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git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
Samual Lenks [Thu, 2 Jan 2014 13:33:37 +0000 (08:33 -0500)]
Limit queue to MAX_SHOCKWAVE_HITS
Samual Lenks [Thu, 2 Jan 2014 13:31:31 +0000 (08:31 -0500)]
Some fixes for queueing of damage with shockwave
Samual Lenks [Thu, 2 Jan 2014 13:21:17 +0000 (08:21 -0500)]
Add todo comment
Samual Lenks [Thu, 2 Jan 2014 13:19:43 +0000 (08:19 -0500)]
Add define for MAX_SHOCKWAVE_HITS
Samual Lenks [Thu, 2 Jan 2014 01:24:36 +0000 (20:24 -0500)]
Clean up entity properties of weaponinfo
Samual Lenks [Thu, 2 Jan 2014 01:11:02 +0000 (20:11 -0500)]
Comments, clean up REGISTER_WEAPON naming
Samual Lenks [Thu, 2 Jan 2014 00:51:50 +0000 (19:51 -0500)]
Use macro for WEP_NAME as well (get rid of W_Name)
Samual Lenks [Thu, 2 Jan 2014 00:46:57 +0000 (19:46 -0500)]
Remove duplicate WEP_ prefix for WEP_AMMO usage
Samual Lenks [Thu, 2 Jan 2014 00:43:41 +0000 (19:43 -0500)]
Rename AMMO_vAL to WEP_AMMO
Samual Lenks [Thu, 2 Jan 2014 00:41:11 +0000 (19:41 -0500)]
Some more cleanup
Samual Lenks [Thu, 2 Jan 2014 00:17:38 +0000 (19:17 -0500)]
items field is not used on weapon entities anymore
Samual Lenks [Wed, 1 Jan 2014 13:22:23 +0000 (08:22 -0500)]
Better descriptions for weaponrequests
Samual Lenks [Wed, 1 Jan 2014 13:12:28 +0000 (08:12 -0500)]
little reorganization
Samual Lenks [Wed, 1 Jan 2014 13:11:17 +0000 (08:11 -0500)]
Merge remote-tracking branch 'origin/master' into samual/weapons
Conflicts:
mutator_new_toys.cfg
qcsrc/client/miscfunctions.qc
qcsrc/common/explosion_equation.qc
qcsrc/server/cl_weapons.qc
qcsrc/server/g_damage.qc
qcsrc/server/weapons/weaponsystem.qc
Samual Lenks [Wed, 1 Jan 2014 12:47:56 +0000 (07:47 -0500)]
Don't use direct cvar access for bot weapon logic
Samual Lenks [Wed, 1 Jan 2014 11:45:53 +0000 (06:45 -0500)]
Rename final to [[last]]
Rudolf Polzer [Wed, 1 Jan 2014 10:14:00 +0000 (11:14 +0100)]
Merge remote-tracking branch 'origin/divVerent/ballistic2'
* origin/divVerent/ballistic2:
Oops. Fix rifle config.
We DO need to detect double-hits, due to the weird engine tracing that happens sometimes at low angles.
Always show DamageInfo, even when hitting the same player twice.
Fix use of "self".
fix some bugs
Kill some cvars I forgot.
cvar cleanup
Kill zcurveparticles due to 0 users.
Simplify a LOT.
work on restructuring fireBallisticBullet
Rudolf Polzer [Wed, 1 Jan 2014 09:55:58 +0000 (10:55 +0100)]
Oops. Fix rifle config.
Rudolf Polzer [Wed, 1 Jan 2014 09:49:30 +0000 (10:49 +0100)]
Merge branch 'master' into divVerent/ballistic2
Rudolf Polzer [Wed, 1 Jan 2014 09:47:38 +0000 (10:47 +0100)]
Add the most obvious __VA_ARGS__ macro of all.
Rudolf Polzer [Wed, 1 Jan 2014 09:37:49 +0000 (10:37 +0100)]
Fix terencehill's variable abuse. Unbreaks centerprint.
WHY DID I LET THIS GO WHEN REVIEWING THIS STUFF.
Samual Lenks [Tue, 31 Dec 2013 22:41:46 +0000 (17:41 -0500)]
Move item constants to t_items.qh
Samual Lenks [Tue, 31 Dec 2013 22:31:49 +0000 (17:31 -0500)]
Make these declaration lists not suck as much
Samual Lenks [Tue, 31 Dec 2013 19:40:18 +0000 (14:40 -0500)]
More cleaning
Samual Lenks [Tue, 31 Dec 2013 19:26:31 +0000 (14:26 -0500)]
Move WANT_CONST to the same place that it is actually USED :P Plus add comment explaining why it exists
Samual Lenks [Tue, 31 Dec 2013 19:08:58 +0000 (14:08 -0500)]
Update ammo checking on HUD_AMMO and HUD_WEAPONS to new system
Samual Lenks [Tue, 31 Dec 2013 16:34:21 +0000 (11:34 -0500)]
Proper naming for "ammo_field"
Samual Lenks [Tue, 31 Dec 2013 16:26:23 +0000 (11:26 -0500)]
Whoops, left that in there by mistake
Samual Lenks [Tue, 31 Dec 2013 16:25:35 +0000 (11:25 -0500)]
Make it so that weapon zoom reticles are in weapon code, not view code
Samual Lenks [Tue, 31 Dec 2013 14:17:08 +0000 (09:17 -0500)]
Another unnecessary thing to be removed
Samual Lenks [Tue, 31 Dec 2013 13:48:13 +0000 (08:48 -0500)]
Remove unused function from qh file
Samual Lenks [Tue, 31 Dec 2013 13:42:11 +0000 (08:42 -0500)]
That doesn't belong here
Samual Lenks [Tue, 31 Dec 2013 13:32:23 +0000 (08:32 -0500)]
Move antilag_debug to where it belongs
Samual Lenks [Tue, 31 Dec 2013 13:29:49 +0000 (08:29 -0500)]
Final cleanup of SetupProjVelocity stuff :)
Samual Lenks [Tue, 31 Dec 2013 13:25:23 +0000 (08:25 -0500)]
Remove one of the WEAPONTODO's
Samual Lenks [Tue, 31 Dec 2013 13:24:47 +0000 (08:24 -0500)]
Even more cleanup of SetupProjVelocity
Samual Lenks [Tue, 31 Dec 2013 13:09:52 +0000 (08:09 -0500)]
Rename the macros so that they're a little easier to understand
Samual Lenks [Tue, 31 Dec 2013 12:46:35 +0000 (07:46 -0500)]
Clean up SetupProjectileVelocity a little bit
Samual Lenks [Tue, 31 Dec 2013 12:30:42 +0000 (07:30 -0500)]
fix "hack" :P
Samual Lenks [Mon, 30 Dec 2013 23:03:29 +0000 (18:03 -0500)]
Cleanup ammofield stuff some more, fix handling in mutator_nix
Samual Lenks [Mon, 30 Dec 2013 19:01:18 +0000 (14:01 -0500)]
Actually, use a more simple comparison (looks cleaner, easier to understand)
Samual Lenks [Mon, 30 Dec 2013 18:51:18 +0000 (13:51 -0500)]
Merge remote-tracking branch 'origin/samual/makemulti_inverse'
* origin/samual/makemulti_inverse:
Remove r_hidewater changes from this branch
Add ability for makeMulti inverse cvars (for r_water_hideplayer switching)
Samual Lenks [Mon, 30 Dec 2013 18:48:32 +0000 (13:48 -0500)]
Remove r_hidewater changes from this branch
Samual Lenks [Mon, 30 Dec 2013 18:34:55 +0000 (13:34 -0500)]
Merge remote-tracking branch 'origin/master' into samual/makemulti_inverse
Samual Lenks [Mon, 30 Dec 2013 17:54:49 +0000 (12:54 -0500)]
Merge remote-tracking branch 'origin/samual/orthoview'
* origin/samual/orthoview:
Use vec3 and get rid of FL2VEC -- This function didn't exist when I first made orthoview :)
Lets just set resolution via a cvar
Fix issues with FL2VEC
Fix remaining known issue with orthoview (on abyss, techassault)
Add definition for orthoview accuracy, plus some final cleanup
Clean up debug stuff
Add "set" for orthoview cvars
Add cvars to defaultXonotic.cfg
Use r_drawfog 0 while in orthoview
Fix center of map and distance setting
On second thought, keep the override cvar
Use center of world bbox instead of '0 0 0' origin, solves a bug :D
Fix it so that fov adjusts properly too
Clean up orthoview maths, add logic for handling r_nearclip and r_farclip
Working on adding orthoview feature for map screenshots from above
Samual Lenks [Mon, 30 Dec 2013 17:53:26 +0000 (12:53 -0500)]
Merge remote-tracking branch 'origin/samual/fix_crosshair_hittest'
* origin/samual/fix_crosshair_hittest:
Fix spectating
Fix crosshair_hittest_showimpact by using proper loc instead of vieworigin
Samual Lenks [Mon, 30 Dec 2013 17:52:06 +0000 (12:52 -0500)]
Merge remote-tracking branch 'origin/Mario/shownames_minalpha'
# By Samual Lenks (3) and Mario (1)
* origin/Mario/shownames_minalpha:
Multiply shownames alpha by player alpha
Allow shownames to be seen with low alpha if they're the same team
Clean some things up
Hide player name if their alpha is below a limit
Rudolf Polzer [Mon, 30 Dec 2013 13:29:36 +0000 (14:29 +0100)]
Try fixing centerprint expiring.
- Avoid drawing stuff at alpha 0.
- Simplify alpha calculation.
Mario [Mon, 30 Dec 2013 11:59:02 +0000 (22:59 +1100)]
Rename uzi to machinegun
Mario [Mon, 30 Dec 2013 11:48:18 +0000 (22:48 +1100)]
Update vortex function names
Mario [Mon, 30 Dec 2013 11:45:35 +0000 (22:45 +1100)]
Update vaporizer function names
Mario [Mon, 30 Dec 2013 11:44:10 +0000 (22:44 +1100)]
Update shotgun function names
Mario [Mon, 30 Dec 2013 11:39:20 +0000 (22:39 +1100)]
Update minelayer function names
Mario [Mon, 30 Dec 2013 11:33:12 +0000 (22:33 +1100)]
Rename back to w_machinegun.qc
Mario [Mon, 30 Dec 2013 11:29:12 +0000 (22:29 +1100)]
Rename w_machinegun.qc to w_uzi.qc
Mario [Mon, 30 Dec 2013 11:26:56 +0000 (22:26 +1100)]
Update uzi function names
Mario [Mon, 30 Dec 2013 11:18:12 +0000 (22:18 +1100)]
Update hook function names
Mario [Mon, 30 Dec 2013 11:16:24 +0000 (22:16 +1100)]
Update HLAC function names
Mario [Mon, 30 Dec 2013 11:11:51 +0000 (22:11 +1100)]
Update hagar function names
Mario [Mon, 30 Dec 2013 11:10:12 +0000 (22:10 +1100)]
Update fireball function names
Mario [Mon, 30 Dec 2013 11:08:07 +0000 (22:08 +1100)]
Update crylink function names
Mario [Mon, 30 Dec 2013 11:05:38 +0000 (22:05 +1100)]
Update arc function names
Mario [Mon, 30 Dec 2013 11:02:32 +0000 (22:02 +1100)]
Update mortar function names
Samual Lenks [Sun, 29 Dec 2013 10:29:16 +0000 (05:29 -0500)]
Merge remote-tracking branch 'origin/terencehill/color_picker_carets'
# By terencehill
# Via terencehill
* origin/terencehill/color_picker_carets:
Optimize a check
If there's a caret before the cursor in the input box when clicking on the color picker, escape the caret so we can add a valid color code
Improve detection of color codes when dragging the mouse in the color picker: color code isn't valid if caret is escaped (e.g. ^^x123)
Samual Lenks [Sun, 29 Dec 2013 09:14:32 +0000 (04:14 -0500)]
Multiply shownames alpha by player alpha
Samual Lenks [Sat, 28 Dec 2013 19:11:12 +0000 (14:11 -0500)]
Allow shownames to be seen with low alpha if they're the same team
Samual Lenks [Sat, 28 Dec 2013 19:09:26 +0000 (14:09 -0500)]
Clean some things up
Samual Lenks [Sat, 28 Dec 2013 19:00:11 +0000 (14:00 -0500)]
Merge remote-tracking branch 'origin/master' into Mario/shownames_minalpha
Samual Lenks [Sat, 28 Dec 2013 18:50:06 +0000 (13:50 -0500)]
Use vec3 and get rid of FL2VEC -- This function didn't exist when I first
made orthoview :)
Samual Lenks [Sat, 28 Dec 2013 18:23:20 +0000 (13:23 -0500)]
Fix spectating
Samual Lenks [Sat, 28 Dec 2013 18:02:30 +0000 (13:02 -0500)]
Fix crosshair_hittest_showimpact by using proper loc instead of vieworigin
Samual Lenks [Fri, 27 Dec 2013 04:01:54 +0000 (23:01 -0500)]
Add ability for makeMulti inverse cvars (for r_water_hideplayer switching)
Samual Lenks [Fri, 27 Dec 2013 01:32:10 +0000 (20:32 -0500)]
Lets just set resolution via a cvar
Samual Lenks [Fri, 27 Dec 2013 01:28:13 +0000 (20:28 -0500)]
Fix issues with FL2VEC
Samual Lenks [Thu, 26 Dec 2013 09:54:59 +0000 (04:54 -0500)]
Fix remaining known issue with orthoview (on abyss, techassault)
Samual Lenks [Thu, 26 Dec 2013 08:23:02 +0000 (03:23 -0500)]
Add definition for orthoview accuracy, plus some final cleanup
Samual Lenks [Thu, 26 Dec 2013 08:11:34 +0000 (03:11 -0500)]
Clean up debug stuff
Samual Lenks [Thu, 26 Dec 2013 07:23:54 +0000 (02:23 -0500)]
Merge remote-tracking branch 'origin/master' into samual/orthoview
Mario [Mon, 23 Dec 2013 05:04:42 +0000 (16:04 +1100)]
Rename nex to vortex
Rudolf Polzer [Fri, 20 Dec 2013 10:44:45 +0000 (11:44 +0100)]
Fix csqcmodel display for cloned/dead players. Also clone aiming direction :)
Rudolf Polzer [Thu, 19 Dec 2013 12:49:22 +0000 (13:49 +0100)]
up sendflags to 3 bytes in csqcmodel. Fixes accidentally double-sent
data.
Mario [Mon, 16 Dec 2013 22:21:27 +0000 (09:21 +1100)]
Remove a debug print
Mario [Mon, 16 Dec 2013 22:20:18 +0000 (09:20 +1100)]
Add a compatibility spawn function for vaporizer
Mario [Mon, 16 Dec 2013 22:16:28 +0000 (09:16 +1100)]
Use weaponinfo to get weapon sprite info
Mario [Mon, 16 Dec 2013 17:22:43 +0000 (04:22 +1100)]
Rename minstanex to vaporizer
Mario [Fri, 13 Dec 2013 01:29:40 +0000 (12:29 +1100)]
Fix shotgun reloading
Mario [Fri, 13 Dec 2013 01:06:17 +0000 (12:06 +1100)]
Fix shotgun not showing in new toys mutator
Mario [Fri, 13 Dec 2013 01:06:04 +0000 (12:06 +1100)]
Retrieve weapon name from client, rather than networking it
Rudolf Polzer [Thu, 12 Dec 2013 12:16:14 +0000 (13:16 +0100)]
Merge branch 'divVerent/ballistic2' into samual/weapons
Conflicts:
bal-wep-xonotic.cfg
qcsrc/common/weapons/w_machinegun.qc
qcsrc/common/weapons/w_rifle.qc
qcsrc/common/weapons/w_shotgun.qc
qcsrc/server/autocvars.qh
qcsrc/server/tturrets/units/unit_machinegun.qc
qcsrc/server/tturrets/units/unit_walker.qc
qcsrc/server/weapons/tracing.qc
Samual Lenks [Thu, 12 Dec 2013 04:56:42 +0000 (23:56 -0500)]
Shotgun is not normal
Samual Lenks [Thu, 12 Dec 2013 04:50:01 +0000 (23:50 -0500)]
Nope, there is no better way to do that
Samual Lenks [Thu, 12 Dec 2013 04:49:09 +0000 (23:49 -0500)]
Shockwave is not a bullet weapon
Rudolf Polzer [Wed, 11 Dec 2013 10:12:07 +0000 (11:12 +0100)]
We DO need to detect double-hits, due to the weird engine tracing that
happens sometimes at low angles.
Rudolf Polzer [Wed, 11 Dec 2013 08:48:12 +0000 (09:48 +0100)]
Always show DamageInfo, even when hitting the same player twice.
Also, prevention of hitting the same player twice SHOULD be no longer
necessary (but let's keep a big warning for this anwyay for now), as
this could only really happen due to curved projectile movement.
Rudolf Polzer [Wed, 11 Dec 2013 08:42:25 +0000 (09:42 +0100)]
Merge branch 'master' into divVerent/ballistic2
Rudolf Polzer [Wed, 11 Dec 2013 08:42:13 +0000 (09:42 +0100)]
Fix use of "self".
Mario [Wed, 11 Dec 2013 08:15:57 +0000 (19:15 +1100)]
Add shotgun
Samual Lenks [Wed, 11 Dec 2013 04:44:00 +0000 (23:44 -0500)]
Clean spawning up a little too
Samual Lenks [Wed, 11 Dec 2013 04:12:15 +0000 (23:12 -0500)]
Fix some things I broke
Samual Lenks [Wed, 11 Dec 2013 01:33:17 +0000 (20:33 -0500)]
Update config, plus small spacing fix