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4349
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tomaz [Sat, 21 Aug 2004 16:43:41 +0000 (16:43 +0000)]
Made Sys_Error print the error message to the console / logfile.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4348
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tomaz [Sat, 21 Aug 2004 16:42:10 +0000 (16:42 +0000)]
Close logfile at shutdown.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4347
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havoc [Fri, 20 Aug 2004 23:57:43 +0000 (23:57 +0000)]
finished labeling categories of 0 difficulty items
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4346
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tomaz [Fri, 20 Aug 2004 20:54:40 +0000 (20:54 +0000)]
Forgot this when doing the embedded conchar commit
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4345
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tomaz [Fri, 20 Aug 2004 20:53:11 +0000 (20:53 +0000)]
down to 393
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4344
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tomaz [Fri, 20 Aug 2004 20:50:39 +0000 (20:50 +0000)]
embedded a fallback conchars.tga so it can load in an empty directory with a visible console (used to use the checkerboard texture)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4343
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tomaz [Fri, 20 Aug 2004 20:49:18 +0000 (20:49 +0000)]
Added de-we to the credits
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4342
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havoc [Fri, 20 Aug 2004 06:58:23 +0000 (06:58 +0000)]
went through most of todo and cleaned things up, not finished labeling them by category yet, but todo is now down to 402 items
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4341
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tomaz [Fri, 20 Aug 2004 00:00:18 +0000 (00:00 +0000)]
Enabled tested and verified that the clipboard paste works in the console (Win32 only)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4340
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tomaz [Thu, 19 Aug 2004 12:34:15 +0000 (12:34 +0000)]
*** empty log message ***
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4339
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tomaz [Thu, 19 Aug 2004 00:09:30 +0000 (00:09 +0000)]
*** empty log message ***
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4338
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tomaz [Wed, 18 Aug 2004 22:23:01 +0000 (22:23 +0000)]
*** empty log message ***
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4337
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tomaz [Wed, 18 Aug 2004 22:22:29 +0000 (22:22 +0000)]
Fixed collision: client getting fraction out of bounds errors when in a map the client does not have
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4336
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tomaz [Tue, 17 Aug 2004 22:52:14 +0000 (22:52 +0000)]
*** empty log message ***
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4335
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tomaz [Tue, 17 Aug 2004 22:50:53 +0000 (22:50 +0000)]
Added lightstyle interpolation.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4334
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havoc [Mon, 16 Aug 2004 23:51:06 +0000 (23:51 +0000)]
fixed normalmap handling (my vectors were backwards), and corrected normalmap generator accordingly
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4333
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havoc [Thu, 12 Aug 2004 23:31:48 +0000 (23:31 +0000)]
now checks tangent vector crossproduct against surface normal to see if the tangents came out backwards and flips them if so, this fixed all the nasty bumpmapping problems
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4331
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havoc [Wed, 11 Aug 2004 17:25:58 +0000 (17:25 +0000)]
fixed sound problems (I had totally messed up the panning calcs, oops)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4330
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havoc [Tue, 10 Aug 2004 02:12:41 +0000 (02:12 +0000)]
converted S_Update to take a matrix, and internal snd_dma functions to use that matrix where applicable (only spatialization)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4329
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havoc [Tue, 10 Aug 2004 02:10:12 +0000 (02:10 +0000)]
added identitymatrix const struct which can be used wherever
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4328
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havoc [Mon, 9 Aug 2004 21:35:53 +0000 (21:35 +0000)]
fix unused variable k warning
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4327
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havoc [Mon, 9 Aug 2004 21:29:47 +0000 (21:29 +0000)]
don't show editlights cursor position when not in editlights mode
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4326
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havoc [Mon, 9 Aug 2004 13:07:37 +0000 (13:07 +0000)]
now shows cursor location in editlights mode
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4325
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havoc [Mon, 9 Aug 2004 12:59:31 +0000 (12:59 +0000)]
rocket glow is now more orange, less pale
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4324
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havoc [Mon, 9 Aug 2004 10:12:49 +0000 (10:12 +0000)]
*** empty log message ***
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4323
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havoc [Sun, 8 Aug 2004 22:55:57 +0000 (22:55 +0000)]
redesigned rocket explosion effect, now a simple spray of small sparks, nothing else
added pt_ember (a spark particle which leaves a trail of sparks), not used though (was used experimentally) and edited CL_MoveParticles a little bit to make it possible to spawn particles during the particle update loop
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4322
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havoc [Sun, 8 Aug 2004 22:52:55 +0000 (22:52 +0000)]
changed rocket explosion color to be more redish orange
changed rocket trail color to be more redish orange
doubled brightness of modelflags lights (they weren't very noticable)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4321
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tomaz [Sun, 8 Aug 2004 22:52:45 +0000 (22:52 +0000)]
*** empty log message ***
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4320
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tomaz [Sun, 8 Aug 2004 21:51:58 +0000 (21:51 +0000)]
*** empty log message ***
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4316
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tomaz [Sun, 8 Aug 2004 21:49:43 +0000 (21:49 +0000)]
made TE_EXPLOSION2 use a spherical spawn pattern rather than cube shape
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4315
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tomaz [Sun, 8 Aug 2004 21:26:23 +0000 (21:26 +0000)]
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git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4314
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tomaz [Sun, 8 Aug 2004 21:07:19 +0000 (21:07 +0000)]
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git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4313
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tomaz [Sun, 8 Aug 2004 21:04:51 +0000 (21:04 +0000)]
Fixed the missing colorlength param on te_explosion2
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4312
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havoc [Sun, 8 Aug 2004 20:17:16 +0000 (20:17 +0000)]
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git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4311
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tomaz [Sun, 8 Aug 2004 20:06:59 +0000 (20:06 +0000)]
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git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4310
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black [Sat, 7 Aug 2004 23:21:54 +0000 (23:21 +0000)]
-Fixed a bad bugfix in the menu router.
-Added read-only support for files outside of data/ to the new vm.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4309
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havoc [Sat, 7 Aug 2004 15:52:21 +0000 (15:52 +0000)]
effect dlights weren't casting shadows (oops)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4308
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havoc [Sat, 7 Aug 2004 15:51:42 +0000 (15:51 +0000)]
fixed r_showtris
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4307
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molivier [Sat, 7 Aug 2004 13:08:55 +0000 (13:08 +0000)]
Improved sound resampling. It can handle sounds up to 96KHz stereo at a constant precision, even if they're very long, since the algorithm now works second by second.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4306
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havoc [Fri, 6 Aug 2004 13:06:07 +0000 (13:06 +0000)]
rearranged SCR_UpdateScreen, now puts 2D graphics in the two views in r_stereo_sidebyside mode (but not in any other mode), and 2D graphics are rendered into both color planes with the anaglyph modes
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4305
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havoc [Fri, 6 Aug 2004 08:01:37 +0000 (08:01 +0000)]
added DP_QC_MULTIPLETEMPSTRINGS extension (thanks to fuh for pointing out I should make this detectable to the QC)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4301
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havoc [Thu, 5 Aug 2004 13:50:38 +0000 (13:50 +0000)]
this patch adds a number of stereo viewing modes (shutter glasses and video glasses not supported yet)
added r_stereo_redblue and r_stereo_redgreen and r_stereo_redcyan (anaglyph 3d glasses)
added r_stereo_sidebyside (no glasses, recommend using the smallest viewsize to get them lined up with your eyes, then stare straight ahead... warning: eye strain)
added r_stereo_separation (sets how far apart the eyes are in the world, default is 4 units, technically this should be 1.33, about 2 inches, but the quake player is a midget compared to the world... so that doesn't look right)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4299
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black [Tue, 3 Aug 2004 08:39:50 +0000 (08:39 +0000)]
Changed S_LocalSound to play multiple sounds at a time.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4297
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tomaz [Mon, 2 Aug 2004 18:00:26 +0000 (18:00 +0000)]
Added CTRL+V paste into the console for win32 users.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4296
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molivier [Mon, 2 Aug 2004 14:18:46 +0000 (14:18 +0000)]
Put all gamemode information (name, game dir, ...) into an array to ease maintenance.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4295
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havoc [Tue, 27 Jul 2004 09:18:10 +0000 (09:18 +0000)]
removed particle compacting stage, this fixed all 'disappearing decals' problems, and caused a slight redesign to support dead particles in the array (now classified as pt_dead)
removed pressure particle support (since the freeparticle array it reused is gone now), pressure property still exists but is unused
added friction to a few more particle effects
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4290
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