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git.rm.cloudns.org Git - xonotic/darkplaces.git/log
havoc [Wed, 3 Aug 2011 20:57:40 +0000 (20:57 +0000)]
fix a pile of issues with calling conventions on GLES2 platforms by
directly calling the gl functions on these platforms, this required
quite an overhaul in the headers and a lot of code gets disabled if
USE_GLES2 to avoid referencing undefined constants and such...
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11266
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divverent [Wed, 3 Aug 2011 13:34:47 +0000 (13:34 +0000)]
fix an obvious crash in user controlled wave func handling
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11265
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divverent [Tue, 2 Aug 2011 18:58:58 +0000 (18:58 +0000)]
fix line feeds
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11264
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divverent [Tue, 2 Aug 2011 18:58:57 +0000 (18:58 +0000)]
add a helper function to release all keys "properly"
(not used yet)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11263
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vortex [Sun, 31 Jul 2011 21:54:13 +0000 (21:54 +0000)]
r_glsl_deluxemapping 2 support for vertexlit surfaces, deluxemap forced surfaces no longer use texture2d(deluxemap). Attempt to fix '2D pics GLSL gamma with sRGB', added v_glslgamma_2d (default 0). New "dprtlightambient" shader keyword which adds ambient rtlight to surface, useful on lowpoly harsh entities (like grass bushes) for smoother rtlightning. New trick: CSQC sound/pointsound plugins take "#sound_index" which can be returned by precache_sound.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11262
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vortex [Sun, 31 Jul 2011 03:47:41 +0000 (03:47 +0000)]
Lightmaps merging debug print ("copying original lightmap") now uses dprint. ODE: Add SOLID_PHYSICS_TRIMESH to replace SOLID_BSP as it has some bad hacks applied (like unstuck code). Added cvar physics_ode_world_gravitymod.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11261
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eihrul [Fri, 29 Jul 2011 13:22:43 +0000 (13:22 +0000)]
removing more memcpys from IQM loading
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11260
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eihrul [Fri, 29 Jul 2011 13:20:20 +0000 (13:20 +0000)]
IQM loading fixes and optimizations
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11259
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havoc [Fri, 29 Jul 2011 12:42:24 +0000 (12:42 +0000)]
re-optimize the IQM model loader somewhat by not allocating and copying
any data that is read-only in nature (the endian functions are
unaligned-safe by nature)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11258
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havoc [Fri, 29 Jul 2011 09:38:36 +0000 (09:38 +0000)]
reworked iqm model loader to copy all data into allocated memory blocks
at load to prevent misaligned memory crashes on Sparc, PowerPC, others
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11257
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vortex [Thu, 28 Jul 2011 10:20:57 +0000 (10:20 +0000)]
Quick fix on COM_ToLowerString/COM_ToUpperString to let them work right on null UTF8 strings.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11256
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vortex [Wed, 27 Jul 2011 20:30:34 +0000 (20:30 +0000)]
Fix savegame loading crash
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11255
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havoc [Mon, 25 Jul 2011 00:17:54 +0000 (00:17 +0000)]
disable VorteX's gamma corrected 2D drawing because it is broken with
vid_sRGB 1, the patch needs more work before it will be used
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11253
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vortex [Sun, 24 Jul 2011 12:34:21 +0000 (12:34 +0000)]
Fix gl_texturecompression_sprites to check for gl_texturecompression. Rough patch to make v_glslgamma work with 2d graphics (hud, menupics, video etc.).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11252
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divverent [Wed, 27 Jul 2011 14:14:56 +0000 (14:14 +0000)]
SV_PushMove: no longer assume that just rotating the origin is correct
instead, do some nudge-out-of-solid like handling of the error
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11254
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havoc [Sat, 23 Jul 2011 06:08:50 +0000 (06:08 +0000)]
added sv_namechangetimer cvar which allows the name change frequency to
be changed from the default 5 seconds
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11250
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havoc [Thu, 21 Jul 2011 22:08:22 +0000 (22:08 +0000)]
remove a redundant (and bugged) check
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11249
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divverent [Sat, 16 Jul 2011 18:54:18 +0000 (18:54 +0000)]
fix two errors in DDS format as written by DP
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11247
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havoc [Wed, 13 Jul 2011 16:37:38 +0000 (16:37 +0000)]
added a FIXME comment - R_CompleteLightPoint should count bouncegrid
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11246
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eihrul [Mon, 11 Jul 2011 09:17:39 +0000 (09:17 +0000)]
handle IQM models with no blend weights
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11245
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eihrul [Sun, 10 Jul 2011 19:14:37 +0000 (19:14 +0000)]
tab formatting fix
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11244
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eihrul [Sun, 10 Jul 2011 19:10:32 +0000 (19:10 +0000)]
build static frame for IQM models with no animations
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11243
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havoc [Sat, 9 Jul 2011 20:27:07 +0000 (20:27 +0000)]
added -developer3 for crazy debugging sessions (gl_printcheckerror spew)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11242
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havoc [Sat, 9 Jul 2011 20:25:49 +0000 (20:25 +0000)]
print shader compile and link logs always if developer_extra 1 (you get
this with -developer2 on the commandline)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11241
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divverent [Sat, 9 Jul 2011 14:08:53 +0000 (14:08 +0000)]
Update the default values for the motionblur..... I think this is basically done at this point.
From: Samual <samual@xonotic.org>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11240
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divverent [Sat, 9 Jul 2011 14:08:49 +0000 (14:08 +0000)]
Add/update cvars and such... Almost done now basically. Just a bit of testing left.
From: Samual <samual@xonotic.org>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11239
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divverent [Sat, 9 Jul 2011 14:08:45 +0000 (14:08 +0000)]
Change how the factor is calculated and set it up to be finished
From: Samual <samual@xonotic.org>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11238
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divverent [Sat, 9 Jul 2011 14:08:41 +0000 (14:08 +0000)]
Begin a quick re-write of how motionblur values are calculated
From: Samual <samual@xonotic.org>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11237
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divverent [Sat, 9 Jul 2011 13:56:23 +0000 (13:56 +0000)]
Different fade rates for adapting to bright scenes and adapting to dark scenes
From: Samual <samual@xonotic.org>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11236
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havoc [Sat, 9 Jul 2011 07:35:47 +0000 (07:35 +0000)]
changed qwmasters - kubus.rulez.pl is down, added qwmaster.fodquake.net
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11235
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Rudolf Polzer [Sat, 23 Jul 2011 08:19:39 +0000 (10:19 +0200)]
Merge branch 'div0-stable' of git://git.xonotic.org/xonotic/darkplaces into div0-stable
divverent [Fri, 8 Jul 2011 19:33:54 +0000 (19:33 +0000)]
fix gl_mesh_testmanualfeeding
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11234
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divverent [Fri, 8 Jul 2011 08:27:05 +0000 (08:27 +0000)]
OS X compile: do not build the AGL target by default (use make cl-release to build it anyway)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11233
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Rudolf Polzer [Fri, 8 Jul 2011 08:25:07 +0000 (10:25 +0200)]
OS X compile: do not build the AGL target by default (use make cl-release to build it anyway)
divverent [Tue, 5 Jul 2011 19:48:04 +0000 (19:48 +0000)]
DP_SND_SOUND7_WIP1
sound7() function, supporting more sound channels (-128 to 127, negative ones being additional auto-channels, positive ones being additional single-channels)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11232
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divverent [Sat, 2 Jul 2011 15:23:35 +0000 (15:23 +0000)]
move gecko builtins to menudefs.qc
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11231
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havoc [Fri, 1 Jul 2011 05:42:57 +0000 (05:42 +0000)]
effectinfo velocitymultiplier defaults to 0 again
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11230
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havoc [Fri, 1 Jul 2011 05:40:29 +0000 (05:40 +0000)]
fix default effectinfo gravity and size
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11229
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havoc [Fri, 1 Jul 2011 05:25:04 +0000 (05:25 +0000)]
default effectinfo velocitymultiplier to 0 in nexuiz mode
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11228
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havoc [Thu, 30 Jun 2011 04:55:23 +0000 (04:55 +0000)]
fix some loading errors on effectinfo.txt where variables were not being
cleared properly
changed default effectinfo velocitymultiplier from 0 to 1
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11227
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havoc [Tue, 28 Jun 2011 08:12:15 +0000 (08:12 +0000)]
fix offsetmapping without a q3 shader on Q1BSP and MDL
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11226
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havoc [Tue, 28 Jun 2011 00:55:10 +0000 (00:55 +0000)]
don't spam joy_active notices with developer_extra
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11225
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divverent [Mon, 27 Jun 2011 14:05:26 +0000 (14:05 +0000)]
prevent segfault caused by stringlistsort
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11224
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havoc [Mon, 27 Jun 2011 02:20:27 +0000 (02:20 +0000)]
fix C++ compile errors
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11223
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havoc [Mon, 27 Jun 2011 02:15:09 +0000 (02:15 +0000)]
fix the solid water bug for real
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11222
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havoc [Mon, 27 Jun 2011 02:10:35 +0000 (02:10 +0000)]
another attempt at fixing solid water in the dedicated server
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11221
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havoc [Sun, 26 Jun 2011 22:37:13 +0000 (22:37 +0000)]
implemented DP_ENT_TRAILEFFECTNUM extension, which allows
self.traileffectnum = particleeffectnum("mycustomeffect") on server
entities, rather than requiring csqc for trailparticles()
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11220
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divverent [Sun, 26 Jun 2011 19:50:50 +0000 (19:50 +0000)]
fix a bug in EntityFrame5 stats delta bits handling
It forgot to memset the stats delta bits to 0, so it marked stats as being sent
in the database that were not. This clearly caused too large resend data when
packet loss occurred.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11219
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divverent [Sun, 26 Jun 2011 19:07:03 +0000 (19:07 +0000)]
funny feature: cl_lerpexcess
Hides the effect of packet loss for linear motion. Mispredicts nonlinear
motion, of course. Can be configured to a max number of server packets lost
that it will try to compensate for. Of course off by default.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11218
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divverent [Sun, 26 Jun 2011 09:09:15 +0000 (09:09 +0000)]
add a workaround to make the ^ key work on some X.org systems
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11217
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divverent [Sun, 26 Jun 2011 09:09:13 +0000 (09:09 +0000)]
work around broken XLookupKeysym returning "" on XK_asciicircum
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11216
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havoc [Sun, 26 Jun 2011 04:52:15 +0000 (04:52 +0000)]
cleaned up the fix for solid water in q1bsp dedicated servers
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11215
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havoc [Sun, 26 Jun 2011 04:50:41 +0000 (04:50 +0000)]
fix q1bsp dedicated server collisions, a simplification of the q1bsp
loading code was breaking the material information and thus water was
made solid
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11214
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havoc [Fri, 24 Jun 2011 01:38:21 +0000 (01:38 +0000)]
fixed gfx/menuplyr handling - Draw_NewPic now flags the cachepic_t with
CACHEPICFLAG_NEWPIC which disables texflags comparisons
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11213
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havoc [Thu, 23 Jun 2011 07:21:55 +0000 (07:21 +0000)]
draw weapons on sbar at full opacity like they are in mission packs
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11212
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havoc [Thu, 23 Jun 2011 05:41:53 +0000 (05:41 +0000)]
fix model loading memory corruption errors related to
r_enableshadowvolumes 0, and also potential memory corruption errors
related to numvertices <= 65536
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11211
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havoc [Thu, 23 Jun 2011 03:12:27 +0000 (03:12 +0000)]
more rework of r_shadow_bouncegrid, now dynamic mode performs somewhat
better, but still without the artifacts it used to have
added more static mode cvars to differentiate optimal settings
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11210
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havoc [Thu, 23 Jun 2011 02:44:24 +0000 (02:44 +0000)]
added r_shadow_bouncegrid 2 which disables rtlights and just renders the
bouncegrid
reworked several aspects of bouncegrid, it has less grid artifacts now
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11209
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havoc [Wed, 22 Jun 2011 20:13:42 +0000 (20:13 +0000)]
added sv_gameplayfix_q1bsptracelinereportstexture cvar (default 1), to
allow people to disable the surface-based traceline if they so desire
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11208
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divverent [Tue, 21 Jun 2011 20:33:09 +0000 (20:33 +0000)]
"real" Unicode upper/lowercase (only 1:1 mappings, though)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11207
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havoc [Mon, 20 Jun 2011 05:29:39 +0000 (05:29 +0000)]
fix two typos in DP_PHYSICS_ODE explanation (thanks FrikaC for pointing
these out)
synchronize dpextensions.qc files (for anyone reading the dpmod one)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11206
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havoc [Sun, 19 Jun 2011 19:40:06 +0000 (19:40 +0000)]
change default r_texture_dds_load_logfailure to 0 as was intended
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11204
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divverent [Tue, 14 Jun 2011 18:55:08 +0000 (18:55 +0000)]
fix entity networking AGAIN
Do NOT inhibit sending EntityState5 removes for CSQC entities!
These entities may be needed for state changes.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11200
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divverent [Mon, 13 Jun 2011 18:34:50 +0000 (18:34 +0000)]
fix wrong array sizes in MODE_WATER in softrast causing an overrun
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11199
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divverent [Mon, 13 Jun 2011 18:34:46 +0000 (18:34 +0000)]
fix some warnings about useless code (unsigned < 0, x = x)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11198
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divverent [Mon, 13 Jun 2011 18:28:06 +0000 (18:28 +0000)]
fix detection of multisampling for ATC
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11197
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havoc [Mon, 13 Jun 2011 17:31:58 +0000 (17:31 +0000)]
refactored MSG_ReadString to be nicer code (and fix a potentially uninitialized variable warning)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11196
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divverent [Mon, 13 Jun 2011 07:10:08 +0000 (07:10 +0000)]
MSG_ReadString: if hitting the max length of the string, continue to read until NUL anyway (prevents msg_badread when reading an overlong string)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11195
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divverent [Sun, 12 Jun 2011 19:59:24 +0000 (19:59 +0000)]
make "exec" accept wildcards
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11194
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divverent [Sun, 12 Jun 2011 19:59:21 +0000 (19:59 +0000)]
remove duplicate names from file search results
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11193
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havoc [Wed, 8 Jun 2011 20:32:11 +0000 (20:32 +0000)]
fix a crash on saving a game
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11192
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havoc [Wed, 8 Jun 2011 19:23:52 +0000 (19:23 +0000)]
reworked progs loading so that entvars_t and globalvars_t are no longer
required to match (if they do match, the relevant fields will match the
structs, otherwise name lookups are used), this means the PROGHEADER_CRC
no longer has to match either... and same for csqc and menuqc
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11190
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divverent [Wed, 8 Jun 2011 19:35:54 +0000 (19:35 +0000)]
use subtractive blend equation to support negative v_brightness; support smaller-than-1 contrast
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11191
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havoc [Wed, 8 Jun 2011 18:03:19 +0000 (18:03 +0000)]
eliminated S_LockSfx and S_UnlockSfx which were not thread-safe and
could cause sounds to leak across multiple levels, cd play/loop now
immediately unload previous music track
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11189
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havoc [Wed, 8 Jun 2011 17:36:16 +0000 (17:36 +0000)]
implemented r_transparent_alphatocoverage 2 which promotes alphablend if
desired to ATC, the default is 1 (only promotes alphatest)
enable GL_MULTISAMPLE during extension detection to make things work
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11188
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havoc [Wed, 8 Jun 2011 13:33:46 +0000 (13:33 +0000)]
reworked use of alphatest - now only GL11/GL13/GLES1 paths use it, other
paths use SHADERPERMUTATION_ALPHAKILL (including the SOFT path)
reworked r_transparent_alphatocoverage, it no longer needs
vid_multisampling
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11186
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divverent [Sun, 5 Jun 2011 14:55:41 +0000 (14:55 +0000)]
initial attempt do do r_trippy in HLSL
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11181
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havoc [Wed, 8 Jun 2011 13:20:59 +0000 (13:20 +0000)]
reduce cvar spam when using developer_extra
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11185
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havoc [Wed, 8 Jun 2011 15:47:32 +0000 (15:47 +0000)]
disable sv_gameplayfix_nudgeoutofsolid by default until we figure out
how to handle multiple plane intersections
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11187
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havoc [Sat, 28 May 2011 17:50:38 +0000 (17:50 +0000)]
reworked sv_gameplayfix_nudgeoutofsolid, it now begins with an enlarged
start position test and nudges out of solids, then does the move, this
should reduce collision issues with triangle mesh brushes in steelstorm,
renamed sv_gameplayfix_nudgeoutofsolid_bias to
sv_gameplayfix_nudgeoutofsolid_separation with 0.03125 as default
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11169
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divverent [Tue, 7 Jun 2011 09:32:30 +0000 (09:32 +0000)]
theora encoding: simplify; bump default quality to 48 as that is what encoder_example uses
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11184
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divverent [Tue, 7 Jun 2011 09:22:17 +0000 (09:22 +0000)]
theora encoding: allow both bitrate and quality to be -1 for insane quality
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11183
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divverent [Tue, 7 Jun 2011 07:22:54 +0000 (07:22 +0000)]
theora encoding: set VP3 compatibility mode. This SHOULD fix issues with youtube.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11182
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havoc [Sat, 28 May 2011 17:50:38 +0000 (17:50 +0000)]
UNMERGE! reworked sv_gameplayfix_nudgeoutofsolid, it now begins with an enlarged
start position test and nudges out of solids, then does the move, this
should reduce collision issues with triangle mesh brushes in steelstorm,
renamed sv_gameplayfix_nudgeoutofsolid_bias to
sv_gameplayfix_nudgeoutofsolid_separation with 0.03125 as default
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11169
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divverent [Sun, 5 Jun 2011 14:55:40 +0000 (14:55 +0000)]
fix r_trippy compile with DRI/Mesa
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11180
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divverent [Sat, 4 Jun 2011 20:06:13 +0000 (20:06 +0000)]
enable alpha test in dpsoftrast. Why was it turned off?
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11179
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divverent [Sat, 4 Jun 2011 04:43:55 +0000 (04:43 +0000)]
add the new S_ function to snd_null.c too
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11178
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divverent [Fri, 3 Jun 2011 20:18:37 +0000 (20:18 +0000)]
new cvars: snd_startloopingsounds, snd_startnonloopingsounds
Use cases:
1. playing mods with bugs where looping sounds never end, annoying
2. implementing demo seeking via cfg file tricks (turn off non-looping sounds
during high slowmo values used for seeking)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11177
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havoc [Fri, 3 Jun 2011 06:40:06 +0000 (06:40 +0000)]
check OpenGL 2.0 version again, rather than supporting fragment shaders
on 1.4, as it's just not performant on these chips and sometimes buggy
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11176
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eihrul [Wed, 1 Jun 2011 11:56:46 +0000 (11:56 +0000)]
iqm version 1 compatibility
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11175
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eihrul [Tue, 31 May 2011 23:19:44 +0000 (23:19 +0000)]
support for version 2 of iqm
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11173
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eihrul [Tue, 31 May 2011 23:19:44 +0000 (23:19 +0000)]
UNMERGE! support for version 2 of iqm
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11173
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divverent [Wed, 1 Jun 2011 10:47:42 +0000 (10:47 +0000)]
the git describe option --dirty is too new, so don't use it
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11174
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eihrul [Tue, 31 May 2011 23:19:44 +0000 (23:19 +0000)]
support for version 2 of iqm
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11173
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divverent [Tue, 31 May 2011 20:25:01 +0000 (20:25 +0000)]
viewmodel matrix fixes:
- have two separate viewmodel matrices, one that only applies the viewmodel
scale (for EF_NOGUNBOB), and one that contains bobbing etc. effects
- recalculate both matrices properly when using R_SetView() from CSQC
- make sure view parameters are consistent between whether R_SetView() is
called or not
- fix missing viewmodel scale in intermission
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11172
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divverent [Sun, 29 May 2011 16:56:25 +0000 (16:56 +0000)]
fix calculation of viewangles to include v_idlescale
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11171
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havoc [Sun, 29 May 2011 11:06:42 +0000 (11:06 +0000)]
added r_trippy cvar
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11170
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havoc [Sat, 28 May 2011 17:50:38 +0000 (17:50 +0000)]
reworked sv_gameplayfix_nudgeoutofsolid, it now begins with an enlarged
start position test and nudges out of solids, then does the move, this
should reduce collision issues with triangle mesh brushes in steelstorm,
renamed sv_gameplayfix_nudgeoutofsolid_bias to
sv_gameplayfix_nudgeoutofsolid_separation with 0.03125 as default
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11169
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divverent [Fri, 27 May 2011 16:58:46 +0000 (16:58 +0000)]
call SetDllDirectory on Win32 too
Usage: put DLLs in a bin32/ subdir for that
If not done, binaries work as before.
This is the only way to have a 32bit and 64bit executable version in the same
directory! Otherwise Windows will abort DLL search at the 32bit DLL, which
fails to load into a 64bit process.
NOTE: this requires WinXP SP1 and above. To compile with this functionality
disabled, compile with -DDONT_USE_SETDLLDIRECTORY added to the CFLAGS.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11168
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havoc [Fri, 27 May 2011 07:44:27 +0000 (07:44 +0000)]
apply vid_sRGB correction to viewblends and particles
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11167
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