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git.rm.cloudns.org Git - voretournament/voretournament.git/log
MirceaKitsune [Mon, 11 Jul 2011 20:49:02 +0000 (23:49 +0300)]
Bot AI: If reverse scoring is on, it's in the interest of the prey to get eaten, so don't fight back
MirceaKitsune [Mon, 11 Jul 2011 20:46:24 +0000 (23:46 +0300)]
Make "reverse scoring" a mutator, and tweak other things
MirceaKitsune [Mon, 11 Jul 2011 20:34:24 +0000 (23:34 +0300)]
Bot AI: When reverse scoring is on, it's in the interest of the prey to get eaten, so the predator has nothing to fear
MirceaKitsune [Mon, 11 Jul 2011 20:30:22 +0000 (23:30 +0300)]
Bot AI: Base the decision to team heal around HOW damaged the team mate is. The lower the health of our team mate, the more likely the bot will decide to team heal him
MirceaKitsune [Mon, 11 Jul 2011 20:21:36 +0000 (23:21 +0300)]
Considering armor, we can boost regurgitation damage to 5
MirceaKitsune [Mon, 11 Jul 2011 20:21:02 +0000 (23:21 +0300)]
Deal some damage (very little) to predators who are regurgitating. After all, it's not a pleasant thing that doesn't affect your health at all, in reality :P
MirceaKitsune [Mon, 11 Jul 2011 17:21:54 +0000 (20:21 +0300)]
Give all maps correct score / time limits, considering the rate at which fragging happens in the current VT
MirceaKitsune [Mon, 11 Jul 2011 16:31:52 +0000 (19:31 +0300)]
Tweak campaign scoring to match the latest functionality
MirceaKitsune [Mon, 11 Jul 2011 15:35:10 +0000 (18:35 +0300)]
Use Xonotic's system for selecting teams and spectating
MirceaKitsune [Mon, 11 Jul 2011 14:03:27 +0000 (17:03 +0300)]
Fix toggling g_vore while a vore is existent
MirceaKitsune [Mon, 11 Jul 2011 12:54:33 +0000 (15:54 +0300)]
Hopefully fix a bug causing ammo to get to negative values sometimes
MirceaKitsune [Mon, 11 Jul 2011 12:46:31 +0000 (15:46 +0300)]
Fix grabber checking the wrong ammo value while hooked, when being reloadable
MirceaKitsune [Mon, 11 Jul 2011 12:36:24 +0000 (15:36 +0300)]
Remove unused sound set
MirceaKitsune [Mon, 11 Jul 2011 12:34:26 +0000 (15:34 +0300)]
Tweak announcer sounds
MirceaKitsune [Mon, 11 Jul 2011 12:13:37 +0000 (15:13 +0300)]
Disable stomach kick re-pressing by default. The gameplay is complex enough as it is right now :P
MirceaKitsune [Mon, 11 Jul 2011 12:12:48 +0000 (15:12 +0300)]
Play the hit sound for predators
MirceaKitsune [Mon, 11 Jul 2011 01:17:06 +0000 (04:17 +0300)]
Tweak a few settings
MirceaKitsune [Mon, 11 Jul 2011 01:14:08 +0000 (04:14 +0300)]
Add screen flashes for eating and getting eaten
MirceaKitsune [Mon, 11 Jul 2011 00:31:28 +0000 (03:31 +0300)]
Don't require re-pressing for stomach kicks for bots (again). This prevents a certain issue.
MirceaKitsune [Mon, 11 Jul 2011 00:24:05 +0000 (03:24 +0300)]
Don't hide the predator's stomach model behind walls. This fixes walls showing through the stomach when the predator is too close to a wall
MirceaKitsune [Mon, 11 Jul 2011 00:06:11 +0000 (03:06 +0300)]
Revert last commit, it was not needed
MirceaKitsune [Mon, 11 Jul 2011 00:03:59 +0000 (03:03 +0300)]
Bots don't need to re-press to kick
MirceaKitsune [Sun, 10 Jul 2011 23:53:12 +0000 (02:53 +0300)]
Require re-pressing the stomach kick key by default
MirceaKitsune [Sun, 10 Jul 2011 23:15:24 +0000 (02:15 +0300)]
Move player sources to their own subfolder
MirceaKitsune [Sun, 10 Jul 2011 23:14:45 +0000 (02:14 +0300)]
Misc tweaks
MirceaKitsune [Sun, 10 Jul 2011 23:05:34 +0000 (02:05 +0300)]
Better default menu skin
MirceaKitsune [Sun, 10 Jul 2011 22:27:09 +0000 (01:27 +0300)]
Some tweaks to the sbar rings
MirceaKitsune [Sun, 10 Jul 2011 22:14:03 +0000 (01:14 +0300)]
Use a different cvar for the swallow model than the stomach model
MirceaKitsune [Sun, 10 Jul 2011 22:03:21 +0000 (01:03 +0300)]
Stronger lips on the gloss and glow textures
MirceaKitsune [Sun, 10 Jul 2011 21:54:11 +0000 (00:54 +0300)]
Remove the swallow model in more circumstances
MirceaKitsune [Sun, 10 Jul 2011 21:51:05 +0000 (00:51 +0300)]
Bump, gloss, reflect, and glow textures for the swallow model
MirceaKitsune [Sun, 10 Jul 2011 21:29:31 +0000 (00:29 +0300)]
Also show the swallow model to a prey that's been regurgitated, if we give them swallow progress when that happens
MirceaKitsune [Sun, 10 Jul 2011 21:22:58 +0000 (00:22 +0300)]
Tweak and update several things for the swallow model
MirceaKitsune [Sun, 10 Jul 2011 20:58:23 +0000 (23:58 +0300)]
Better swallow model textures
MirceaKitsune [Sun, 10 Jul 2011 20:50:24 +0000 (23:50 +0300)]
Commit main swallow model textures
MirceaKitsune [Sun, 10 Jul 2011 20:38:27 +0000 (23:38 +0300)]
Update the stomach model source to Blender 2.57 while I'm at it (UI really)
MirceaKitsune [Sun, 10 Jul 2011 20:35:53 +0000 (23:35 +0300)]
Final swallow model for the vixen, with proper scale and positioning
MirceaKitsune [Sun, 10 Jul 2011 19:35:01 +0000 (22:35 +0300)]
Fix a weird bug
MirceaKitsune [Sun, 10 Jul 2011 19:24:40 +0000 (22:24 +0300)]
Get the swallow model working as intended. Adjustments still needed however
MirceaKitsune [Sun, 10 Jul 2011 19:06:09 +0000 (22:06 +0300)]
Properly position the swallow model based on view
MirceaKitsune [Sun, 10 Jul 2011 18:47:38 +0000 (21:47 +0300)]
Put trace in place for positioning the swallow model based on swallow progress
MirceaKitsune [Sun, 10 Jul 2011 17:32:39 +0000 (20:32 +0300)]
Change how the swallow model is attached and applied
MirceaKitsune [Sun, 10 Jul 2011 16:34:46 +0000 (19:34 +0300)]
Allow the swallow model to be removed again when there's no more swallow progress
MirceaKitsune [Sun, 10 Jul 2011 16:34:31 +0000 (19:34 +0300)]
Update the texture in the shader file
MirceaKitsune [Sun, 10 Jul 2011 16:31:45 +0000 (19:31 +0300)]
Update swallow model source
MirceaKitsune [Sun, 10 Jul 2011 16:30:00 +0000 (19:30 +0300)]
Export the model with UV texture
MirceaKitsune [Sun, 10 Jul 2011 15:16:06 +0000 (18:16 +0300)]
Swallow model source
MirceaKitsune [Sun, 10 Jul 2011 15:15:14 +0000 (18:15 +0300)]
Finished swallow model with skin files
MirceaKitsune [Sat, 9 Jul 2011 23:07:47 +0000 (02:07 +0300)]
Improve the last commit
MirceaKitsune [Sat, 9 Jul 2011 23:03:37 +0000 (02:03 +0300)]
Properly set and update the swallow model
MirceaKitsune [Sat, 9 Jul 2011 22:33:01 +0000 (01:33 +0300)]
Correct positioning of the swallow model, and some more tweaks
MirceaKitsune [Sat, 9 Jul 2011 22:05:35 +0000 (01:05 +0300)]
Properly export the model, so it actually shows.
MirceaKitsune [Sat, 9 Jul 2011 20:35:08 +0000 (23:35 +0300)]
Tweak the model a little
MirceaKitsune [Sat, 9 Jul 2011 20:30:34 +0000 (23:30 +0300)]
Basic swallow model (maw and guts). Unfinished and untextured yet
MirceaKitsune [Sat, 9 Jul 2011 20:06:12 +0000 (23:06 +0300)]
Put code in place for a "swallow model", which will be a model shown at the prey's view origin, that shows their trip to the belly. It will be mapped based on the prey's swallow progress.
MirceaKitsune [Sat, 9 Jul 2011 19:26:27 +0000 (22:26 +0300)]
Apply weighty gravity first
MirceaKitsune [Sat, 9 Jul 2011 19:21:14 +0000 (22:21 +0300)]
1024 x 1024 console backgrounds. Mainly for improving the quality of the console logo
MirceaKitsune [Sat, 9 Jul 2011 19:13:52 +0000 (22:13 +0300)]
Apply weight based speed reduction in a different area of the code. Much smoother and more realistic, now affecting actual acceleration as well
MirceaKitsune [Sat, 9 Jul 2011 17:29:32 +0000 (20:29 +0300)]
Fix something else again
MirceaKitsune [Sat, 9 Jul 2011 17:27:33 +0000 (20:27 +0300)]
Tweak the bot AI a little
MirceaKitsune [Sat, 9 Jul 2011 17:19:53 +0000 (20:19 +0300)]
Fix something
MirceaKitsune [Sat, 9 Jul 2011 17:16:24 +0000 (20:16 +0300)]
Code my last change differently
MirceaKitsune [Sat, 9 Jul 2011 17:12:38 +0000 (20:12 +0300)]
Base my last commit on bot skill
MirceaKitsune [Sat, 9 Jul 2011 17:10:00 +0000 (20:10 +0300)]
When a bot is being swallowed, he will try to swallow the enemy back in defense, forgetting about fear
MirceaKitsune [Sat, 9 Jul 2011 17:06:16 +0000 (20:06 +0300)]
Teach bots to fear / be courageous toward prey based on player size difference and stomach load
MirceaKitsune [Sat, 9 Jul 2011 16:54:48 +0000 (19:54 +0300)]
Disable biggergut and biggersize by default. You can now swallow players larger than you (or with stomachs bigger than yours), but it will be much slower
MirceaKitsune [Sat, 9 Jul 2011 16:52:48 +0000 (19:52 +0300)]
Swallow progress fill rate is influenced by the prey's stomach load
MirceaKitsune [Sat, 9 Jul 2011 16:47:22 +0000 (19:47 +0300)]
Rename _playerscale to _scalediff cvars
MirceaKitsune [Sat, 9 Jul 2011 16:46:00 +0000 (19:46 +0300)]
Swallow speed, digestion damage, and stomach kick damage, now depend on the size of the predator compared to the size of the prey, rather than the size of the predator alone.
MirceaKitsune [Sat, 9 Jul 2011 16:22:42 +0000 (19:22 +0300)]
Fill rate depends on predator size
MirceaKitsune [Sat, 9 Jul 2011 16:17:29 +0000 (19:17 +0300)]
Change "Being swallowed..." to "Swallowed..." on the HUD ring.
MirceaKitsune [Sat, 9 Jul 2011 16:14:28 +0000 (19:14 +0300)]
Regurgitated prey is given 0.5 swallow progress, to simulate being more vulnerable
MirceaKitsune [Sat, 9 Jul 2011 16:08:15 +0000 (19:08 +0300)]
Change how movement cutting is applied
MirceaKitsune [Sat, 9 Jul 2011 16:02:07 +0000 (19:02 +0300)]
Make the balance more reasonable for players
MirceaKitsune [Sat, 9 Jul 2011 15:54:47 +0000 (18:54 +0300)]
Merge branch 'master' into mirceakitsune/slow_swallowing
MirceaKitsune [Sat, 9 Jul 2011 15:54:14 +0000 (18:54 +0300)]
A bit more damage on grabber alt fire
MirceaKitsune [Sat, 9 Jul 2011 15:53:24 +0000 (18:53 +0300)]
More fuel from fuel pickups. Also add some cvars for an upcoming feature
MirceaKitsune [Sat, 9 Jul 2011 15:51:09 +0000 (18:51 +0300)]
Don't use slow swallowing in the last two levels of the campaign, which would make them harder than they already are :P
MirceaKitsune [Sat, 9 Jul 2011 15:42:07 +0000 (18:42 +0300)]
Balance the swallow progress movement cutting factor, and do some small tweaks
MirceaKitsune [Sat, 9 Jul 2011 15:12:18 +0000 (18:12 +0300)]
Make bots jump while being swallowed, to make it even harder to eat them. They should not do this when a team mate is eating them, but there's no way to check sadly
MirceaKitsune [Sat, 9 Jul 2011 14:56:46 +0000 (17:56 +0300)]
prey now walks slower the closer they are to being swallowed
MirceaKitsune [Sat, 9 Jul 2011 14:38:37 +0000 (17:38 +0300)]
Tweak bot AI and make bots able to play with the slow swallowing feature
MirceaKitsune [Sat, 9 Jul 2011 14:05:20 +0000 (17:05 +0300)]
Empty predator / prey swallow progress upon respawn
MirceaKitsune [Sat, 9 Jul 2011 14:03:59 +0000 (17:03 +0300)]
Make the swallow progress idly decrease
MirceaKitsune [Sat, 9 Jul 2011 13:43:08 +0000 (16:43 +0300)]
sbar rings for swallowing and being swallowed (what those rings were initially intended for also)
MirceaKitsune [Sat, 9 Jul 2011 13:29:16 +0000 (16:29 +0300)]
Basic implementation of slow swallowing. You need to aim at the prey from up close and hold fire (as until now), but for an amount of time, before the actual swallowing will occur.
MirceaKitsune [Sat, 9 Jul 2011 13:07:35 +0000 (16:07 +0300)]
Do not send entcs for prey. This saves us from having to check the predator client-side and network it over. It also fixes the issue of prey showing on the team radar.
MirceaKitsune [Sat, 9 Jul 2011 12:57:28 +0000 (15:57 +0300)]
Fix start armor in campaign
MirceaKitsune [Sat, 9 Jul 2011 12:30:00 +0000 (15:30 +0300)]
Use Shorts instead of Coords, for fewer bandwidth usage. Also tweak the healthsize offset for shownames.
MirceaKitsune [Sat, 9 Jul 2011 12:25:31 +0000 (15:25 +0300)]
Oops... also consider the healthsize_min and healthsize_max values for offsetting the names
MirceaKitsune [Sat, 9 Jul 2011 12:21:23 +0000 (15:21 +0300)]
Better fading distance
MirceaKitsune [Sat, 9 Jul 2011 12:12:26 +0000 (15:12 +0300)]
Don't show names through walls, even for team mates
MirceaKitsune [Sat, 9 Jul 2011 12:03:33 +0000 (15:03 +0300)]
Adapt the HUD menu to the new shownames
MirceaKitsune [Sat, 9 Jul 2011 11:34:13 +0000 (14:34 +0300)]
Use a different cvar setting for showing enemies or team mates
MirceaKitsune [Sat, 9 Jul 2011 11:15:19 +0000 (14:15 +0300)]
Change how the status setting works for shownames. Also, don't show armor by default for team mates
MirceaKitsune [Sat, 9 Jul 2011 11:07:38 +0000 (14:07 +0300)]
Add symbols for health and armor
MirceaKitsune [Sat, 9 Jul 2011 01:36:06 +0000 (04:36 +0300)]
Send health and armor as shorts instead of coords
MirceaKitsune [Sat, 9 Jul 2011 01:33:06 +0000 (04:33 +0300)]
Color descriptional parts of the names
MirceaKitsune [Sat, 9 Jul 2011 01:29:27 +0000 (04:29 +0300)]
Only show the health and armor of team mates, not enemies. Sadly, the health of all players needs to be sent to the client, and hacked clients could still spy on enemy health / armor.
MirceaKitsune [Sat, 9 Jul 2011 00:42:58 +0000 (03:42 +0300)]
Let's also use the chat bubble texture from Xonotic ^.^