]>
git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
TimePath [Thu, 5 Nov 2015 07:32:07 +0000 (18:32 +1100)]
Cleanup
TimePath [Thu, 5 Nov 2015 05:56:27 +0000 (16:56 +1100)]
Cleanup
TimePath [Thu, 5 Nov 2015 03:54:17 +0000 (14:54 +1100)]
Onslaught: move controlpoint + generator to mutator module
TimePath [Thu, 5 Nov 2015 03:06:38 +0000 (14:06 +1100)]
HUD: split panels into files
TimePath [Thu, 5 Nov 2015 01:38:45 +0000 (12:38 +1100)]
s/(void)/()
TimePath [Thu, 5 Nov 2015 00:53:26 +0000 (11:53 +1100)]
Mutators: make cloaked and running_guns mutators
TimePath [Thu, 5 Nov 2015 00:20:09 +0000 (11:20 +1100)]
Mutators: self containment
TimePath [Wed, 4 Nov 2015 22:57:37 +0000 (09:57 +1100)]
Mutators: add hooks for overkill
TimePath [Wed, 4 Nov 2015 11:02:58 +0000 (22:02 +1100)]
Rifle: remove debugging
TimePath [Wed, 4 Nov 2015 10:41:46 +0000 (21:41 +1100)]
clientstatus: fix worldstatus being appended
TimePath [Wed, 4 Nov 2015 10:30:29 +0000 (21:30 +1100)]
CTF: precache default flag
TimePath [Wed, 4 Nov 2015 10:10:37 +0000 (21:10 +1100)]
Net: reserve fewer temp entity events
TimePath [Wed, 4 Nov 2015 09:44:10 +0000 (20:44 +1100)]
Net: allow overriding CSQCPLAYER_FORCE_UPDATES
TimePath [Wed, 4 Nov 2015 09:25:42 +0000 (20:25 +1100)]
Net: register all types
Mario [Wed, 4 Nov 2015 08:06:36 +0000 (18:06 +1000)]
Add a mutator hook for menu commands
Mario [Wed, 4 Nov 2015 02:55:17 +0000 (12:55 +1000)]
Bring back random chance
Mario [Wed, 4 Nov 2015 02:46:14 +0000 (12:46 +1000)]
Undo last change of atten
TimePath [Wed, 4 Nov 2015 02:45:21 +0000 (02:45 +0000)]
Merge branch 'TimePath/entitydebugger' into 'master'
Entity debugger (L merge request)
Entity debugger; displays the source of each entity visually
* `debugdraw 1`: show all visible entities
* `debugdraw 2`: show all logical entities too
* `sv_cmd debugdraw_sv`: send a batch of server entities to player 1
See merge request !248
Mario [Wed, 4 Nov 2015 02:42:22 +0000 (12:42 +1000)]
Use ATTN_NORM on shotgun ricochet (hopefully fixes ultra loud spam)
TimePath [Wed, 4 Nov 2015 02:32:38 +0000 (13:32 +1100)]
Weapons: independent `weapon_think` and `weapon_nextthink`
TimePath [Wed, 4 Nov 2015 01:36:48 +0000 (12:36 +1100)]
Merge branch 'master' into TimePath/debug_draw
# Conflicts:
# qcsrc/server/weapons/weaponsystem.qc
Mario [Wed, 4 Nov 2015 01:22:27 +0000 (11:22 +1000)]
Don't retry next frame (was breaking some impulses when re-spawning)
Mario [Wed, 4 Nov 2015 00:12:30 +0000 (10:12 +1000)]
Use SND_RIC_RANDOM
Mario [Tue, 3 Nov 2015 23:59:23 +0000 (09:59 +1000)]
Fix CTF leadlimit acting as timelimit
TimePath [Tue, 3 Nov 2015 11:50:32 +0000 (22:50 +1100)]
Effects: fix arc with mismatching effectinfo
TimePath [Tue, 3 Nov 2015 10:47:10 +0000 (21:47 +1100)]
Sounds: zone stored SND tempstrings
TimePath [Tue, 3 Nov 2015 10:19:10 +0000 (21:19 +1100)]
Sounds: fix silent weapons
TimePath [Tue, 3 Nov 2015 09:47:21 +0000 (20:47 +1100)]
Sounds: infer extensions
TimePath [Mon, 2 Nov 2015 03:27:53 +0000 (14:27 +1100)]
Weapons: assert weaponentity.state
Mario [Mon, 2 Nov 2015 02:25:27 +0000 (12:25 +1000)]
Fix vehicle buff exploit
TimePath [Mon, 2 Nov 2015 02:01:24 +0000 (13:01 +1100)]
Weapons: pass weaponentity field instead of slot
Mario [Mon, 2 Nov 2015 01:46:36 +0000 (11:46 +1000)]
Add a hack to give and take buff time when entering/leaving vehicle
TimePath [Sun, 1 Nov 2015 11:17:03 +0000 (22:17 +1100)]
Merge branch 'master' into TimePath/debug_draw
# Conflicts:
# qcsrc/common/effects/all.qc
# qcsrc/lib/net.qh
TimePath [Sun, 1 Nov 2015 11:10:56 +0000 (22:10 +1100)]
lib: etof and ftoe
TimePath [Sun, 1 Nov 2015 11:09:58 +0000 (22:09 +1100)]
Racer: remove some uses of self
TimePath [Sun, 1 Nov 2015 05:59:38 +0000 (16:59 +1100)]
Precache: defer
TimePath [Sun, 1 Nov 2015 04:56:44 +0000 (15:56 +1100)]
Registry: hide arrays
TimePath [Sun, 1 Nov 2015 03:24:23 +0000 (14:24 +1100)]
Registry: use BITS everywhere
Mario [Sun, 1 Nov 2015 01:40:13 +0000 (11:40 +1000)]
Increase maximum monsters
Mario [Sun, 1 Nov 2015 01:12:23 +0000 (11:12 +1000)]
Add a function to change the monster model path
Mario [Sat, 31 Oct 2015 09:59:09 +0000 (09:59 +0000)]
Merge branch 'terencehill/hide_motd' into 'master'
Hide the MOTD when going spec
See merge request !246
TimePath [Sat, 31 Oct 2015 09:53:05 +0000 (20:53 +1100)]
Registry: use BITS everywhere
TimePath [Sat, 31 Oct 2015 09:37:48 +0000 (20:37 +1100)]
Weapon priority list: fix invisible names
Mario [Sat, 31 Oct 2015 03:08:25 +0000 (13:08 +1000)]
Increase the number of deathtypes to 100
Mario [Sat, 31 Oct 2015 03:04:51 +0000 (13:04 +1000)]
We keep running into these limits, increase by 100
TimePath [Fri, 30 Oct 2015 06:02:50 +0000 (17:02 +1100)]
Effects: make sending entities easier, make sending server ids harder
Mario [Fri, 30 Oct 2015 04:02:16 +0000 (14:02 +1000)]
Add a new spawnflag and cvar to control the resizing of old Quake monsters
Mario [Fri, 30 Oct 2015 03:59:15 +0000 (13:59 +1000)]
Only change limits when adding the mutator (might fix incorrect timelimits)
TimePath [Thu, 29 Oct 2015 21:42:25 +0000 (08:42 +1100)]
lib: inline a few functions
TimePath [Thu, 29 Oct 2015 08:36:00 +0000 (19:36 +1100)]
Merge branch 'master' into TimePath/debug_draw
# Conflicts:
# qcsrc/common/items/inventory.qh
TimePath [Thu, 29 Oct 2015 08:27:35 +0000 (19:27 +1100)]
Itemstime: ignore weapons
TimePath [Thu, 29 Oct 2015 08:19:33 +0000 (08:19 +0000)]
Merge branch 'TimePath/items' into 'master'
Cleanup item pickups (M merge request)
See merge request !245
TimePath [Thu, 29 Oct 2015 07:57:34 +0000 (18:57 +1100)]
Merge branch 'master' into TimePath/items
# Conflicts:
# qcsrc/lib/misc.qh
# qcsrc/lib/oo.qh
TimePath [Thu, 29 Oct 2015 07:04:31 +0000 (18:04 +1100)]
Entity debugger
Mario [Wed, 28 Oct 2015 10:31:04 +0000 (20:31 +1000)]
Clean up the function slightly (kinda)
Mario [Wed, 28 Oct 2015 09:59:29 +0000 (19:59 +1000)]
Don't network target_push entities anymore (trigger_push can't be linked until brush models can be networked)
Mario [Wed, 28 Oct 2015 09:25:08 +0000 (19:25 +1000)]
Remove a reference to the mod weapon Flak
Mario [Wed, 28 Oct 2015 08:37:39 +0000 (18:37 +1000)]
Increase announcement limit again
TimePath [Wed, 28 Oct 2015 08:32:36 +0000 (19:32 +1100)]
Weapons: use correct weapon name for ITEM_WEAPON_PRIMORSEC
Mario [Wed, 28 Oct 2015 08:05:21 +0000 (18:05 +1000)]
Increase announce notification count
TimePath [Wed, 28 Oct 2015 07:30:37 +0000 (07:30 +0000)]
Merge branch 'TimePath/independent_offhand' into 'master'
Independent offhand (M merge request)
Fixes grappling hook offhand delaying onhand attack
See merge request !247
Mario [Wed, 28 Oct 2015 07:08:32 +0000 (17:08 +1000)]
Add another potentially useful hook
TimePath [Wed, 28 Oct 2015 06:37:01 +0000 (17:37 +1100)]
Weapons: add a second .weaponentity
Mario [Wed, 28 Oct 2015 06:30:03 +0000 (16:30 +1000)]
Fix a somehow broken compile
Mario [Wed, 28 Oct 2015 06:26:04 +0000 (16:26 +1000)]
Add some more useful hooks
TimePath [Wed, 28 Oct 2015 04:24:35 +0000 (15:24 +1100)]
Weapons: pass weapon index
TimePath [Wed, 28 Oct 2015 04:12:26 +0000 (15:12 +1100)]
Weapons: use bitflags for fire modes
TimePath [Wed, 28 Oct 2015 02:37:57 +0000 (13:37 +1100)]
Instagib cells: suppress spawnfunc warning
TimePath [Wed, 28 Oct 2015 02:36:04 +0000 (13:36 +1100)]
With: allow in short if-else statements
TimePath [Wed, 28 Oct 2015 02:31:08 +0000 (13:31 +1100)]
Uncrustify server/weapons/weaponsystem.qc
TimePath [Wed, 28 Oct 2015 02:09:47 +0000 (13:09 +1100)]
Round handler: fix null function crash
TimePath [Wed, 28 Oct 2015 01:49:26 +0000 (12:49 +1100)]
LinkedList: always update tail
terencehill [Tue, 27 Oct 2015 12:37:57 +0000 (13:37 +0100)]
Hide the MOTD when going spec
TimePath [Tue, 27 Oct 2015 09:31:03 +0000 (20:31 +1100)]
Logging: forgot 'F' suffix
TimePath [Tue, 27 Oct 2015 09:28:47 +0000 (20:28 +1100)]
Logging: remove remaining uses of print and printf
TimePath [Tue, 27 Oct 2015 08:25:31 +0000 (19:25 +1100)]
Spectate: fix regression introduced by
74a4e5c
TimePath [Tue, 27 Oct 2015 05:54:54 +0000 (16:54 +1100)]
OO: `super` considered harmful; does not handle multiple ancestors
TimePath [Tue, 27 Oct 2015 04:02:26 +0000 (15:02 +1100)]
Uncrustify menu/{anim,item}/*
TimePath [Tue, 27 Oct 2015 01:16:29 +0000 (12:16 +1100)]
Uncrustify menu/command/*
TimePath [Tue, 27 Oct 2015 01:15:24 +0000 (12:15 +1100)]
Uncrustify server/command/*
TimePath [Tue, 27 Oct 2015 01:06:10 +0000 (12:06 +1100)]
Uncrustify lib/*
TimePath [Tue, 27 Oct 2015 00:32:41 +0000 (11:32 +1100)]
Uncrustify client/{commands,mutators,weapons}/*
TimePath [Mon, 26 Oct 2015 23:34:09 +0000 (10:34 +1100)]
Remove uses of nested BIT macro
TimePath [Mon, 26 Oct 2015 09:30:31 +0000 (20:30 +1100)]
Accuracy: share with spectators
TimePath [Mon, 26 Oct 2015 06:59:50 +0000 (06:59 +0000)]
Merge branch 'TimePath/scoreboard_dmg' into 'master'
Damage on scoreboard
See merge request !130
TimePath [Mon, 26 Oct 2015 06:33:58 +0000 (17:33 +1100)]
Rebase @Debugger's damage-on-scoreboard
TimePath [Mon, 26 Oct 2015 06:09:17 +0000 (17:09 +1100)]
PutClientInServer: fix regression
Mario [Mon, 26 Oct 2015 02:58:50 +0000 (12:58 +1000)]
Add noise3 (door locked sound)
TimePath [Mon, 26 Oct 2015 01:04:37 +0000 (12:04 +1100)]
Remove dead code
Mario [Mon, 26 Oct 2015 00:43:37 +0000 (10:43 +1000)]
Precache it too
Mario [Mon, 26 Oct 2015 00:43:04 +0000 (10:43 +1000)]
Apply the same fix to regular doors
Mario [Mon, 26 Oct 2015 00:22:28 +0000 (10:22 +1000)]
Allow customizing the sound secret door plays when touched
TimePath [Mon, 26 Oct 2015 00:15:17 +0000 (11:15 +1100)]
Merge branch 'master' into TimePath/items
# Conflicts:
# qcsrc/server/mutators/gamemode_ctf.qh
# qcsrc/server/t_items.qc
TimePath [Wed, 6 May 2015 10:55:32 +0000 (20:55 +1000)]
Use the BIT macro
TimePath [Sun, 25 Oct 2015 05:57:59 +0000 (16:57 +1100)]
PutClientInServer: cleanup
Mario [Sun, 25 Oct 2015 10:59:03 +0000 (20:59 +1000)]
Fix match not ending when score limit reached
TimePath [Sun, 25 Oct 2015 10:52:31 +0000 (21:52 +1100)]
StartFrame: minor cleanup
TimePath [Sun, 25 Oct 2015 09:44:41 +0000 (20:44 +1100)]
Damagetext: option to change colour depending on weapon
TimePath [Sun, 25 Oct 2015 09:15:34 +0000 (20:15 +1100)]
Cvar: fix non updating autocvars
Mario [Sat, 24 Oct 2015 10:38:06 +0000 (10:38 +0000)]
Merge branch 'terencehill/hud_cleanups' into 'master'
HUD cleanups
* Code cleanups of normal and vehicle HUD + crosshair, with minor fixes and improvements (vehicle HUD now fades in/out)
* Small cleanup and fix to the HUD editor (minigame panels weren't properly hidden)
See merge request !240