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git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
Rudolf Polzer [Sun, 11 Dec 2011 19:35:28 +0000 (20:35 +0100)]
NEWS FLASH FOR #woxblox#: CSQC Players!
Currently only brings four new features:
- forcemodels, with seamless fixing of tag indexes, and clientside animation frame fallback
- clientside player model LOD, reducing LOD when fps are low to help cl_minfps
- saves a BIT of bandwidth, not much
- saves some server CPU time (no more customizeentityforclient on player entities)
Currently can be turned off by sv_use_csqc_players 0, to help 0.5 clients which don't support this new code properly yet (they will get no prediction).
Rudolf Polzer [Sun, 11 Dec 2011 19:30:33 +0000 (20:30 +0100)]
forcemodel: make toggling work "perfectly" even during pause
Rudolf Polzer [Sun, 11 Dec 2011 19:24:28 +0000 (20:24 +0100)]
refactor csqcplayers code; move frame forcing clientside
Rudolf Polzer [Sun, 11 Dec 2011 18:49:07 +0000 (19:49 +0100)]
enable csqcplayers; add a button for forcemodels
Rudolf Polzer [Sun, 11 Dec 2011 18:44:10 +0000 (19:44 +0100)]
Merge branch 'master' into divVerent/csqcmodel
Rudolf Polzer [Sun, 11 Dec 2011 12:46:38 +0000 (13:46 +0100)]
sprintf1s in help
Rudolf Polzer [Sat, 10 Dec 2011 19:00:17 +0000 (20:00 +0100)]
add duckwalk anims for all directions (optional, if missing, duckwalk is used)
Rudolf Polzer [Sat, 10 Dec 2011 11:04:09 +0000 (12:04 +0100)]
add a "selfstuff" clientcommand to embed stuff into a demo
Rudolf Polzer [Sat, 10 Dec 2011 11:02:24 +0000 (12:02 +0100)]
bot_cmd aim: 3rd arg being 0 now does the same as 3rd arg missing
Rudolf Polzer [Fri, 9 Dec 2011 21:47:09 +0000 (22:47 +0100)]
fix auto glowmod calculation
Rudolf Polzer [Fri, 9 Dec 2011 21:15:01 +0000 (22:15 +0100)]
Merge branch 'master' into divVerent/csqcmodel
Rudolf Polzer [Fri, 9 Dec 2011 21:11:05 +0000 (22:11 +0100)]
add another small demo file
Rudolf Polzer [Fri, 9 Dec 2011 21:11:05 +0000 (22:11 +0100)]
add another small demo file
Rudolf Polzer [Fri, 9 Dec 2011 20:07:12 +0000 (21:07 +0100)]
current bloom settings are a failure. Revert to engine defaults till we have GOOD settings.
Rudolf Polzer [Fri, 9 Dec 2011 19:58:40 +0000 (20:58 +0100)]
also send server port number
Rudolf Polzer [Fri, 9 Dec 2011 08:28:11 +0000 (09:28 +0100)]
clear antilag data when respawning (fixes #862)
Rudolf Polzer [Thu, 8 Dec 2011 12:17:58 +0000 (13:17 +0100)]
update weaponpriority from latest real world stats
Rudolf Polzer [Thu, 8 Dec 2011 12:07:53 +0000 (13:07 +0100)]
remove MinstaNex from keybinds.txt, it makes people mad to have 3 guns on that key even if only ever 2 can coexist anyway
Rudolf Polzer [Thu, 8 Dec 2011 12:05:53 +0000 (13:05 +0100)]
add aliases weapon_laser etc.
Rudolf Polzer [Wed, 7 Dec 2011 06:02:10 +0000 (07:02 +0100)]
more props
Rudolf Polzer [Tue, 6 Dec 2011 21:14:38 +0000 (22:14 +0100)]
Merge branch 'master' into divVerent/csqcmodel
Rudolf Polzer [Tue, 6 Dec 2011 21:14:32 +0000 (22:14 +0100)]
Merge branch 'master' of git://de.git.xonotic.org/xonotic/xonotic-data.pk3dir
Rudolf Polzer [Tue, 6 Dec 2011 21:13:26 +0000 (22:13 +0100)]
try a small fix in spawn distance check logic (untested)
Rudolf Polzer [Tue, 6 Dec 2011 17:58:23 +0000 (18:58 +0100)]
add I to the spec
Rudolf Polzer [Tue, 6 Dec 2011 17:55:59 +0000 (18:55 +0100)]
add a note about matchid format
Rudolf Polzer [Tue, 6 Dec 2011 15:15:38 +0000 (16:15 +0100)]
support for duckwalkbackwards anim
Rudolf Polzer [Tue, 6 Dec 2011 13:16:17 +0000 (14:16 +0100)]
make g_tdm_on_dm_maps also work for menu (needs clicking gametype buttons to apply)
Rudolf Polzer [Tue, 6 Dec 2011 13:15:03 +0000 (14:15 +0100)]
-deathmatch_force_teamplay; +g_tdm_on_dm_maps
Rudolf Polzer [Tue, 6 Dec 2011 10:21:57 +0000 (11:21 +0100)]
Merge branch 'master' into divVerent/csqcmodel
Rudolf Polzer [Tue, 6 Dec 2011 10:03:26 +0000 (11:03 +0100)]
Merge branch 'master' of /var/cache/git/xonotic/xonotic-data.pk3dir
Rudolf Polzer [Tue, 6 Dec 2011 10:01:59 +0000 (11:01 +0100)]
add greek
Rudolf Polzer [Mon, 5 Dec 2011 14:45:45 +0000 (15:45 +0100)]
add an alias g_forced_team_matchsetup (untested)
Rudolf Polzer [Mon, 5 Dec 2011 13:11:43 +0000 (14:11 +0100)]
Merge remote-tracking branch 'origin/mirceakitsune/sandbox'
Mircea Kitsune [Sun, 4 Dec 2011 20:34:47 +0000 (22:34 +0200)]
When removing sandbox objects, if the object being removed has been selected for attachment by a player, unset it
Mircea Kitsune [Sun, 4 Dec 2011 20:06:01 +0000 (22:06 +0200)]
Sandbox storage: Replace - with "" for empty properties when applicable. This should be both more correct and more safe. Breaks SOME properties in existing storages.
Mircea Kitsune [Sun, 4 Dec 2011 19:51:04 +0000 (21:51 +0200)]
Merge branch 'master' into mirceakitsune/sandbox
Rudolf Polzer [Sun, 4 Dec 2011 19:47:39 +0000 (20:47 +0100)]
fix grabbing in sandbox mode
Mircea Kitsune [Sun, 4 Dec 2011 19:38:28 +0000 (21:38 +0200)]
Also use crosshair_trace_plusvisibletriggers for tracing sandbox objects in the editor. This gets rid of my ugly hack from earlier, necessary to trace non-solid objects
Mircea Kitsune [Sun, 4 Dec 2011 19:30:59 +0000 (21:30 +0200)]
Use crosshair_trace_plusvisibletriggers instead of trace_ent for dragging, which is the way things should be
Mircea Kitsune [Sun, 4 Dec 2011 17:24:38 +0000 (19:24 +0200)]
Use SOLID_NOT for attachments, which is safest
Mircea Kitsune [Sun, 4 Dec 2011 17:07:49 +0000 (19:07 +0200)]
Use SOLID_TRIGGER instead of SOLID_NOT for attachments or non-solid object. This seems to make grabbing non-solid sandbox objects possible, although the dragging itself is based on trace_ent so I don't understand how this can be (given neither SOLID_NOT or SOLID_TRIGGER can get traced, so it shouldn't make a difference). This seems to work though, so I guess it's good SOLID_TRIGGER should also be better for possible changes that might get done in the future.
Mircea Kitsune [Sun, 4 Dec 2011 16:54:32 +0000 (18:54 +0200)]
Fix a bug with persisted solidity when attaching / detaching objects
Mircea Kitsune [Sun, 4 Dec 2011 16:25:21 +0000 (18:25 +0200)]
Add solidity to the sandbox menu
Mircea Kitsune [Sun, 4 Dec 2011 16:14:01 +0000 (18:14 +0200)]
Rename edit command from solid to solidity
Mircea Kitsune [Sun, 4 Dec 2011 16:10:34 +0000 (18:10 +0200)]
Merge branch 'master' into mirceakitsune/sandbox
Mircea Kitsune [Sun, 4 Dec 2011 16:06:24 +0000 (18:06 +0200)]
Now put my hack in place, making it possible to trace and edit non-solid objects.
Rudolf Polzer [Sun, 4 Dec 2011 16:00:08 +0000 (17:00 +0100)]
Merge branch 'master' into divVerent/csqcmodel
Rudolf Polzer [Sun, 4 Dec 2011 15:59:10 +0000 (16:59 +0100)]
fix multiple bugs in sandbox code regarding sv_cheats
Mircea Kitsune [Sun, 4 Dec 2011 15:50:19 +0000 (17:50 +0200)]
Fix typo in my last commit
Mircea Kitsune [Sun, 4 Dec 2011 15:47:17 +0000 (17:47 +0200)]
Allow setting and persisting the solidity of objects. I will use a dirty but necessary hack to make non-solid objects traceable. Note that this change breaks previous storages.
Rudolf Polzer [Sun, 4 Dec 2011 15:43:10 +0000 (16:43 +0100)]
Merge remote-tracking branch 'origin/mirceakitsune/sandbox'
Conflicts:
qcsrc/server/miscfunctions.qc
qcsrc/server/mutators/base.qh
qcsrc/server/mutators/mutators.qh
qcsrc/server/progs.src
Rudolf Polzer [Sun, 4 Dec 2011 15:37:25 +0000 (16:37 +0100)]
Merge branch 'master' into divVerent/csqcmodel
Conflicts:
qcsrc/client/View.qc
Rudolf Polzer [Sun, 4 Dec 2011 15:35:44 +0000 (16:35 +0100)]
disable prediction, use interpolation instead, on old engines
Mircea Kitsune [Sun, 4 Dec 2011 15:26:04 +0000 (17:26 +0200)]
Merge branch 'master' into mirceakitsune/sandbox
Rudolf Polzer [Sun, 4 Dec 2011 15:17:19 +0000 (16:17 +0100)]
Merge branch 'master' of git://de.git.xonotic.org/xonotic/xonotic-data.pk3dir
Rudolf Polzer [Sun, 4 Dec 2011 15:17:06 +0000 (16:17 +0100)]
fix weird projectile angles on impact
Rudolf Polzer [Sun, 4 Dec 2011 15:16:54 +0000 (16:16 +0100)]
detect local player properly
Rudolf Polzer [Sun, 4 Dec 2011 14:56:56 +0000 (15:56 +0100)]
Merge branch 'master' into divVerent/csqcmodel
Conflicts:
qcsrc/common/constants.qh
Rudolf Polzer [Sun, 4 Dec 2011 14:42:03 +0000 (15:42 +0100)]
audit usage of player_localentnum and spectatee_status to also work with FTEQW
mand1nga [Sun, 4 Dec 2011 12:45:38 +0000 (09:45 -0300)]
Merge remote-tracking branch 'origin/terencehill/hud_updates_bugfixes'
Rudolf Polzer [Sat, 3 Dec 2011 19:43:22 +0000 (20:43 +0100)]
more stuff... look at teammate
Rudolf Polzer [Sat, 3 Dec 2011 19:04:00 +0000 (20:04 +0100)]
g_spawn_near_teammate spawnpoint scoring mutator
Rudolf Polzer [Sat, 3 Dec 2011 18:36:08 +0000 (19:36 +0100)]
remove an unused arg
Rudolf Polzer [Sat, 3 Dec 2011 18:24:15 +0000 (19:24 +0100)]
spawnpoint selection: restructure to be WAY more mutator friendly and simpler; move game mode specific logic to game mode
Rudolf Polzer [Sat, 3 Dec 2011 18:01:15 +0000 (19:01 +0100)]
add a Spawn_Score mutator hook; simplify spawning
Rudolf Polzer [Sat, 3 Dec 2011 12:06:46 +0000 (13:06 +0100)]
two more cvars
Rudolf Polzer [Sat, 3 Dec 2011 11:48:13 +0000 (12:48 +0100)]
remove old minstanex textures :)
Rudolf Polzer [Sat, 3 Dec 2011 11:46:44 +0000 (12:46 +0100)]
Squashed commit of the following:
commit
1c957af5b9748c46d92a4fa3da93d2c1a19ba778
Merge:
a4ae0be 69a2e2b
Author: Samual <samual@xonotic.org>
Date: Fri Dec 2 15:17:19 2011 -0500
Merge remote branch 'origin/master' into morphed/minstanex
commit
a4ae0be7220424ea0c8d7621b815cc482b18d828
Merge:
ebe8eee 0396c95
Author: Samual <samual@xonotic.org>
Date: Fri Dec 2 02:28:35 2011 -0500
Merge remote branch 'origin/master' into morphed/minstanex
commit
ebe8eee72691e07c3731e4c88f25de4a751a5339
Author: Morphed <morphed@o2.pl>
Date: Thu Dec 1 23:09:59 2011 +0100
stupid git !!! forgot models
commit
d1bb9dd137bd9ec9372b08776c88c8dfd91de39d
Author: Morphed <morphed@o2.pl>
Date: Thu Dec 1 22:40:13 2011 +0100
minstanex by LJFHutch/theShadow #woxblox#
Mircea Kitsune [Fri, 2 Dec 2011 15:36:48 +0000 (17:36 +0200)]
Merge branch 'master' into mirceakitsune/sandbox
Rudolf Polzer [Fri, 2 Dec 2011 14:38:53 +0000 (15:38 +0100)]
fix bugs if spectating or own player model does not exist
Rudolf Polzer [Fri, 2 Dec 2011 13:41:39 +0000 (14:41 +0100)]
forcemodels: also, if client lacks a model file, force model to default player model
Rudolf Polzer [Fri, 2 Dec 2011 13:18:48 +0000 (14:18 +0100)]
add cl_precacheplayermodels cvar
Rudolf Polzer [Fri, 2 Dec 2011 13:13:36 +0000 (14:13 +0100)]
Merge branch 'master' into divVerent/csqcmodel
Rudolf Polzer [Fri, 2 Dec 2011 13:11:29 +0000 (14:11 +0100)]
explain compat
Rudolf Polzer [Fri, 2 Dec 2011 12:00:01 +0000 (13:00 +0100)]
first implementation of cl_forcemodel
Rudolf Polzer [Fri, 2 Dec 2011 11:44:57 +0000 (12:44 +0100)]
simplification
Rudolf Polzer [Fri, 2 Dec 2011 10:56:30 +0000 (11:56 +0100)]
fix bug in omg config
Rudolf Polzer [Fri, 2 Dec 2011 10:38:46 +0000 (11:38 +0100)]
fixes for LOD code
Rudolf Polzer [Fri, 2 Dec 2011 10:22:40 +0000 (11:22 +0100)]
final weapon fixes... for now
Rudolf Polzer [Fri, 2 Dec 2011 10:04:44 +0000 (11:04 +0100)]
make chase_active entity angles smooth
Rudolf Polzer [Fri, 2 Dec 2011 10:03:02 +0000 (11:03 +0100)]
network colormap for weapon models
Rudolf Polzer [Fri, 2 Dec 2011 09:58:34 +0000 (10:58 +0100)]
ARGH, why did THAT test sneak in
Rudolf Polzer [Fri, 2 Dec 2011 09:57:56 +0000 (10:57 +0100)]
fix warnings
Rudolf Polzer [Fri, 2 Dec 2011 09:46:12 +0000 (10:46 +0100)]
move the exterior weapon entity to csqcmodel (preparation for forcemodels)
Rudolf Polzer [Fri, 2 Dec 2011 09:12:28 +0000 (10:12 +0100)]
code attachment support (not used yet)
Rudolf Polzer [Fri, 2 Dec 2011 08:55:28 +0000 (09:55 +0100)]
oops. My idea to network tag_entity was Doom'd, and Quake'd, and whatever.
Now only network entity number, CSQC hook code will have to take care of it later.
Rudolf Polzer [Fri, 2 Dec 2011 08:36:03 +0000 (09:36 +0100)]
Merge branch 'master' into divVerent/csqcmodel
Rudolf Polzer [Fri, 2 Dec 2011 08:35:22 +0000 (09:35 +0100)]
rename all "alpha" parameters in CSQC to remove clash with future csqcplayer use of .float alpha
Rudolf Polzer [Fri, 2 Dec 2011 08:33:35 +0000 (09:33 +0100)]
restructure a bit :)
Rudolf Polzer [Fri, 2 Dec 2011 08:22:41 +0000 (09:22 +0100)]
when NOT networking players by this code, also network tag_entity; ignore tag_index
tag_index could later be found automatically by checking which models we
have... e.g. use "bip01 r hand" if a weapon model is attached to a player model
Rudolf Polzer [Fri, 2 Dec 2011 08:16:14 +0000 (09:16 +0100)]
csqcmodels: make more suitable for using for non-players
Rudolf Polzer [Tue, 29 Nov 2011 14:36:26 +0000 (06:36 -0800)]
Merge branch 'master' into divVerent/csqcmodel
Rudolf Polzer [Tue, 29 Nov 2011 14:33:55 +0000 (06:33 -0800)]
player model LOD: support cl_minfps for deciding player model LOD
Rudolf Polzer [Tue, 29 Nov 2011 14:32:16 +0000 (06:32 -0800)]
also CopyBody glowmod again
Rudolf Polzer [Tue, 29 Nov 2011 14:27:25 +0000 (06:27 -0800)]
legacy networking: bring glowmod back, accidentally it
Jakob MG [Tue, 29 Nov 2011 14:21:07 +0000 (15:21 +0100)]
fix min4->min
Mircea Kitsune [Tue, 29 Nov 2011 14:21:04 +0000 (16:21 +0200)]
Merge branch 'master' into mirceakitsune/sandbox
Rudolf Polzer [Tue, 29 Nov 2011 14:12:09 +0000 (06:12 -0800)]
Merge branch 'master' into divVerent/csqcmodel
Conflicts:
qcsrc/server/cl_client.qc
Jakob MG [Tue, 29 Nov 2011 14:06:35 +0000 (15:06 +0100)]
Merge branch 'master' of git://de.git.xonotic.org/xonotic/xonotic-data.pk3dir
Jakob MG [Tue, 29 Nov 2011 14:04:38 +0000 (15:04 +0100)]
Waypointsprites / healthbars for turrets #woxblox#