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git.rm.cloudns.org Git - voretournament/voretournament.git/log
MirceaKitsune [Tue, 2 Aug 2011 12:40:17 +0000 (15:40 +0300)]
Specify a shrink limit for digested dead prey
MirceaKitsune [Tue, 2 Aug 2011 12:36:52 +0000 (15:36 +0300)]
Cvar the feature to scale dead prey as it digests
MirceaKitsune [Tue, 2 Aug 2011 12:34:03 +0000 (15:34 +0300)]
Remove g_vore_neighborprey_scale, as I realized it could break some stuff, and it shouldn't really be needed
MirceaKitsune [Tue, 2 Aug 2011 12:31:35 +0000 (15:31 +0300)]
Allow dead prey to be scaled between 0 and 1 when digested
MirceaKitsune [Tue, 2 Aug 2011 11:30:41 +0000 (14:30 +0300)]
Fix a bug I introduced in the last commits
MirceaKitsune [Tue, 2 Aug 2011 10:51:39 +0000 (13:51 +0300)]
Don't allow scale to be smaller than 0.1, since that breaks stuff
MirceaKitsune [Tue, 2 Aug 2011 10:44:59 +0000 (13:44 +0300)]
Don't allow player / weapon model scale to go under 0
MirceaKitsune [Mon, 1 Aug 2011 18:36:11 +0000 (21:36 +0300)]
Document the new feature
MirceaKitsune [Mon, 1 Aug 2011 18:33:20 +0000 (21:33 +0300)]
Some tweaks to the last feature
MirceaKitsune [Mon, 1 Aug 2011 18:28:46 +0000 (21:28 +0300)]
Allow prey to stay inside dead predators (long as they haven't been gibbed). Dead predators no longer digest you, but you still need to kick to get out.
MirceaKitsune [Mon, 1 Aug 2011 17:47:03 +0000 (20:47 +0300)]
Compile Corsair with full VIS support. ONE WHOLE WEEK OF COMPILING A MAP!!!!!! >_< X_X
MirceaKitsune [Mon, 1 Aug 2011 13:37:52 +0000 (16:37 +0300)]
Tweak some balancing settings that have changed functionality after last night's changes
MirceaKitsune [Mon, 1 Aug 2011 13:12:26 +0000 (16:12 +0300)]
No vore taunts for dead prey and predators with dead prey in their stomach.
MirceaKitsune [Sun, 31 Jul 2011 22:09:13 +0000 (01:09 +0300)]
Some more balancing tweaks
MirceaKitsune [Sun, 31 Jul 2011 21:44:33 +0000 (00:44 +0300)]
Oops... fix a bug in a recent bot AI code
MirceaKitsune [Sun, 31 Jul 2011 21:32:11 +0000 (00:32 +0300)]
Don't bulge the belly at all if our total prey is very small compared to us. Stomach states are now applied as follows: 0% - 25% load = no belly bulge (normal model), 25%-50% small belly, 50%-75% medium belly, 75%-100% large belly.
MirceaKitsune [Sun, 31 Jul 2011 21:24:47 +0000 (00:24 +0300)]
Gib size now depends on player size
MirceaKitsune [Sun, 31 Jul 2011 20:56:41 +0000 (23:56 +0300)]
Teach bots to use the new feature wisely
MirceaKitsune [Sun, 31 Jul 2011 20:34:12 +0000 (23:34 +0300)]
I think stomach kicks can do more damage now, since the predator also gets health off dead bodies that no longer kick and deal any damage
MirceaKitsune [Sun, 31 Jul 2011 20:28:24 +0000 (23:28 +0300)]
Document the new change in release notes
MirceaKitsune [Sun, 31 Jul 2011 20:23:00 +0000 (23:23 +0300)]
Show HUD status when dead, if we are eaten
MirceaKitsune [Sun, 31 Jul 2011 19:59:40 +0000 (22:59 +0300)]
Spawn gibs when regurgitating a dead body below gib health
MirceaKitsune [Sun, 31 Jul 2011 18:50:05 +0000 (21:50 +0300)]
Make sure health doesn't go below the limit
MirceaKitsune [Sun, 31 Jul 2011 18:42:38 +0000 (21:42 +0300)]
Don't allow some vore functions when dead
MirceaKitsune [Sun, 31 Jul 2011 18:38:21 +0000 (21:38 +0300)]
Don't allow prey that's still being digested to respawn
MirceaKitsune [Sun, 31 Jul 2011 18:32:19 +0000 (21:32 +0300)]
Amplify digestion damage for dead prey
MirceaKitsune [Sun, 31 Jul 2011 18:03:27 +0000 (21:03 +0300)]
Add a damage limit down to which dead prey can be digested (so you can't consume a dead body infinitely)
MirceaKitsune [Sun, 31 Jul 2011 17:46:58 +0000 (20:46 +0300)]
Show minus health for prey on the stomach board
MirceaKitsune [Sun, 31 Jul 2011 17:37:44 +0000 (20:37 +0300)]
Allow dead prey to remain in the stomach and be digested. Not as fake prey this time, but remain real prey after death, applying stomach load and being digestable. Still incomplete
MirceaKitsune [Sun, 31 Jul 2011 17:12:46 +0000 (20:12 +0300)]
Remove the feature to keep dead prey in the belly, as it will be replaced by an upcoming change
MirceaKitsune [Sun, 31 Jul 2011 13:36:32 +0000 (16:36 +0300)]
Wash stomach fluids faster off players that are underwater
MirceaKitsune [Sun, 31 Jul 2011 13:20:08 +0000 (16:20 +0300)]
Tweak how regurgitation colors are applied for prey that leaves bellies
MirceaKitsune [Sat, 30 Jul 2011 12:39:16 +0000 (15:39 +0300)]
Not if we're a gibbed dead body or not visible any more
MirceaKitsune [Sat, 30 Jul 2011 12:35:43 +0000 (15:35 +0300)]
Tweak the particle effects better
MirceaKitsune [Sat, 30 Jul 2011 12:14:39 +0000 (15:14 +0300)]
Some code and code comment arrangements for the last change
MirceaKitsune [Sat, 30 Jul 2011 12:08:35 +0000 (15:08 +0300)]
Implement constant particles falling off regurgitated prey, until the green goo color washes off. The amount of green goo on the player also determines how often particles are generated.
MirceaKitsune [Sat, 23 Jul 2011 13:53:47 +0000 (16:53 +0300)]
Move the Racetrack radar to the correct folder
MirceaKitsune [Fri, 22 Jul 2011 23:14:26 +0000 (02:14 +0300)]
Move map docs to the docs folder
MirceaKitsune [Fri, 22 Jul 2011 23:12:06 +0000 (02:12 +0300)]
Corsair docs
MirceaKitsune [Fri, 22 Jul 2011 23:08:33 +0000 (02:08 +0300)]
Waypoints for Corsair
MirceaKitsune [Fri, 22 Jul 2011 23:05:23 +0000 (02:05 +0300)]
The non-official Nexuiz map corsair
MirceaKitsune [Fri, 22 Jul 2011 23:04:34 +0000 (02:04 +0300)]
Corsair radar
MirceaKitsune [Fri, 22 Jul 2011 18:29:05 +0000 (21:29 +0300)]
Scripts for an upcoming map
MirceaKitsune [Fri, 22 Jul 2011 18:28:09 +0000 (21:28 +0300)]
Sounds for an upcoming map
MirceaKitsune [Fri, 22 Jul 2011 18:27:41 +0000 (21:27 +0300)]
Textures for an upcoming map
MirceaKitsune [Fri, 22 Jul 2011 18:26:58 +0000 (21:26 +0300)]
Models for an upcoming map
MirceaKitsune [Fri, 22 Jul 2011 18:26:12 +0000 (21:26 +0300)]
New skybox for an upcoming map
MirceaKitsune [Fri, 22 Jul 2011 18:00:23 +0000 (21:00 +0300)]
Good song for CyberParcour
MirceaKitsune [Fri, 22 Jul 2011 17:34:52 +0000 (20:34 +0300)]
Info updates
MirceaKitsune [Fri, 22 Jul 2011 17:34:12 +0000 (20:34 +0300)]
Compile a radar image, still
MirceaKitsune [Fri, 22 Jul 2011 17:33:06 +0000 (20:33 +0300)]
The CTS map, CyberParcour. Since no items are placed on the original map, no modifications and recompiling were needed.
MirceaKitsune [Fri, 22 Jul 2011 17:28:55 +0000 (20:28 +0300)]
CyberParcour shader
MirceaKitsune [Fri, 22 Jul 2011 17:27:28 +0000 (20:27 +0300)]
CyberParcour textures
MirceaKitsune [Fri, 22 Jul 2011 15:47:54 +0000 (18:47 +0300)]
Racetrack waypoints. Although bots will never be as fast as players, it's fun to go jogging with the vixens :3
MirceaKitsune [Fri, 22 Jul 2011 15:38:13 +0000 (18:38 +0300)]
Better Racetrack song
MirceaKitsune [Fri, 22 Jul 2011 15:27:53 +0000 (18:27 +0300)]
Racetrack radar and other stuff
MirceaKitsune [Fri, 22 Jul 2011 15:27:05 +0000 (18:27 +0300)]
The Nexuiz race map, racetrack
MirceaKitsune [Fri, 22 Jul 2011 12:48:58 +0000 (15:48 +0300)]
Shaders for the new textures
MirceaKitsune [Fri, 22 Jul 2011 12:43:18 +0000 (15:43 +0300)]
Commit some textures that will be needed
MirceaKitsune [Fri, 22 Jul 2011 12:39:09 +0000 (15:39 +0300)]
Fix a bug causing the strength fire sound to be spammed each frame (and jam the server), due to us setting up the projectile dir every time to get the firing type. We only play that sound now if our shot does some damage.
MirceaKitsune [Wed, 20 Jul 2011 22:11:08 +0000 (01:11 +0300)]
Good songs for the new maps
MirceaKitsune [Wed, 20 Jul 2011 21:44:18 +0000 (00:44 +0300)]
Document new maps in release notes
MirceaKitsune [Wed, 20 Jul 2011 21:43:58 +0000 (00:43 +0300)]
Update maplist
MirceaKitsune [Wed, 20 Jul 2011 21:43:30 +0000 (00:43 +0300)]
Toxic radar and waypoints cache
MirceaKitsune [Wed, 20 Jul 2011 21:42:57 +0000 (00:42 +0300)]
Port Toxic, another Nexuiz map
MirceaKitsune [Wed, 20 Jul 2011 21:28:03 +0000 (00:28 +0300)]
Forgotten maplist update
MirceaKitsune [Wed, 20 Jul 2011 21:27:02 +0000 (00:27 +0300)]
Strength radar, and a shader the map uses. Also update the maplists
MirceaKitsune [Wed, 20 Jul 2011 21:26:03 +0000 (00:26 +0300)]
Why were those Ruiner lightmaps not on GIT?
MirceaKitsune [Wed, 20 Jul 2011 21:25:42 +0000 (00:25 +0300)]
Port the Nexuiz map, Strength.
MirceaKitsune [Tue, 19 Jul 2011 14:03:08 +0000 (17:03 +0300)]
Fix a bug with forced reloading
MirceaKitsune [Tue, 19 Jul 2011 13:54:10 +0000 (16:54 +0300)]
Rework the buttons yet again. Both grabber modes is on the alt fire button, while swallowing and stomach kicking on the primary button. It's much more like before, and should also be easier to use and get a hang of.
MirceaKitsune [Tue, 19 Jul 2011 13:40:20 +0000 (16:40 +0300)]
Properly resize the weapon settings window
MirceaKitsune [Tue, 19 Jul 2011 13:38:39 +0000 (16:38 +0300)]
Document the firing button change
MirceaKitsune [Tue, 19 Jul 2011 13:30:11 +0000 (16:30 +0300)]
Make grabber radius a little smaller now
MirceaKitsune [Tue, 19 Jul 2011 13:29:05 +0000 (16:29 +0300)]
Merge branch 'master' into mirceakitsune/firing_buttons
MirceaKitsune [Tue, 19 Jul 2011 13:28:40 +0000 (16:28 +0300)]
Make g_healthsize_vore_pos much smaller to reduce the camera popping out of the stomach model (for now)
MirceaKitsune [Tue, 19 Jul 2011 13:10:02 +0000 (16:10 +0300)]
Ah... keep primary fire for stomach kicks though
MirceaKitsune [Tue, 19 Jul 2011 13:07:17 +0000 (16:07 +0300)]
Teach bots to use the new firing button
MirceaKitsune [Tue, 19 Jul 2011 13:05:43 +0000 (16:05 +0300)]
Move vore swallowing to the alt fire button, which will be used for this function from now on
MirceaKitsune [Tue, 19 Jul 2011 13:03:42 +0000 (16:03 +0300)]
Allow grabber secondary to be toggled
MirceaKitsune [Tue, 19 Jul 2011 12:59:37 +0000 (15:59 +0300)]
No alt fire if hooked or firing the hook
MirceaKitsune [Tue, 19 Jul 2011 12:24:21 +0000 (15:24 +0300)]
We don't need to dim the crosshair this much when unarmed any more
MirceaKitsune [Tue, 19 Jul 2011 12:20:48 +0000 (15:20 +0300)]
Fix a menu bug
MirceaKitsune [Tue, 19 Jul 2011 12:19:54 +0000 (15:19 +0300)]
Better default crosshairs
MirceaKitsune [Tue, 19 Jul 2011 12:18:19 +0000 (15:18 +0300)]
Add menu selectors for all crosshairs
MirceaKitsune [Tue, 19 Jul 2011 12:10:02 +0000 (15:10 +0300)]
Crosshair style based on weapon and firing type
MirceaKitsune [Tue, 19 Jul 2011 12:02:57 +0000 (15:02 +0300)]
Grabber firing type now depends on distance, rather than being used on the alt fire button.
MirceaKitsune [Tue, 19 Jul 2011 11:26:04 +0000 (14:26 +0300)]
Create a crosshair style stat
MirceaKitsune [Tue, 19 Jul 2011 11:21:14 +0000 (14:21 +0300)]
Make a menu change which will be needed for multiple crosshairs later on
MirceaKitsune [Mon, 18 Jul 2011 21:30:31 +0000 (00:30 +0300)]
Limit the stomach board to 9 entries due to the HUD design
MirceaKitsune [Mon, 18 Jul 2011 20:55:02 +0000 (23:55 +0300)]
Remove the % symbol from the capacity indicator. It was only being confusing
MirceaKitsune [Mon, 18 Jul 2011 20:30:32 +0000 (23:30 +0300)]
Better balance settings and other tweaks
MirceaKitsune [Mon, 18 Jul 2011 20:02:11 +0000 (23:02 +0300)]
Make stomach capacity twice brighter than health / armor colors, to not be confusing
MirceaKitsune [Mon, 18 Jul 2011 17:31:03 +0000 (20:31 +0300)]
Document the new feature
MirceaKitsune [Mon, 18 Jul 2011 17:20:20 +0000 (20:20 +0300)]
Fix a typo causing bad values to show
MirceaKitsune [Mon, 18 Jul 2011 17:18:55 +0000 (20:18 +0300)]
Remove forgotten debug print
MirceaKitsune [Mon, 18 Jul 2011 17:14:08 +0000 (20:14 +0300)]
Better neighboring prey limit
MirceaKitsune [Mon, 18 Jul 2011 16:57:13 +0000 (19:57 +0300)]
Merge branch 'master' into mirceakitsune/quantity_stomach_load
MirceaKitsune [Mon, 18 Jul 2011 16:55:02 +0000 (19:55 +0300)]
Make kick damage a little bit lower
MirceaKitsune [Mon, 18 Jul 2011 16:53:14 +0000 (19:53 +0300)]
Fix a bug that caused the stomach load to be filtered by a delay, which was pretty bad to do.