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git.rm.cloudns.org Git - voretournament/voretournament.git/log
MirceaKitsune [Mon, 10 Jun 2013 21:13:27 +0000 (00:13 +0300)]
Get VoreTournament code to compile with gmqcc. To be compiled with the same parameters as Xonotic (makefile to come). This likely breaks fteqcc support!
MirceaKitsune [Wed, 20 Feb 2013 20:17:46 +0000 (22:17 +0200)]
Update the prebuilt engines to latest version of darkplaces. Also put Linux rebrand scripts in place, and remove precompiled win32 versions of fteqcc and netradiant from this GIT cuz that was kind of pointless and wrong.
MirceaKitsune [Wed, 20 Feb 2013 19:20:08 +0000 (21:20 +0200)]
Make some of the bots male
MirceaKitsune [Wed, 20 Feb 2013 19:03:50 +0000 (21:03 +0200)]
A male version of the fox character, with proper male sounds and appearance. You can choose your gender in the character selection menu. Males and females can be visually separated by the long hair. The same fox model is used, and genders are defined as skins.
MirceaKitsune [Wed, 20 Feb 2013 14:51:19 +0000 (16:51 +0200)]
Make player sounds per-skin instead of per-model like in Xonotic. Will be needed for a future change.
MirceaKitsune [Thu, 7 Feb 2013 22:35:10 +0000 (00:35 +0200)]
Organize and cleanup the TODO list a lot
MirceaKitsune [Thu, 7 Feb 2013 21:59:52 +0000 (23:59 +0200)]
Oops, forgot spectatee_status check for saturation
MirceaKitsune [Thu, 7 Feb 2013 21:57:44 +0000 (23:57 +0200)]
A fix to my last commit. Also set saturation to 0 when dead, for a black & white effect
MirceaKitsune [Thu, 7 Feb 2013 21:27:03 +0000 (23:27 +0200)]
Don't show "self" in the health field of the stomach board when the player in cause is listed
MirceaKitsune [Thu, 7 Feb 2013 21:23:14 +0000 (23:23 +0200)]
Player glow intensity reflects armor, while weapon glow intensity reflects load status
MirceaKitsune [Thu, 7 Feb 2013 20:59:44 +0000 (22:59 +0200)]
Use Erebus animations for the nex fox models, which are a lot prettier. Also fix bad animations and further reduce bad stretching on _state models. New animations are also included, such as more strafe animations and a melee animation for reflecting the grabber alt fire attack
MirceaKitsune [Thu, 7 Feb 2013 00:54:54 +0000 (02:54 +0200)]
Fox player model - Reduce bad deforms on expanded stomach states (sources only)
MirceaKitsune [Wed, 6 Feb 2013 22:34:25 +0000 (00:34 +0200)]
Goodbye old vixen model. We now have a brand new fox player mesh of much higher quality... includind texture size, polygon count and animations. Since a lot was changed this might break a few things for now.
MirceaKitsune [Sun, 3 Feb 2013 14:38:38 +0000 (16:38 +0200)]
Switch stomach and swallow models to iqm as well, and export higher polygon versions
MirceaKitsune [Sun, 3 Feb 2013 13:38:31 +0000 (15:38 +0200)]
Improve the swallow model textures with the same texture pattern
MirceaKitsune [Sun, 3 Feb 2013 13:03:34 +0000 (15:03 +0200)]
New and improved stomach textures
MirceaKitsune [Sun, 3 Feb 2013 01:06:11 +0000 (03:06 +0200)]
Correct respawn time message when eaten
MirceaKitsune [Sun, 3 Feb 2013 00:45:18 +0000 (02:45 +0200)]
I believe radar settings belong in the HUD file as well
MirceaKitsune [Sun, 3 Feb 2013 00:43:02 +0000 (02:43 +0200)]
Post-merge tweaks and clear some more finished TODO's
MirceaKitsune [Sun, 3 Feb 2013 00:40:34 +0000 (02:40 +0200)]
Merge branch 'mirceakitsune/customizable_hud'
MirceaKitsune [Sun, 3 Feb 2013 00:39:32 +0000 (02:39 +0200)]
Remove player model leaning from the code. It's too buggy, problematic, and not done the right way either
MirceaKitsune [Sun, 3 Feb 2013 00:32:39 +0000 (02:32 +0200)]
Move some cvars, cleanup finished TODO's, and ready the new HUD for inclusion
MirceaKitsune [Sun, 3 Feb 2013 00:18:30 +0000 (02:18 +0200)]
Make player color indicator textures part of the HUD as well
MirceaKitsune [Sun, 3 Feb 2013 00:12:47 +0000 (02:12 +0200)]
Move hud images to the default subfolder, and fix loading of backgrounds in the code
MirceaKitsune [Sun, 3 Feb 2013 00:04:12 +0000 (02:04 +0200)]
Allow multiple gfx/hud/ subfolders and a cvar to choose which is in use
MirceaKitsune [Sat, 2 Feb 2013 23:20:22 +0000 (01:20 +0200)]
Remove the code for each HUD background image, and create a system which allows definind any number of background components. Old HUD will still look how it used to of course.
MirceaKitsune [Sat, 2 Feb 2013 22:18:12 +0000 (00:18 +0200)]
Adapt Strength & Invincible HUD elements to the new system
MirceaKitsune [Sat, 2 Feb 2013 21:53:25 +0000 (23:53 +0200)]
Get rid of fields which are now useless
MirceaKitsune [Sat, 2 Feb 2013 21:39:08 +0000 (23:39 +0200)]
Make timer customizable too
MirceaKitsune [Sat, 2 Feb 2013 21:16:21 +0000 (23:16 +0200)]
Adapt scores to the new HUD system. This only affects the score numbers displayed at the top of the screen by default, not the race timers or spectator messages
MirceaKitsune [Sat, 2 Feb 2013 15:15:10 +0000 (17:15 +0200)]
Update information regarding the new HUD
MirceaKitsune [Sat, 2 Feb 2013 14:54:59 +0000 (16:54 +0200)]
Move two more items to the new HUD system
MirceaKitsune [Sat, 2 Feb 2013 14:03:00 +0000 (16:03 +0200)]
Use independent functions for some tasks, and fix how scale and position are defined
MirceaKitsune [Sat, 2 Feb 2013 12:07:14 +0000 (14:07 +0200)]
Adapt predator entry to customizable HUD. Also stup using sbar_fontsize for the HUD, we don't do that any more at least
MirceaKitsune [Sat, 2 Feb 2013 10:52:26 +0000 (12:52 +0200)]
Get prey list to work properly with the customizable HUD
MirceaKitsune [Sat, 2 Feb 2013 08:53:36 +0000 (10:53 +0200)]
Merge master
MirceaKitsune [Wed, 30 Jan 2013 23:30:40 +0000 (01:30 +0200)]
More to the TODO list. Lots to do and little time and energy :P
MirceaKitsune [Sat, 6 Oct 2012 14:47:21 +0000 (17:47 +0300)]
Add an update from Xonotic related to my last commit
MirceaKitsune [Sat, 6 Oct 2012 14:39:02 +0000 (17:39 +0300)]
Scoreboard respawn info from my code in Xonotic
MirceaKitsune [Sat, 6 Oct 2012 13:43:02 +0000 (16:43 +0300)]
More TODO's
MirceaKitsune [Tue, 5 Jun 2012 12:46:58 +0000 (15:46 +0300)]
add a new todo. Also my first GIT commit from Linux :)
MirceaKitsune [Thu, 17 May 2012 11:18:41 +0000 (14:18 +0300)]
Partial attempt at porting the stomach board list to the new system. This commit currently breaks the whole list, until I feel like figuring out the complex maths to cvar the list position and keep items in correct proportions
MirceaKitsune [Thu, 17 May 2012 09:44:18 +0000 (12:44 +0300)]
Rename HUD cvars to match the architecture I had planned
MirceaKitsune [Wed, 16 May 2012 21:50:50 +0000 (00:50 +0300)]
Re-setup the status panel, HUD looking ok again. Also add my many TODO's to the list (about the new HUD)
MirceaKitsune [Wed, 16 May 2012 20:23:39 +0000 (23:23 +0300)]
Invert minus and plus for Y axis to represent correct direction
MirceaKitsune [Wed, 16 May 2012 20:19:59 +0000 (23:19 +0300)]
Adapt all of the status panel to the new code. Needs correct settings next
MirceaKitsune [Wed, 16 May 2012 20:03:14 +0000 (23:03 +0300)]
Adapt Sbar_DrawXNum to the new system
MirceaKitsune [Wed, 16 May 2012 19:30:27 +0000 (22:30 +0300)]
Switch to a new system of defining HUD element positions. This will currently break the HUD
MirceaKitsune [Wed, 16 May 2012 15:58:35 +0000 (18:58 +0300)]
Position items on the status panel properly for now
MirceaKitsune [Wed, 16 May 2012 15:38:23 +0000 (18:38 +0300)]
The HUD configuration file, will need cleanups
MirceaKitsune [Wed, 16 May 2012 15:37:33 +0000 (18:37 +0300)]
Allow cvar positions and sizes for the status HUD panel (everything else will follow). Some icons are not positioned properly, but this can be fixed later on
MirceaKitsune [Wed, 16 May 2012 13:08:25 +0000 (16:08 +0300)]
Tweak bloom settings and add much warmer looks. This requires an updated engine to display properly
MirceaKitsune [Wed, 16 May 2012 11:48:34 +0000 (14:48 +0300)]
Make swallowing color stronger
MirceaKitsune [Wed, 16 May 2012 11:44:43 +0000 (14:44 +0300)]
Proper HUD blur colors when getting eaten (improved stomach environment as well)
MirceaKitsune [Wed, 16 May 2012 11:19:24 +0000 (14:19 +0300)]
Base blur amount on swallow progress. The screen will blur at full configured intensity when you are fully swallowed, and not blur when you just start being swallowed
MirceaKitsune [Wed, 16 May 2012 11:12:40 +0000 (14:12 +0300)]
Content blur & color when being swallowed
MirceaKitsune [Wed, 16 May 2012 11:06:58 +0000 (14:06 +0300)]
Properly calculate dodging speed based on player size, stomach load and prey / pred swallow progress. Tested and complete
MirceaKitsune [Wed, 16 May 2012 10:59:50 +0000 (13:59 +0300)]
Cleanup and improve dodging code implementation
MirceaKitsune [Wed, 16 May 2012 10:29:47 +0000 (13:29 +0300)]
Add vore and size offsets to dodging speed. Needs testing
MirceaKitsune [Wed, 16 May 2012 10:26:36 +0000 (13:26 +0300)]
Port dodging from Xonotic. Double-tap a movement key to leap in that direction. Still not finished
MirceaKitsune [Sun, 13 May 2012 09:29:10 +0000 (12:29 +0300)]
New stuff to do. Don't worry, I'm still around and active
MirceaKitsune [Sun, 8 Apr 2012 19:23:58 +0000 (22:23 +0300)]
More TODO notes (so much on my head for this version @.@)
MirceaKitsune [Tue, 3 Apr 2012 22:49:58 +0000 (01:49 +0300)]
Another TODO
MirceaKitsune [Tue, 3 Apr 2012 11:56:19 +0000 (14:56 +0300)]
Some new TODOs
MirceaKitsune [Fri, 23 Mar 2012 09:48:17 +0000 (11:48 +0200)]
Add a bug someone reported on Eka's Portal to the list
MirceaKitsune [Tue, 20 Mar 2012 09:08:28 +0000 (11:08 +0200)]
This needs to be tested better though
MirceaKitsune [Tue, 20 Mar 2012 09:07:55 +0000 (11:07 +0200)]
Slow swallowing of items: Require g_vore too!
MirceaKitsune [Mon, 19 Mar 2012 16:46:37 +0000 (18:46 +0200)]
Something else to check in the future
MirceaKitsune [Mon, 19 Mar 2012 16:40:11 +0000 (18:40 +0200)]
le sigh
MirceaKitsune [Mon, 19 Mar 2012 16:39:09 +0000 (18:39 +0200)]
Separate and fix some cvars
MirceaKitsune [Mon, 19 Mar 2012 16:33:00 +0000 (18:33 +0200)]
An important improvement to my last commit
MirceaKitsune [Mon, 19 Mar 2012 15:57:10 +0000 (17:57 +0200)]
Fix the final cvars and document the new feature of swallowing items. It should now be complete and bug-free so far.
MirceaKitsune [Mon, 19 Mar 2012 15:47:39 +0000 (17:47 +0200)]
Fix item alpha, and get slow item swallowing to work with dropped consumables
MirceaKitsune [Mon, 19 Mar 2012 15:31:47 +0000 (17:31 +0200)]
Cvar the swallowing speed of items, and influence based on health difference. Since items work differently, we don't do a scale comparison with the player, but a health comparison instead
MirceaKitsune [Mon, 19 Mar 2012 15:09:11 +0000 (17:09 +0200)]
Get swallowable items closer to working. They are almost ready, but need cvars to work
MirceaKitsune [Mon, 19 Mar 2012 15:00:16 +0000 (17:00 +0200)]
First attempt to make health possible to swallow slowly. Incomplete and still buggy, but working for the most part.
MirceaKitsune [Mon, 19 Mar 2012 13:33:35 +0000 (15:33 +0200)]
Apply scale-based weight to wind fields too (trigger_impulse)
MirceaKitsune [Mon, 19 Mar 2012 13:23:24 +0000 (15:23 +0200)]
Higher movement factor based on scale
MirceaKitsune [Mon, 19 Mar 2012 13:10:37 +0000 (15:10 +0200)]
Properly calculate falling damage based on player scale. Don't just offset the damage, but also when it happens
MirceaKitsune [Mon, 19 Mar 2012 12:26:03 +0000 (14:26 +0200)]
Make jump pads account the scale gravity of players, so macros can reach their destination and micros aren't sent flying too far. Stomach load will still make jump pads throw you at a lesser distance however (as this is intentional)
MirceaKitsune [Mon, 19 Mar 2012 11:58:24 +0000 (13:58 +0200)]
Player size now influences a player's weight as well, alongside stomach load. Macros will be very heavy and fall fast, while micros will rather float in the air a bit more. Needs some important changes before this is ready
MirceaKitsune [Mon, 19 Mar 2012 10:23:18 +0000 (12:23 +0200)]
Rename a keybind
MirceaKitsune [Mon, 19 Mar 2012 10:22:45 +0000 (12:22 +0200)]
All 0.7 TODO's which didn't get done are now 0.8
MirceaKitsune [Mon, 19 Mar 2012 10:19:51 +0000 (12:19 +0200)]
Vore Tournament 0.7.0 has been released. This GIT is now 0.8
MirceaKitsune [Mon, 19 Mar 2012 00:30:40 +0000 (02:30 +0200)]
Fix default player colors
MirceaKitsune [Sun, 18 Mar 2012 23:13:04 +0000 (01:13 +0200)]
Include a copy of the icon in the rebranding folder
MirceaKitsune [Sun, 18 Mar 2012 23:12:30 +0000 (01:12 +0200)]
Remove documentation for Corsair, since we removed that map
MirceaKitsune [Sun, 18 Mar 2012 22:34:51 +0000 (00:34 +0200)]
Added known bugs to the release notes
MirceaKitsune [Sun, 18 Mar 2012 22:20:29 +0000 (00:20 +0200)]
Also don't show our predator on the radar, since it would once again overlap with our own arrow
MirceaKitsune [Sun, 18 Mar 2012 22:09:24 +0000 (00:09 +0200)]
Radar: Don't draw the player we are spectating
MirceaKitsune [Sun, 18 Mar 2012 22:05:10 +0000 (00:05 +0200)]
Draw distance is totally not too low
MirceaKitsune [Sun, 18 Mar 2012 22:03:00 +0000 (00:03 +0200)]
Add new TODOs, some being small bugs to fix before 0.7 is released
MirceaKitsune [Sun, 18 Mar 2012 21:32:28 +0000 (23:32 +0200)]
I updated all components, and tested for most of this day. 0.7 is to be released in the following hours
MirceaKitsune [Sun, 18 Mar 2012 21:32:01 +0000 (23:32 +0200)]
Small tweak to the effects menu
MirceaKitsune [Sun, 18 Mar 2012 21:26:27 +0000 (23:26 +0200)]
Update the darkplaces engine source
MirceaKitsune [Sun, 18 Mar 2012 21:24:45 +0000 (23:24 +0200)]
Rename binary folders
MirceaKitsune [Sun, 18 Mar 2012 21:24:08 +0000 (23:24 +0200)]
Update dll's
MirceaKitsune [Sun, 18 Mar 2012 21:22:28 +0000 (23:22 +0200)]
Update the darkplaces engine
MirceaKitsune [Sun, 18 Mar 2012 21:10:09 +0000 (23:10 +0200)]
Update netRadiant source
MirceaKitsune [Sun, 18 Mar 2012 21:07:34 +0000 (23:07 +0200)]
Update netRadiant