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git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
Mario [Mon, 10 Jul 2017 11:30:58 +0000 (21:30 +1000)]
Remove an unused field
terencehill [Sun, 9 Jul 2017 22:03:05 +0000 (00:03 +0200)]
Update PO-Revision-Date
Mario [Sun, 9 Jul 2017 17:28:49 +0000 (03:28 +1000)]
Don't show an empty race panel in modes where times don't matter, also add a setting to show only personal race checkpoint times
Mario [Sun, 9 Jul 2017 14:57:19 +0000 (00:57 +1000)]
Fix a few remaining case of self
terencehill [Sun, 9 Jul 2017 01:25:33 +0000 (03:25 +0200)]
Test: remove QMCMD^ prefix from one string and update translations, hopefully they will get correctly updated on Transifex too
terencehill [Sun, 9 Jul 2017 00:59:54 +0000 (00:59 +0000)]
Merge branch 'martin-t/dmgtext2' into 'master'
2D damagetext
Closes #1716
See merge request !439
Martin Taibr [Sat, 8 Jul 2017 21:06:21 +0000 (23:06 +0200)]
use strict `less than`
Martin Taibr [Sat, 8 Jul 2017 21:06:02 +0000 (23:06 +0200)]
use AUTOCVAR_SAVE
Mario [Sat, 8 Jul 2017 07:07:33 +0000 (17:07 +1000)]
Rough fix for pong's input issues
Rudolf Polzer [Sat, 8 Jul 2017 05:25:04 +0000 (07:25 +0200)]
Transifex autosync
Rudolf Polzer [Fri, 7 Jul 2017 05:25:35 +0000 (07:25 +0200)]
Transifex autosync
terencehill [Thu, 6 Jul 2017 19:57:55 +0000 (21:57 +0200)]
Update Italian translation again (testing Transifex synchronization)
Rudolf Polzer [Thu, 6 Jul 2017 05:24:53 +0000 (07:24 +0200)]
Transifex autosync
Rudolf Polzer [Thu, 6 Jul 2017 01:32:36 +0000 (03:32 +0200)]
Proper tx sync.
terencehill [Wed, 5 Jul 2017 22:44:33 +0000 (00:44 +0200)]
Update Italian translation
Rudolf Polzer [Wed, 5 Jul 2017 05:25:25 +0000 (07:25 +0200)]
Transifex autosync
terencehill [Tue, 4 Jul 2017 13:28:09 +0000 (15:28 +0200)]
Update common.pot
terencehill [Mon, 3 Jul 2017 10:58:04 +0000 (12:58 +0200)]
Fix medal position in the Race panel
Martin Taibr [Mon, 3 Jul 2017 01:49:27 +0000 (03:49 +0200)]
Merge branch 'master' into martin-t/dmgtext2
Martin Taibr [Mon, 3 Jul 2017 01:39:54 +0000 (03:39 +0200)]
update AUTOCVAR values to match default config because i forgot like always
Martin Taibr [Mon, 3 Jul 2017 01:31:34 +0000 (03:31 +0200)]
don't use 2d damagetext when observing
terencehill [Sat, 1 Jul 2017 12:34:31 +0000 (14:34 +0200)]
Fix a few inconsistent words in team messages. It fixes #1869 and #1870
terencehill [Sat, 1 Jul 2017 12:10:08 +0000 (14:10 +0200)]
Merge branch 'terencehill/eraseable_functions'
Mario [Sat, 1 Jul 2017 04:12:37 +0000 (14:12 +1000)]
Workaround for admins who change g_maxplayers mid match (count the actual players before marking it as duel)
terencehill [Thu, 29 Jun 2017 13:59:54 +0000 (15:59 +0200)]
Replace some sprintfs with simpler strcats
Rudolf Polzer [Thu, 29 Jun 2017 05:25:15 +0000 (07:25 +0200)]
Transifex autosync
Mario [Wed, 28 Jun 2017 22:10:15 +0000 (22:10 +0000)]
Merge branch 'Lyberta/OKShotgunAmmoUsage' into 'master'
Lowered OK shotgun ammo usage
See merge request !449
Mario [Wed, 28 Jun 2017 09:44:50 +0000 (19:44 +1000)]
Hack around some more includes in csqcmodel lib (effectively self contained now)
Mario [Wed, 28 Jun 2017 09:16:26 +0000 (19:16 +1000)]
Work around the need to include net_linked.qh from sv_model.qc (temporary hack for self containment)
Mario [Wed, 28 Jun 2017 08:57:58 +0000 (18:57 +1000)]
Remove some old useless definitions
Mario [Wed, 28 Jun 2017 08:47:47 +0000 (18:47 +1000)]
Remove some seemingly useless includes in sv_model.qc
Mario [Wed, 28 Jun 2017 01:24:22 +0000 (11:24 +1000)]
Remove some seemingly useless includes from the movetype code, making it partially self-contained
terencehill [Tue, 27 Jun 2017 14:48:20 +0000 (16:48 +0200)]
Remove 3 unused constants
terencehill [Tue, 27 Jun 2017 14:47:00 +0000 (16:47 +0200)]
Remove a few useless MACRO_BEGIN/MACRO_END
terencehill [Tue, 27 Jun 2017 14:45:33 +0000 (16:45 +0200)]
Reduce expanded code of the macro QUICKMENU_ENTRY_TC
terencehill [Tue, 27 Jun 2017 09:25:59 +0000 (11:25 +0200)]
Luma hud config: use correct default border instead of falling back to it
terencehill [Tue, 27 Jun 2017 08:37:53 +0000 (10:37 +0200)]
Fix misspelled variable in a comment
terencehill [Tue, 27 Jun 2017 08:36:20 +0000 (10:36 +0200)]
Oops! Forgot to fix 2 remaining hud configs
Mario [Tue, 27 Jun 2017 05:54:15 +0000 (15:54 +1000)]
Add support for Quake 3's weapon_grapplinghook
Mario [Tue, 27 Jun 2017 00:57:26 +0000 (10:57 +1000)]
Add an option to show 3rd person when player becomes frozen (off by default)
Martin Taibr [Mon, 26 Jun 2017 23:10:03 +0000 (01:10 +0200)]
hopefully get this conplicated condition right this time
Martin Taibr [Mon, 26 Jun 2017 22:28:17 +0000 (00:28 +0200)]
use vec2
Martin Taibr [Mon, 26 Jun 2017 22:24:32 +0000 (00:24 +0200)]
try to make 2d damagetext easier to differentiate
terencehill [Mon, 26 Jun 2017 15:04:56 +0000 (17:04 +0200)]
Update hud config exporter, fix _hud_panelorder in the config files
terencehill [Mon, 26 Jun 2017 14:07:24 +0000 (16:07 +0200)]
HUD_Write_PanelCvar: avoid a repeated strcat by not passing strcated string to HUD_Write_Cvar
terencehill [Mon, 26 Jun 2017 13:03:24 +0000 (15:03 +0200)]
Make explicit cvar names in the hud config exporter code, it reduces csprogs.dat files size and helps out coders to find out this important feature (the exporter) by grepping panel cvar names
terencehill [Mon, 26 Jun 2017 12:44:13 +0000 (14:44 +0200)]
Fix #1927: Player color indicator weirdly stretched in scoreboard
Mario [Mon, 26 Jun 2017 03:11:38 +0000 (13:11 +1000)]
Whitelist one more Quake field
Mario [Mon, 26 Jun 2017 03:05:04 +0000 (13:05 +1000)]
Whitelist another Quake field
Mario [Mon, 26 Jun 2017 02:44:38 +0000 (12:44 +1000)]
Add some Quake fields to the list to silence some obnoxious spawnfunc warnings
terencehill [Sun, 25 Jun 2017 20:28:34 +0000 (22:28 +0200)]
Remove a kind of redundant parameter from REGISTER_HUD_PANEL
terencehill [Sun, 25 Jun 2017 19:31:21 +0000 (21:31 +0200)]
Rearrange operation order to allow constant folding
Lyberta [Sun, 25 Jun 2017 17:39:58 +0000 (20:39 +0300)]
Updated reload_ammo too.
Lyberta [Sun, 25 Jun 2017 17:32:11 +0000 (20:32 +0300)]
Lowered OK shotgun ammo usage.
Mario [Sun, 25 Jun 2017 09:53:16 +0000 (19:53 +1000)]
Add support for some missing Quake 2 items
Mario [Sun, 25 Jun 2017 09:45:42 +0000 (19:45 +1000)]
Fix cl_playerdetailreduction in high effects
Mario [Sun, 25 Jun 2017 09:34:20 +0000 (19:34 +1000)]
Always apply the owner change to func_breakable when being destroyed, not just in assault (allows crediting explosion to the attacker)
Mario [Sun, 25 Jun 2017 09:20:42 +0000 (19:20 +1000)]
Don't render items at all if their alpha is <= 0
Mario [Sun, 25 Jun 2017 09:08:00 +0000 (09:08 +0000)]
Merge branch 'terencehill/vec2_optimizations' into 'master'
vec2 optimizations
See merge request !448
terencehill [Sat, 24 Jun 2017 14:58:29 +0000 (16:58 +0200)]
Mark [[eraseable]] most of the common functions in the lib directory. Since many of them aren't used by all the 3 progs, it reduces size of generated .dat files and number of globals (menu: -77, client: -59, server: -50)
Mario [Sat, 24 Jun 2017 04:01:05 +0000 (14:01 +1000)]
Also update racer cannon cost
Mario [Sat, 24 Jun 2017 04:00:51 +0000 (14:00 +1000)]
Apply vehicle settings from community testing
Mario [Sat, 24 Jun 2017 02:38:15 +0000 (12:38 +1000)]
Fix a crash and a bunch of warnings when fancy pathing is enabled
Mario [Sat, 24 Jun 2017 02:15:17 +0000 (12:15 +1000)]
Fix compile when fancy pathing is enabled, and fix an intrusive list warning when ewheel turrets respawn
Mario [Sat, 24 Jun 2017 00:43:45 +0000 (10:43 +1000)]
Fix a crash from clones dying
terencehill [Fri, 23 Jun 2017 16:25:16 +0000 (18:25 +0200)]
Turn angleofs into a macro; implement angleofs3 in a cleaner way
Mario [Fri, 23 Jun 2017 09:56:17 +0000 (19:56 +1000)]
Whitelist another cvar
Mario [Fri, 23 Jun 2017 03:50:09 +0000 (13:50 +1000)]
Switch the bit number for multijump_count (better not send the player's hitbox coordinates every time someone double jumps)
terencehill [Thu, 22 Jun 2017 22:59:20 +0000 (00:59 +0200)]
Don't define CCR and related autocvars in the menu
Mario [Thu, 22 Jun 2017 22:45:27 +0000 (08:45 +1000)]
Add sv_aircontrol_sidewards
Mario [Thu, 22 Jun 2017 22:22:44 +0000 (08:22 +1000)]
Return if the damage text is deleted
terencehill [Thu, 22 Jun 2017 12:16:18 +0000 (14:16 +0200)]
Comment out a debug function; turn power2of into a macro
Mario [Wed, 21 Jun 2017 04:33:23 +0000 (14:33 +1000)]
Whitelist another cvar
Mario [Tue, 20 Jun 2017 23:32:32 +0000 (09:32 +1000)]
Fix final use of #ifndef MENUQC
Mario [Tue, 20 Jun 2017 11:12:04 +0000 (21:12 +1000)]
Remove mr_precache (now unused)
Mario [Tue, 20 Jun 2017 11:05:51 +0000 (21:05 +1000)]
Update spider's web attack to use the highspeed stat instead of maxspeed/airspeed
Mario [Tue, 20 Jun 2017 03:31:59 +0000 (13:31 +1000)]
Nerf stolen vehicles by disabling their shields
Mario [Tue, 20 Jun 2017 02:10:27 +0000 (12:10 +1000)]
Split some non-physics stuff out of Monster_Move
Mario [Tue, 20 Jun 2017 00:57:42 +0000 (10:57 +1000)]
Greatly simplify monster velocity calculation and use an intrusive list for monster targets
Mario [Mon, 19 Jun 2017 07:09:48 +0000 (17:09 +1000)]
Whitelist some client cvars
Mario [Mon, 19 Jun 2017 06:58:54 +0000 (16:58 +1000)]
Workaround: reset hud_scale_current and hud_shift_current at the start of Hud_Dynamic_frame (fixes HUD shaking off screen)
terencehill [Sun, 18 Jun 2017 23:09:10 +0000 (01:09 +0200)]
If debug isn't enabled (-DNDEBUG=1) don't create 2 unused functions/macros for each variable type
terencehill [Sun, 18 Jun 2017 23:08:32 +0000 (01:08 +0200)]
If debug isn't enabled (-DNDEBUG=1) don't create 2 unused functions for each CLASS
Mario [Sun, 18 Jun 2017 22:39:12 +0000 (08:39 +1000)]
Add a (temporary) flag to mark weapons which don't work well with dual wielding (either by colliding projectiles or simply being too big/powerful)
terencehill [Sun, 18 Jun 2017 14:41:32 +0000 (16:41 +0200)]
mapvoting.qc: fix variable types
terencehill [Sun, 18 Jun 2017 11:27:42 +0000 (13:27 +0200)]
Don't automatically enable dynamic HUD effects on frame start; it fixes fullscreen overlay when frozen being unintentionally set dynamic.
Rudolf Polzer [Sun, 18 Jun 2017 05:24:09 +0000 (07:24 +0200)]
Transifex autosync
Mario [Sat, 17 Jun 2017 23:26:25 +0000 (09:26 +1000)]
Reset vehicle colors when entering, so all components are updated. Also give vehicles_reset_colors a player parameter, so colormap can be updated properly too in non-teamplay modes
Mario [Sat, 17 Jun 2017 23:16:42 +0000 (09:16 +1000)]
Minor optimization
Mario [Sat, 17 Jun 2017 23:14:56 +0000 (09:14 +1000)]
Reset colors AFTER fully spawning the vehicle, so components aren't skipped
Mario [Sat, 17 Jun 2017 23:03:55 +0000 (09:03 +1000)]
Add a vehicle hook when setting colors, so vehicles with modules that aren't directly attached can be properly coloured
terencehill [Sat, 17 Jun 2017 19:47:17 +0000 (21:47 +0200)]
Add another vec3 and rearrange code to shorten instructions
terencehill [Sat, 17 Jun 2017 18:18:53 +0000 (20:18 +0200)]
Merge branch 'master' into terencehill/vec2_optimizations
terencehill [Sat, 17 Jun 2017 14:17:27 +0000 (16:17 +0200)]
Turn another array of bools into an int
terencehill [Sat, 17 Jun 2017 13:26:18 +0000 (15:26 +0200)]
Minor optimizations + minor fix
terencehill [Sat, 17 Jun 2017 09:57:16 +0000 (11:57 +0200)]
projected_on_screen: use the very same checks used elsewhere (fix indentation while I'm at it...)
Rudolf Polzer [Sat, 17 Jun 2017 05:24:37 +0000 (07:24 +0200)]
Transifex autosync
Mario [Sat, 17 Jun 2017 03:50:28 +0000 (13:50 +1000)]
Add rough support for target_kill
terencehill [Fri, 16 Jun 2017 21:22:31 +0000 (23:22 +0200)]
Merge branch 'master' into martin-t/dmgtext2
terencehill [Fri, 16 Jun 2017 21:00:38 +0000 (23:00 +0200)]
Don't waste 2 arrays for something that can be accomplished with just 2 ints and a few bit operations; it gets rid of 32 fields