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git.rm.cloudns.org Git - xonotic/darkplaces.git/log
divverent [Sun, 24 Jan 2010 13:43:31 +0000 (13:43 +0000)]
fix enginestring use in mvm_cmds.c causing a crash regarding server list
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9843
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blub [Sun, 24 Jan 2010 13:09:13 +0000 (13:09 +0000)]
don't try to load kerning information when only checking for a working size to load
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9842
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divverent [Wed, 20 Jan 2010 09:39:52 +0000 (09:39 +0000)]
fix the bug I just fixed another time :P slight speedup, no other change from this
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9841
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divverent [Wed, 20 Jan 2010 06:58:45 +0000 (06:58 +0000)]
fix typo in utf8 lib making characters U+1XXXX impossible
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9840
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divverent [Tue, 19 Jan 2010 20:55:06 +0000 (20:55 +0000)]
fix off-by-one bug rendering characters like U+0100
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9839
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havoc havoc@d7cf8633-e32d-0410-b094-e92efae38249 [Mon, 4 Jan 2010 19:29:33 +0000 (19:29 +0000)]
UNMERGE
moved R_Mesh_TexCoordPointer, R_Mesh_ColorPointer, GL_BlendFunc, and
GL_AlphaTest calls to R_SetupShader_Surface for a slight speed gain
(less texcoord arrays active now in some cases)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9777
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havoc havoc@d7cf8633-e32d-0410-b094-e92efae38249 [Tue, 5 Jan 2010 09:33:35 +0000 (09:33 +0000)]
UNMERGE
remove support for GL_EXT_compiled_vertex_array extension
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9782
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vortex [Sun, 17 Jan 2010 21:41:49 +0000 (21:41 +0000)]
Two new cvars for blood particles: decal alpha, decal random scaling (min/max)
Protect against float values on stain colors in DP_CSQC_SPAWNPARTICLE
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9837
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havoc [Mon, 18 Jan 2010 10:11:10 +0000 (10:11 +0000)]
fix a warning
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9838
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divverent [Sun, 17 Jan 2010 18:59:57 +0000 (18:59 +0000)]
fix VM_sprintf "%s" conversion when passed ""
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9836
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havoc [Sat, 16 Jan 2010 16:21:11 +0000 (16:21 +0000)]
don't reject render entities from being added just because of
chase_active value, the renderer will filter them
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9835
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havoc [Wed, 13 Jan 2010 07:15:57 +0000 (07:15 +0000)]
don't draw conback when the file is missing, behave as if
scr_conbrightness is 0 in this case
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9832
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divverent [Tue, 12 Jan 2010 10:55:37 +0000 (10:55 +0000)]
add new pseudo variable $# containing the number of arguments to the alias
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9831
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havoc [Tue, 12 Jan 2010 09:54:07 +0000 (09:54 +0000)]
fix black models in fixed function rendering path
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9830
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divverent [Tue, 12 Jan 2010 07:32:05 +0000 (07:32 +0000)]
fix typo in SV_GetEntityLocalTagMatrix, should fix attachment on MD3
models
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9829
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vortex [Mon, 11 Jan 2010 21:45:06 +0000 (21:45 +0000)]
patch from div0 for SPR_OVERHEAD sprites 'virtual perspective', looks better. Move some parms into cvars (see r_overheadsprites*).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9828
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vortex [Mon, 11 Jan 2010 20:23:59 +0000 (20:23 +0000)]
sorry, forgot to remove debug prints, fixing
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9827
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vortex [Mon, 11 Jan 2010 20:17:06 +0000 (20:17 +0000)]
add new SPR_OVERHEAD (ident 7), a derivative of SPR_VP_PARALLEL with couple of hacks for better use with overhead-mode sprite monsters.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9826
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eihrul [Mon, 11 Jan 2010 17:29:19 +0000 (17:29 +0000)]
optimized pose math to not use intermediate matrix
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9825
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havoc [Sat, 9 Jan 2010 20:47:13 +0000 (20:47 +0000)]
fix model scaling on old zym and dpm files where the root bone was
scaled
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9824
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havoc [Sat, 9 Jan 2010 19:09:19 +0000 (19:09 +0000)]
fix compile warning
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9823
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havoc [Sat, 9 Jan 2010 08:41:34 +0000 (08:41 +0000)]
redesigned skeletal model animation bone pose format - instead of
float[12] matrix data it is now short[6] origin+quat data with
appropriate scale factors detected at load to preserve full range of
motion, this does however lose the ability to scale bones in a model...
this reduces memory usage significantly in some games
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9815
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havoc [Tue, 5 Jan 2010 09:33:35 +0000 (09:33 +0000)]
remove support for GL_EXT_compiled_vertex_array extension
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9782
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havoc [Mon, 4 Jan 2010 19:29:33 +0000 (19:29 +0000)]
moved R_Mesh_TexCoordPointer, R_Mesh_ColorPointer, GL_BlendFunc, and
GL_AlphaTest calls to R_SetupShader_Surface for a slight speed gain
(less texcoord arrays active now in some cases)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9777
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divverent [Sat, 9 Jan 2010 18:52:47 +0000 (18:52 +0000)]
fix compile error
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9822
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eihrul [Sat, 9 Jan 2010 18:48:38 +0000 (18:48 +0000)]
silence warning about using uninitialized pose var
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9821
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divverent [Sat, 9 Jan 2010 18:47:00 +0000 (18:47 +0000)]
.dir -> .pk3dir only
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9820
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divverent [Sat, 9 Jan 2010 18:46:56 +0000 (18:46 +0000)]
also support the .dir and .d extensions for virtual packs
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9819
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divverent [Sat, 9 Jan 2010 18:46:52 +0000 (18:46 +0000)]
fix vpack support to actually work; use a pack_s structure for vpack items
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9818
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divverent [Sat, 9 Jan 2010 18:46:49 +0000 (18:46 +0000)]
fix some compile errors. Now it should work.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9817
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divverent [Sat, 9 Jan 2010 18:46:43 +0000 (18:46 +0000)]
first vpack stuff
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9816
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havoc [Sat, 9 Jan 2010 08:38:20 +0000 (08:38 +0000)]
log dds texture load failures (only happens with r_texture_dds_load 1)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9814
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havoc [Fri, 8 Jan 2010 08:53:30 +0000 (08:53 +0000)]
more memory savings
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9813
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havoc [Fri, 8 Jan 2010 08:52:59 +0000 (08:52 +0000)]
texture management now uses a memexpandablearray_t instead of individual
allocations
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9812
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havoc [Fri, 8 Jan 2010 07:20:27 +0000 (07:20 +0000)]
fix compile error
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9811
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havoc [Fri, 8 Jan 2010 07:19:20 +0000 (07:19 +0000)]
fix size of entity_state_t (it was 98 bytes, now 96 bytes)
reduce memory usage by having server update render flags on
exteriormodeltoclient entities for each player they are sent to rather
than copying the entire entity_state_t array and modifying it, now the
EntityFrame*_WriteFrame functions take a pointer array
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9810
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havoc [Fri, 8 Jan 2010 06:57:50 +0000 (06:57 +0000)]
more reductions in memory usage
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9809
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havoc [Fri, 8 Jan 2010 06:45:55 +0000 (06:45 +0000)]
don't set DP_SMALLMEMORY by default
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9808
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havoc [Fri, 8 Jan 2010 06:19:23 +0000 (06:19 +0000)]
reduce memory usage by several more megabytes
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9807
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havoc [Fri, 8 Jan 2010 05:40:19 +0000 (05:40 +0000)]
limit vertex lighting path (GL11/GL13) to 4 passes per light rather than
64
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9806
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havoc [Fri, 8 Jan 2010 05:38:48 +0000 (05:38 +0000)]
significantly reduce code size in prvm_exec.c by simplifying the
prvm_execprogram.h includes
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9805
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havoc [Fri, 8 Jan 2010 05:04:05 +0000 (05:04 +0000)]
reduce memory usage by several megabytes
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9804
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havoc [Fri, 8 Jan 2010 03:13:40 +0000 (03:13 +0000)]
reorganize textypeinfo_t
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9803
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divverent [Thu, 7 Jan 2010 12:40:34 +0000 (12:40 +0000)]
fix bug in tracebox->line and traceline->point redirection causing endposnudge to be applied multiple times
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9802
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havoc [Thu, 7 Jan 2010 02:50:13 +0000 (02:50 +0000)]
fix TEXTYPE_COLORBUFFER
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9801
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havoc [Thu, 7 Jan 2010 01:17:13 +0000 (01:17 +0000)]
no longer uses rectangle textures for deferred rendering (reduces
extension requirements)
fixed several bugs with Cg shader
added TEXTYPE_COLORBUFFER for textures intended to be copied into, so
that it can be set to match the framebuffer
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9799
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havoc [Thu, 7 Jan 2010 01:12:33 +0000 (01:12 +0000)]
reduce stack requirements
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9798
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havoc [Thu, 7 Jan 2010 01:42:33 +0000 (01:42 +0000)]
added ft2 and utf8lib files
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9800
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eihrul [Wed, 6 Jan 2010 19:29:45 +0000 (19:29 +0000)]
only clear depth buffer bit for shadowmaps
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9797
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eihrul [Wed, 6 Jan 2010 19:15:31 +0000 (19:15 +0000)]
only issue one clear for 2D/rect shadowmaps
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9796
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Rudolf Polzer [Wed, 6 Jan 2010 10:59:40 +0000 (11:59 +0100)]
implemented obj model loading
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9780
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Rudolf Polzer [Wed, 6 Jan 2010 10:03:21 +0000 (11:03 +0100)]
Rudolf Polzer [Wed, 6 Jan 2010 10:02:01 +0000 (11:02 +0100)]
havoc [Mon, 4 Jan 2010 20:06:03 +0000 (20:06 +0000)]
renamed r_frame to r_textureframe for better readability and made it
increment on every scene render
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9778
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havoc [Tue, 5 Jan 2010 23:52:37 +0000 (23:52 +0000)]
fix some bugs with cgGL path
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9795
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blub [Tue, 5 Jan 2010 20:12:41 +0000 (20:12 +0000)]
I used the code from before the utf8 changed but it used to allow to access invalid memory - fixed that
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9794
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blub [Tue, 5 Jan 2010 20:10:00 +0000 (20:10 +0000)]
with utf8 disabled, str2chr should now behave the way it used to
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9793
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blub [Tue, 5 Jan 2010 20:04:38 +0000 (20:04 +0000)]
with utf8 disabled VM_str2chr should not use U+E0xx codes
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9792
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eihrul [Tue, 5 Jan 2010 18:54:24 +0000 (18:54 +0000)]
textureGatherOffset fix - take #2
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9790
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eihrul [Tue, 5 Jan 2010 18:48:57 +0000 (18:48 +0000)]
don't use textureGatherOffset as Catalyst GLSL doesn't appear to implement it
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9789
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eihrul [Tue, 5 Jan 2010 18:37:00 +0000 (18:37 +0000)]
fixed signed vs. unsigned warning
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eihrul [Tue, 5 Jan 2010 18:34:06 +0000 (18:34 +0000)]
fixed missing \n"
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9786
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blub [Tue, 5 Jan 2010 18:21:52 +0000 (18:21 +0000)]
fixing a possible invalid memory access spotted by a_grue
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9785
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havoc [Tue, 5 Jan 2010 18:21:35 +0000 (18:21 +0000)]
fix some shader compile errors related to MODE_LIGHTDIRECTION
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9784
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blub [Tue, 5 Jan 2010 17:20:09 +0000 (17:20 +0000)]
Make SHADERPERMUTATION_COUNT be the actual size of the array.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9783
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havoc [Tue, 5 Jan 2010 09:16:24 +0000 (09:16 +0000)]
fix r_hdr intensity problems
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9781
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havoc [Mon, 4 Jan 2010 23:02:37 +0000 (23:02 +0000)]
fix GLSL compile error on cubemap lights with deferred rendering
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9779
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Rudolf Polzer [Tue, 5 Jan 2010 14:30:13 +0000 (15:30 +0100)]
blub [Mon, 4 Jan 2010 10:56:38 +0000 (10:56 +0000)]
patch by a_grue: fix some memory leaks in the GLX client - the manpages confirm that the data has to be freed by the caller
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9776
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divverent [Sun, 3 Jan 2010 20:50:16 +0000 (20:50 +0000)]
allow entity number reuse during PRVM_ED_LoadFromFile to get consistent entity numbering on map loading
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9775
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divverent [Sun, 3 Jan 2010 20:28:52 +0000 (20:28 +0000)]
When loading savegames, unlink all edicts first. This prevents bugs from happening on loading games when an entity number was used by the spawnfunctions of the map, but not by the savegame.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9774
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blub [Sun, 3 Jan 2010 15:02:04 +0000 (15:02 +0000)]
r_glsl_dumpshader: shaderpermutationinfo[i].pretext needs to be checked, otherwise it tries to use NULL in FS_Write and segfaults
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9773
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blub [Sun, 3 Jan 2010 11:46:38 +0000 (11:46 +0000)]
width_of_factor is now useless since it's always equal to dw - replaced it
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9772
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blub [Sun, 3 Jan 2010 11:43:08 +0000 (11:43 +0000)]
Do not load sizes < 0 at all.
Trying a different snapping approach for width_of which doesn't ignore fnt->scale in DrawQ_* functions.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9771
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blub [Sat, 2 Jan 2010 17:13:23 +0000 (17:13 +0000)]
load the freetype library in Font_Init already, and don't call Font_Init twice
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9770
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havoc [Sat, 2 Jan 2010 17:03:26 +0000 (17:03 +0000)]
upload all q1bsp lightmaps on first frame, rather than waiting for
surfaces to become visible
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9769
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blub [Sat, 2 Jan 2010 16:33:02 +0000 (16:33 +0000)]
on mac it's libfreetype.dylib and/or libfreetype.6.dylib
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9768
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blub [Sat, 2 Jan 2010 16:03:02 +0000 (16:03 +0000)]
with mingw I get a libfreetype-6.dll so I guess the win32 DLL list for freetype should contain it
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9767
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divverent [Fri, 1 Jan 2010 21:42:19 +0000 (21:42 +0000)]
speed up PNG saving by about factor 4 by using fastest zlib mode, and no filters. Who cares for this small increase of file size.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9766
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blub [Fri, 1 Jan 2010 17:04:55 +0000 (17:04 +0000)]
reset prevch after drawing the shadow to not kern the last shadow-character with the first normal character
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9765
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divverent [Fri, 1 Jan 2010 13:57:28 +0000 (13:57 +0000)]
again, a stupid fix for stupid MSVC not supporting a 11 years old C standard
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9764
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divverent [Fri, 1 Jan 2010 13:56:07 +0000 (13:56 +0000)]
fix a typo in the pixel snapping
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9763
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divverent [Fri, 1 Jan 2010 13:35:40 +0000 (13:35 +0000)]
patch by Blub and me:
- width_of: separate snapped character width array per-size
- snap fonts at load time, not at render time (saves on render time)
- fix font size snapping to both compare width and height
- r_font_kerning cvar
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9762
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divverent [Thu, 31 Dec 2009 14:47:18 +0000 (14:47 +0000)]
make the JPEGs progressive
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9761
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divverent [Thu, 31 Dec 2009 14:44:18 +0000 (14:44 +0000)]
new cvar: scr_screenshot_png (and obvious PNG screenshotting code to support it)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9760
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blub [Thu, 31 Dec 2009 09:56:34 +0000 (09:56 +0000)]
Check sfx->fetcher instead of ch_ind < 0 before freeing an sfx, since ch_ind < 0 does NOT mean the sfx file didn't exist, but that it failed to play for other (unlikely) reasons.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9759
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divverent [Thu, 31 Dec 2009 09:32:14 +0000 (09:32 +0000)]
notice the input data has no useful data on the alpha channel, and fall back to RGB texture compression (DXT1).
Saves GPU memory when compressing textures.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9758
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havoc [Thu, 31 Dec 2009 00:19:08 +0000 (00:19 +0000)]
due to performance issues with streaming ogg decoding of all sounds, the
cvar snd_streaming has been brought back from r9487 and defaults to 1
(decode small sounds at load), a new mode of 2 has been added
snd_streaming 0 = always load entire sound, 1 = decode small sounds, 2 =
never decode at load (least memory, slow)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9757
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havoc [Wed, 30 Dec 2009 22:33:59 +0000 (22:33 +0000)]
do not set hasalphaflag on dds images that have alpha but were loaded
without TEXF_ALPHA
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9756
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havoc [Wed, 30 Dec 2009 20:03:51 +0000 (20:03 +0000)]
default r_lerpsprites to 0 because it causes flickering
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9755
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havoc [Wed, 30 Dec 2009 19:40:42 +0000 (19:40 +0000)]
remove an unused variable
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9754
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havoc [Wed, 30 Dec 2009 19:37:33 +0000 (19:37 +0000)]
change WIN64RELEASE options
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9753
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havoc [Wed, 30 Dec 2009 19:27:03 +0000 (19:27 +0000)]
buffer up to 32 recent frame numbers for clc_ack to prevent entity
resyncs on the server when the client framerate is much lower than the
server framerate, repeat frame numbers of previous input packet
(cl_netrepeatinput cvar, just like clc_move repeats)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9752
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havoc [Wed, 30 Dec 2009 16:42:21 +0000 (16:42 +0000)]
fix water rendering bugs where the clipping plane was not being used
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9751
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divverent [Wed, 30 Dec 2009 13:37:17 +0000 (13:37 +0000)]
fix engine version display
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9750
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havoc [Wed, 30 Dec 2009 12:19:31 +0000 (12:19 +0000)]
added WIN64RELEASE flags
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9749
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havoc [Wed, 30 Dec 2009 12:19:15 +0000 (12:19 +0000)]
fix water rendering
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9748
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divverent [Wed, 30 Dec 2009 11:27:53 +0000 (11:27 +0000)]
remove some unwanted debug prints
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9747
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divverent [Wed, 30 Dec 2009 11:24:51 +0000 (11:24 +0000)]
don't spatialize twice :P
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9746
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divverent [Wed, 30 Dec 2009 11:24:10 +0000 (11:24 +0000)]
hopefully fix a race condition in S_StartSound
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9745
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