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git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
terencehill [Tue, 26 Jun 2018 22:18:08 +0000 (00:18 +0200)]
Bot AI: make droppable items (flags, keys, etc...) easier to find out by bots the moment they are dropped
terencehill [Sun, 24 Jun 2018 13:55:23 +0000 (15:55 +0200)]
Bot AI: Attempt to improve freezetag roles (less priority to unfrozen teammates)
terencehill [Sun, 24 Jun 2018 13:33:26 +0000 (15:33 +0200)]
Bot AI: fix bots jumping over frozen players when trying to revive them
terencehill [Sat, 23 Jun 2018 20:47:21 +0000 (22:47 +0200)]
Bot AI: implement a rough way of unstucking bots from bad spots or when other bots of the same team block all their ways
terencehill [Sat, 23 Jun 2018 20:25:48 +0000 (22:25 +0200)]
Bot AI: fix tracewalk failing to reach a player when it starts from above them
terencehill [Fri, 22 Jun 2018 17:41:50 +0000 (19:41 +0200)]
Bot AI: find another goal as soon as the current goal gets frozen
terencehill [Fri, 22 Jun 2018 16:12:57 +0000 (18:12 +0200)]
Bot AI: Freezetag: fix initial role assignment (always havocbot_role_ft_freeing) when a bot is added to the server
terencehill [Fri, 22 Jun 2018 16:11:36 +0000 (18:11 +0200)]
Bot AI: Freezetag: fix wrong count of unfrozen players causing bots to choose the role havocbot_role_ft_freeing when no teammate is frozen
terencehill [Thu, 21 Jun 2018 18:07:10 +0000 (20:07 +0200)]
Bot AI: assume bot is walking if it's in the water but not swimming; it fixes issues when bot is really walking on flooded floors (e.g. can't jump obstacles up), it seems it works fine when bot is running / jumping on the water too
terencehill [Thu, 21 Jun 2018 13:16:45 +0000 (15:16 +0200)]
Bot AI: allow bots to directly chase other players in flooded floors and if frozen underwater too; it fixes bots not being able to revive frozen teammates in flooded floors
terencehill [Thu, 21 Jun 2018 13:07:23 +0000 (15:07 +0200)]
Bot AI: fix bots that are in the water (even if only with their own feet) refusing to attack anyone; as a direct consequence it's now less likely that many bots get stuck in flooded tunnels (e.g. maps Drain and Ruiner)
terencehill [Wed, 20 Jun 2018 16:23:16 +0000 (18:23 +0200)]
Bot AI: avoid anticipating a new goal search if current final goal is close enough
terencehill [Wed, 20 Jun 2018 10:07:20 +0000 (12:07 +0200)]
Merge branch 'master' into terencehill/bot_ai
# Conflicts:
# qcsrc/common/gamemodes/gamemode/ctf/ctf.qc
Mario [Wed, 20 Jun 2018 08:36:44 +0000 (18:36 +1000)]
Optimise bot route rating a tiny bit by abusing vlen2
Mario [Wed, 20 Jun 2018 08:21:08 +0000 (18:21 +1000)]
Use intrusive lists in a sneaky way to avoid a findchain in spawn point filtering
Mario [Wed, 20 Jun 2018 08:02:45 +0000 (18:02 +1000)]
Cache the result of the find for testplayerstart to reduce load a tiny bit
Rudolf Polzer [Wed, 20 Jun 2018 05:24:39 +0000 (07:24 +0200)]
Transifex autosync
Mario [Tue, 19 Jun 2018 09:05:28 +0000 (19:05 +1000)]
Make sure the hunter-killer rocket loses its target if the player becomes a spectator/observer
Mario [Tue, 19 Jun 2018 07:01:29 +0000 (17:01 +1000)]
Make the score comparison result quicker by checking the .playerid of the clientstate entities, rather than their edict_num
Mario [Tue, 19 Jun 2018 06:34:10 +0000 (16:34 +1000)]
Don't count w_prop_interval as impure
Rudolf Polzer [Tue, 19 Jun 2018 05:24:38 +0000 (07:24 +0200)]
Transifex autosync
Mario [Tue, 19 Jun 2018 03:01:21 +0000 (13:01 +1000)]
Compilation unit passes locally, what more can I do
Mario [Tue, 19 Jun 2018 02:27:27 +0000 (12:27 +1000)]
Fix another compilation unit failure
Mario [Tue, 19 Jun 2018 02:20:19 +0000 (12:20 +1000)]
Define spawnflags in ammo.qh for now (another compilation unit failure)
Mario [Tue, 19 Jun 2018 01:55:27 +0000 (11:55 +1000)]
Fix the compilation unit, apparently
Mario [Tue, 19 Jun 2018 01:34:38 +0000 (11:34 +1000)]
Merge remote-tracking branch 'origin/master'
Mario [Tue, 19 Jun 2018 01:34:10 +0000 (11:34 +1000)]
Merge branch 'Mario/playerdemo_removal'
terencehill [Mon, 18 Jun 2018 18:57:49 +0000 (20:57 +0200)]
Remove a redundant Weapons_from call
terencehill [Mon, 18 Jun 2018 17:59:02 +0000 (19:59 +0200)]
Turn complain_weapon into an entity to reduce accesses to .m_id field
terencehill [Mon, 18 Jun 2018 17:18:03 +0000 (19:18 +0200)]
Weapons panel: allow to show only the held weapon (hud_panel_weapons_onlyowned 2)
terencehill [Mon, 18 Jun 2018 12:57:05 +0000 (14:57 +0200)]
Consistent indentation for clanarena.qc code
terencehill [Mon, 18 Jun 2018 12:56:32 +0000 (14:56 +0200)]
Clan Arena, warmup stage: fix bots standing still after their first death; don't display the "you are now alone" message since players are allowed to respawn anytime
Mario [Mon, 18 Jun 2018 12:23:24 +0000 (22:23 +1000)]
Update hash
Mario [Mon, 18 Jun 2018 09:45:09 +0000 (19:45 +1000)]
Don't play the "new toys, new toys!" roflsound by default
Mario [Mon, 18 Jun 2018 09:32:45 +0000 (19:32 +1000)]
Make cl_loddistance* cvars save to config
Mario [Mon, 18 Jun 2018 08:42:03 +0000 (18:42 +1000)]
Revert "Leave the load in the weapon when throwing it"
This reverts commit
b3b87165949a2d97634b425231aeb56324cc1ce7 .
Mario [Mon, 18 Jun 2018 08:40:02 +0000 (18:40 +1000)]
Leave the load in the weapon when throwing it
Mario [Mon, 18 Jun 2018 05:51:24 +0000 (15:51 +1000)]
Don't play time limit announcements when the match is over
Mario [Mon, 18 Jun 2018 05:15:29 +0000 (15:15 +1000)]
If game is stopped, don't count accuracy
Mario [Mon, 18 Jun 2018 05:12:13 +0000 (15:12 +1000)]
Add a few checks to the spam weapons to prevent them from firing when warmup is ending
Mario [Mon, 18 Jun 2018 04:41:33 +0000 (14:41 +1000)]
Call a weapon frame on the weapon entity when the player is first spawning, fixes a call to activeweapon none
Mario [Mon, 18 Jun 2018 01:52:31 +0000 (11:52 +1000)]
Fix some typos and remove an unused constant
Mario [Mon, 18 Jun 2018 01:23:07 +0000 (01:23 +0000)]
Merge branch 'Mario/event_heal' into 'master'
Merge branch Mario/event_heal (M merge request)
See merge request xonotic/xonotic-data.pk3dir!569
Mario [Mon, 18 Jun 2018 00:57:34 +0000 (10:57 +1000)]
Update Heal documentation (again)
Mario [Sun, 17 Jun 2018 22:34:43 +0000 (08:34 +1000)]
Add a note to trigger_heal for later
Mario [Sun, 17 Jun 2018 22:32:39 +0000 (08:32 +1000)]
Use the new unlimited resource constant
Mario [Sun, 17 Jun 2018 22:29:23 +0000 (08:29 +1000)]
Merge branch 'master' into Mario/event_heal
Mario [Sun, 17 Jun 2018 22:28:02 +0000 (08:28 +1000)]
Use a constant to define the 'unlimited' resource limit
Mario [Sun, 17 Jun 2018 11:58:35 +0000 (21:58 +1000)]
Add an item flag to mark items as resources (as opposed to items you collect in an inventory)
Mario [Sun, 17 Jun 2018 08:34:16 +0000 (18:34 +1000)]
Use Heal in more places (turrets, trigger_heal, mage, bumblebee, vampirehook)
Mario [Sun, 17 Jun 2018 08:12:39 +0000 (18:12 +1000)]
Update the Heal documentation to reflect the new limit
Mario [Sun, 17 Jun 2018 08:07:45 +0000 (18:07 +1000)]
To match resource limit behaviour, set the 'unlimited' limit to -1 in event_heal calls too
Mario [Sun, 17 Jun 2018 08:04:51 +0000 (18:04 +1000)]
Merge branch 'master' into Mario/event_heal
Mario [Sun, 17 Jun 2018 07:59:30 +0000 (17:59 +1000)]
Allow 0 as a valid limit (use -1 as the non-player limit)
Mario [Sun, 17 Jun 2018 07:31:50 +0000 (17:31 +1000)]
Also fix the multiplier so it doesn't heal generators instantly
Mario [Sun, 17 Jun 2018 07:27:52 +0000 (17:27 +1000)]
Fix a dumb mistake causing crashes
Mario [Sun, 17 Jun 2018 07:16:51 +0000 (17:16 +1000)]
Merge branch 'master' into Mario/event_heal
Mario [Sun, 17 Jun 2018 07:15:30 +0000 (17:15 +1000)]
Set health and armor explicitly when killing the player via team change or kill command, fixes a crash
Mario [Sun, 17 Jun 2018 06:56:00 +0000 (16:56 +1000)]
Merge branch 'master' into Mario/event_heal
Mario [Sun, 17 Jun 2018 06:55:39 +0000 (16:55 +1000)]
Don't apply resource limits to non-player entities
Mario [Sun, 17 Jun 2018 06:33:08 +0000 (16:33 +1000)]
Implement a proper Heal function for the Arc's ability, so specific entities can handle the way they're healed
Mario [Sat, 16 Jun 2018 18:45:59 +0000 (04:45 +1000)]
Litter the code with a few notes about where health is accessed in the engine and possible QC-based solutions
Mario [Sat, 16 Jun 2018 18:15:25 +0000 (04:15 +1000)]
Clean up some unnecessary uses of SetResourceAmountExplicit
Mario [Sat, 16 Jun 2018 18:07:05 +0000 (04:07 +1000)]
Use it in mage code too
Mario [Sat, 16 Jun 2018 18:06:30 +0000 (04:06 +1000)]
Implement TakeResource
Mario [Sat, 16 Jun 2018 17:44:28 +0000 (03:44 +1000)]
Remove a no longer required hack
Mario [Sat, 16 Jun 2018 17:28:57 +0000 (03:28 +1000)]
Move the hard resource limit constant to common
Mario [Sat, 16 Jun 2018 17:25:07 +0000 (03:25 +1000)]
Clear out .health and .armorvalue from the client side
Mario [Sat, 16 Jun 2018 17:00:32 +0000 (03:00 +1000)]
Clear out most references to .health and .armorvalue on the server side
Mario [Sat, 16 Jun 2018 13:44:51 +0000 (23:44 +1000)]
Clear out most references to the .ammo_* fields
Mario [Sat, 16 Jun 2018 11:40:31 +0000 (21:40 +1000)]
Tweak arc's healing so it affects a few other entities (onslaught control points, assault objects, vehicles), currently a hacky mess
Mario [Sat, 16 Jun 2018 10:24:47 +0000 (20:24 +1000)]
Increase the onslaught round time limit
terencehill [Fri, 15 Jun 2018 22:55:45 +0000 (00:55 +0200)]
Mutators dialog: arrange weapon checkboxes in 3 columns
terencehill [Fri, 15 Jun 2018 22:46:12 +0000 (00:46 +0200)]
Get rid of a console error when an onslaught generator isn't shielded anymore
terencehill [Fri, 15 Jun 2018 22:41:22 +0000 (00:41 +0200)]
Reduce indentation of some code inside of ons_GeneratorThink
terencehill [Fri, 15 Jun 2018 18:31:10 +0000 (20:31 +0200)]
Fix a loop not working as intended
terencehill [Fri, 15 Jun 2018 18:14:06 +0000 (20:14 +0200)]
Bot AI: Onslaught: rate the controlpoint itself if it should be touched
Mirio [Fri, 15 Jun 2018 17:21:42 +0000 (17:21 +0000)]
Merge branch 'Mario/func_breakable_playercheck' into 'master'
Merge branch Mario/func_breakable_playercheck (XXS merge request)
See merge request xonotic/xonotic-data.pk3dir!566
Mario [Fri, 15 Jun 2018 17:20:31 +0000 (03:20 +1000)]
Update gameplay hash
Mario [Fri, 15 Jun 2018 16:04:27 +0000 (02:04 +1000)]
Use team colour for the same team flag carrier instead of yellow
Mario [Fri, 15 Jun 2018 15:48:30 +0000 (01:48 +1000)]
Do a trace before respawning a func_breakable to see if there's a player inside their bounding box
Mario [Fri, 15 Jun 2018 15:28:18 +0000 (01:28 +1000)]
Consistently refer to the jetpack as that (not jet pack)
Mario [Fri, 15 Jun 2018 15:24:37 +0000 (01:24 +1000)]
Disable the weapon pickup notification in item pickup code (the pickup mask only applies to items, so using it here is broken)
Mario [Fri, 15 Jun 2018 15:19:51 +0000 (01:19 +1000)]
Use the regular method for getting the shot origin for the grappling hook, hook now shoots to the crosshair and is antilagged
Mario [Fri, 15 Jun 2018 13:40:29 +0000 (23:40 +1000)]
Attach the hook properly to entities even if they have the NONE movetype, and remove attached hooks when func_breakable is destroyed
Mario [Fri, 15 Jun 2018 09:58:24 +0000 (19:58 +1000)]
Fix compile
Mario [Fri, 15 Jun 2018 09:46:00 +0000 (19:46 +1000)]
Allow instant detonation on devastator rockets
Mario [Fri, 15 Jun 2018 06:37:10 +0000 (16:37 +1000)]
Tweak crylink to match closer to vodka in Mario balance
terencehill [Thu, 14 Jun 2018 17:29:34 +0000 (19:29 +0200)]
Remove useles havocbot_role_flags field
terencehill [Thu, 14 Jun 2018 17:19:50 +0000 (19:19 +0200)]
Bot AI: fix bots heading to another control point right before reaching the current control point goal
terencehill [Thu, 14 Jun 2018 17:02:51 +0000 (19:02 +0200)]
Onslaught: optimize loops through waypoints
Mario [Thu, 14 Jun 2018 15:18:20 +0000 (01:18 +1000)]
Disable jump grunting in XDF ruleset
Mario [Thu, 14 Jun 2018 15:10:56 +0000 (01:10 +1000)]
Disable taunting in XPM config
Mario [Thu, 14 Jun 2018 14:41:56 +0000 (00:41 +1000)]
Allow players to use the old-style vortex beam if they want to
Mario [Thu, 14 Jun 2018 13:01:48 +0000 (23:01 +1000)]
Reduce arc range a bit in Mario balance
terencehill [Thu, 14 Jun 2018 12:38:21 +0000 (14:38 +0200)]
Merge branch 'master' into terencehill/bot_ai
terencehill [Thu, 14 Jun 2018 12:35:56 +0000 (14:35 +0200)]
Disambiguate and simplify some waypoint code
terencehill [Thu, 14 Jun 2018 11:03:36 +0000 (13:03 +0200)]
Split havocbot_symmetryaxis_equation vector into separate floats
terencehill [Thu, 14 Jun 2018 11:00:40 +0000 (13:00 +0200)]
Bot waypoints: fix waypoint link creation ignoring botclip surfaces. Apply the same logic to the debug command "sv_cmd trace walk"
terencehill [Wed, 13 Jun 2018 17:32:04 +0000 (19:32 +0200)]
Bot AI: reduce powerup rating value