* origin/Mario/hook_refire:
Add a new cvar for offhand hook refire
Obey refire delay in offhand hook mode
Also add delay to Nexuiz balance
Add a 0.2 second delay on grappling hook to prevent spam
* origin/terencehill/menu_langwarning:
Apply the selected language, restarting the menu, only if it's different from the current one; display a warning dialog when switching language while connected
* commit '40b7b8b8f77676':
Some improvements to invasion (allow team based invasion if map specifies, allow more monsters to spawn at the same time, precache monsters only if they're used)
Some minor improvements to monsters (auto precache default model, use monster kills as main point limit in invasion)
Add a monsters mapinfo feature
Fix invasion monster spawn counts, fix spawning random monsters, clean up monster spawn system to no longer abuse target_spawn_edit_entity, allow monsters to chase targets through warpzones, fix shambler stomping while in the air, add a new "invincible" spawnflag which prevents monster from taking damage, allow dragging monsters around in edit mode and fix monster count off when monster is gibbed
* origin/Mario/flag_stuck_fix:
Fix flag getting stuck on maps like tron with spawn in the ground and noalign key set, fix unmanned vehicles crashing the server in CTF
* origin/Mario/scoreboard_fixes:
Hide accuracy while spectating or playing nexball, show current gametype in the "playing on" scoreboard info string, hide respawn countdown after match has ended
* origin/Mario/ka_fixes:
Teleport the ball to a spawnpoint if random location failed (fixes a crash), show a different centerprint notification to the player who picked up the ball
Mario [Fri, 23 May 2014 13:53:38 +0000 (23:53 +1000)]
Hide accuracy while spectating or playing nexball, show current gametype in the "playing on" scoreboard info string, hide respawn countdown after match has ended
Mario [Fri, 23 May 2014 10:57:19 +0000 (20:57 +1000)]
Teleport the ball to a spawnpoint if random location failed (fixes a crash), show a different centerprint notification to the player who picked up the ball
Rudolf Polzer [Fri, 16 May 2014 19:27:56 +0000 (21:27 +0200)]
w_arc: various teleport/warp related fixes.
- Reset arc beam on warp/teleport.
- Lock arc beam for a RTT after reset (so the beam is straight at
matching times/locations on client/server, after which everything is
consistent again).
- Use unwarped view origin and angles on client to fix behaviour when
the client is currently predicting the warp, as there's no signal for
begin of warp prediction.
- Fix TrueAim-like logic on client when standing right against a wall
(use the same avoid-shotorigin-poking-into-solid hack as other TrueAim
code does).
warpzonelib: provide unwarped origin/angles in a variable.
* origin/Mario/teamswitch_spam_fix:
Also don't translate the error
Don't print CSQC team switch to team 0 failed messages to the client's normal console
* origin/Mario/nexball_updates:
Add an option to always show 3rd person view in nexball while not carrying weapons, show a waypoint at the enemy's goal so players know where to take the ball, fix nexball showing up as a modification rather than a gamemode
Mario [Wed, 7 May 2014 20:27:09 +0000 (06:27 +1000)]
Some improvements to invasion (allow team based invasion if map specifies, allow more monsters to spawn at the same time, precache monsters only if they're used)
Mario [Wed, 7 May 2014 17:40:42 +0000 (03:40 +1000)]
Add an option to always show 3rd person view in nexball while not carrying weapons, show a waypoint at the enemy's goal so players know where to take the ball, fix nexball showing up as a modification rather than a gamemode
Mario [Tue, 18 Mar 2014 05:13:47 +0000 (16:13 +1100)]
Fix invasion monster spawn counts, fix spawning random monsters, clean up monster spawn system to no longer abuse target_spawn_edit_entity, allow monsters to chase targets through warpzones, fix shambler stomping while in the air, add a new "invincible" spawnflag which prevents monster from taking damage, allow dragging monsters around in edit mode and fix monster count off when monster is gibbed
terencehill [Mon, 3 Mar 2014 22:12:08 +0000 (23:12 +0100)]
Apply the selected language, restarting the menu, only if it's different from the current one; display a warning dialog when switching language while connected