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git.rm.cloudns.org Git - xonotic/darkplaces.git/log
divverent [Tue, 1 Nov 2011 10:52:09 +0000 (10:52 +0000)]
fix compile of VM_Warning changes
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11506
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divverent [Tue, 1 Nov 2011 09:38:50 +0000 (09:38 +0000)]
VM_Warning should appear even if developer is 0.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11505
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divverent [Tue, 1 Nov 2011 09:25:09 +0000 (09:25 +0000)]
turn "z value discarded" into VM_Warnings so one can backtrace them
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11504
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havoc [Tue, 1 Nov 2011 03:32:36 +0000 (03:32 +0000)]
fix compile errors and warnings in MSVC
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11503
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havoc [Tue, 1 Nov 2011 02:43:43 +0000 (02:43 +0000)]
always use RGBA16F format for deferred rendering regardless of r_viewfbo
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11502
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havoc [Mon, 31 Oct 2011 17:23:19 +0000 (17:23 +0000)]
added R_LoadTextureRenderbuffer for creating renderbuffers rather than
textures, now using renderbuffer for depth instead of a texture when
doing fbo renders, this seems to give a significant speed gain
implemented shadowmap color texture rendering in a general way (no
longer D3D specific) when r_usedepthtextures cvar is 0
reworked r_shadow_deferred to rely on r_viewfbo 2 or higher for proper
function, this gave a speed boost by eliminating the depth texture
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11501
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havoc [Mon, 31 Oct 2011 08:49:00 +0000 (08:49 +0000)]
fix a bug that broke cl_maxphysicsframesperserverframe
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11500
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havoc [Mon, 31 Oct 2011 08:35:12 +0000 (08:35 +0000)]
changed sv_fixedframeratesingleplayer logic a bit (now 10ms to 100ms per
frame as in original Quake), this cvar is off by default so it should
not be a concern
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11499
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havoc [Mon, 31 Oct 2011 07:57:35 +0000 (07:57 +0000)]
hit q1bsp sky as a solid in surface traceline
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11498
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havoc [Mon, 31 Oct 2011 07:56:24 +0000 (07:56 +0000)]
undo the SUPERCONTENTS_SKY change, it should not be treated as solid,
instead the q1bsp loader should set SUPERCONTENTS_SOLID
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11497
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havoc [Mon, 31 Oct 2011 07:14:35 +0000 (07:14 +0000)]
removed r_shadow_deferred_8bitrange cvar
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11496
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havoc [Mon, 31 Oct 2011 07:01:42 +0000 (07:01 +0000)]
fix r_shadow_deferred total breakage from r11146
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11495
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havoc [Mon, 31 Oct 2011 06:52:07 +0000 (06:52 +0000)]
fix dpmod shell casings spinning on the floor by disabling the
velocity-change-is-a-teleport logic in SV_PushEntity
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11494
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havoc [Mon, 31 Oct 2011 06:14:49 +0000 (06:14 +0000)]
cleaned up SV_Physics_Toss code to be more maintainable
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11493
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havoc [Mon, 31 Oct 2011 00:42:04 +0000 (00:42 +0000)]
added support for GL_EXT_packed_depth_stencil, this means that r_viewfbo
no longer breaks stencil shadows
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11492
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havoc [Sun, 30 Oct 2011 03:04:21 +0000 (03:04 +0000)]
fix compile error on OSX
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11491
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havoc [Sun, 30 Oct 2011 02:57:02 +0000 (02:57 +0000)]
fix two more C++ compile errors
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11490
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havoc [Sun, 30 Oct 2011 02:55:30 +0000 (02:55 +0000)]
fix C++ compile error
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11489
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havoc [Sun, 30 Oct 2011 02:46:57 +0000 (02:46 +0000)]
fix compile errors in D3D renderer (missing vabuf variable)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11488
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havoc [Sat, 29 Oct 2011 07:27:10 +0000 (07:27 +0000)]
let traces hit sky by default, don't know why this wasn't in
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11487
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havoc [Sat, 29 Oct 2011 07:10:46 +0000 (07:10 +0000)]
allow .psk models to be loaded without a corresponding .psa file
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11486
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havoc [Sat, 29 Oct 2011 07:09:52 +0000 (07:09 +0000)]
less warning spew about non-existent frames in a model (developer_extra
is now checked) and also not warning about using a frame number on a
model with only one frame
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11485
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havoc [Thu, 27 Oct 2011 21:07:34 +0000 (21:07 +0000)]
added USEREFLECTCUBE case to MODE_GENERIC, this disables use of texture
alpha on the first texture so that the motion blur compositing works
properly regardless of accumulated framebuffer alpha
fix USEGAMMARAMPS in HLSL because it was using an undeclared
dp_texture2D macro
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11484
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divverent [Thu, 27 Oct 2011 19:59:02 +0000 (19:59 +0000)]
-demo and -capturedemo: don't quit if loading another demo, only quit when no more demos are started
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11483
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divverent [Thu, 27 Oct 2011 10:38:35 +0000 (10:38 +0000)]
rename some functions to avoid a name conflict
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11482
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divverent [Thu, 27 Oct 2011 07:08:50 +0000 (07:08 +0000)]
framegroups: add support for group names specified as // comment
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11481
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havoc [Wed, 26 Oct 2011 22:57:31 +0000 (22:57 +0000)]
vid_soft_threads 8 by default because excessive threads doesn't hurt
low-core cpus very much and this helps high-core cpus a lot
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11480
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divverent [Wed, 26 Oct 2011 09:07:21 +0000 (09:07 +0000)]
Linux dedicated server: set nice -19 while spawning server (can be turned off by -nonice option)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11479
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havoc [Tue, 25 Oct 2011 23:18:48 +0000 (23:18 +0000)]
thread_pthread now uses recursive mutex (THREADRECURSIVE)
THREADDEBUG now prints about all Thread_ functions except
Init/Shutdown/HasThreads
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11478
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havoc [Tue, 25 Oct 2011 23:17:37 +0000 (23:17 +0000)]
fix warnings
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11477
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divverent [Tue, 25 Oct 2011 20:39:27 +0000 (20:39 +0000)]
as realtime no longer suffices to detect same frame, change the "same frame" logic for entity reallocating for the first few sec to mean "within 0.1 seconds".
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11476
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divverent [Tue, 25 Oct 2011 20:39:24 +0000 (20:39 +0000)]
fix a bug regarding entity reuse
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11475
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divverent [Tue, 25 Oct 2011 14:20:52 +0000 (14:20 +0000)]
mutex support for d0_blind_id (requires current git build of the lib)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11474
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divverent [Tue, 25 Oct 2011 11:14:32 +0000 (11:14 +0000)]
HMAC: remove static vars
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11473
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havoc [Tue, 25 Oct 2011 10:02:57 +0000 (10:02 +0000)]
only lock the server mutex if executing commands
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11472
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havoc [Tue, 25 Oct 2011 08:31:10 +0000 (08:31 +0000)]
added Sys_PrintfToTerminal function for convenience, this replaces
printf in a few places
changed SV_LockThreadMutex and SV_UnlockThreadMutex to macros so they
get the filename and line number for THREADDEBUG prints
fixed multiple recursive mutex locks in the console system so glx client
works again
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11471
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havoc [Tue, 25 Oct 2011 02:14:17 +0000 (02:14 +0000)]
added debug prints (enabled if you define THREADDEBUG) for debugging
mutex locks
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11470
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havoc [Tue, 25 Oct 2011 01:15:25 +0000 (01:15 +0000)]
stupid hack - declare a prototype for keysym2ucs to suppress the
prototype warning, this is being done only because it is not worth
having a keysym2ucs.h file and the keysym2ucs.c file claims to be
auto-generated...
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11469
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havoc [Mon, 24 Oct 2011 09:42:37 +0000 (09:42 +0000)]
fix Collision_ClipTrace_Line_Sphere calculation of impactdist (had a
discussion about this previously but forgot the solution, now reminded)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11468
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havoc [Sun, 23 Oct 2011 22:52:27 +0000 (22:52 +0000)]
move the mutex creation to after the memory pool is created
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11467
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havoc [Sun, 23 Oct 2011 22:52:12 +0000 (22:52 +0000)]
added USEDGA define, disabled by default, to suppress the xf86dga.h
deprecated warnings by not using the dga code anymore
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11466
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divverent [Sun, 23 Oct 2011 19:08:42 +0000 (19:08 +0000)]
fix compile errors in vid_glx.c
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11465
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divverent [Sun, 23 Oct 2011 15:53:12 +0000 (15:53 +0000)]
fix a sRGB conversion in effectinfo handling
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11464
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havoc [Sat, 22 Oct 2011 23:52:58 +0000 (23:52 +0000)]
major overhaul for thread-safety - many global variables and static
buffers eliminated, this causes MANY changes, such as va() taking a
buffer, prog variable has to be passed as parameter to every PRVM
function, and many other edits of that nature.
realtime is now the only linearly increasing time stamp in the engine,
Sys_DoubleTime replaced by Sys_DirtyTime which requires sanity checks in
every use, but ensures thread-safe behavior
added -Wmissing-prototypes to makefile so that no one will ever put an
extern function prototype in a .c file again, this was necessary to
clean up crashes where prototype parameters differed.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11463
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havoc [Sat, 22 Oct 2011 22:28:04 +0000 (22:28 +0000)]
use checkdisk flag on model loading after ingame download, this should
eliminate the need for r_restart
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11462
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divverent [Sat, 22 Oct 2011 16:00:16 +0000 (16:00 +0000)]
fix factors in sRGBlightmaps code
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11461
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divverent [Sat, 22 Oct 2011 15:28:56 +0000 (15:28 +0000)]
fix image loading sRGB conversion
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11460
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divverent [Sat, 22 Oct 2011 15:08:47 +0000 (15:08 +0000)]
more sRGB simplification
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11459
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divverent [Sat, 22 Oct 2011 14:19:37 +0000 (14:19 +0000)]
a harmless sRGB simplification, more to be done later
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11458
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havoc [Sat, 22 Oct 2011 00:01:07 +0000 (00:01 +0000)]
don't crash when .clientcamera is set on a botclient
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11457
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divverent [Fri, 21 Oct 2011 11:09:48 +0000 (11:09 +0000)]
use the correct sRGB conversion for the gamma ramps
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11456
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divverent [Fri, 21 Oct 2011 10:23:12 +0000 (10:23 +0000)]
fix another typo in sRGB conversion
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11455
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divverent [Fri, 21 Oct 2011 10:12:43 +0000 (10:12 +0000)]
make sRGB conversions match entirely with GL_EXT_texture_sRGB spec
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11454
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divverent [Fri, 21 Oct 2011 09:59:59 +0000 (09:59 +0000)]
option: mod_q3bsp_sRGBlightmaps (experimental)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11453
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divverent [Fri, 21 Oct 2011 04:41:30 +0000 (04:41 +0000)]
vid_sRGB_fallback: now 3 is unconditional, and 2 also falls back if framebuffer is 8bit (I know this detection breaks when toggling r_viewfbo at runtime, don't care, people shall do vid_restart)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11452
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divverent [Thu, 20 Oct 2011 17:40:37 +0000 (17:40 +0000)]
make the sRGB fallback cvar controlled (and off by default)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11451
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divverent [Thu, 20 Oct 2011 17:40:36 +0000 (17:40 +0000)]
fix parts of the sRGB emulation
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11450
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divverent [Thu, 20 Oct 2011 17:40:34 +0000 (17:40 +0000)]
sRGB: also handle sRGB for loading DDS textures
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11449
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divverent [Thu, 20 Oct 2011 17:40:31 +0000 (17:40 +0000)]
sRGB: also convert vertex colors
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11448
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divverent [Thu, 20 Oct 2011 17:40:30 +0000 (17:40 +0000)]
rename the function
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11447
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divverent [Thu, 20 Oct 2011 17:40:28 +0000 (17:40 +0000)]
convert lightmaps to sRGB for nice sRGB support
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11446
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divverent [Wed, 19 Oct 2011 07:33:08 +0000 (07:33 +0000)]
fix a compile error in recent bloom changes
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11445
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eihrul [Tue, 18 Oct 2011 07:56:03 +0000 (07:56 +0000)]
make R_SetupView take view size from fbo textures if available
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11444
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eihrul [Tue, 18 Oct 2011 07:14:43 +0000 (07:14 +0000)]
fix fbo var name bug in R_DrawModelShadowMaps
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11443
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divverent [Tue, 18 Oct 2011 07:00:38 +0000 (07:00 +0000)]
fix one C++ compile error. It looks like we have no more wrong declaration of function issues, as C++ name mangling should have detected them.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11442
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divverent [Tue, 18 Oct 2011 06:58:29 +0000 (06:58 +0000)]
move these declarations to where they belong
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11441
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eihrul [Tue, 18 Oct 2011 06:52:23 +0000 (06:52 +0000)]
fix R_DrawModelShadows/R_DrawModelShadowMaps prototypes not matching definitions
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11440
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havoc [Mon, 17 Oct 2011 17:19:28 +0000 (17:19 +0000)]
fix more crashes to do with animscenes being NULL on some models,
audited all the isanimated lines
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11439
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havoc [Mon, 17 Oct 2011 17:07:41 +0000 (17:07 +0000)]
added sv_disablenotify cvar (default 1) to suppress prints about
CVAR_NOTIFY cvars changing
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11438
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havoc [Mon, 17 Oct 2011 17:02:52 +0000 (17:02 +0000)]
added sv_threaded cvar, the server can now be moved to another thread
and execute in parallel with the client code
THIS IS EXPERIMENTAL AND MAY CRASH IF USED
this required adding mutex's to many subsystems...
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11437
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havoc [Mon, 17 Oct 2011 17:00:10 +0000 (17:00 +0000)]
reworked collision cache to only be used by bouncegrid and only in
dynamic mode (static mode no longer causes several heart attacks in the
collision cache as it executes many times the regular amount of traces)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11436
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havoc [Mon, 17 Oct 2011 12:02:53 +0000 (12:02 +0000)]
allow terminal input on sdl client as well (glx client already does)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11435
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havoc [Mon, 17 Oct 2011 11:16:53 +0000 (11:16 +0000)]
init/shutdown thread system in dedicated server as well
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11434
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divverent [Mon, 17 Oct 2011 11:07:20 +0000 (11:07 +0000)]
new cvar: cl_maxphysicsframesperserverframe
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11433
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havoc [Sun, 16 Oct 2011 18:26:06 +0000 (18:26 +0000)]
fix byte color handling in iqm loader
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11432
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divverent [Sun, 16 Oct 2011 14:17:50 +0000 (14:17 +0000)]
properly detect vid.samples value if overridden by driver
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11431
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havoc [Sun, 16 Oct 2011 13:50:53 +0000 (13:50 +0000)]
if vid_samples is > 1 then do not use fbo view or water renders
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11430
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havoc [Sun, 16 Oct 2011 12:49:59 +0000 (12:49 +0000)]
fix motionblur with r_viewfbo 2 or 3
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11429
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divverent [Sun, 16 Oct 2011 12:39:10 +0000 (12:39 +0000)]
for now, turn off FBO if multisampling as their combination is not implemented yet
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11428
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havoc [Sun, 16 Oct 2011 09:57:08 +0000 (09:57 +0000)]
added r_water_fbo cvar to enable fbo rendering of water by default
regardless of r_viewfbo
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11427
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havoc [Sun, 16 Oct 2011 09:54:40 +0000 (09:54 +0000)]
removed cvars r_hdr and r_hdr_range - now the only way to get HDR
rendering is using r_viewfbo 2 (which is faster and nicer)
implemented fbo rendering for water, bloom and gamma, setting r_viewfbo
to 1 gives a consistent speed gain because it avoids all texture copies
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11426
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havoc [Sun, 16 Oct 2011 09:38:54 +0000 (09:38 +0000)]
overhauling a lot of functions to allow fbo rendering
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11425
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havoc [Sun, 16 Oct 2011 09:11:52 +0000 (09:11 +0000)]
renamed r_bloomstate to r_fb because it contains framebuffer settings
moved r_waterstate to r_fb.water
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11424
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havoc [Sun, 16 Oct 2011 08:55:06 +0000 (08:55 +0000)]
oops, missed this
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11423
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havoc [Sun, 16 Oct 2011 08:50:13 +0000 (08:50 +0000)]
added cvar r_water_hideplayer with 3 possible values (can hide from
nothing, refraction, or refraction and reflection)
renamed r_waterstate.renderingrefraction to r_waterstate.hideplayer
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11422
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divverent [Sat, 15 Oct 2011 21:07:33 +0000 (21:07 +0000)]
curl: change how failure/success is decided to prevent "black screen" problems if an unrelated download 404s
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11421
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havoc [Sat, 15 Oct 2011 01:53:30 +0000 (01:53 +0000)]
fix crashes in viewthing code
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11420
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havoc [Sat, 15 Oct 2011 00:19:54 +0000 (00:19 +0000)]
fix two crashes that divVerent found and fixed but didn't commit
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11419
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divverent [Fri, 14 Oct 2011 18:59:57 +0000 (18:59 +0000)]
fix warning
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11418
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divverent [Fri, 14 Oct 2011 18:59:55 +0000 (18:59 +0000)]
add missing fabs
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11417
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divverent [Fri, 14 Oct 2011 18:53:03 +0000 (18:53 +0000)]
fix decay calculation in snd_softclip
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11416
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divverent [Fri, 14 Oct 2011 18:48:59 +0000 (18:48 +0000)]
snd_maxchannelvolume and snd_softclip
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11415
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divverent [Fri, 14 Oct 2011 17:41:41 +0000 (17:41 +0000)]
also support ReplayGain if peak is not defined
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11414
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havoc [Fri, 14 Oct 2011 14:47:22 +0000 (14:47 +0000)]
removed OffscreenGecko support because it is not maintained
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11413
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havoc [Fri, 14 Oct 2011 14:39:55 +0000 (14:39 +0000)]
removed scr_zoomwindow feature to simplify code
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11412
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havoc [Fri, 14 Oct 2011 14:34:03 +0000 (14:34 +0000)]
fix bugs with CSQC clearscene function - it now restores the view to
what was given to CSQC_UpdateView in the first place
fix bugs with getpropertyvec(VF_FOV) - it reads view.ortho_x and y
values assuming they are the original angles, so these needed to be set
correctly by the engine before invoking CSQC_UpdateView
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11410
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havoc [Fri, 14 Oct 2011 13:11:14 +0000 (13:11 +0000)]
added getproperty and getpropertyvec
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11409
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havoc [Fri, 14 Oct 2011 09:52:32 +0000 (09:52 +0000)]
use PRVM_serverfunction when looking up SV_ChangeTeam,
not PRVM_clientfunction (harmless but stupid)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11407
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havoc [Fri, 14 Oct 2011 08:28:45 +0000 (08:28 +0000)]
fix crashes with last patch to model loaders
load vertex colors in iqm model format if they exist (can be accessed in
GLSL Shaders)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11405
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havoc [Fri, 14 Oct 2011 06:18:08 +0000 (06:18 +0000)]
allow iqm models without geometry
allow iqm models without animation
compute model->surfmesh.isanimated and model->AnimateVertices in a
better way to make sure static models are identified as such (if bones
is 0 or 1, and no animation frames, treat as static)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11404
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