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8 years agoMerge branch 'Mario/weaponentities' into 'master'
Mario [Sun, 14 Aug 2016 02:31:49 +0000 (02:31 +0000)]
Merge branch 'Mario/weaponentities' into 'master'

Merge branch Mario/weaponentities (XL merge request)

Purges most checks like weaponentities[0], allowing for potentially multiple weapon entities.

See merge request !347

8 years agoFix centerprint messages not shown for an instant when they are forced to expire...
terencehill [Sat, 13 Aug 2016 17:14:11 +0000 (19:14 +0200)]
Fix centerprint messages not shown for an instant when they are forced to expire (e.g. MOTD)

8 years agoUnnecessary newlines are unnecessary
TimePath [Sat, 13 Aug 2016 07:36:20 +0000 (17:36 +1000)]
Unnecessary newlines are unnecessary

8 years agoStats: allow manual ID override
TimePath [Sat, 13 Aug 2016 06:53:19 +0000 (16:53 +1000)]
Stats: allow manual ID override

8 years agoSimplify
terencehill [Fri, 12 Aug 2016 10:02:31 +0000 (12:02 +0200)]
Simplify

8 years agoAdd hud_panel_infomessages_group0 cvar to allow disabling less important messages...
terencehill [Thu, 11 Aug 2016 18:36:03 +0000 (20:36 +0200)]
Add hud_panel_infomessages_group0 cvar to allow disabling less important messages while spectating/observing

8 years agoSmall cleanup
terencehill [Thu, 11 Aug 2016 13:01:09 +0000 (15:01 +0200)]
Small cleanup

8 years agoIncrease time from 1 to 2 of waypoints pointing out weapon spawns and show them at...
terencehill [Thu, 11 Aug 2016 12:52:24 +0000 (14:52 +0200)]
Increase time from 1 to 2 of waypoints pointing out weapon spawns and show them at max alpha

8 years agoFix weapon panel showing a misplaced highlight when you press a weapon key playing...
terencehill [Thu, 11 Aug 2016 12:07:53 +0000 (14:07 +0200)]
Fix weapon panel showing a misplaced highlight when you press a weapon key playing Nexball (you have no weapon so no highlight should be shown)

8 years agoFix wr_playerdeath 347/head
Mario [Tue, 9 Aug 2016 10:04:22 +0000 (20:04 +1000)]
Fix wr_playerdeath

8 years agoFix wr_gonethink
Mario [Tue, 9 Aug 2016 09:46:05 +0000 (19:46 +1000)]
Fix wr_gonethink

8 years agoAdd a small note
Mario [Tue, 9 Aug 2016 01:42:40 +0000 (11:42 +1000)]
Add a small note

8 years agoMerge branch 'master' into Mario/weaponentities
Mario [Mon, 8 Aug 2016 13:49:54 +0000 (23:49 +1000)]
Merge branch 'master' into Mario/weaponentities

8 years agoAllow setting item's glow colour from server
Mario [Mon, 8 Aug 2016 13:47:02 +0000 (23:47 +1000)]
Allow setting item's glow colour from server

8 years agoUse a temporary hack to work around hardcoded hagar weapon entity function
Mario [Mon, 8 Aug 2016 13:18:59 +0000 (23:18 +1000)]
Use a temporary hack to work around hardcoded hagar weapon entity function

8 years agoUnhardcode mine layer slot checks
Mario [Mon, 8 Aug 2016 11:39:12 +0000 (21:39 +1000)]
Unhardcode mine layer slot checks

8 years agoFix another weaponentities[0]
Mario [Mon, 8 Aug 2016 11:35:39 +0000 (21:35 +1000)]
Fix another weaponentities[0]

8 years agoMerge branch 'master' into Mario/weaponentities
Mario [Mon, 8 Aug 2016 11:17:16 +0000 (21:17 +1000)]
Merge branch 'master' into Mario/weaponentities

8 years agoAllow melee while crouching (the technical limitation preventing this before no longe...
Mario [Mon, 8 Aug 2016 11:16:57 +0000 (21:16 +1000)]
Allow melee while crouching (the technical limitation preventing this before no longer exists, disallowing it is unintuitive)

8 years agoUnhardcode a few more weaponentities
Mario [Mon, 8 Aug 2016 11:06:45 +0000 (21:06 +1000)]
Unhardcode a few more weaponentities

8 years agoSloterize devastator rocket guiding
Mario [Mon, 8 Aug 2016 10:54:29 +0000 (20:54 +1000)]
Sloterize devastator rocket guiding

8 years agoMake some arc fields slot/weaponentity specific
Mario [Mon, 8 Aug 2016 10:42:34 +0000 (20:42 +1000)]
Make some arc fields slot/weaponentity specific

8 years agoPurge most of the weaponentities[0] cases
Mario [Mon, 8 Aug 2016 09:52:47 +0000 (19:52 +1000)]
Purge most of the weaponentities[0] cases

8 years agoAdd an extra mode to g_showweaponspawns which shows all weapon locations with the...
Mario [Mon, 8 Aug 2016 05:44:32 +0000 (15:44 +1000)]
Add an extra mode to g_showweaponspawns which shows all weapon locations with the same impulse (may overlap if multiple weapons share the same spawnpoint)

8 years agoAlso reset observer's weapon stats
Mario [Mon, 8 Aug 2016 03:47:47 +0000 (13:47 +1000)]
Also reset observer's weapon stats

8 years agoAlternative fix: don't modify the player state if it's not owned by the client
Mario [Mon, 8 Aug 2016 03:42:03 +0000 (13:42 +1000)]
Alternative fix: don't modify the player state if it's not owned by the client

8 years agoOnly detach playerstate if observer was a player (potential fix for player state...
Mario [Mon, 8 Aug 2016 03:40:24 +0000 (13:40 +1000)]
Only detach playerstate if observer was a player (potential fix for player state related issues when switching from spectator to observer)

8 years agoRun whitespace checker
TimePath [Sun, 7 Aug 2016 11:17:03 +0000 (21:17 +1000)]
Run whitespace checker

8 years agoRun header checker
TimePath [Sun, 7 Aug 2016 11:15:46 +0000 (21:15 +1000)]
Run header checker

8 years agos/LOG_WARNING/LOG_WARN/g
TimePath [Sun, 7 Aug 2016 11:09:32 +0000 (21:09 +1000)]
s/LOG_WARNING/LOG_WARN/g

8 years ago#pragma once
TimePath [Sun, 7 Aug 2016 11:02:23 +0000 (21:02 +1000)]
#pragma once

8 years ago#pragma once
TimePath [Sun, 7 Aug 2016 09:24:26 +0000 (19:24 +1000)]
#pragma once

8 years agoMerge branch 'TimePath/gametypes_cleanup' into 'master'
TimePath [Sun, 7 Aug 2016 09:22:18 +0000 (09:22 +0000)]
Merge branch 'TimePath/gametypes_cleanup' into 'master'

Cleanup gametypes

Propagate entity references

See merge request !346

8 years agoGametypes: propagate entity references, set limit to 24 due to use of bitflags 346/head
TimePath [Sun, 7 Aug 2016 09:07:35 +0000 (19:07 +1000)]
Gametypes: propagate entity references, set limit to 24 due to use of bitflags

8 years agoClear out PHYS_INPUT_TIMELENGTH from most of the physics code
Mario [Sun, 7 Aug 2016 04:53:25 +0000 (14:53 +1000)]
Clear out PHYS_INPUT_TIMELENGTH from most of the physics code

8 years agoMerge branch 'TimePath/bot_api'
TimePath [Sun, 7 Aug 2016 04:49:39 +0000 (14:49 +1000)]
Merge branch 'TimePath/bot_api'

8 years agoAdd a mutator parameter for the physics tick rate
Mario [Sun, 7 Aug 2016 04:14:59 +0000 (14:14 +1000)]
Add a mutator parameter for the physics tick rate

8 years agoBots: define the API boundaries
TimePath [Sun, 7 Aug 2016 03:46:16 +0000 (13:46 +1000)]
Bots: define the API boundaries

8 years agocloc
TimePath [Mon, 28 Mar 2016 03:58:08 +0000 (14:58 +1100)]
cloc

8 years agoMerge branch 'TimePath/scoreboard_elo' into 'master'
TimePath [Sat, 6 Aug 2016 08:35:30 +0000 (08:35 +0000)]
Merge branch 'TimePath/scoreboard_elo' into 'master'

Scoreboard elo

Cleans up registration of score fields (more to come?) and adds a (not shown by default) current gametype elo field parsed from xonstat

See merge request !309

8 years agoScoreboard ELO: accept hash change 309/head
TimePath [Sat, 6 Aug 2016 08:24:39 +0000 (18:24 +1000)]
Scoreboard ELO: accept hash change

8 years agoMerge branch 'master' into TimePath/scoreboard_elo
TimePath [Sat, 6 Aug 2016 08:14:23 +0000 (18:14 +1000)]
Merge branch 'master' into TimePath/scoreboard_elo

8 years agoSpectator list: fix compile
TimePath [Sat, 6 Aug 2016 07:52:21 +0000 (17:52 +1000)]
Spectator list: fix compile

8 years agoScoreboard ELO: show "..." when loading, "N/A" when missing
TimePath [Sat, 6 Aug 2016 07:51:41 +0000 (17:51 +1000)]
Scoreboard ELO: show "..." when loading, "N/A" when missing

8 years agoMerge branch 'master' into TimePath/scoreboard_elo
TimePath [Sat, 6 Aug 2016 06:59:04 +0000 (16:59 +1000)]
Merge branch 'master' into TimePath/scoreboard_elo

# Conflicts:
# .gitlab-ci.yml
# qcsrc/common/gamemodes/gamemode/nexball/nexball.qc
# qcsrc/server/mutators/mutator/gamemode_freezetag.qc
# qcsrc/server/mutators/mutator/gamemode_keyhunt.qc
# qcsrc/server/scores_rules.qc

8 years agoMerge branch 'Mario/showspecs' into 'master'
TimePath [Sat, 6 Aug 2016 06:46:36 +0000 (06:46 +0000)]
Merge branch 'Mario/showspecs' into 'master'

Merge branch Mario/showspecs (M merge request)

Shows who's spectating you (disabled by default).

See merge request !340

8 years agoMerge branch 'TimePath/slist_refresh' into 'master'
TimePath [Sat, 6 Aug 2016 06:40:35 +0000 (06:40 +0000)]
Merge branch 'TimePath/slist_refresh' into 'master'

Add a refresh button to the server list

Closes #1037

See merge request !305

8 years agoMerge branch 'Mario/intrusive' into 'master'
TimePath [Sat, 6 Aug 2016 06:35:07 +0000 (06:35 +0000)]
Merge branch 'Mario/intrusive' into 'master'

Merge branch Mario/intrusive (L merge request)

Moves a few more entities to the new intrusive list system, further improving performance.

See merge request !344

8 years agoServer list: soft refresh 305/head
TimePath [Sat, 6 Aug 2016 06:26:43 +0000 (16:26 +1000)]
Server list: soft refresh

8 years agoMerge branch 'TimePath/remove_remove'
TimePath [Sat, 6 Aug 2016 06:20:15 +0000 (16:20 +1000)]
Merge branch 'TimePath/remove_remove'

8 years agoUse set_movetype everywhere
TimePath [Sat, 6 Aug 2016 05:47:09 +0000 (15:47 +1000)]
Use set_movetype everywhere

8 years agoOnly spawn a single casing when firing shotgun
Mario [Wed, 3 Aug 2016 01:36:37 +0000 (11:36 +1000)]
Only spawn a single casing when firing shotgun

8 years agoWhitelist move_movetype
Mario [Wed, 3 Aug 2016 01:18:19 +0000 (11:18 +1000)]
Whitelist move_movetype

8 years agoFix references to .movetype
Mario [Wed, 3 Aug 2016 01:04:38 +0000 (11:04 +1000)]
Fix references to .movetype

8 years agoMerge branch 'master' into Mario/intrusive 344/head
Mario [Wed, 3 Aug 2016 00:28:44 +0000 (10:28 +1000)]
Merge branch 'master' into Mario/intrusive

8 years agoMerge branch 'terencehill/infomessages_panel_update' into 'master'
Mario [Wed, 3 Aug 2016 00:24:08 +0000 (00:24 +0000)]
Merge branch 'terencehill/infomessages_panel_update' into 'master'

Infomessages panel update; Display command names everywhere in the HUD instead of the commands theirselves

* Infomessages panel:
  * Allow message wrapping
  * Reduce number of messages displayed when spectating / observing by showing 3 less important messages in rotation
  * Make command names translatable

* Display command names everywhere in the HUD instead of the commands theirselves

See merge request !342

8 years agoRemove remove()
TimePath [Sun, 31 Jul 2016 11:26:51 +0000 (21:26 +1000)]
Remove remove()

8 years agoMerge branch 'master' into TimePath/physics
TimePath [Sun, 31 Jul 2016 09:49:35 +0000 (19:49 +1000)]
Merge branch 'master' into TimePath/physics

# Conflicts:
# qcsrc/common/physics/player.qc
# qcsrc/common/triggers/trigger/jumppads.qc
# qcsrc/common/weapons/weapon/electro.qc
# qcsrc/server/g_world.qc

8 years agoUpdate hash
Mario [Sun, 31 Jul 2016 06:38:16 +0000 (16:38 +1000)]
Update hash

8 years agoMake hidden itemstime mode actually functional
Mario [Sat, 30 Jul 2016 20:01:08 +0000 (06:01 +1000)]
Make hidden itemstime mode actually functional

8 years agoApply extra rocket detonation force in experimental balance
Mario [Fri, 29 Jul 2016 23:41:27 +0000 (09:41 +1000)]
Apply extra rocket detonation force in experimental balance

8 years agoAllow shockwave outside of new toys mutator, apply experimental balance changes to...
Mario [Fri, 29 Jul 2016 23:38:09 +0000 (09:38 +1000)]
Allow shockwave outside of new toys mutator, apply experimental balance changes to balance-mario

8 years agoUse .groundentity (compatibility with engine)
Mario [Fri, 29 Jul 2016 23:14:56 +0000 (09:14 +1000)]
Use .groundentity (compatibility with engine)

8 years agoAdd a hidden mode to itemstime to show times to players outside of warmup
Mario [Fri, 29 Jul 2016 21:12:35 +0000 (07:12 +1000)]
Add a hidden mode to itemstime to show times to players outside of warmup

8 years agoApply a minimal line spacing 342/head
terencehill [Fri, 29 Jul 2016 13:42:46 +0000 (15:42 +0200)]
Apply a minimal line spacing

8 years agoDisplay vote binds and counts in the vote panel in a cleaner way
terencehill [Fri, 29 Jul 2016 11:40:50 +0000 (13:40 +0200)]
Display vote binds and counts in the vote panel in a cleaner way

8 years agoFix auxiliary crosshairs not appearing when re-entering the vehicle
Mario [Fri, 29 Jul 2016 10:57:08 +0000 (20:57 +1000)]
Fix auxiliary crosshairs not appearing when re-entering the vehicle

8 years agoClean up auxiliary crosshair code a little
Mario [Fri, 29 Jul 2016 10:48:06 +0000 (20:48 +1000)]
Clean up auxiliary crosshair code a little

8 years agoUse command names in every other getcommandkey call; simplify handling of pass_key...
terencehill [Fri, 29 Jul 2016 10:09:46 +0000 (12:09 +0200)]
Use command names in every other getcommandkey call; simplify handling of pass_key notification argument

8 years agoDisable sv_autopause by default (introduces some bugs, annoyingly pauses music when...
Mario [Thu, 28 Jul 2016 15:25:30 +0000 (01:25 +1000)]
Disable sv_autopause by default (introduces some bugs, annoyingly pauses music when paused)

8 years agoMerge branch 'Mario/teams_bitflag' into 'master'
Mario [Thu, 28 Jul 2016 15:02:30 +0000 (15:02 +0000)]
Merge branch 'Mario/teams_bitflag' into 'master'

Merge branch Mario/teams_bitflag (M merge request)

Adds support for odd team matches, such as pink vs blue and yellow vs red.

See merge request !335

8 years agoMerge branch 'sev/hud_ctf_update' into 'master'
Mario [Thu, 28 Jul 2016 14:50:17 +0000 (14:50 +0000)]
Merge branch 'sev/hud_ctf_update' into 'master'

Add CTF stalemate indicator to HUD

For  issue #1667
![stalemate](/uploads/00dd98264789258f6fc199d0268f941b/stalemate.png)

It turns out that the bracket idea would be very cumbersome to implement,
so I have refined the approach with the background image.

See merge request !338

8 years agoGet player view angles before spawning casings (partial fix for casings spawning...
Mario [Thu, 28 Jul 2016 13:50:43 +0000 (23:50 +1000)]
Get player view angles before spawning casings (partial fix for casings spawning at fixed origin)

8 years agoFix black crosshair when in vehicle with per weapon crosshair colour enabled
Mario [Thu, 28 Jul 2016 13:37:00 +0000 (23:37 +1000)]
Fix black crosshair when in vehicle with per weapon crosshair colour enabled

8 years agoAdd an intrusive list for projectiles
Mario [Thu, 28 Jul 2016 13:22:00 +0000 (23:22 +1000)]
Add an intrusive list for projectiles

8 years agoGive mines an intrusive list
Mario [Thu, 28 Jul 2016 12:52:49 +0000 (22:52 +1000)]
Give mines an intrusive list

8 years agoAdd an intrusive list for turrets
Mario [Thu, 28 Jul 2016 12:08:53 +0000 (22:08 +1000)]
Add an intrusive list for turrets

8 years agoMerge branch 'master' into Mario/intrusive
Mario [Thu, 28 Jul 2016 12:02:43 +0000 (22:02 +1000)]
Merge branch 'master' into Mario/intrusive

8 years agoDon't add monster to list again if re-spawning
Mario [Thu, 28 Jul 2016 12:01:45 +0000 (22:01 +1000)]
Don't add monster to list again if re-spawning

8 years agoAdd an intrusive list for vehicles
Mario [Thu, 28 Jul 2016 12:00:22 +0000 (22:00 +1000)]
Add an intrusive list for vehicles

8 years agoAdd an intrusive list for bot waypoints
Mario [Thu, 28 Jul 2016 06:49:07 +0000 (16:49 +1000)]
Add an intrusive list for bot waypoints

8 years agoAdd an intrusive list for monsters
Mario [Wed, 27 Jul 2016 17:00:28 +0000 (03:00 +1000)]
Add an intrusive list for monsters

8 years agoAccept gameplay change in 2ddc3cc76f3da544e15e06ae862602987affd00c
TimePath [Thu, 28 Jul 2016 09:55:29 +0000 (19:55 +1000)]
Accept gameplay change in 2ddc3cc76f3da544e15e06ae862602987affd00c

8 years agoMerge branch 'TimePath/intrusive' into 'master'
TimePath [Wed, 27 Jul 2016 12:29:35 +0000 (12:29 +0000)]
Merge branch 'TimePath/intrusive' into 'master'

Implement intrusive lists

Provides a solution to the abuse of `find` and `findchain` (hidden behind `FOREACH_*`)

See merge request !343

8 years agoLoops: copy reference to next entity before entering lambda 343/head
TimePath [Wed, 27 Jul 2016 12:14:53 +0000 (22:14 +1000)]
Loops: copy reference to next entity before entering lambda

8 years agoMove objerror to qc
TimePath [Wed, 27 Jul 2016 12:04:38 +0000 (22:04 +1000)]
Move objerror to qc

8 years agoGive electro secondary orbs a size so they sit on floors and walls properly, also...
Mario [Wed, 27 Jul 2016 02:02:08 +0000 (12:02 +1000)]
Give electro secondary orbs a size so they sit on floors and walls properly, also add a secondary 'sticking' mode to electro orbs (disabled by default)

8 years agoUpdate hash
Mario [Tue, 26 Jul 2016 23:54:39 +0000 (09:54 +1000)]
Update hash

8 years agoFix item drawing
TimePath [Tue, 26 Jul 2016 23:47:45 +0000 (09:47 +1000)]
Fix item drawing

8 years agoFix maths
Mario [Tue, 26 Jul 2016 21:39:37 +0000 (07:39 +1000)]
Fix maths

8 years agoRemove some unused locals
Mario [Tue, 26 Jul 2016 21:35:55 +0000 (07:35 +1000)]
Remove some unused locals

8 years agoMake it match again for TimePath
Mario [Tue, 26 Jul 2016 21:25:57 +0000 (07:25 +1000)]
Make it match again for TimePath

8 years agoMake it match, for TimePath
Mario [Tue, 26 Jul 2016 21:25:34 +0000 (07:25 +1000)]
Make it match, for TimePath

8 years agoPartially replicate old behaviour with waypoint link saving
Mario [Tue, 26 Jul 2016 21:24:14 +0000 (07:24 +1000)]
Partially replicate old behaviour with waypoint link saving

8 years agoUpdate showspectators description 340/head
Mario [Tue, 26 Jul 2016 17:25:13 +0000 (03:25 +1000)]
Update showspectators description

8 years agoFix weapon specific checks for melee
Mario [Tue, 26 Jul 2016 17:02:59 +0000 (03:02 +1000)]
Fix weapon specific checks for melee

8 years agoReplace most cases of findchain* with the FOREACH_ENTITY_* macros
Mario [Tue, 26 Jul 2016 16:27:17 +0000 (02:27 +1000)]
Replace most cases of findchain* with the FOREACH_ENTITY_* macros

8 years agoStats: disable update checking for perf (we don't use it, yet)
TimePath [Tue, 26 Jul 2016 12:47:48 +0000 (22:47 +1000)]
Stats: disable update checking for perf (we don't use it, yet)

8 years agoIntrusive list: radar icons
TimePath [Tue, 26 Jul 2016 12:37:40 +0000 (22:37 +1000)]
Intrusive list: radar icons

8 years agoImplement intrusive lists
TimePath [Sun, 24 Jul 2016 10:36:12 +0000 (20:36 +1000)]
Implement intrusive lists