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git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
LegendaryGuard [Fri, 16 Apr 2021 21:05:23 +0000 (23:05 +0200)]
Added fixed code from LegendaryGuard/ttt branch
LegendaryGuard [Fri, 16 Apr 2021 20:21:10 +0000 (22:21 +0200)]
Merge 'LegendaryGuard/ttt' to 'Legendary/bai_mod'
LegendaryGuard [Fri, 16 Apr 2021 18:59:48 +0000 (20:59 +0200)]
Clean up, copied from z411/bai-server, fixes and deleted added gamemodes/mutators to enhance and help z411's stuff; improvements are fully added
LegendaryGuard [Thu, 15 Apr 2021 09:36:54 +0000 (11:36 +0200)]
Merge branch 'master' into LegendaryGuard/bai_mod and deleted Survival gamemode
LegendaryGuard [Thu, 15 Apr 2021 00:46:10 +0000 (02:46 +0200)]
Merge branch 'master' into LegendaryGuard/bai_mod
LegendaryGuard [Thu, 15 Apr 2021 00:41:48 +0000 (02:41 +0200)]
Merge branch 'master' into LegendaryGuard/bai_mod
LegendaryGuard [Thu, 15 Apr 2021 00:33:22 +0000 (02:33 +0200)]
Merge branch 'master' into LegendaryGuard/bai_mod
terencehill [Wed, 14 Apr 2021 13:02:38 +0000 (15:02 +0200)]
Scoreboard: optimize team score comparisons too
terencehill [Tue, 13 Apr 2021 22:24:32 +0000 (00:24 +0200)]
Scoreboard: fix broken player sorting by fields after the primary and secondary ones; also optimize code by avoid repeating the same score comparisons multiple times
terencehill [Tue, 13 Apr 2021 13:02:57 +0000 (15:02 +0200)]
Improve comments
terencehill [Tue, 13 Apr 2021 12:53:03 +0000 (14:53 +0200)]
Merge branch 'terencehill/ice_nade_revival_progress_fixes'
terencehill [Tue, 13 Apr 2021 12:23:12 +0000 (14:23 +0200)]
Move the "frags" check to the right place (the SP_FRAGS scoreboard field isn't networked and can't be primary or secondary)
Rudolf Polzer [Mon, 12 Apr 2021 05:24:03 +0000 (07:24 +0200)]
Transifex autosync
LegendaryGuard [Sun, 11 Apr 2021 23:59:34 +0000 (01:59 +0200)]
Fix and improvement of Corpse Detection info
terencehill [Sun, 11 Apr 2021 21:58:06 +0000 (23:58 +0200)]
Reduce code indentation
terencehill [Sun, 11 Apr 2021 21:54:20 +0000 (23:54 +0200)]
Fix circular bar stuck on screen when stopping a revival of a player frozen by an ice nade
terencehill [Sun, 11 Apr 2021 21:41:45 +0000 (23:41 +0200)]
Fix slow revival progress speed when reviving a player frozen by an ice nade
terencehill [Sun, 11 Apr 2021 21:39:00 +0000 (23:39 +0200)]
Remove useless/redundant code
terencehill [Sun, 11 Apr 2021 20:18:38 +0000 (22:18 +0200)]
Rename reviving_players* variables to revivers* (less ambigous)
terencehill [Sun, 11 Apr 2021 20:12:17 +0000 (22:12 +0200)]
Apply to the ice nade code changes regarding revival progress from freezetag (no functional changes)
LegendaryGuard [Sun, 11 Apr 2021 17:30:19 +0000 (19:30 +0200)]
Enhancing setflag command (helping z411 to improve stuff)
terencehill [Sun, 11 Apr 2021 15:51:27 +0000 (17:51 +0200)]
Don't delay showing name above the players who weren't in my PVS
terencehill [Sun, 11 Apr 2021 15:30:43 +0000 (17:30 +0200)]
Clean up and document scoreboard field parsing
LegendaryGuard [Sat, 10 Apr 2021 23:34:39 +0000 (01:34 +0200)]
Fix inserted setflag command correctly (helping z411 to improve stuff)
Rudolf Polzer [Sat, 10 Apr 2021 05:23:37 +0000 (07:23 +0200)]
Transifex autosync
Rudolf Polzer [Sat, 10 Apr 2021 01:17:14 +0000 (03:17 +0200)]
Bump snd_streaming_length from 2 to 40 seconds.
Should increase RAM usage and map load time a bit, but reduce sound decoding
CPU usage (Vorbis decoding) substantially. Expecting this to be a net positive
tradeoff, and should fix issues like #2500 in a much safer way, with no quality
lposs whatsoever.
LegendaryGuard [Fri, 9 Apr 2021 17:22:23 +0000 (19:22 +0200)]
Code overwritten from master branch (from Fix #2548)
terencehill [Fri, 9 Apr 2021 14:27:47 +0000 (16:27 +0200)]
Fix #2575 "FPS field no longer displayed in scoreboard with sv_showfps set"
Rudolf Polzer [Fri, 9 Apr 2021 12:55:31 +0000 (14:55 +0200)]
Transifex autosync
Rudolf Polzer [Fri, 9 Apr 2021 12:51:56 +0000 (14:51 +0200)]
Compare old and new .pot both ways.
Apparently msgcmp's return status (not even documented) only yields a one way comparison.
Rudolf Polzer [Fri, 9 Apr 2021 05:23:59 +0000 (07:23 +0200)]
Transifex autosync
terencehill [Thu, 8 Apr 2021 12:52:52 +0000 (14:52 +0200)]
Fix #2475 "Tuba smoke comes out of the ground"
terencehill [Thu, 8 Apr 2021 12:34:02 +0000 (14:34 +0200)]
Clean up weapon code
Rudolf Polzer [Wed, 7 Apr 2021 05:23:54 +0000 (07:23 +0200)]
Transifex autosync
LegendaryGuard [Tue, 6 Apr 2021 20:52:49 +0000 (22:52 +0200)]
Added code from master branch (from Fix #2548)
LegendaryGuard [Tue, 6 Apr 2021 20:39:47 +0000 (22:39 +0200)]
Fix scoreboard bug, don't delete the variable and its conditionals
LegendaryGuard [Tue, 6 Apr 2021 20:15:50 +0000 (22:15 +0200)]
Pickup HUD: Added cvar to enable/disable item pickup HUD (helping z411 to improve stuff)
LegendaryGuard [Tue, 6 Apr 2021 19:59:07 +0000 (21:59 +0200)]
Spectator HUD: Added 2 lacked teams and cvars to enable/disable HUD (helping z411 to improve stuff)
LegendaryGuard [Tue, 6 Apr 2021 17:57:35 +0000 (19:57 +0200)]
Fixed Country flags in Scoreboard (for the sake of z411's request)
terencehill [Tue, 6 Apr 2021 17:21:32 +0000 (19:21 +0200)]
Fix #2548 "FPS field is displayed (but empty) in the scoreboard with sv_showfps disabled"
terencehill [Tue, 6 Apr 2021 17:17:11 +0000 (19:17 +0200)]
Recycle the lifetime field instead of using a dedicated field in the nexball code
LegendaryGuard [Tue, 6 Apr 2021 16:28:36 +0000 (18:28 +0200)]
Removed unnecessary SetResource(entity, RES_TYPE, ammoquantity) stuff
LegendaryGuard [Mon, 5 Apr 2021 21:59:29 +0000 (23:59 +0200)]
Added new cvar player ammo start (bullets, rockets, cells) and deleted Sleuth skill unnecesary condition part, only players who hold Shockwave can use this skill, Sleuths always have Shockwave
terencehill [Mon, 5 Apr 2021 17:47:49 +0000 (19:47 +0200)]
Stick things slightly inside player hitboxes so they don't appear floating in the air that much
terencehill [Mon, 5 Apr 2021 16:30:17 +0000 (18:30 +0200)]
Correctly show particle fx and decal when an electro orb stuck on the ceiling explodes
terencehill [Mon, 5 Apr 2021 13:21:55 +0000 (15:21 +0200)]
Fix #2567 "electro balls sticking to players who respawn have the balls teleported to them instead of being left at the corpse's location"
terencehill [Mon, 5 Apr 2021 12:34:49 +0000 (14:34 +0200)]
Fix incorrect size applied to mines and electro orbs when they stick to something (setmodel was overriding size applied by setsize)
terencehill [Mon, 5 Apr 2021 12:30:57 +0000 (14:30 +0200)]
Compact some electro code
LegendaryGuard [Sun, 4 Apr 2021 23:09:15 +0000 (01:09 +0200)]
Added new column of country flags in the scoreboard (for the sake of z411's request)
LegendaryGuard [Sun, 4 Apr 2021 20:05:38 +0000 (22:05 +0200)]
Hey, don't delete it! (line has been deleted when merging other branch)
LegendaryGuard [Sun, 4 Apr 2021 20:00:52 +0000 (22:00 +0200)]
Add updated nades from LegendaryGuard/armorizing_and_dark_nades branch
LegendaryGuard [Sun, 4 Apr 2021 19:32:45 +0000 (21:32 +0200)]
Merge branch 'z411/bai-server' into LegendaryGuard/bai_mod
Rudolf Polzer [Sun, 4 Apr 2021 05:25:14 +0000 (07:25 +0200)]
Transifex autosync
terencehill [Sat, 3 Apr 2021 21:18:29 +0000 (23:18 +0200)]
When "a CSQC entity changed its type" remove it from all intrusive lists it is on before updating it, possible fix for #2565 "Infinite IntrusiveList in client"
terencehill [Sat, 3 Apr 2021 21:12:07 +0000 (23:12 +0200)]
Get rid of a warning
Rudolf Polzer [Sat, 3 Apr 2021 05:24:06 +0000 (07:24 +0200)]
Transifex autosync
z411 [Fri, 2 Apr 2021 22:11:14 +0000 (19:11 -0300)]
Increased attackertext size
z411 [Fri, 2 Apr 2021 22:04:49 +0000 (19:04 -0300)]
Fixed round times after timeouts
z411 [Fri, 2 Apr 2021 22:04:15 +0000 (19:04 -0300)]
Removed debug info
z411 [Fri, 2 Apr 2021 22:01:10 +0000 (19:01 -0300)]
Fixed round countdown while on timeout
z411 [Fri, 2 Apr 2021 00:12:14 +0000 (21:12 -0300)]
Avoid counting down while in timeout
z411 [Thu, 1 Apr 2021 21:28:00 +0000 (18:28 -0300)]
Fixed chat flood while in countdown
Rudolf Polzer [Wed, 31 Mar 2021 05:24:10 +0000 (07:24 +0200)]
Transifex autosync
terencehill [Tue, 30 Mar 2021 23:50:14 +0000 (01:50 +0200)]
Create the LimitedElectroBallRubbleList intrusive list only when needed, CasingsNGibs only in the client
terencehill [Tue, 30 Mar 2021 23:23:53 +0000 (01:23 +0200)]
Create the g_race_targets, g_racecheckpoints and g_kaballs intrusive lists only when needed
terencehill [Tue, 30 Mar 2021 17:16:02 +0000 (19:16 +0200)]
Finally fix a bug where, depending on player entity number, the circular progress bar was sometimes missing while reviving someone
LegendaryGuard [Mon, 29 Mar 2021 22:05:46 +0000 (00:05 +0200)]
Fixes and adjustements
terencehill [Mon, 29 Mar 2021 16:25:45 +0000 (18:25 +0200)]
Log frezetag revivals
terencehill [Mon, 29 Mar 2021 16:20:28 +0000 (18:20 +0200)]
Add minor optimizations and comments
terencehill [Mon, 29 Mar 2021 13:28:16 +0000 (13:28 +0000)]
Merge branch 'drjaska/electrolimitfix' into 'master'
Fixed electro secondary limit being global
Closes #2566
See merge request xonotic/xonotic-data.pk3dir!891
Dr. Jaska [Mon, 29 Mar 2021 13:28:16 +0000 (13:28 +0000)]
Fixed electro secondary limit being global
Now it tracks which electro entity has fired how many balls and destroys
the oldest ones of that electro entity, not the oldest of any electro
entity. I had to clone and edit the rubble functions to support entity
storing and comparing the owner of the child entity to given entity,
those are named electrorubble but can be renamed, they are just created
for electro, they support other entities too and not only electro balls.
LegendaryGuard [Sun, 28 Mar 2021 12:17:01 +0000 (14:17 +0200)]
Fixes and improvements for admin users, don't make Karma control too strict when player attacks ally in the round, already ends punished
LegendaryGuard [Sat, 27 Mar 2021 00:06:15 +0000 (01:06 +0100)]
Fix little number
LegendaryGuard [Fri, 26 Mar 2021 23:56:12 +0000 (00:56 +0100)]
Added cvars in gamemodes-server.cfg
LegendaryGuard [Fri, 26 Mar 2021 23:54:10 +0000 (00:54 +0100)]
Added karma severity cvar to adjust how severe can be to decrease player karma points (added for admin management)
LegendaryGuard [Fri, 26 Mar 2021 23:42:24 +0000 (00:42 +0100)]
Added more player stability in terms of quantity
LegendaryGuard [Fri, 26 Mar 2021 23:28:47 +0000 (00:28 +0100)]
Changed to Murder in Megaerebus Manor, fixes and enhanced bots Civilians and Sleuths vs Murderers and improvements
terencehill [Fri, 26 Mar 2021 17:31:57 +0000 (18:31 +0100)]
Fix #2568 "Server/Event Logging: Score labels in FT mode wrong"
terencehill [Fri, 26 Mar 2021 17:15:08 +0000 (18:15 +0100)]
Update/improve sv_eventlog* descriptions
terencehill [Fri, 26 Mar 2021 17:07:05 +0000 (18:07 +0100)]
Update hash
terencehill [Fri, 26 Mar 2021 16:45:13 +0000 (17:45 +0100)]
Fix regression caused by the previous commit where bots don't respawn
LegendaryGuard [Fri, 26 Mar 2021 00:03:02 +0000 (01:03 +0100)]
Karma improvements: karma warning added. If dead player was attacked by weapons like Machine Gun, Rifle or Shotgun, the corpse info for detectives will be fully revealed (Killer role info added)
terencehill [Thu, 25 Mar 2021 15:48:36 +0000 (16:48 +0100)]
Fix bots standing still after one of them is forced to observe with movetospec or bot_cmd X pause; this change also removes the special handling of bots when they are forced to spectate in modes like LMS and CA
Rudolf Polzer [Thu, 25 Mar 2021 06:24:13 +0000 (07:24 +0100)]
Transifex autosync
LegendaryGuard [Thu, 25 Mar 2021 01:22:06 +0000 (02:22 +0100)]
Fixes and improvements, now karma system works better
terencehill [Wed, 24 Mar 2021 22:44:06 +0000 (23:44 +0100)]
GameCommand_moveplayer: don't break parsing other clients if a client isn't in the game; also remove redundant ", skipping to next player." from some messages
terencehill [Wed, 24 Mar 2021 21:57:26 +0000 (22:57 +0100)]
GameCommand_moveplayer: reduce code indentation
terencehill [Wed, 24 Mar 2021 21:36:42 +0000 (22:36 +0100)]
GameCommand_moveplayer: fix wrong team name in a message
terencehill [Wed, 24 Mar 2021 21:31:12 +0000 (22:31 +0100)]
Clean up GameCommand_moveplayer a little bit
LegendaryGuard [Wed, 24 Mar 2021 00:35:21 +0000 (01:35 +0100)]
More improvements for Detective skill weapon feature, more info about corpse causes details
LegendaryGuard [Mon, 22 Mar 2021 23:24:16 +0000 (00:24 +0100)]
Enhanced Detective skill weapon feature, a bit of fix, and ammo differences per each role
terencehill [Mon, 22 Mar 2021 16:17:26 +0000 (17:17 +0100)]
Fix #2530 "Observer camera in 3rd person mode with spectate through walls enabled gets caught on walls"
terencehill [Mon, 22 Mar 2021 16:15:07 +0000 (17:15 +0100)]
Disable chase_front while observing, it doesn't make any sense
terencehill [Mon, 22 Mar 2021 14:23:57 +0000 (15:23 +0100)]
Avoid settings cvars every frame to optimize code and to avoid console spam with developer 1; developer_extra 1
terencehill [Mon, 22 Mar 2021 14:14:41 +0000 (15:14 +0100)]
More BITs
LegendaryGuard [Mon, 22 Mar 2021 01:09:16 +0000 (02:09 +0100)]
Added Detective skill feature, identifies all corpses
terencehill [Sun, 21 Mar 2021 19:46:56 +0000 (20:46 +0100)]
Merge branch 'terencehill/crosshair_chase_fix'
terencehill [Sun, 21 Mar 2021 18:29:34 +0000 (19:29 +0100)]
crosshair_chase: reset weapon alpha in all cases
LegendaryGuard [Sun, 21 Mar 2021 00:06:25 +0000 (01:06 +0100)]
Added karma damage feature
terencehill [Sat, 20 Mar 2021 23:20:02 +0000 (00:20 +0100)]
Fix compilation units