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11 years agoGive prey the same view orientation as predators when being swallowed
MirceaKitsune [Tue, 11 Jun 2013 13:35:45 +0000 (16:35 +0300)]
Give prey the same view orientation as predators when being swallowed

11 years agoGmqcc makefile like Xonotic has. You can also run gmqcc from command line like I...
MirceaKitsune [Mon, 10 Jun 2013 21:23:27 +0000 (00:23 +0300)]
Gmqcc makefile like Xonotic has. You can also run gmqcc from command line like I do, which might be simpler

11 years agoBy fteqcc, hello gmqcc
MirceaKitsune [Mon, 10 Jun 2013 21:18:35 +0000 (00:18 +0300)]
By fteqcc, hello gmqcc

11 years agoGet VoreTournament code to compile with gmqcc. To be compiled with the same parameter...
MirceaKitsune [Mon, 10 Jun 2013 21:13:27 +0000 (00:13 +0300)]
Get VoreTournament code to compile with gmqcc. To be compiled with the same parameters as Xonotic (makefile to come). This likely breaks fteqcc support!

11 years agoUpdate the prebuilt engines to latest version of darkplaces. Also put Linux rebrand...
MirceaKitsune [Wed, 20 Feb 2013 20:17:46 +0000 (22:17 +0200)]
Update the prebuilt engines to latest version of darkplaces. Also put Linux rebrand scripts in place, and remove precompiled win32 versions of fteqcc and netradiant from this GIT cuz that was kind of pointless and wrong.

11 years agoMake some of the bots male
MirceaKitsune [Wed, 20 Feb 2013 19:20:08 +0000 (21:20 +0200)]
Make some of the bots male

11 years agoA male version of the fox character, with proper male sounds and appearance. You...
MirceaKitsune [Wed, 20 Feb 2013 19:03:50 +0000 (21:03 +0200)]
A male version of the fox character, with proper male sounds and appearance. You can choose your gender in the character selection menu. Males and females can be visually separated by the long hair. The same fox model is used, and genders are defined as skins.

11 years agoMake player sounds per-skin instead of per-model like in Xonotic. Will be needed...
MirceaKitsune [Wed, 20 Feb 2013 14:51:19 +0000 (16:51 +0200)]
Make player sounds per-skin instead of per-model like in Xonotic. Will be needed for a future change.

11 years agoOrganize and cleanup the TODO list a lot
MirceaKitsune [Thu, 7 Feb 2013 22:35:10 +0000 (00:35 +0200)]
Organize and cleanup the TODO list a lot

11 years agoOops, forgot spectatee_status check for saturation
MirceaKitsune [Thu, 7 Feb 2013 21:59:52 +0000 (23:59 +0200)]
Oops, forgot spectatee_status check for saturation

11 years agoA fix to my last commit. Also set saturation to 0 when dead, for a black & white...
MirceaKitsune [Thu, 7 Feb 2013 21:57:44 +0000 (23:57 +0200)]
A fix to my last commit. Also set saturation to 0 when dead, for a black & white effect

11 years agoDon't show "self" in the health field of the stomach board when the player in cause...
MirceaKitsune [Thu, 7 Feb 2013 21:27:03 +0000 (23:27 +0200)]
Don't show "self" in the health field of the stomach board when the player in cause is listed

11 years agoPlayer glow intensity reflects armor, while weapon glow intensity reflects load status
MirceaKitsune [Thu, 7 Feb 2013 21:23:14 +0000 (23:23 +0200)]
Player glow intensity reflects armor, while weapon glow intensity reflects load status

11 years agoUse Erebus animations for the nex fox models, which are a lot prettier. Also fix...
MirceaKitsune [Thu, 7 Feb 2013 20:59:44 +0000 (22:59 +0200)]
Use Erebus animations for the nex fox models, which are a lot prettier. Also fix bad animations and further reduce bad stretching on _state models. New animations are also included, such as more strafe animations and a melee animation for reflecting the grabber alt fire attack

11 years agoFox player model - Reduce bad deforms on expanded stomach states (sources only)
MirceaKitsune [Thu, 7 Feb 2013 00:54:54 +0000 (02:54 +0200)]
Fox player model - Reduce bad deforms on expanded stomach states (sources only)

11 years agoGoodbye old vixen model. We now have a brand new fox player mesh of much higher quali...
MirceaKitsune [Wed, 6 Feb 2013 22:34:25 +0000 (00:34 +0200)]
Goodbye old vixen model. We now have a brand new fox player mesh of much higher quality... includind texture size, polygon count and animations. Since a lot was changed this might break a few things for now.

11 years agoSwitch stomach and swallow models to iqm as well, and export higher polygon versions
MirceaKitsune [Sun, 3 Feb 2013 14:38:38 +0000 (16:38 +0200)]
Switch stomach and swallow models to iqm as well, and export higher polygon versions

11 years agoImprove the swallow model textures with the same texture pattern
MirceaKitsune [Sun, 3 Feb 2013 13:38:31 +0000 (15:38 +0200)]
Improve the swallow model textures with the same texture pattern

11 years agoNew and improved stomach textures
MirceaKitsune [Sun, 3 Feb 2013 13:03:34 +0000 (15:03 +0200)]
New and improved stomach textures

11 years agoCorrect respawn time message when eaten
MirceaKitsune [Sun, 3 Feb 2013 01:06:11 +0000 (03:06 +0200)]
Correct respawn time message when eaten

11 years agoI believe radar settings belong in the HUD file as well
MirceaKitsune [Sun, 3 Feb 2013 00:45:18 +0000 (02:45 +0200)]
I believe radar settings belong in the HUD file as well

11 years agoPost-merge tweaks and clear some more finished TODO's
MirceaKitsune [Sun, 3 Feb 2013 00:43:02 +0000 (02:43 +0200)]
Post-merge tweaks and clear some more finished TODO's

11 years agoMerge branch 'mirceakitsune/customizable_hud'
MirceaKitsune [Sun, 3 Feb 2013 00:40:34 +0000 (02:40 +0200)]
Merge branch 'mirceakitsune/customizable_hud'

11 years agoRemove player model leaning from the code. It's too buggy, problematic, and not done...
MirceaKitsune [Sun, 3 Feb 2013 00:39:32 +0000 (02:39 +0200)]
Remove player model leaning from the code. It's too buggy, problematic, and not done the right way either

11 years agoMove some cvars, cleanup finished TODO's, and ready the new HUD for inclusion mirceakitsune/customizable_hud
MirceaKitsune [Sun, 3 Feb 2013 00:32:39 +0000 (02:32 +0200)]
Move some cvars, cleanup finished TODO's, and ready the new HUD for inclusion

11 years agoMake player color indicator textures part of the HUD as well
MirceaKitsune [Sun, 3 Feb 2013 00:18:30 +0000 (02:18 +0200)]
Make player color indicator textures part of the HUD as well

11 years agoMove hud images to the default subfolder, and fix loading of backgrounds in the code
MirceaKitsune [Sun, 3 Feb 2013 00:12:47 +0000 (02:12 +0200)]
Move hud images to the default subfolder, and fix loading of backgrounds in the code

11 years agoAllow multiple gfx/hud/ subfolders and a cvar to choose which is in use
MirceaKitsune [Sun, 3 Feb 2013 00:04:12 +0000 (02:04 +0200)]
Allow multiple gfx/hud/ subfolders and a cvar to choose which is in use

11 years agoRemove the code for each HUD background image, and create a system which allows defin...
MirceaKitsune [Sat, 2 Feb 2013 23:20:22 +0000 (01:20 +0200)]
Remove the code for each HUD background image, and create a system which allows definind any number of background components. Old HUD will still look how it used to of course.

11 years agoAdapt Strength & Invincible HUD elements to the new system
MirceaKitsune [Sat, 2 Feb 2013 22:18:12 +0000 (00:18 +0200)]
Adapt Strength & Invincible HUD elements to the new system

11 years agoGet rid of fields which are now useless
MirceaKitsune [Sat, 2 Feb 2013 21:53:25 +0000 (23:53 +0200)]
Get rid of fields which are now useless

11 years agoMake timer customizable too
MirceaKitsune [Sat, 2 Feb 2013 21:39:08 +0000 (23:39 +0200)]
Make timer customizable too

11 years agoAdapt scores to the new HUD system. This only affects the score numbers displayed...
MirceaKitsune [Sat, 2 Feb 2013 21:16:21 +0000 (23:16 +0200)]
Adapt scores to the new HUD system. This only affects the score numbers displayed at the top of the screen by default, not the race timers or spectator messages

11 years agoUpdate information regarding the new HUD
MirceaKitsune [Sat, 2 Feb 2013 15:15:10 +0000 (17:15 +0200)]
Update information regarding the new HUD

11 years agoMove two more items to the new HUD system
MirceaKitsune [Sat, 2 Feb 2013 14:54:59 +0000 (16:54 +0200)]
Move two more items to the new HUD system

11 years agoUse independent functions for some tasks, and fix how scale and position are defined
MirceaKitsune [Sat, 2 Feb 2013 14:03:00 +0000 (16:03 +0200)]
Use independent functions for some tasks, and fix how scale and position are defined

11 years agoAdapt predator entry to customizable HUD. Also stup using sbar_fontsize for the HUD...
MirceaKitsune [Sat, 2 Feb 2013 12:07:14 +0000 (14:07 +0200)]
Adapt predator entry to customizable HUD. Also stup using sbar_fontsize for the HUD, we don't do that any more at least

11 years agoGet prey list to work properly with the customizable HUD
MirceaKitsune [Sat, 2 Feb 2013 10:52:26 +0000 (12:52 +0200)]
Get prey list to work properly with the customizable HUD

11 years agoMerge master
MirceaKitsune [Sat, 2 Feb 2013 08:53:36 +0000 (10:53 +0200)]
Merge master

11 years agoMore to the TODO list. Lots to do and little time and energy :P
MirceaKitsune [Wed, 30 Jan 2013 23:30:40 +0000 (01:30 +0200)]
More to the TODO list. Lots to do and little time and energy :P

12 years agoAdd an update from Xonotic related to my last commit
MirceaKitsune [Sat, 6 Oct 2012 14:47:21 +0000 (17:47 +0300)]
Add an update from Xonotic related to my last commit

12 years agoScoreboard respawn info from my code in Xonotic
MirceaKitsune [Sat, 6 Oct 2012 14:39:02 +0000 (17:39 +0300)]
Scoreboard respawn info from my code in Xonotic

12 years agoMore TODO's
MirceaKitsune [Sat, 6 Oct 2012 13:43:02 +0000 (16:43 +0300)]
More TODO's

12 years agoadd a new todo. Also my first GIT commit from Linux :)
MirceaKitsune [Tue, 5 Jun 2012 12:46:58 +0000 (15:46 +0300)]
add a new todo. Also my first GIT commit from Linux :)

12 years agoPartial attempt at porting the stomach board list to the new system. This commit...
MirceaKitsune [Thu, 17 May 2012 11:18:41 +0000 (14:18 +0300)]
Partial attempt at porting the stomach board list to the new system. This commit currently breaks the whole list, until I feel like figuring out the complex maths to cvar the list position and keep items in correct proportions

12 years agoRename HUD cvars to match the architecture I had planned
MirceaKitsune [Thu, 17 May 2012 09:44:18 +0000 (12:44 +0300)]
Rename HUD cvars to match the architecture I had planned

12 years agoRe-setup the status panel, HUD looking ok again. Also add my many TODO's to the list...
MirceaKitsune [Wed, 16 May 2012 21:50:50 +0000 (00:50 +0300)]
Re-setup the status panel, HUD looking ok again. Also add my many TODO's to the list (about the new HUD)

12 years agoInvert minus and plus for Y axis to represent correct direction
MirceaKitsune [Wed, 16 May 2012 20:23:39 +0000 (23:23 +0300)]
Invert minus and plus for Y axis to represent correct direction

12 years agoAdapt all of the status panel to the new code. Needs correct settings next
MirceaKitsune [Wed, 16 May 2012 20:19:59 +0000 (23:19 +0300)]
Adapt all of the status panel to the new code. Needs correct settings next

12 years agoAdapt Sbar_DrawXNum to the new system
MirceaKitsune [Wed, 16 May 2012 20:03:14 +0000 (23:03 +0300)]
Adapt Sbar_DrawXNum to the new system

12 years agoSwitch to a new system of defining HUD element positions. This will currently break...
MirceaKitsune [Wed, 16 May 2012 19:30:27 +0000 (22:30 +0300)]
Switch to a new system of defining HUD element positions. This will currently break the HUD

12 years agoPosition items on the status panel properly for now
MirceaKitsune [Wed, 16 May 2012 15:58:35 +0000 (18:58 +0300)]
Position items on the status panel properly for now

12 years agoThe HUD configuration file, will need cleanups
MirceaKitsune [Wed, 16 May 2012 15:38:23 +0000 (18:38 +0300)]
The HUD configuration file, will need cleanups

12 years agoAllow cvar positions and sizes for the status HUD panel (everything else will follow...
MirceaKitsune [Wed, 16 May 2012 15:37:33 +0000 (18:37 +0300)]
Allow cvar positions and sizes for the status HUD panel (everything else will follow). Some icons are not positioned properly, but this can be fixed later on

12 years agoTweak bloom settings and add much warmer looks. This requires an updated engine to...
MirceaKitsune [Wed, 16 May 2012 13:08:25 +0000 (16:08 +0300)]
Tweak bloom settings and add much warmer looks. This requires an updated engine to display properly

12 years agoMake swallowing color stronger
MirceaKitsune [Wed, 16 May 2012 11:48:34 +0000 (14:48 +0300)]
Make swallowing color stronger

12 years agoProper HUD blur colors when getting eaten (improved stomach environment as well)
MirceaKitsune [Wed, 16 May 2012 11:44:43 +0000 (14:44 +0300)]
Proper HUD blur colors when getting eaten (improved stomach environment as well)

12 years agoBase blur amount on swallow progress. The screen will blur at full configured intensi...
MirceaKitsune [Wed, 16 May 2012 11:19:24 +0000 (14:19 +0300)]
Base blur amount on swallow progress. The screen will blur at full configured intensity when you are fully swallowed, and not blur when you just start being swallowed

12 years agoContent blur & color when being swallowed
MirceaKitsune [Wed, 16 May 2012 11:12:40 +0000 (14:12 +0300)]
Content blur & color when being swallowed

12 years agoProperly calculate dodging speed based on player size, stomach load and prey / pred...
MirceaKitsune [Wed, 16 May 2012 11:06:58 +0000 (14:06 +0300)]
Properly calculate dodging speed based on player size, stomach load and prey / pred swallow progress. Tested and complete

12 years agoCleanup and improve dodging code implementation
MirceaKitsune [Wed, 16 May 2012 10:59:50 +0000 (13:59 +0300)]
Cleanup and improve dodging code implementation

12 years agoAdd vore and size offsets to dodging speed. Needs testing
MirceaKitsune [Wed, 16 May 2012 10:29:47 +0000 (13:29 +0300)]
Add vore and size offsets to dodging speed. Needs testing

12 years agoPort dodging from Xonotic. Double-tap a movement key to leap in that direction. Still...
MirceaKitsune [Wed, 16 May 2012 10:26:36 +0000 (13:26 +0300)]
Port dodging from Xonotic. Double-tap a movement key to leap in that direction. Still not finished

12 years agoNew stuff to do. Don't worry, I'm still around and active
MirceaKitsune [Sun, 13 May 2012 09:29:10 +0000 (12:29 +0300)]
New stuff to do. Don't worry, I'm still around and active

12 years agoMore TODO notes (so much on my head for this version @.@)
MirceaKitsune [Sun, 8 Apr 2012 19:23:58 +0000 (22:23 +0300)]
More TODO notes (so much on my head for this version @.@)

12 years agoAnother TODO
MirceaKitsune [Tue, 3 Apr 2012 22:49:58 +0000 (01:49 +0300)]
Another TODO

12 years agoSome new TODOs
MirceaKitsune [Tue, 3 Apr 2012 11:56:19 +0000 (14:56 +0300)]
Some new TODOs

12 years agoAdd a bug someone reported on Eka's Portal to the list
MirceaKitsune [Fri, 23 Mar 2012 09:48:17 +0000 (11:48 +0200)]
Add a bug someone reported on Eka's Portal to the list

12 years agoThis needs to be tested better though
MirceaKitsune [Tue, 20 Mar 2012 09:08:28 +0000 (11:08 +0200)]
This needs to be tested better though

12 years agoSlow swallowing of items: Require g_vore too!
MirceaKitsune [Tue, 20 Mar 2012 09:07:55 +0000 (11:07 +0200)]
Slow swallowing of items: Require g_vore too!

12 years agoSomething else to check in the future
MirceaKitsune [Mon, 19 Mar 2012 16:46:37 +0000 (18:46 +0200)]
Something else to check in the future

12 years agole sigh
MirceaKitsune [Mon, 19 Mar 2012 16:40:11 +0000 (18:40 +0200)]
le sigh

12 years agoSeparate and fix some cvars
MirceaKitsune [Mon, 19 Mar 2012 16:39:09 +0000 (18:39 +0200)]
Separate and fix some cvars

12 years agoAn important improvement to my last commit
MirceaKitsune [Mon, 19 Mar 2012 16:33:00 +0000 (18:33 +0200)]
An important improvement to my last commit

12 years agoFix the final cvars and document the new feature of swallowing items. It should now...
MirceaKitsune [Mon, 19 Mar 2012 15:57:10 +0000 (17:57 +0200)]
Fix the final cvars and document the new feature of swallowing items. It should now be complete and bug-free so far.

12 years agoFix item alpha, and get slow item swallowing to work with dropped consumables
MirceaKitsune [Mon, 19 Mar 2012 15:47:39 +0000 (17:47 +0200)]
Fix item alpha, and get slow item swallowing to work with dropped consumables

12 years agoCvar the swallowing speed of items, and influence based on health difference. Since...
MirceaKitsune [Mon, 19 Mar 2012 15:31:47 +0000 (17:31 +0200)]
Cvar the swallowing speed of items, and influence based on health difference. Since items work differently, we don't do a scale comparison with the player, but a health comparison instead

12 years agoGet swallowable items closer to working. They are almost ready, but need cvars to...
MirceaKitsune [Mon, 19 Mar 2012 15:09:11 +0000 (17:09 +0200)]
Get swallowable items closer to working. They are almost ready, but need cvars to work

12 years agoFirst attempt to make health possible to swallow slowly. Incomplete and still buggy...
MirceaKitsune [Mon, 19 Mar 2012 15:00:16 +0000 (17:00 +0200)]
First attempt to make health possible to swallow slowly. Incomplete and still buggy, but working for the most part.

12 years agoApply scale-based weight to wind fields too (trigger_impulse)
MirceaKitsune [Mon, 19 Mar 2012 13:33:35 +0000 (15:33 +0200)]
Apply scale-based weight to wind fields too (trigger_impulse)

12 years agoHigher movement factor based on scale
MirceaKitsune [Mon, 19 Mar 2012 13:23:24 +0000 (15:23 +0200)]
Higher movement factor based on scale

12 years agoProperly calculate falling damage based on player scale. Don't just offset the damage...
MirceaKitsune [Mon, 19 Mar 2012 13:10:37 +0000 (15:10 +0200)]
Properly calculate falling damage based on player scale. Don't just offset the damage, but also when it happens

12 years agoMake jump pads account the scale gravity of players, so macros can reach their destin...
MirceaKitsune [Mon, 19 Mar 2012 12:26:03 +0000 (14:26 +0200)]
Make jump pads account the scale gravity of players, so macros can reach their destination and micros aren't sent flying too far. Stomach load will still make jump pads throw you at a lesser distance however (as this is intentional)

12 years agoPlayer size now influences a player's weight as well, alongside stomach load. Macros...
MirceaKitsune [Mon, 19 Mar 2012 11:58:24 +0000 (13:58 +0200)]
Player size now influences a player's weight as well, alongside stomach load. Macros will be very heavy and fall fast, while micros will rather float in the air a bit more. Needs some important changes before this is ready

12 years agoRename a keybind
MirceaKitsune [Mon, 19 Mar 2012 10:23:18 +0000 (12:23 +0200)]
Rename a keybind

12 years agoAll 0.7 TODO's which didn't get done are now 0.8
MirceaKitsune [Mon, 19 Mar 2012 10:22:45 +0000 (12:22 +0200)]
All 0.7 TODO's which didn't get done are now 0.8

12 years agoVore Tournament 0.7.0 has been released. This GIT is now 0.8
MirceaKitsune [Mon, 19 Mar 2012 10:19:51 +0000 (12:19 +0200)]
Vore Tournament 0.7.0 has been released. This GIT is now 0.8

12 years agoFix default player colors
MirceaKitsune [Mon, 19 Mar 2012 00:30:40 +0000 (02:30 +0200)]
Fix default player colors

12 years agoInclude a copy of the icon in the rebranding folder
MirceaKitsune [Sun, 18 Mar 2012 23:13:04 +0000 (01:13 +0200)]
Include a copy of the icon in the rebranding folder

12 years agoRemove documentation for Corsair, since we removed that map
MirceaKitsune [Sun, 18 Mar 2012 23:12:30 +0000 (01:12 +0200)]
Remove documentation for Corsair, since we removed that map

12 years agoAdded known bugs to the release notes
MirceaKitsune [Sun, 18 Mar 2012 22:34:51 +0000 (00:34 +0200)]
Added known bugs to the release notes

12 years agoAlso don't show our predator on the radar, since it would once again overlap with...
MirceaKitsune [Sun, 18 Mar 2012 22:20:29 +0000 (00:20 +0200)]
Also don't show our predator on the radar, since it would once again overlap with our own arrow

12 years agoRadar: Don't draw the player we are spectating
MirceaKitsune [Sun, 18 Mar 2012 22:09:24 +0000 (00:09 +0200)]
Radar: Don't draw the player we are spectating

12 years agoDraw distance is totally not too low
MirceaKitsune [Sun, 18 Mar 2012 22:05:10 +0000 (00:05 +0200)]
Draw distance is totally not too low

12 years agoAdd new TODOs, some being small bugs to fix before 0.7 is released
MirceaKitsune [Sun, 18 Mar 2012 22:03:00 +0000 (00:03 +0200)]
Add new TODOs, some being small bugs to fix before 0.7 is released

12 years agoI updated all components, and tested for most of this day. 0.7 is to be released...
MirceaKitsune [Sun, 18 Mar 2012 21:32:28 +0000 (23:32 +0200)]
I updated all components, and tested for most of this day. 0.7 is to be released in the following hours

12 years agoSmall tweak to the effects menu
MirceaKitsune [Sun, 18 Mar 2012 21:32:01 +0000 (23:32 +0200)]
Small tweak to the effects menu

12 years agoUpdate the darkplaces engine source
MirceaKitsune [Sun, 18 Mar 2012 21:26:27 +0000 (23:26 +0200)]
Update the darkplaces engine source

12 years agoRename binary folders
MirceaKitsune [Sun, 18 Mar 2012 21:24:45 +0000 (23:24 +0200)]
Rename binary folders

12 years agoUpdate dll's
MirceaKitsune [Sun, 18 Mar 2012 21:24:08 +0000 (23:24 +0200)]
Update dll's