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git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
Mircea Kitsune [Sun, 13 May 2012 09:08:03 +0000 (12:08 +0300)]
Merge branch 'master' into mirceakitsune/physical_entities
Rudolf Polzer [Sat, 5 May 2012 10:35:03 +0000 (12:35 +0200)]
Merge branch 'master' of git://de.git.xonotic.org/xonotic/xonotic-data.pk3dir
Rudolf Polzer [Sat, 5 May 2012 10:34:51 +0000 (12:34 +0200)]
turn off decals on models in ultra
Rudolf Polzer [Wed, 2 May 2012 10:16:56 +0000 (12:16 +0200)]
fix typo
Rudolf Polzer [Wed, 2 May 2012 09:28:33 +0000 (11:28 +0200)]
fix more unused stuff
Rudolf Polzer [Wed, 2 May 2012 08:50:12 +0000 (10:50 +0200)]
fix a few unuseds
Rudolf Polzer [Tue, 1 May 2012 08:43:18 +0000 (10:43 +0200)]
rewrite of newtonian projectiles, now also with a function that inverts the shot direction adjustment for bot/turret purposes
vector solve_shotdirection(vector myorg, vector myvel, vector eorg, vector evel, float spd, float newton_style)
Rudolf Polzer [Mon, 30 Apr 2012 10:45:16 +0000 (12:45 +0200)]
simplify some linked list stuff
Rudolf Polzer [Mon, 30 Apr 2012 10:33:33 +0000 (12:33 +0200)]
remove unused locals
Rudolf Polzer [Sun, 29 Apr 2012 19:47:46 +0000 (21:47 +0200)]
fix some more weird stuff
Rudolf Polzer [Sun, 29 Apr 2012 18:59:46 +0000 (20:59 +0200)]
document the new fteqcc bug
Rudolf Polzer [Sun, 29 Apr 2012 18:55:09 +0000 (20:55 +0200)]
turn on Oassignments again - fteqcc is buggy either way, but it seems the Oassignment bug hurts less.
Rudolf Polzer [Sun, 29 Apr 2012 18:20:40 +0000 (20:20 +0200)]
remove g_projectile_newton_style 3 and 4 due to lack of usefulness ;)
Rudolf Polzer [Thu, 26 Apr 2012 15:09:52 +0000 (17:09 +0200)]
fix more uninitialized stuff and a few bugs, one regarding g_weaponarena all
Rudolf Polzer [Thu, 26 Apr 2012 11:55:02 +0000 (13:55 +0200)]
fix a few bugs the analyzer found
Rudolf Polzer [Thu, 26 Apr 2012 11:38:43 +0000 (13:38 +0200)]
fix typo in turning off broken optimization
Rudolf Polzer [Thu, 26 Apr 2012 11:37:39 +0000 (13:37 +0200)]
more uninitialized local use fixes
Rudolf Polzer [Thu, 26 Apr 2012 10:58:47 +0000 (12:58 +0200)]
add some failcases... get rid of -Oassignments
Rudolf Polzer [Thu, 26 Apr 2012 10:00:51 +0000 (12:00 +0200)]
fix some more uninitialized locals; disable a broken fteqcc optimization
Rudolf Polzer [Thu, 26 Apr 2012 09:10:17 +0000 (11:10 +0200)]
fix a bunch of uninitialized stuff
Rudolf Polzer [Wed, 25 Apr 2012 15:45:46 +0000 (17:45 +0200)]
fix uses of uninitialized locals
Rudolf Polzer [Wed, 25 Apr 2012 14:52:51 +0000 (16:52 +0200)]
fix some more use of uninitialized locals; fix matchacl
Rudolf Polzer [Wed, 25 Apr 2012 13:26:24 +0000 (15:26 +0200)]
fix an uninitialized local
Rudolf Polzer [Wed, 18 Apr 2012 14:37:46 +0000 (16:37 +0200)]
simplify RadiusDamage: don't do all the tracing for the directly hit entity (when exploding by a touch function)
Rudolf Polzer [Wed, 18 Apr 2012 14:32:59 +0000 (16:32 +0200)]
reindent RadiusDamage, it was a mess
Rudolf Polzer [Wed, 18 Apr 2012 14:11:10 +0000 (16:11 +0200)]
Merge branch 'master' of http://nl.git.xonotic.org/xonotic/xonotic-data.pk3dir
Rudolf Polzer [Wed, 18 Apr 2012 13:56:11 +0000 (15:56 +0200)]
make damage through floor more exact (use a cvar for max stddev)
Samual [Tue, 17 Apr 2012 17:32:17 +0000 (13:32 -0400)]
Fix records reply
Samual [Tue, 17 Apr 2012 17:05:51 +0000 (13:05 -0400)]
Fix weapons in warmup/clan arena/last man standing
Samual [Tue, 17 Apr 2012 15:39:35 +0000 (11:39 -0400)]
Fix another self damage issue with clan arena
Rudolf Polzer [Tue, 17 Apr 2012 09:36:30 +0000 (11:36 +0200)]
detect headshots for minstanex again
Rudolf Polzer [Wed, 11 Apr 2012 14:53:35 +0000 (16:53 +0200)]
Ukrainian charset fixes by Harmata
Rudolf Polzer [Wed, 11 Apr 2012 14:48:55 +0000 (16:48 +0200)]
fix the Nexposee hacks in Item/Label
Rudolf Polzer [Mon, 9 Apr 2012 07:40:40 +0000 (09:40 +0200)]
fix build breakage
Rudolf Polzer [Sun, 8 Apr 2012 18:29:12 +0000 (20:29 +0200)]
print the IP address, not the name, when a banned client tried to join
Rudolf Polzer [Sun, 8 Apr 2012 18:25:47 +0000 (20:25 +0200)]
enforce bans on first clientcommand too, not just on ClientConnect
Rudolf Polzer [Fri, 6 Apr 2012 18:24:24 +0000 (20:24 +0200)]
Merge remote-tracking branch 'origin/terencehill/lang_files_update'
Rudolf Polzer [Fri, 6 Apr 2012 18:08:34 +0000 (20:08 +0200)]
fix recalcPos usage in items/label for dynamic entities
Rudolf Polzer [Thu, 5 Apr 2012 14:40:43 +0000 (16:40 +0200)]
fix a stupid typo
Rudolf Polzer [Thu, 5 Apr 2012 13:15:28 +0000 (15:15 +0200)]
when "a CSQC entity changed its type", make sure ALL entity fields are cleared
Mircea Kitsune [Wed, 4 Apr 2012 21:34:41 +0000 (00:34 +0300)]
Rename g_ode_items to g_physical_items
Mircea Kitsune [Wed, 4 Apr 2012 19:55:49 +0000 (22:55 +0300)]
Warn the player when no physics engine exists and physical items are therefore disabled
Mircea Kitsune [Wed, 4 Apr 2012 19:47:59 +0000 (22:47 +0300)]
Properly check the physics engine
Mircea Kitsune [Wed, 4 Apr 2012 19:39:12 +0000 (22:39 +0300)]
Some code comments, and disable the mutator by default. Considered finished and up for testing
Mircea Kitsune [Wed, 4 Apr 2012 19:33:15 +0000 (22:33 +0300)]
More name correction and also make items that fall into lava and slime return to spawn
Mircea Kitsune [Wed, 4 Apr 2012 19:23:41 +0000 (22:23 +0300)]
Rename physical_weapons to physical_items
Mircea Kitsune [Wed, 4 Apr 2012 19:22:08 +0000 (22:22 +0300)]
Properly detect if the item is dropped or not. If some mod ever happens to allow dropping other items, this should automatically work now
Mircea Kitsune [Wed, 4 Apr 2012 19:03:45 +0000 (22:03 +0300)]
Only return map items to spawn origin, not dropped ones
Mircea Kitsune [Wed, 4 Apr 2012 16:44:45 +0000 (19:44 +0300)]
Reset an item if it fell off the map (eg: in lava)
Mircea Kitsune [Wed, 4 Apr 2012 15:35:02 +0000 (18:35 +0300)]
Floating items must not be physical
Mircea Kitsune [Wed, 4 Apr 2012 14:16:32 +0000 (17:16 +0300)]
Cvar resetting of picked up items
Mircea Kitsune [Wed, 4 Apr 2012 14:09:53 +0000 (17:09 +0300)]
Fail
Mircea Kitsune [Wed, 4 Apr 2012 14:08:21 +0000 (17:08 +0300)]
Make ghost items return to their original spawning point after being shot
Mircea Kitsune [Wed, 4 Apr 2012 13:54:09 +0000 (16:54 +0300)]
Copy ghost items effect on physical map items
Mircea Kitsune [Wed, 4 Apr 2012 13:44:06 +0000 (16:44 +0300)]
Properly copy colormap and glowmod
Mircea Kitsune [Wed, 4 Apr 2012 13:42:33 +0000 (16:42 +0300)]
Make the physical item visible and hide the trigger weapon instead
Mircea Kitsune [Wed, 4 Apr 2012 13:18:01 +0000 (16:18 +0300)]
Setting the cvar to 2 makes all items physical, including placed map items. Not recommended, but since this is a mutator why not allow it?
Mircea Kitsune [Wed, 4 Apr 2012 13:10:59 +0000 (16:10 +0300)]
Move the physical weapon code to the new mutator
Mircea Kitsune [Wed, 4 Apr 2012 12:55:20 +0000 (15:55 +0300)]
Call the new hook after everything else has been done, otherwise physics might get overwritten
Mircea Kitsune [Wed, 4 Apr 2012 12:52:42 +0000 (15:52 +0300)]
div said this might work as a mutator, so add a new mutator and a hook and prepare to move it there. Also rename cvars
Mircea Kitsune [Wed, 4 Apr 2012 11:47:00 +0000 (14:47 +0300)]
Some final fixes to the physical weapons. Since the current implementation was declared unacceptable, this remains a test that people can play with for fun
Mircea Kitsune [Wed, 4 Apr 2012 11:03:22 +0000 (14:03 +0300)]
Disable rotation of the physical weapon. For some reason, the trigger weapon still shows. I REALLY need to find a way to use only the dropped weapon entity, and make that physical instead
Mircea Kitsune [Tue, 3 Apr 2012 20:57:39 +0000 (23:57 +0300)]
Correct cvar names
Mircea Kitsune [Tue, 3 Apr 2012 20:56:25 +0000 (23:56 +0300)]
Give dropped weapons a random anagular velocity. Doesn't work for some reason
Mircea Kitsune [Tue, 3 Apr 2012 20:51:15 +0000 (23:51 +0300)]
Fix cvars
Mircea Kitsune [Tue, 3 Apr 2012 20:44:45 +0000 (23:44 +0300)]
Make the fake physical weapon disappear after the dropped one has.
Mircea Kitsune [Tue, 3 Apr 2012 20:28:06 +0000 (23:28 +0300)]
A try at making dropped weapons physical. Requires the ODE library for darkplaces and physics_ode to be enabled
Rudolf Polzer [Tue, 3 Apr 2012 12:31:25 +0000 (14:31 +0200)]
fix new toys visibility
Rudolf Polzer [Tue, 3 Apr 2012 09:34:54 +0000 (11:34 +0200)]
Merge branch 'master' of /var/cache/git/xonotic/xonotic-data.pk3dir
Rudolf Polzer [Tue, 3 Apr 2012 09:34:07 +0000 (11:34 +0200)]
CSQCmodel LOD: don't screw up mins/maxs ;)
Rudolf Polzer [Mon, 2 Apr 2012 11:08:17 +0000 (13:08 +0200)]
don't let respawn sound move with player (attach it to world instead)
Rudolf Polzer [Mon, 2 Apr 2012 06:49:53 +0000 (08:49 +0200)]
Merge remote-tracking branch 'origin/divVerent/weapons-field-rewrite'
Rudolf Polzer [Sat, 31 Mar 2012 17:38:55 +0000 (19:38 +0200)]
stuff
Rudolf Polzer [Sat, 31 Mar 2012 17:37:32 +0000 (19:37 +0200)]
comment stuff
Rudolf Polzer [Sat, 31 Mar 2012 16:40:01 +0000 (18:40 +0200)]
reenable the other spawn funcs for now
Rudolf Polzer [Sat, 31 Mar 2012 16:36:38 +0000 (18:36 +0200)]
Merge branch 'master' into divVerent/weapons-field-rewrite
Conflicts:
qcsrc/server/t_items.qc
Rudolf Polzer [Sat, 31 Mar 2012 11:08:09 +0000 (13:08 +0200)]
Merge branch 'master' of git://de.git.xonotic.org/xonotic/xonotic-data.pk3dir
Rudolf Polzer [Sat, 31 Mar 2012 11:06:38 +0000 (13:06 +0200)]
clean up content flags checks for killing items/flags
Rudolf Polzer [Fri, 30 Mar 2012 13:01:37 +0000 (15:01 +0200)]
sv_vote_nospectators, sv_chat_nospectators: treat warmup and gameover state the same.
Rudolf Polzer [Mon, 26 Mar 2012 13:11:36 +0000 (15:11 +0200)]
make net_slist_queriespersecond saved
Rudolf Polzer [Mon, 19 Mar 2012 16:07:36 +0000 (17:07 +0100)]
fix hook names for gamestart etc.
Rudolf Polzer [Sun, 18 Mar 2012 21:22:57 +0000 (22:22 +0100)]
don't crash Xonotic 0.6.0 release by using checkpvs on client (it's broken)
terencehill [Wed, 14 Mar 2012 20:14:36 +0000 (21:14 +0100)]
Sync keybinds and tooltips files better. tooltips.db.hu needs further checking by a hungarian translator, I can't understand a single word of hungarian, and the fact that positions of the entries differ from tooltips.db doesn't help me.
Rudolf Polzer [Wed, 14 Mar 2012 09:33:13 +0000 (10:33 +0100)]
fix a stupid interaction between weapon throwing and weapon load (loaded ammo was not thrown)
Rudolf Polzer [Mon, 12 Mar 2012 16:34:26 +0000 (17:34 +0100)]
start loading update URL earlier
Rudolf Polzer [Mon, 12 Mar 2012 16:32:07 +0000 (17:32 +0100)]
try to restore old menu status
Rudolf Polzer [Mon, 12 Mar 2012 16:25:56 +0000 (17:25 +0100)]
support update pk3s (+menu_updatecheck_getpacks 0 to opt out)
Rudolf Polzer [Mon, 12 Mar 2012 09:24:38 +0000 (10:24 +0100)]
Merge remote-tracking branch 'origin/nyov/dedicated-startupscreen'
Rudolf Polzer [Mon, 12 Mar 2012 08:21:26 +0000 (09:21 +0100)]
match the weapon bind properly
Rudolf Polzer [Sun, 11 Mar 2012 17:47:03 +0000 (18:47 +0100)]
Merge remote-tracking branch 'origin/cbrutail/hungarian_0601fix'
Rudolf Polzer [Sun, 11 Mar 2012 13:47:51 +0000 (14:47 +0100)]
fix a QC crash instead of warning in case of missing .bgs (bgmscript) file
Rudolf Polzer [Sat, 10 Mar 2012 19:49:32 +0000 (20:49 +0100)]
document _campaign_testrun better
Rudolf Polzer [Sat, 10 Mar 2012 19:47:17 +0000 (20:47 +0100)]
onslaught fixes: fix timelimit -1, and make campaign test run have a fast expiring generator
Rudolf Polzer [Sat, 10 Mar 2012 19:46:59 +0000 (20:46 +0100)]
don't do sudden death in campaign test run
Rudolf Polzer [Sat, 10 Mar 2012 19:46:44 +0000 (20:46 +0100)]
campaign test run mode
Rudolf Polzer [Sat, 10 Mar 2012 18:58:43 +0000 (19:58 +0100)]
improve last fix ;)
Rudolf Polzer [Sat, 10 Mar 2012 18:57:11 +0000 (19:57 +0100)]
fix warning spam possibly on player disconnect
Rudolf Polzer [Sat, 10 Mar 2012 17:22:21 +0000 (18:22 +0100)]
fix a VERY stupid sound menu bug: use correct scale of decibels. -20dB is 0.1, not -10dB! This is because the sound level cvars in DP indicate voltage level, not sound pressure (which behaves like power, i.e. voltage * current)
cbrutail [Sat, 10 Mar 2012 14:47:49 +0000 (15:47 +0100)]
0.6 hungarian translation is missing a file. Haha... HAHAHAA... *sob
Rudolf Polzer [Sat, 10 Mar 2012 10:56:41 +0000 (11:56 +0100)]
do PVS checking for warpzones as we don't support recursive ones. HUGE fps boost on augenkrebs.