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git.rm.cloudns.org Git - xonotic/darkplaces.git/log
eihrul [Sun, 6 Feb 2011 12:44:54 +0000 (12:44 +0000)]
implemented scissoring of triangles and extra necessary blendmode for xonotic hud
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10815
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eihrul [Sun, 6 Feb 2011 10:46:59 +0000 (10:46 +0000)]
committing missing function prototype
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10814
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eihrul [Sun, 6 Feb 2011 07:51:29 +0000 (07:51 +0000)]
band interlacing option (vid_soft_interlace)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10813
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havoc [Sun, 6 Feb 2011 05:35:14 +0000 (05:35 +0000)]
updated readme for iOS compilation with instructions on how to modify SDL to use OpenGL ES 2.0 (as required by darkplaces)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10812
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havoc [Sun, 6 Feb 2011 03:25:42 +0000 (03:25 +0000)]
iOS support closer to working
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10811
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havoc [Sun, 6 Feb 2011 02:58:52 +0000 (02:58 +0000)]
remove a couple unused declarations
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10810
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havoc [Sun, 6 Feb 2011 02:58:13 +0000 (02:58 +0000)]
iOS support in progress - accommodating GLES...
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10809
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havoc [Sun, 6 Feb 2011 02:14:51 +0000 (02:14 +0000)]
changed use of GL_ARB_fragment_shader and friends to the core GL 2.0
functionality instead, for better GL ES 2.0 compatibility
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10808
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eihrul [Sat, 5 Feb 2011 13:29:09 +0000 (13:29 +0000)]
correctly copy in all of quadelement3s to quadelement3i
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10807
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eihrul [Sat, 5 Feb 2011 12:22:27 +0000 (12:22 +0000)]
ensure UndoCommand wraps properly at 0
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10806
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eihrul [Sat, 5 Feb 2011 00:28:14 +0000 (00:28 +0000)]
remove errant debugging code... again
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10805
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eihrul [Sat, 5 Feb 2011 00:26:14 +0000 (00:26 +0000)]
attempted fix for VC compile errors
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10804
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eihrul [Sat, 5 Feb 2011 00:20:48 +0000 (00:20 +0000)]
remove debugging code
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10803
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eihrul [Sat, 5 Feb 2011 00:19:12 +0000 (00:19 +0000)]
optimized MultiplyVaryingBGRA8 and VaryingBGRA8
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10802
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eihrul [Fri, 4 Feb 2011 22:22:31 +0000 (22:22 +0000)]
use short indices when available instead of int (fixes xonotic console weirdness)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10801
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eihrul [Fri, 4 Feb 2011 21:55:45 +0000 (21:55 +0000)]
clear scissor fix
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10800
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eihrul [Fri, 4 Feb 2011 20:28:42 +0000 (20:28 +0000)]
more fine-grained locking amongst backend threads
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10799
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eihrul [Fri, 4 Feb 2011 14:36:31 +0000 (14:36 +0000)]
distribute draw calls based on bounding box
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10798
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eihrul [Thu, 3 Feb 2011 21:15:16 +0000 (21:15 +0000)]
only force flushing on a texture update if a texture is already bound (for quake)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10797
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eihrul [Thu, 3 Feb 2011 11:37:13 +0000 (11:37 +0000)]
nearest filtering fix
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10796
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eihrul [Thu, 3 Feb 2011 09:14:53 +0000 (09:14 +0000)]
USE_SDL define
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10795
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eihrul [Thu, 3 Feb 2011 09:05:39 +0000 (09:05 +0000)]
detect whether dpsoftrast is being built with SDL
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10794
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eihrul [Thu, 3 Feb 2011 08:33:03 +0000 (08:33 +0000)]
threading and more SSE2 optimizations for dpsoftrast
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10793
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havoc [Wed, 2 Feb 2011 18:44:36 +0000 (18:44 +0000)]
added xcode project for building DarkPlaces on iOS using SDL 1.3
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10792
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havoc [Wed, 2 Feb 2011 18:35:57 +0000 (18:35 +0000)]
don't use MacOSX-specific code with __IPHONEOS__ defined
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10791
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eihrul [Tue, 1 Feb 2011 14:14:04 +0000 (14:14 +0000)]
implemented Texture_UpdatePartial
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10790
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divverent [Mon, 31 Jan 2011 06:05:54 +0000 (06:05 +0000)]
also apply volume.value to ambient sounds (is this really right?)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10789
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havoc [Mon, 31 Jan 2011 04:40:45 +0000 (04:40 +0000)]
enable mod_bsp_portalize by default
enable r_shadow_realtime_world_compileportalculling by default
this is intended to restore lost rtworld performance, however it may not
be optimal on some q3bsp maps
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10788
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havoc [Mon, 31 Jan 2011 03:37:10 +0000 (03:37 +0000)]
default gl_nopartialtextureupdates to 0 because it hurts fps a lot
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10787
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havoc [Mon, 31 Jan 2011 03:33:06 +0000 (03:33 +0000)]
clean up the Compile as C and Compile as C++ options on the files in the projects, thanks to Willis for advice on how to make this a project setting rather than a per file setting.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10786
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havoc [Mon, 31 Jan 2011 00:57:09 +0000 (00:57 +0000)]
fix compilation of dpsoftrast.c in MSVC - it doesn't seem to like initializers on __m128 variables - and set it to compile as C++ in wgl build (like all other files in wgl build)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10785
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havoc [Sun, 30 Jan 2011 21:52:03 +0000 (21:52 +0000)]
added dpsoftrast to project files
added x64 build mode but it does not compile yet (dpsoftrast issues)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10784
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divverent [Sun, 30 Jan 2011 20:15:44 +0000 (20:15 +0000)]
sv_status_privacy: also apply to CCREQ_PLAYER_INFO
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10783
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havoc [Sun, 30 Jan 2011 17:29:37 +0000 (17:29 +0000)]
added SDL 1.3 support
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10782
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divverent [Sat, 29 Jan 2011 22:19:48 +0000 (22:19 +0000)]
Squashed commit of the following:
commit
5c70a0cf78ecde6a1da9fe73516f8d2fe2251c81
Author: terencehill <piuntn@gmail.com>
Date: Mon Jan 24 00:39:13 2011 +0100
Fix a bunch of typos
Signed-off-by: terencehill <piuntn@gmail.com>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10781
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divverent [Sat, 29 Jan 2011 22:05:24 +0000 (22:05 +0000)]
Squashed commit of the following:
commit
4eece1a8617ec2e21dbc8732af65727792e432fb
Author: terencehill <piuntn@gmail.com>
Date: Thu Jan 13 17:26:51 2011 +0100
Color directories with blue when using autocompletion in the console. Improves readability.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10780
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havoc [Sat, 29 Jan 2011 14:08:38 +0000 (14:08 +0000)]
update copyright year
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10779
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divverent [Sat, 29 Jan 2011 10:14:13 +0000 (10:14 +0000)]
prevent a segfault in case a bsp file has zero nodes (happens on broken input to q3map2)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10778
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divverent [Sat, 29 Jan 2011 08:32:32 +0000 (08:32 +0000)]
fix a crash on edict_num(32767)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10777
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eihrul [Sat, 29 Jan 2011 07:13:28 +0000 (07:13 +0000)]
added _USE_MATH_DEFINES for weird MSVC problem
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10776
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havoc [Sat, 29 Jan 2011 00:08:39 +0000 (00:08 +0000)]
fix a C++ error
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10775
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havoc [Fri, 28 Jan 2011 23:56:56 +0000 (23:56 +0000)]
fix some C++ warnings
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10774
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eihrul [Fri, 28 Jan 2011 22:31:05 +0000 (22:31 +0000)]
optimized VertexColor shader
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10773
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eihrul [Fri, 28 Jan 2011 22:07:29 +0000 (22:07 +0000)]
don't report texture compression support in softrast renderpath
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10772
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eihrul [Fri, 28 Jan 2011 15:19:29 +0000 (15:19 +0000)]
ensure cull face state is committed in softrast path
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10771
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eihrul [Fri, 28 Jan 2011 09:52:15 +0000 (09:52 +0000)]
fix clipping and backface culling bugs
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10770
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eihrul [Fri, 28 Jan 2011 05:21:59 +0000 (05:21 +0000)]
faster attribute interpolation in ProcessTriangles
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10769
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eihrul [Fri, 28 Jan 2011 04:01:12 +0000 (04:01 +0000)]
more texturing optimizations
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10768
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eihrul [Fri, 28 Jan 2011 02:35:28 +0000 (02:35 +0000)]
removing one more reciprocal...
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10767
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eihrul [Fri, 28 Jan 2011 02:19:24 +0000 (02:19 +0000)]
switch usage of reciprocals back to division (precision is way too low)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10766
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eihrul [Fri, 28 Jan 2011 01:31:11 +0000 (01:31 +0000)]
SSE2 blending optimizations
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10765
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eihrul [Thu, 27 Jan 2011 23:09:23 +0000 (23:09 +0000)]
delay backface culling till after near plane test
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10764
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eihrul [Thu, 27 Jan 2011 21:48:02 +0000 (21:48 +0000)]
fix mipedgetc typo
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10763
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eihrul [Thu, 27 Jan 2011 14:55:30 +0000 (14:55 +0000)]
replace some divisions with reciprocals
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10762
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eihrul [Thu, 27 Jan 2011 14:19:05 +0000 (14:19 +0000)]
added in some basic polygon offset compatibility (though using w buffer units)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10761
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eihrul [Thu, 27 Jan 2011 13:34:01 +0000 (13:34 +0000)]
fix accessing of bottom mip level in Texture2DVaryingBGRA8
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10760
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eihrul [Thu, 27 Jan 2011 12:21:23 +0000 (12:21 +0000)]
ProcessTriangles SSE2 optimizations
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10759
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eihrul [Wed, 26 Jan 2011 23:24:48 +0000 (23:24 +0000)]
try to keep inter-span variables for texturing in sse registers
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10758
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eihrul [Wed, 26 Jan 2011 15:45:07 +0000 (15:45 +0000)]
remove unneeded "fast" case for nearest filtering
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10757
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eihrul [Wed, 26 Jan 2011 15:35:52 +0000 (15:35 +0000)]
SSE2 opts for nearest filtering
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10756
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eihrul [Wed, 26 Jan 2011 14:55:04 +0000 (14:55 +0000)]
fix for lightmap glow path to use one less multiply
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10755
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eihrul [Wed, 26 Jan 2011 14:44:45 +0000 (14:44 +0000)]
SSE2 optimized lightmap shader
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10754
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eihrul [Wed, 26 Jan 2011 13:40:21 +0000 (13:40 +0000)]
SSE2 optimized Texture2DVaryingBGRA8
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10753
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eihrul [Wed, 26 Jan 2011 13:00:02 +0000 (13:00 +0000)]
initial obfuscation of ProcessTriangles with SSE2 code for testing
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10752
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eihrul [Wed, 26 Jan 2011 12:24:09 +0000 (12:24 +0000)]
only respect vid_soft variable if SSE2_PRESENT is defined
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10751
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eihrul [Wed, 26 Jan 2011 12:15:42 +0000 (12:15 +0000)]
added SSE2_PRESENT define
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10750
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havoc [Wed, 26 Jan 2011 11:48:27 +0000 (11:48 +0000)]
change DPSOFTRAST default texture filter to linear, it hurts fps some
but looks substantially better
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10749
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havoc [Wed, 26 Jan 2011 11:46:12 +0000 (11:46 +0000)]
optimized SHADERMODE_LIGHTSOURCE to do some early-out checks
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10748
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havoc [Wed, 26 Jan 2011 11:33:58 +0000 (11:33 +0000)]
implemented SHADERMODE_LIGHTSOURCE with specular, shadowmapping and
cubefilter are not yet implemented
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10747
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divverent [Tue, 25 Jan 2011 20:50:25 +0000 (20:50 +0000)]
fix the bug that affects showsurfaces 3 entirely now, hopefully
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10746
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havoc [Tue, 25 Jan 2011 15:02:49 +0000 (15:02 +0000)]
added glow texture support in SHADERMODE_LIGHTMAP
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10745
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havoc [Tue, 25 Jan 2011 13:40:50 +0000 (13:40 +0000)]
added SHADERMODE_LIGHTDIRECTION code (model rendering) with specular,
glow and colormapping support
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10744
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havoc [Tue, 25 Jan 2011 13:39:10 +0000 (13:39 +0000)]
changed the texture bind code for the RENDERPATH_SOFT to work like the
RENDERPATH_D3D9 code
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10743
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eihrul [Tue, 25 Jan 2011 13:00:25 +0000 (13:00 +0000)]
fix overrun test for optimized texture routines
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10742
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havoc [Tue, 25 Jan 2011 12:42:07 +0000 (12:42 +0000)]
fix crash on texturing a span that starts at the bottom row of a texture
but does not end on the bottom row of the texture, which was passing a
check for an optimized fill routine but should not have been
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10741
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havoc [Tue, 25 Jan 2011 06:38:59 +0000 (06:38 +0000)]
fix two errors related to the R_FrameData_Alloc use in batching
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10740
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havoc [Mon, 24 Jan 2011 14:36:44 +0000 (14:36 +0000)]
failed attempt at improving performance of bilinear filter routines by
using less integer multiplies, no apparent effect on benchmarks,
abandoned but posted here for reference (disabled)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10739
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havoc [Mon, 24 Jan 2011 12:39:26 +0000 (12:39 +0000)]
changed DPSOFTRAST to use bgra8 intermediate storage while rendering,
the float support code remains and will not be going away (and some
shaders are simply too complex to use bgra8 anyway), this gains a few
fps in most situations
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10738
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havoc [Mon, 24 Jan 2011 12:34:27 +0000 (12:34 +0000)]
change q1bsp lightmap to vertex color conversion to scale colors
correctly
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10737
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havoc [Mon, 24 Jan 2011 12:33:45 +0000 (12:33 +0000)]
added an experimental alternate code path in DPSOFTRAST where all the
span fillers use bgra8 instead of floats for intermediate storage, only
small gains observed but still good, this mode has to be activated by
the r_test cvar at this time
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10736
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havoc [Mon, 24 Jan 2011 05:48:21 +0000 (05:48 +0000)]
fix some compile errors on vid_sdl.c when compiling it as C++
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10735
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havoc [Sun, 23 Jan 2011 17:24:06 +0000 (17:24 +0000)]
draw things as black if no shader code exists yet
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10734
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havoc [Sun, 23 Jan 2011 17:08:47 +0000 (17:08 +0000)]
fix log(2) compile error as C++, should have been log(2.0f)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10733
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havoc [Sun, 23 Jan 2011 16:43:37 +0000 (16:43 +0000)]
fix several conversion warnings
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10732
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havoc [Sun, 23 Jan 2011 16:30:02 +0000 (16:30 +0000)]
fix another void conversion
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10731
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havoc [Sun, 23 Jan 2011 16:28:57 +0000 (16:28 +0000)]
fix a couple void conversions
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10730
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havoc [Sun, 23 Jan 2011 16:25:25 +0000 (16:25 +0000)]
enabled more features for SHADERMODE_GENERIC
added texcoord matrix transforms (sky scrolls now)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10729
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havoc [Sun, 23 Jan 2011 15:57:55 +0000 (15:57 +0000)]
added support for disabling mipmapping using the non-MIPMAP filters
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10728
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havoc [Sun, 23 Jan 2011 15:55:26 +0000 (15:55 +0000)]
fix bugs in DPSOFTRAST_CalculateMipmaps
implemented per-triangle mipmap selection
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10727
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havoc [Sun, 23 Jan 2011 14:26:30 +0000 (14:26 +0000)]
tabs, not spaces for indenting
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10726
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eihrul [Sun, 23 Jan 2011 13:32:49 +0000 (13:32 +0000)]
faster texture mapper
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10725
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eihrul [Sat, 22 Jan 2011 23:37:08 +0000 (23:37 +0000)]
move double break in pseudoalpha case to the right case...
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10724
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havoc [Sat, 22 Jan 2011 23:33:26 +0000 (23:33 +0000)]
fix particle blending
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10723
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havoc [Sat, 22 Jan 2011 23:28:01 +0000 (23:28 +0000)]
use texel center sampling on textures
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10722
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eihrul [Sat, 22 Jan 2011 23:06:44 +0000 (23:06 +0000)]
only bind needed textures in softrast path (to avoid texunit conflicts)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10721
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havoc [Sat, 22 Jan 2011 22:14:29 +0000 (22:14 +0000)]
removed numtexcoords parameter in DPSOFTRAST_Draw_LoadVertices
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10720
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havoc [Sat, 22 Jan 2011 22:02:45 +0000 (22:02 +0000)]
reworking DPSOFTRAST array copying to automatically detect used arrays
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10719
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eihrul [Sat, 22 Jan 2011 21:38:07 +0000 (21:38 +0000)]
fix some crashes related to video subsystem not being reinitialized on vid_restart in SDL backend
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10718
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havoc [Sat, 22 Jan 2011 21:00:49 +0000 (21:00 +0000)]
added DPSOFTRAST software rasterizer, a work in progress
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10717
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havoc [Sat, 22 Jan 2011 20:55:05 +0000 (20:55 +0000)]
fix a crash with tcmod turbulent where it was not requesting texcoords
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10716
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