]>
git.rm.cloudns.org Git - xonotic/darkplaces.git/log
havoc [Sun, 18 Nov 2007 19:11:43 +0000 (19:11 +0000)]
fix an unsigned/signed comparison warning on lhnetsocket_t.inetsocket
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7707
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havoc [Sun, 18 Nov 2007 18:33:32 +0000 (18:33 +0000)]
make vid_sdl compile on WIN32 again (it uses different icon code on
WIN32 and wasn't declaring an empty VID_SetIcon implementation)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7706
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havoc [Sun, 18 Nov 2007 13:51:18 +0000 (13:51 +0000)]
fix bug with loading a saved game while a demo is playing (such as the
demo loop when Quake starts up), thanks to Bill Pickett for giving a
clear and concise description of the problem
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7702
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divverent [Sat, 17 Nov 2007 11:42:23 +0000 (11:42 +0000)]
use strcasecmp for file name sorting
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7701
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divverent [Thu, 15 Nov 2007 19:26:05 +0000 (19:26 +0000)]
sorry, I can't live without strstrofs
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7700
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divverent [Thu, 15 Nov 2007 15:54:32 +0000 (15:54 +0000)]
add missing str*cmp builtins to mvm_cmds.c
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7699
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divverent [Thu, 15 Nov 2007 15:07:16 +0000 (15:07 +0000)]
fix tempstring allocation bug in VM_tokenize*
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7698
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divverent [Tue, 13 Nov 2007 20:25:53 +0000 (20:25 +0000)]
SDL icon support by Blub, messed up by me ;)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7697
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havoc [Tue, 13 Nov 2007 15:31:53 +0000 (15:31 +0000)]
removed cl_particles_explosions_smoke cvar and code
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7696
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havoc [Tue, 13 Nov 2007 15:30:55 +0000 (15:30 +0000)]
changed default value of cl_stainmaps to 0 (was 1)
changed default values of cl_decals to 1 (was 0), cl_decals_time to 20 (was 0), and
cl_decals_fadetime to 1 (was 20)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7695
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havoc [Tue, 13 Nov 2007 15:28:54 +0000 (15:28 +0000)]
added separate world surfaces and world triangles stats counters for
r_speeds display, cleaned up some incorrect stat increments
split particle system into particles and decals, this got a nice speed
gain due to smaller structs involved
increased blood alpha substantially
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7694
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havoc [Tue, 13 Nov 2007 01:59:09 +0000 (01:59 +0000)]
changed two memcpy calls to memmove after testing in valgrind (no other
errors found, and these are in original Quake code)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7693
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divverent [Mon, 12 Nov 2007 15:13:50 +0000 (15:13 +0000)]
need to include quakedef.h later in the other vid_ files too. Damn glquake.h.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7692
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divverent [Mon, 12 Nov 2007 14:59:13 +0000 (14:59 +0000)]
can't move quakedef.h up in vid_agl.c (redefinition of OpenGL stuff)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7691
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divverent [Mon, 12 Nov 2007 14:37:32 +0000 (14:37 +0000)]
add missing extern keyword
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7690
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divverent [Mon, 12 Nov 2007 14:28:40 +0000 (14:28 +0000)]
move two #defined to quakedef.h, and always include quakedef.h first before any other includes, even system headers. This is to make compilation with gcc -combine work. Also, fix some type mismatches between source files.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7689
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havoc [Mon, 12 Nov 2007 13:06:59 +0000 (13:06 +0000)]
optimized SHOWLMP code (only used by Nehahra) to not eat any CPU time
anymore
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7688
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havoc [Mon, 12 Nov 2007 10:47:01 +0000 (10:47 +0000)]
implemented a -profilegameonly commandline option for profile builds on
Linux/FreeBSD (others can be added if they have the moncontrol function)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7687
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havoc [Mon, 12 Nov 2007 10:45:37 +0000 (10:45 +0000)]
added a non-diffuse non-specular path for model lighting in the GLSL
shader, this fixes a bug that caused the engine to generate normals and
tangents for every model in q1bsp maps unnecessarily because of an
incorrect need for a normalmap
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7686
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divverent [Mon, 12 Nov 2007 08:21:33 +0000 (08:21 +0000)]
added cvar r_fixtrans_auto to automatically call fixtrans on all textures that are loaded
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7685
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havoc [Mon, 12 Nov 2007 02:22:53 +0000 (02:22 +0000)]
avoid one viewclear each frame
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7684
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havoc [Mon, 12 Nov 2007 02:07:28 +0000 (02:07 +0000)]
fix SLIF_FREESLOTS to not be an out of bounds array access
hush an entry may be used uninitialized warning
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7683
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havoc [Mon, 12 Nov 2007 01:54:14 +0000 (01:54 +0000)]
renamed a few r_speeds 2 timereport values to reduce confusion
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7682
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divverent [Sat, 10 Nov 2007 12:00:36 +0000 (12:00 +0000)]
support vid_resizable in glx
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7681
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divverent [Sat, 10 Nov 2007 09:34:18 +0000 (09:34 +0000)]
XPM support for X11; WM_CLASS and WM_COMMAND are now set too
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7680
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divverent [Fri, 9 Nov 2007 22:44:05 +0000 (22:44 +0000)]
remove timed out servers from list
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7679
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divverent [Fri, 9 Nov 2007 22:36:43 +0000 (22:36 +0000)]
querycounters LOVE to be reset ;)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7678
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divverent [Fri, 9 Nov 2007 21:36:54 +0000 (21:36 +0000)]
update Blub's SDL patch
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7677
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havoc [Fri, 9 Nov 2007 21:22:11 +0000 (21:22 +0000)]
fix two warnings
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7676
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havoc [Fri, 9 Nov 2007 21:19:17 +0000 (21:19 +0000)]
increased minimum cl_maxfps value from 1 to 5 (but removed the value
changing code)
implemented minimum cl_maxidlefps value of 5
tweaked code that snaps very small or negative values of slowmo to 0
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7675
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divverent [Fri, 9 Nov 2007 15:39:24 +0000 (15:39 +0000)]
add Nexuiz-only cvar sbar_flagstatus_right (preparation for chat area + font patch)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7674
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divverent [Fri, 9 Nov 2007 15:16:30 +0000 (15:16 +0000)]
make fixtrans use patterns instead, for batch fixing
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7673
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divverent [Fri, 9 Nov 2007 15:03:13 +0000 (15:03 +0000)]
add new console command "fixtrans", usage: fixtrans gfx/foo.tga - writes a new fixtrans/gfx/foo.tga with alpha-zero pixels changed to values around them. Helps with weird seams on badly made transparent images.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7672
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divverent [Fri, 9 Nov 2007 13:57:58 +0000 (13:57 +0000)]
add Blub's r_track_sprites for SPR_LABEL*
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7671
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divverent [Fri, 9 Nov 2007 13:45:53 +0000 (13:45 +0000)]
Blub's nick completion
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7670
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divverent [Fri, 9 Nov 2007 13:34:34 +0000 (13:34 +0000)]
Win32 largefile support (mostly for capturevideo)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7669
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divverent [Fri, 9 Nov 2007 13:33:44 +0000 (13:33 +0000)]
add cvar cl_movement_track_canjump (when off, client prediction allows "pogoing" by holding the jump key all the time; this also seems to behave better than the current behaviour which too often sticks you to the floor)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7668
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divverent [Fri, 9 Nov 2007 13:25:10 +0000 (13:25 +0000)]
(Nexuiz) show people who are still downloading as -666 (like spectators) in scoreboard. Should get replaced by some way to completely hide them from scoreboard, but still show them in status, ping etc.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7667
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divverent [Fri, 9 Nov 2007 13:23:35 +0000 (13:23 +0000)]
SDL: parameters -resizable, -stick_mouse, -no_input_grabbing (Blub)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7666
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divverent [Fri, 9 Nov 2007 11:56:32 +0000 (11:56 +0000)]
watch your memory :)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7665
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havoc [Thu, 8 Nov 2007 21:47:50 +0000 (21:47 +0000)]
hush a bogus warning on startup on pre-OpenGL 2.0 drivers
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7664
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black [Thu, 8 Nov 2007 20:50:42 +0000 (20:50 +0000)]
Clean-up the refresh code and remove the refresh field from serverlist_entry_t again (use a new query state instead).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7663
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black [Thu, 8 Nov 2007 20:23:50 +0000 (20:23 +0000)]
- add support for server list refreshes to netconn (more refactoring will follow soon)
- change MQC's refreshserverlist builtin to refresh the serverlist by default (which actually does what the function name implies)
- also add a console command but it is kinda useless (except that it is probably faster because it doesnt wait for the master server's response to start querying)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7662
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divverent [Mon, 5 Nov 2007 13:39:06 +0000 (13:39 +0000)]
add a "freeslots" field to the host cache
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7661
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havoc [Fri, 2 Nov 2007 14:23:09 +0000 (14:23 +0000)]
shorten the "watervisibility" title in r_speeds 2 mode because it is
messing up alignment of the remaining columns
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7660
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divverent [Wed, 31 Oct 2007 09:01:25 +0000 (09:01 +0000)]
move SDLMain.m to the right place
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7659
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divverent [Wed, 31 Oct 2007 08:54:22 +0000 (08:54 +0000)]
add SDLMain stuff for OS X; make the Makefiles ready for OS X cross compilation (note: OS X doesn't use sdl-config)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7658
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divverent [Wed, 31 Oct 2007 08:11:27 +0000 (08:11 +0000)]
make STRIP a specifyable option in the Makefile
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7657
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havoc [Tue, 30 Oct 2007 17:27:19 +0000 (17:27 +0000)]
some reworking and cleanup of gravity handling in particles, this fixes
a bug with blood rarely sticking to surfaces (due to delayedcollisions),
the same bug also affected gib trails but was less noticable
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7656
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divverent [Sat, 27 Oct 2007 12:40:28 +0000 (12:40 +0000)]
add menu QC drawsubpic() to draw just part of an image; revert change to DrawQ_SuperPic
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7655
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divverent [Sat, 27 Oct 2007 10:59:44 +0000 (10:59 +0000)]
new menu QC builtin "stringwidth(string text, float handleColors)", does not do anything useful yet, but added for future expansion (variable width fonts); also add this to CSQC (see TODO in clvm_cmds.c)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7654
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divverent [Fri, 26 Oct 2007 11:44:28 +0000 (11:44 +0000)]
fix the picture drawing fix
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7653
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divverent [Wed, 24 Oct 2007 21:59:53 +0000 (21:59 +0000)]
Change DrawQ_Pic and _SuperPic to be texel correct to fix bad clamping behavior.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7652
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divverent [Tue, 23 Oct 2007 14:36:48 +0000 (14:36 +0000)]
fix FS_Read when reading size 1 (it segfaulted sometimes then)
fix FS_Getc to allow 8bit data (by using unsigned char instead, like fgetc)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7651
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divverent [Sun, 21 Oct 2007 19:30:11 +0000 (19:30 +0000)]
added r_textbrightness to control color codes (so conchars can use black borders around text and color ^0 still stays readable)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7650
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divverent [Sun, 21 Oct 2007 13:48:50 +0000 (13:48 +0000)]
fixed missing newline at end of some stufftext (breaking curl downloads a little)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7649
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havoc [Sun, 21 Oct 2007 11:21:47 +0000 (11:21 +0000)]
reverted the cleanup of entity state building because it was sapping
massive amounts of performance even with only 16 players, now it once
again builds them only once per frame and filters them per client
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7648
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divverent [Fri, 19 Oct 2007 10:51:33 +0000 (10:51 +0000)]
prvm_callprofile: a flat profile, time based, including subcalls
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7647
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havoc [Thu, 18 Oct 2007 07:09:15 +0000 (07:09 +0000)]
fixed a bug in multiplayer savegame loading that caused all players
after the first one to respawn immediately after loading
(sv.loadgame and sv.paused were being cleared by the first player)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7646
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divverent [Wed, 17 Oct 2007 21:16:23 +0000 (21:16 +0000)]
do contrastboost before reflection; move fog behind contrastboost (consistent with skybox)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7645
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divverent [Wed, 17 Oct 2007 09:41:01 +0000 (09:41 +0000)]
We always <push> <PUSH> and <pop> <POP> like this... NOT.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7643
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havoc [Wed, 17 Oct 2007 08:35:40 +0000 (08:35 +0000)]
added back Always Run option (I forgot that the default speed was bad in
quake, oops!)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7642
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havoc [Wed, 17 Oct 2007 08:34:26 +0000 (08:34 +0000)]
fixed cl.movement_origin being invalid on quake protocol (and others
before dp6), this fixes the loc messages in chat on quake servers
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7641
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havoc [Wed, 17 Oct 2007 05:50:31 +0000 (05:50 +0000)]
disable water rendering without r_glsl because the fallback path has
been removed
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7640
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havoc [Wed, 17 Oct 2007 05:46:08 +0000 (05:46 +0000)]
removed some code scraps from previous patch
removed SHADERPERMUTATION_WATER and REFRACTION (since those are now
SHADERMODE_ values)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7639
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havoc [Wed, 17 Oct 2007 04:51:47 +0000 (04:51 +0000)]
implemented a fixed function fallback for water, but it is disabled
because of extreme distortion artifacts (it would need to use a cubemap
for perspective correction)
implemented two-pass rendering of water and refraction surfaces, this
enables blendfunc of the first layer to work properly, the old path is
still present but disabled
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7638
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divverent [Tue, 16 Oct 2007 22:10:26 +0000 (22:10 +0000)]
oops... buffer overflow after a 640GB video file... fixed :P
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7637
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divverent [Tue, 16 Oct 2007 21:58:45 +0000 (21:58 +0000)]
oops
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7636
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divverent [Tue, 16 Oct 2007 21:52:44 +0000 (21:52 +0000)]
Write an OpenDML AVI index (indx... ix00, ix01... ixfsck... ixargh... ixhopethisworksnow)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7635
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havoc [Mon, 15 Oct 2007 12:07:28 +0000 (12:07 +0000)]
implemented MATERIALFLAG_REFRACTION
changed syntax of dp_refract, dp_reflect, added dp_water
moved SHADERPERMUTATION and friends to gl_rmain.c
eliminated SHADERPERMUTATION_MASK by separating out SHADERTYPE_USES
other cleanup
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7634
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havoc [Mon, 15 Oct 2007 04:28:12 +0000 (04:28 +0000)]
fix a bug that caused glow textures to be made when they were not
needed, sapping rendering performance in q1bsp and q1 mdl rendering
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7633
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havoc [Mon, 15 Oct 2007 04:10:38 +0000 (04:10 +0000)]
renamed r_glsl_water* to r_water* because I am adding a fallback path
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7632
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havoc [Mon, 15 Oct 2007 00:08:46 +0000 (00:08 +0000)]
set pmove_org and pmove_vel again in csqc because it's useless without
them
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7631
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divverent [Thu, 11 Oct 2007 22:08:05 +0000 (22:08 +0000)]
- fix SEGFAULT when a .shader file has more layers than allowed
- reduce number of layers from 8 to 2 to save memory (increase it later when additional layers are actually USED)
- parse ALL layers, even those behind the limit, to check for lightmap references and similar stuff
- when looking up a shader, only look through the actually DEFINED layers (not through all ALLOCATED ones), this means that the OS won't allocate pages more shaders than actually used
- increase maximum number of tcmods from 4 to 8 for Nexuiz
net: 1300MB -> 900MB vsize, and less RSS used too; so it won't swap any more on a 1GB system
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7630
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divverent [Thu, 11 Oct 2007 14:31:44 +0000 (14:31 +0000)]
make more failed skin loads Prints
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7629
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divverent [Thu, 11 Oct 2007 14:10:45 +0000 (14:10 +0000)]
^1 is red, not ^4
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7628
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divverent [Thu, 11 Oct 2007 14:06:13 +0000 (14:06 +0000)]
only print the "missing texture for missing shader" message for developer or Q3BSP (as other formats contain their own textures, and don't NEED the actual texture file)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7627
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divverent [Thu, 11 Oct 2007 13:23:33 +0000 (13:23 +0000)]
make messages about not existing textures colored and regular prints (not dpritns) as they are quite fatal to the appearance of a map
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7626
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divverent [Wed, 10 Oct 2007 16:31:37 +0000 (16:31 +0000)]
final speedhack fixes
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7625
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havoc [Wed, 10 Oct 2007 04:21:01 +0000 (04:21 +0000)]
fix typo in cl_netinputpacketspersecond_qw cvar name which caused
extreme slow motion on qw servers (1 packet per second or so)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7624
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sajt [Tue, 9 Oct 2007 22:19:31 +0000 (22:19 +0000)]
shut up compiler warning
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7623
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sajt [Tue, 9 Oct 2007 21:58:08 +0000 (21:58 +0000)]
MCBSP kind of works now, i think
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7621
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divverent [Tue, 9 Oct 2007 21:41:47 +0000 (21:41 +0000)]
prevent speedhack 3.0: initialize the movetime, so a speedhack can't make use of the time before this client joined
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7620
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divverent [Tue, 9 Oct 2007 21:35:38 +0000 (21:35 +0000)]
last patch by LH fixed speedhack 1.0: -20ms + 30ms = 10ms, but moves by 30ms
this patch fixed speedhack 2.0: (cl_movement 0) -10ms + (cl_movement 1) 20ms = 20ms client physics
and now also fixes speedhack 2.0a: (cl_movement 0) -10ms + (cl_movement 1) 20ms = 10ms server physics and 10ms client physics
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7619
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sajt [Tue, 9 Oct 2007 21:12:24 +0000 (21:12 +0000)]
oops
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7618
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sajt [Tue, 9 Oct 2007 19:50:26 +0000 (19:50 +0000)]
i'm sure there are plenty of bugs here for you guys to fix
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7616
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sajt [Tue, 9 Oct 2007 19:48:13 +0000 (19:48 +0000)]
Added DP_QC_STRREPLACE - adds strreplace and strireplace functions (behave like str_replace and str_ireplace in PHP)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7615
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sajt [Tue, 9 Oct 2007 19:44:32 +0000 (19:44 +0000)]
fix a warning in msvc6
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7614
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havoc [Tue, 9 Oct 2007 06:23:26 +0000 (06:23 +0000)]
prevent backstepping of clc_move time from doing anything
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7613
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dresk [Tue, 9 Oct 2007 06:04:45 +0000 (06:04 +0000)]
Changed "fake cd track x playing..." console prints to console debug prints
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7612
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havoc [Tue, 9 Oct 2007 05:30:35 +0000 (05:30 +0000)]
fix a warning (con_text is static, no need for an if check on it)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7611
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havoc [Tue, 9 Oct 2007 05:13:49 +0000 (05:13 +0000)]
fix typo
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7610
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havoc [Tue, 9 Oct 2007 05:11:47 +0000 (05:11 +0000)]
fix water plane center calculation (it was never cleared)
fix water plane r_view corruption in error handling
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7609
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divverent [Sun, 7 Oct 2007 13:48:11 +0000 (13:48 +0000)]
fix reflections not working when just reflective stuff, but no water, is on the map
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7608
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divverent [Sun, 7 Oct 2007 09:30:52 +0000 (09:30 +0000)]
sorry... dp_refract parameters should work THAT way round
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7607
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divverent [Sun, 7 Oct 2007 09:04:05 +0000 (09:04 +0000)]
changed reflect/refract keywords to
dp_reflect <r> <g> <b>
dp_refract <reflectmin> <reflectmax> <distort> <r> <g> <b>
made dp_reflect work additively again (so perfect mirrors shall use a black texture)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7606
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divverent [Sat, 6 Oct 2007 19:24:44 +0000 (19:24 +0000)]
make bestweapon customizable using a new register_bestweapon command (DP_CON_BESTWEAPON); add a new cycleweapon command that works similarily to bestweapon, but cycles among the weapons in the list
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7605
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divverent [Wed, 3 Oct 2007 15:21:48 +0000 (15:21 +0000)]
Cleaned up reflection and refraction a bit; added Q3 shader parameters dp_reflect and dp_refract for them; fixed simple reflection.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7603
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havoc [Mon, 1 Oct 2007 06:42:27 +0000 (06:42 +0000)]
fix uninitialized variables
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7602
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havoc [Mon, 1 Oct 2007 06:40:32 +0000 (06:40 +0000)]
reworked R_Water_StartFrame to fix the bug that changes to
r_glsl_water_resolutionmultiplier didn't take effect until r_glsl_water
was toggled
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7601
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