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git.rm.cloudns.org Git - xonotic/xonotic-maps.pk3dir.git/log
Maik Merten [Sat, 15 Jan 2011 17:00:55 +0000 (18:00 +0100)]
turn reactor door into its own objective. BLOW IT APART! This is way less messy than the door-opens-on-button-press solution and actually makes a bit more sense. Gives defensive team time to reorganize.
Maik Merten [Thu, 6 Jan 2011 14:12:27 +0000 (15:12 +0100)]
some additional light sources in storage areas
Maik Merten [Thu, 6 Jan 2011 13:17:22 +0000 (14:17 +0100)]
much nicer looking reactor door
Rudolf Polzer [Thu, 30 Dec 2010 15:04:56 +0000 (16:04 +0100)]
Merge remote branch 'origin/fruitiex/runningmanctf' into savagex/techassault
FruitieX [Thu, 30 Dec 2010 14:37:15 +0000 (16:37 +0200)]
add freezetag and keepaway
Maik Merten [Wed, 29 Dec 2010 20:23:02 +0000 (21:23 +0100)]
add some doors to reactor room to prevent attacker rush in
FruitieX [Tue, 28 Dec 2010 20:24:55 +0000 (22:24 +0200)]
runningman updates by cortez
Maik Merten [Tue, 28 Dec 2010 17:43:42 +0000 (18:43 +0100)]
minor texture scaling fix on some patches, add one blinking rtlight to reactor room
Maik Merten [Tue, 28 Dec 2010 17:21:04 +0000 (18:21 +0100)]
update to reactor room
Maik Merten [Tue, 28 Dec 2010 16:31:51 +0000 (17:31 +0100)]
Merge branch 'master' of ssh://git.xonotic.org/xonotic-maps.pk3dir into savagex/techassault
Conflicts:
scripts/shaderlist.txt
Rudolf Polzer [Tue, 28 Dec 2010 14:56:13 +0000 (15:56 +0100)]
Merge remote branch 'origin/savagex/stormkeepfixes'
Rudolf Polzer [Tue, 28 Dec 2010 13:27:28 +0000 (14:27 +0100)]
enable the warpzones automatically
Maik Merten [Tue, 28 Dec 2010 12:47:26 +0000 (13:47 +0100)]
fix some caulk gaps on rocks, introduce a shader for the rock that smoothes lighting on the rocks with q3map_nonplanar and q3map_shadeangle
Rudolf Polzer [Tue, 28 Dec 2010 11:14:15 +0000 (12:14 +0100)]
force on the warpzone in space ellelator
Rudolf Polzer [Tue, 28 Dec 2010 10:18:25 +0000 (11:18 +0100)]
Merge remote branch 'origin/fruitiex/runningmanctf'
Rudolf Polzer [Tue, 28 Dec 2010 10:17:12 +0000 (11:17 +0100)]
fix some minor lighting bugs
Rudolf Polzer [Tue, 28 Dec 2010 09:43:54 +0000 (10:43 +0100)]
Split the alternative-checkpoint into two for better waypointsprites
Rudolf Polzer [Tue, 28 Dec 2010 09:04:22 +0000 (10:04 +0100)]
fix paths to xonlight
Rudolf Polzer [Tue, 28 Dec 2010 09:02:42 +0000 (10:02 +0100)]
update to stormkeep by cuinnton
Rudolf Polzer [Mon, 27 Dec 2010 22:18:20 +0000 (23:18 +0100)]
also apply the rename of the rifle to the maps
Rudolf Polzer [Mon, 27 Dec 2010 22:17:42 +0000 (23:17 +0100)]
also rename the entity name
FruitieX [Mon, 27 Dec 2010 19:46:36 +0000 (21:46 +0200)]
fix missing textures
FruitieX [Mon, 27 Dec 2010 19:44:08 +0000 (21:44 +0200)]
Merge remote branch 'origin/master' into fruitiex/runningmanctf
Maik Merten [Thu, 23 Dec 2010 20:34:55 +0000 (21:34 +0100)]
new map preview picture
Maik Merten [Thu, 23 Dec 2010 20:04:05 +0000 (21:04 +0100)]
somewhat impressive portal sky
Maik Merten [Tue, 21 Dec 2010 19:51:14 +0000 (20:51 +0100)]
fix small issue with the portal sky
Maik Merten [Tue, 21 Dec 2010 19:34:37 +0000 (20:34 +0100)]
some more work on portal sky, set size in mapinfo so radar image is properly aligned
Maik Merten [Mon, 20 Dec 2010 20:37:20 +0000 (21:37 +0100)]
add portal sky with some strange highrise structure
Rudolf Polzer [Mon, 20 Dec 2010 20:02:12 +0000 (21:02 +0100)]
remove red_planet's effectinfo, as using mapname_effectinfo.txt is a problem waiting to happen
Maik Merten [Sun, 19 Dec 2010 14:56:48 +0000 (15:56 +0100)]
a few decals here and there
Maik Merten [Sun, 19 Dec 2010 14:23:27 +0000 (15:23 +0100)]
make mapinfo actually work
Maik Merten [Sun, 19 Dec 2010 12:33:55 +0000 (13:33 +0100)]
preview picture for techassault and a mapinfo file
Maik Merten [Sat, 18 Dec 2010 20:40:19 +0000 (21:40 +0100)]
small visual updates
Rudolf Polzer [Sat, 18 Dec 2010 20:16:13 +0000 (21:16 +0100)]
Merge remote branch 'origin/fruitiex/campaign'
FruitieX [Sat, 18 Dec 2010 13:50:10 +0000 (15:50 +0200)]
remove space-elevator from the campaign due to it being very laggy in current bot code
Maik Merten [Sun, 12 Dec 2010 11:02:41 +0000 (12:02 +0100)]
fix texture alignment on one crate and add authors and license information to worldspawn
Maik Merten [Sat, 11 Dec 2010 15:24:02 +0000 (16:24 +0100)]
play with colored lighting, put light fixtures over the tunnels leading to the second objective's target so new players actually see them.
Maik Merten [Sat, 11 Dec 2010 10:00:14 +0000 (11:00 +0100)]
interconnect the two parallel corridors
Maik Merten [Sat, 11 Dec 2010 08:56:49 +0000 (09:56 +0100)]
instead of having one corridor into the base have two parallel ones
Rudolf Polzer [Fri, 10 Dec 2010 06:02:42 +0000 (07:02 +0100)]
space-elevator: use cdtrack number
Rudolf Polzer [Thu, 9 Dec 2010 20:05:52 +0000 (21:05 +0100)]
Merge remote branch 'origin/fruitiex/campaigntweak'
FruitieX [Thu, 9 Dec 2010 18:50:12 +0000 (20:50 +0200)]
no godlike level in an introductory campaign :P
FruitieX [Thu, 9 Dec 2010 18:43:48 +0000 (20:43 +0200)]
call it an introductory campaign
FruitieX [Thu, 9 Dec 2010 18:39:38 +0000 (20:39 +0200)]
I think 5 minutes is enough in these, and 3 caps instead of 5. Bump bot difficulties a bit
Maik Merten [Wed, 8 Dec 2010 20:30:55 +0000 (21:30 +0100)]
prettier sky is more pretty
Maik Merten [Wed, 8 Dec 2010 19:02:07 +0000 (20:02 +0100)]
I OBEY THE FRUITIEX (and move the armor near the turrets closer to the defenders' spawn points)
Maik Merten [Wed, 8 Dec 2010 18:51:11 +0000 (19:51 +0100)]
altered item placement to reduce defenders spamming the entrance corridor. Don't have cells in direct reach. Don't give the defenders a crylinkg, give them a minelayer instead. The minelayer, after all, smells like a defensive weapon.
tzork [Tue, 7 Dec 2010 18:08:46 +0000 (19:08 +0100)]
Remove accidental _gridsize, use -bouncegrid & add a bit of glowy stuf in the drains.
tzork [Tue, 7 Dec 2010 17:42:51 +0000 (18:42 +0100)]
Clean up geometry a bit, and do a workarround to hide orage edges & sparklies arround warpzones.
Rudolf Polzer [Mon, 6 Dec 2010 11:38:33 +0000 (12:38 +0100)]
"team" is always integer
Rudolf Polzer [Mon, 6 Dec 2010 11:37:47 +0000 (12:37 +0100)]
update to xonotic-data
Rudolf Polzer [Sun, 5 Dec 2010 16:18:56 +0000 (17:18 +0100)]
update entities.ent filer
Rudolf Polzer [Sun, 5 Dec 2010 14:02:22 +0000 (15:02 +0100)]
better target_speaker support
Rudolf Polzer [Sun, 5 Dec 2010 16:16:18 +0000 (17:16 +0100)]
add preliminary .ent files
Rudolf Polzer [Sun, 5 Dec 2010 15:47:37 +0000 (16:47 +0100)]
entities.def -> entities.ent convereter script beginning
Rudolf Polzer [Sun, 5 Dec 2010 15:04:08 +0000 (16:04 +0100)]
entities.def -> .ent converter script (beginning)
Rudolf Polzer [Sun, 5 Dec 2010 14:23:06 +0000 (15:23 +0100)]
fix some typos in entities.def
Rudolf Polzer [Sat, 4 Dec 2010 15:27:20 +0000 (16:27 +0100)]
Merge remote branch 'origin/mand1nga/waypoints_space-elevator'
Rudolf Polzer [Fri, 3 Dec 2010 15:10:55 +0000 (16:10 +0100)]
also add its shader back
Rudolf Polzer [Fri, 3 Dec 2010 14:51:36 +0000 (15:51 +0100)]
add back one of the textures, fixed
mand1nga [Fri, 3 Dec 2010 00:13:47 +0000 (21:13 -0300)]
Initial set of waypoints
Rudolf Polzer [Thu, 2 Dec 2010 12:41:27 +0000 (13:41 +0100)]
Merge remote branch 'origin/cbrutail/nexballcreditfix'
cbrutail [Thu, 2 Dec 2010 00:08:44 +0000 (01:08 +0100)]
Modified my name in the mapinfo file
FruitieX [Wed, 1 Dec 2010 19:24:20 +0000 (21:24 +0200)]
techassault update by cortez
Maik Merten [Wed, 1 Dec 2010 18:35:48 +0000 (19:35 +0100)]
randomize boxes so the storage rooms don't look exactly the same, make objectives take less damage (after all, there are more objectives now), some minor armor-item reshuffling for attackers
FruitieX [Wed, 1 Dec 2010 10:04:11 +0000 (12:04 +0200)]
runningman updates by Cuinnton + small fixes
FruitieX [Wed, 1 Dec 2010 09:48:31 +0000 (11:48 +0200)]
Merge branch 'master' into fruitiex/runningmanctf
Rudolf Polzer [Tue, 30 Nov 2010 21:42:27 +0000 (22:42 +0100)]
replace the autogenerated heightmaps by better ones generated with fft-normalmap-to-heightmap
Rudolf Polzer [Tue, 30 Nov 2010 21:01:09 +0000 (22:01 +0100)]
fix a badly tiling heightmap
Rudolf Polzer [Tue, 30 Nov 2010 17:09:51 +0000 (18:09 +0100)]
Squashed commit of the following:
commit
cc4b5ab2428b284ff03a8c84ed0c7345f3b22902
Author: Rudolf Polzer <divverent@alientrap.org>
Date: Tue Nov 30 18:07:28 2010 +0100
for X in */*_bump.tga; do echo "$X"; ~/Games/Xonotic/misc/tools/fft-normalmap-to-heightmap "$X" "${X%_bump.tga}_norm.tga" scharr3 -6 2; done
commit
1e3a70e7752a9ac590150369c3e35eb064555269
Author: Rudolf Polzer <divverent@alientrap.org>
Date: Tue Nov 30 18:06:57 2010 +0100
fix a bump file format
commit
bc4b77b9cfb123e0aed5e0fd6de91c9d9143cded
Author: Rudolf Polzer <divverent@alientrap.org>
Date: Tue Nov 30 18:02:35 2010 +0100
fix more of the mess
commit
1d8a972861b9062f876fa6403d54af8c28269b17
Author: Rudolf Polzer <divverent@alientrap.org>
Date: Tue Nov 30 18:00:16 2010 +0100
another buggy texture fixed
commit
1c77b1bb56703ff39ea79c82988f149e084062f5
Author: Rudolf Polzer <divverent@alientrap.org>
Date: Tue Nov 30 17:29:59 2010 +0100
fix my last fix
commit
b5f6c34ad071856251149b4429bb44ae3f929d18
Author: Rudolf Polzer <divverent@alientrap.org>
Date: Tue Nov 30 17:23:51 2010 +0100
light_1: fix too
commit
907aa89cc4e601c10796f1787e168834ebe96c31
Author: Rudolf Polzer <divverent@alientrap.org>
Date: Tue Nov 30 17:18:38 2010 +0100
delete some really hard to fix ex2x textures (no map in master uses these)
commit
a49cd504db8132eb11c5c300cfaeb58f79091ca7
Author: Rudolf Polzer <divverent@alientrap.org>
Date: Tue Nov 30 17:09:51 2010 +0100
more fixed bumps
commit
c27ff2298415a924034462468ba94178f9b09697
Author: Rudolf Polzer <divverent@alientrap.org>
Date: Tue Nov 30 16:59:19 2010 +0100
fix some more textures
commit
07edb984986ab6d6b32ca7bb0c33c40238d4cf4c
Merge:
c8ebdfb 7bdcba4
Author: Rudolf Polzer <divverent@alientrap.org>
Date: Tue Nov 30 16:49:05 2010 +0100
Merge remote branch 'origin/fruitiex/stormkeep' into divVerent/ex2x-fixes23
commit
c8ebdfb80807ef02a504f651a46aa6c1a211d554
Merge:
696b07c 5b0b940
Author: Rudolf Polzer <divverent@alientrap.org>
Date: Tue Nov 30 16:46:43 2010 +0100
Merge branch 'master' into divVerent/ex2x-fixes23
commit
696b07c188109b3e341c34837b88f7508652f108
Author: Rudolf Polzer <divverent@alientrap.org>
Date: Sun Oct 3 11:49:17 2010 +0200
wall_purple1
commit
181b58e3443dd4c1b46f35b7bab7f510ce286bc6
Author: Rudolf Polzer <divverent@alientrap.org>
Date: Sun Oct 3 11:46:22 2010 +0200
trims too
commit
e08c858c41dc01e37bd3f73ef2955ebc2a88367e
Author: Rudolf Polzer <divverent@alientrap.org>
Date: Sun Oct 3 11:35:17 2010 +0200
improve the metal3 bump
commit
57cfdb891e9b565a5fb0e06a71468f50df0f264a
Author: Rudolf Polzer <divverent@alientrap.org>
Date: Sun Oct 3 11:25:07 2010 +0200
remove the _norms that are borked anyway
commit
5ac190a08e880059bab20ccb127b4379bce4d93f
Author: Rudolf Polzer <divverent@alientrap.org>
Date: Sun Oct 3 11:19:28 2010 +0200
base_stone_metal
commit
d304c4ac2007bd6e9cfa5a2d174bcd171e9b507c
Author: Rudolf Polzer <divverent@alientrap.org>
Date: Sun Oct 3 11:17:10 2010 +0200
more new bumps
commit
e1a5a4d83e4a38b7c095fafd266815963e808166
Author: Rudolf Polzer <divverent@alientrap.org>
Date: Sun Oct 3 11:01:41 2010 +0200
base_metal2
commit
c4e9671cc55054d34bc8225debae3589fea8b63d
Author: Rudolf Polzer <divverent@alientrap.org>
Date: Sun Oct 3 10:45:35 2010 +0200
metalmaterial
commit
67bbdfab5eabf71e61ce90839aa34efe1b7819ca
Author: Rudolf Polzer <divverent@alientrap.org>
Date: Sun Oct 3 10:41:19 2010 +0200
some first bumpmaps generated "properly"
FruitieX [Tue, 30 Nov 2010 15:24:26 +0000 (17:24 +0200)]
make the RL platform less annoying by adding an additional step. Lower lava by a couple qu to prevent it reaching above the grate texture
FruitieX [Tue, 30 Nov 2010 15:20:20 +0000 (17:20 +0200)]
Merge branch 'master' into fruitiex/stormkeep
Rudolf Polzer [Tue, 30 Nov 2010 15:18:20 +0000 (16:18 +0100)]
Merge remote branch 'origin/fruitiex/freezetag_vs_keepaway'
FruitieX [Tue, 30 Nov 2010 15:00:15 +0000 (17:00 +0200)]
Merge branch 'samual/keepaway_mapinfos' into fruitiex/freezetag_vs_keepaway
Conflicts:
maps/g-23.mapinfo
maps/glowplant.mapinfo
maps/red-planet.mapinfo
maps/stormkeep.mapinfo
FruitieX [Tue, 30 Nov 2010 12:19:44 +0000 (14:19 +0200)]
make a straight path to the electro to prevent annying falls into lava, lower the lava depth to make it easier/faster to swim out of it...
FruitieX [Mon, 29 Nov 2010 19:51:35 +0000 (21:51 +0200)]
argh set the red generator team code correct
Maik Merten [Sun, 28 Nov 2010 17:12:09 +0000 (18:12 +0100)]
some additional detail
Maik Merten [Sun, 28 Nov 2010 15:57:59 +0000 (16:57 +0100)]
This station is now on red alert! Attack incoming! Enable those strange rotating red-alert warning devices so everyone knows how serious this is!
Maik Merten [Sun, 28 Nov 2010 13:38:24 +0000 (14:38 +0100)]
some crates in central room, some armor and health for attackers (so they are more likely to survive corridor spam), stuff blown up now actually creates an explosion effect
Maik Merten [Sat, 27 Nov 2010 18:43:42 +0000 (19:43 +0100)]
remove turrets from central room, more detail to central room and reactor room
Maik Merten [Sat, 27 Nov 2010 16:20:54 +0000 (17:20 +0100)]
lower respawntime for ammo
Maik Merten [Sat, 27 Nov 2010 16:12:29 +0000 (17:12 +0100)]
add some ammo and health, fix floating brushes I introduced last commit
Maik Merten [Sat, 27 Nov 2010 15:46:37 +0000 (16:46 +0100)]
add third objective: You first have to destroy two power relais thingies before the storage rooms are accessible
Maik Merten [Sat, 27 Nov 2010 14:42:20 +0000 (15:42 +0100)]
begin detailing center room, fix some gaps between patches and brushes
Rudolf Polzer [Fri, 26 Nov 2010 23:58:18 +0000 (00:58 +0100)]
Merge remote branch 'origin/fruitiex/stormkeep'
FruitieX [Fri, 26 Nov 2010 23:32:15 +0000 (01:32 +0200)]
fix fail :/
FruitieX [Fri, 26 Nov 2010 22:42:42 +0000 (00:42 +0200)]
fix the lava level being too low for current stepheight, attempt fixing issues with warpzone (wasn't deep enough)
FruitieX [Fri, 26 Nov 2010 12:04:07 +0000 (14:04 +0200)]
Merge remote branch 'origin/master' into fruitiex/freezetag_mapinfo
Conflicts:
maps/g-23.mapinfo
FruitieX [Wed, 24 Nov 2010 18:17:36 +0000 (20:17 +0200)]
Merge remote branch 'origin/master' into savagex/techassault
FruitieX [Wed, 24 Nov 2010 17:52:52 +0000 (19:52 +0200)]
grr wrong gametypefilter on the armors now :)
FruitieX [Wed, 24 Nov 2010 17:49:03 +0000 (19:49 +0200)]
argh, gametype filter on the red spawns as well, NOW the map is good for merge
FruitieX [Tue, 23 Nov 2010 15:50:08 +0000 (17:50 +0200)]
MOAR HEALTH on objectives :)
FruitieX [Tue, 23 Nov 2010 13:35:37 +0000 (15:35 +0200)]
bit more health on the first objectives
FruitieX [Tue, 23 Nov 2010 13:28:44 +0000 (15:28 +0200)]
warehouse textures (in textures/map_techassault/)
FruitieX [Sun, 21 Nov 2010 16:09:42 +0000 (18:09 +0200)]
fixes
FruitieX [Sun, 21 Nov 2010 14:22:15 +0000 (16:22 +0200)]
...and the warpzone glow
FruitieX [Sun, 21 Nov 2010 14:14:56 +0000 (16:14 +0200)]
correct skin on jumppad
FruitieX [Sun, 21 Nov 2010 14:13:57 +0000 (16:13 +0200)]
color the lights in the red base red
FruitieX [Sun, 21 Nov 2010 14:12:00 +0000 (16:12 +0200)]
mirror runningman
Maik Merten [Sun, 21 Nov 2010 14:00:59 +0000 (15:00 +0100)]
new techassault version by cortez666