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git.rm.cloudns.org Git - xonotic/darkplaces.git/log
havoc [Sun, 4 Apr 2010 23:28:13 +0000 (23:28 +0000)]
use multiple prints for ProQuake compatibility in status commands
(default layout only)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10068
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havoc [Sun, 4 Apr 2010 23:20:56 +0000 (23:20 +0000)]
use 3 spaces before IP address in status output, not 2, must be proquake
compatible
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10067
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havoc [Sun, 4 Apr 2010 23:14:40 +0000 (23:14 +0000)]
change representation of string offsets for allocated strings and engine
buffers to use 0x4000000 as base offset instead of using negative
values, to reduce possibility of && and || operators (which do float
compares to 0 in the vm) breaking on string variables
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10066
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havoc [Sun, 4 Apr 2010 01:52:46 +0000 (01:52 +0000)]
looks like there was a missing return in VM_M_getserverliststat
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10065
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havoc [Sat, 3 Apr 2010 22:40:43 +0000 (22:40 +0000)]
disable sv_gameplayfix_consistentplayerprethink by default because it
breaks id1 multiplayer (important!)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10064
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divverent [Mon, 29 Mar 2010 15:27:13 +0000 (15:27 +0000)]
APPEND forced args, not PREPEND, as earlier arguments win in most DP options.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10063
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divverent [Mon, 29 Mar 2010 07:43:07 +0000 (07:43 +0000)]
custom branding:
like:
-nexuiz -customgamename Offendix -customgamedirname1 offendix -customgamedirname2 "" -customgamescreenshotname offendix -customgameuserdirname offendix
in an attached-to-the-executable darkplaces.opt
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10062
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divverent [Sat, 27 Mar 2010 13:08:42 +0000 (13:08 +0000)]
fix 6ch channel layout in SDL on Linux (it no longer uses SND_CHANNELLAYOUT_ALSA)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10061
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divverent [Fri, 26 Mar 2010 11:42:05 +0000 (11:42 +0000)]
new %v conversion in sprintf (uses %g conversions to build a vector)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10060
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divverent [Fri, 26 Mar 2010 11:42:01 +0000 (11:42 +0000)]
use the safer %.9g format for storing floats e.g. in savegame or prvm_edict command (which is read back in properly)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10059
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divverent [Fri, 26 Mar 2010 11:41:58 +0000 (11:41 +0000)]
host_maxwait cvar to possibly work around timing trouble regarding broken nanosleep etc
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10058
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divverent [Thu, 18 Mar 2010 19:20:33 +0000 (19:20 +0000)]
make model decompiling more robus regarding anim names (if name is pain1_4, treat this as pain1 frame 4, not pain frame 1_4)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10057
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havoc [Thu, 18 Mar 2010 03:45:40 +0000 (03:45 +0000)]
make q3 shader settings work on dedicated servers (dpmeshcollisions for
example)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10056
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divverent [Sun, 14 Mar 2010 19:20:30 +0000 (19:20 +0000)]
sv_curl_maxspeed: maximum speed for the curl downloads recommended by this server (incompatible with clients not having this commit, so do not use yet)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10055
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divverent [Sun, 14 Mar 2010 18:08:39 +0000 (18:08 +0000)]
fix how plural of alias works
wrong: sg. aliases, pl. aliasess
right: sg. alias, pl. aliases
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10054
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divverent [Sat, 13 Mar 2010 18:27:09 +0000 (18:27 +0000)]
modeldecompile: also write a framegroups file if possible
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10053
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eihrul [Sat, 13 Mar 2010 18:08:41 +0000 (18:08 +0000)]
made IQM framerate a float
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10052
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divverent [Sat, 13 Mar 2010 16:31:58 +0000 (16:31 +0000)]
randomized loadingscreen pic (cvar: scr_loadingscreen_count, when 2 or above, randomized gfx/loading{,2-n} pic is used, not recommended for general use as it costs GPU memory)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10051
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eihrul [Tue, 9 Mar 2010 02:58:06 +0000 (02:58 +0000)]
fixes for entity caching when r_shadows == 1
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10050
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eihrul [Tue, 9 Mar 2010 02:51:39 +0000 (02:51 +0000)]
use stencil shadows if r_shadows == 1
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10049
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havoc [Tue, 9 Mar 2010 02:17:08 +0000 (02:17 +0000)]
okay, don't use shadow sampler in Cg
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10048
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eihrul [Tue, 9 Mar 2010 02:03:47 +0000 (02:03 +0000)]
fixed bug in vsdct in cg
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10047
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havoc [Tue, 9 Mar 2010 01:59:20 +0000 (01:59 +0000)]
change texcoord assignments in Cg shader back to the way it was, because
there was a conflict on TEXCOORD5 in one situation
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10046
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eihrul [Tue, 9 Mar 2010 01:44:20 +0000 (01:44 +0000)]
fixed ShadowMap_Parameters usage in GetShadowMapTCCube in builtincgshaderstring
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10045
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havoc [Tue, 9 Mar 2010 01:33:41 +0000 (01:33 +0000)]
implemented a new type of height fog using a texture to describe
multiple fog layers, some visual issues due to the method used.
new command and worldspawn property - identical extra for a new
texturename parameter at the end
fixed some issues with shadowmapping in Cg shaders
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10044
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eihrul [Mon, 8 Mar 2010 08:50:03 +0000 (08:50 +0000)]
IQM base pose cleanups
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10043
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eihrul [Mon, 8 Mar 2010 05:16:27 +0000 (05:16 +0000)]
more IQM loading fixes
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10042
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eihrul [Mon, 8 Mar 2010 03:08:08 +0000 (03:08 +0000)]
misc IQM loading fixes
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10041
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eihrul [Mon, 8 Mar 2010 02:30:20 +0000 (02:30 +0000)]
added per frame bounds to IQM format
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10040
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eihrul [Sun, 7 Mar 2010 21:50:15 +0000 (21:50 +0000)]
build IQM inverse base pose from joints if necessary
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10039
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eihrul [Sun, 7 Mar 2010 21:13:06 +0000 (21:13 +0000)]
experimental IQM model format support
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10038
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divverent [Sat, 6 Mar 2010 15:37:45 +0000 (15:37 +0000)]
properly support huge sideways friction
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10037
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eihrul [Sun, 28 Feb 2010 20:52:44 +0000 (20:52 +0000)]
cast Mem_Allocs in FS_Init_SelfPack
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10036
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divverent [Sun, 28 Feb 2010 19:35:36 +0000 (19:35 +0000)]
WarpZones:
- entities with a camera_transform function field
arguments: vector origin, vector angles
global input: v_forward, v_right, v_up = camera orientation
return value: new origin
global output: v_forward, v_right, v_up = new camera orientation
global output: trace_endpos = origin on "remote side" for culling purposes
- on server, only the trace_endpos return value is used, and '0 0 0' angles are passed, and only the trace_endpos is used (this may be subject to change)
- a warpzone is an above described entity that contains a surface of a shader that uses the keywords dp_camera AND dp_refract
- a camera is an above described entity that contains a surface of a shader that JUST uses the keyword dp_camera
- in case of a camera, preferably the camera_transform function shall not use the input values (except for use for certain special effects)
- rendering of these warpzones is not recursive (yet)
- the warpzones do not have any impact on gameplay - QC support code is needed both on client and server
- example support code will be committed to Nexuiz SVN
- the interface is not stable yet and may be subject to change
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10035
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divverent [Sun, 28 Feb 2010 19:10:37 +0000 (19:10 +0000)]
Detect appended data to the DP executable.
If it's a pk3, it is added FIRST (TODO: should this be LAST) into the search path.
If it contains a darkplaces.opt text file, its contents are parsed and used as extra command line arguments.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10034
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eihrul [Sat, 27 Feb 2010 23:30:08 +0000 (23:30 +0000)]
GetShadowMapTCCube fixes
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10033
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havoc [Sat, 27 Feb 2010 21:12:40 +0000 (21:12 +0000)]
fix a bug that prevented coronas from being rendered for lights with no
diffuse or specular intensity
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10032
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havoc [Sat, 27 Feb 2010 21:11:04 +0000 (21:11 +0000)]
fix bug that prevented reflection cubemaps from working with Cg shaders
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10031
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havoc [Sat, 27 Feb 2010 21:10:42 +0000 (21:10 +0000)]
don't apply motionblur when rendering to an envmap
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10030
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havoc [Sat, 27 Feb 2010 21:10:14 +0000 (21:10 +0000)]
use a larger triangle buffer for r_batchmode 2
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10029
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havoc [Sat, 27 Feb 2010 21:08:14 +0000 (21:08 +0000)]
minor cleanup to R_DrawSurface_TransparentCallback
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10028
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havoc [Sat, 27 Feb 2010 18:31:15 +0000 (18:31 +0000)]
changed r_speeds labels again, less csqc monitoring and more consistent
label order from frame to frame
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10027
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divverent [Sat, 27 Feb 2010 18:11:31 +0000 (18:11 +0000)]
make some cvars static, to help the compiler a bit
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10026
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havoc [Sat, 27 Feb 2010 18:09:54 +0000 (18:09 +0000)]
added cl_prydoncursor_notrace cvar
added support for cl_prydoncursor < 0 as no visible cursor
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10025
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divverent [Sat, 27 Feb 2010 18:08:26 +0000 (18:08 +0000)]
try to fix all project files (to add winmm)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10024
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divverent [Sat, 27 Feb 2010 18:02:50 +0000 (18:02 +0000)]
shut up a (in this case wrong) warning about possibly uninitialized variable
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10023
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divverent [Sat, 27 Feb 2010 18:01:33 +0000 (18:01 +0000)]
add -lwinmm to win32 sdl
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10022
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divverent [Sat, 27 Feb 2010 16:39:44 +0000 (16:39 +0000)]
yet another include fix, this time for MSVC
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10021
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divverent [Sat, 27 Feb 2010 15:12:13 +0000 (15:12 +0000)]
another include
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10020
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divverent [Sat, 27 Feb 2010 15:09:43 +0000 (15:09 +0000)]
attempt to fix the includes for win32
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10019
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divverent [Sat, 27 Feb 2010 15:07:21 +0000 (15:07 +0000)]
fix another win32 time typo
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10018
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divverent [Sat, 27 Feb 2010 15:04:07 +0000 (15:04 +0000)]
fix two remaining uses of sys_usetimegettime
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10017
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eihrul [Sat, 27 Feb 2010 02:04:38 +0000 (02:04 +0000)]
added 6x6 pcf option for people with too much framerate
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10016
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divverent [Fri, 26 Feb 2010 20:32:24 +0000 (20:32 +0000)]
fix strstrofs with unicode
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10015
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divverent [Fri, 26 Feb 2010 15:44:03 +0000 (15:44 +0000)]
also: sys_usesdldelay for using SDL_Delay() for sleeping instead of something better system provided
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10014
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divverent [Fri, 26 Feb 2010 15:43:58 +0000 (15:43 +0000)]
refactor timing, so that timing code is in sys_shared.c.
Changes in behaviour: Win32 now prefers select() (PLEASE TEST), SDL timers can be overridden by sys_usequeryperformancecounter or sys_useclockgettime, new cvar sys_debugtime
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10013
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divverent [Fri, 26 Feb 2010 15:43:54 +0000 (15:43 +0000)]
Revert "added linux timing code to SDL client for more accurate r_speeds reports"
This reverts commit
ef4adee42c844523c889cbc6c19d2da940f00ec6 .
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10012
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havoc [Fri, 26 Feb 2010 13:58:35 +0000 (13:58 +0000)]
added linux timing code to SDL client for more accurate r_speeds reports
(sys_usetimegettime and sys_useclockgettime apply, set both to 0 to use
SDL_GetTicks instead)
added support for sys_usenoclockbutbenchmark in SDL client
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10011
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havoc [Fri, 26 Feb 2010 12:30:07 +0000 (12:30 +0000)]
don't bother calling Collision_ValidateBrush when creating box brushes
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10010
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havoc [Fri, 26 Feb 2010 12:03:37 +0000 (12:03 +0000)]
undo an edit in r9537 that caused it to be possible to walk through a
narrow gap in toxic in Nexuiz near the rocket launcher
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10009
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havoc [Thu, 25 Feb 2010 23:10:15 +0000 (23:10 +0000)]
added collision_debug_tracelineasbox cvar to work around problems with
traceline on q3bsp, disabled by default due to performance being worse
but should aid in debugging the traceline problems
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10008
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eihrul [Thu, 25 Feb 2010 18:47:26 +0000 (18:47 +0000)]
magical instruction sequence that works on both GL_ARB_texture_gather and GL_AMD_texture_texture4
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10007
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havoc [Thu, 25 Feb 2010 16:16:46 +0000 (16:16 +0000)]
added dpmeshcollisions keyword in shader parsing, this causes all
rendering triangles of the affected surfaces to be added to the BIH
system, so that q3map2's misc_model collision flag can be turned off,
greatly reducing bsp size and memory usage, as well as possibly
improving collisions (no need to reconstruct points from planes)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10006
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havoc [Thu, 25 Feb 2010 16:14:13 +0000 (16:14 +0000)]
make sure r_glsl_permutation and r_cg_permutation variables are NULL
when renderer is started or shuts down
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10005
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eihrul [Thu, 25 Feb 2010 16:12:37 +0000 (16:12 +0000)]
attempting workaround for coord rounding incompatibilities between GL_ARB_texture_gather (nvidia) and GL_AMD_texture_texture4 (ati)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10004
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havoc [Thu, 25 Feb 2010 16:11:50 +0000 (16:11 +0000)]
fix crash when MAX_DLIGHTS is hit and a trail effect tries to add a
dlight
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10003
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havoc [Thu, 25 Feb 2010 16:11:13 +0000 (16:11 +0000)]
particle geometry can now be rotated for more variety, and can spin too
added rotate command in effectinfo.txt which specifies min/max starting
angle and min/max rotation speed (spin)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10002
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havoc [Thu, 25 Feb 2010 16:09:49 +0000 (16:09 +0000)]
don't bother checking if bsp file has been modified on a level change if
developer is 0
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10001
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havoc [Thu, 25 Feb 2010 16:01:54 +0000 (16:01 +0000)]
use CONFIGFILENAME and STARTCONFIGFILENAME macros instead of config.cfg
and quake.rc
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10000
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havoc [Thu, 25 Feb 2010 15:58:10 +0000 (15:58 +0000)]
added cl_particles_collisions cvar to allow collisions to be turned off
for performance testing
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9999
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havoc [Thu, 25 Feb 2010 15:55:47 +0000 (15:55 +0000)]
add several more R_TimeReport calls for better analysis of csqc time
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9998
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havoc [Thu, 25 Feb 2010 15:50:24 +0000 (15:50 +0000)]
don't bother calling Mod_ForName in client precache parsing if server
already loaded them in a local game
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9997
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havoc [Thu, 25 Feb 2010 07:32:04 +0000 (07:32 +0000)]
changes to rtlight surface culling:
SVBSP culling mode now also checks PVS (not sure why this helps)
no longer rejects backfaces in light culling (fixes several glitches in
start.bsp and elsewhere - not sure why the light would be considered
behind these triangles though)
optimized svbsp building conditions a bit
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9996
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eihrul [Thu, 25 Feb 2010 06:31:44 +0000 (06:31 +0000)]
fix signed vs. unsigned comparison warning in GL_TextureMode_f
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9995
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divverent [Mon, 22 Feb 2010 18:33:57 +0000 (18:33 +0000)]
fix degenerate triangle elimination
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9994
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vortex [Sun, 21 Feb 2010 01:52:02 +0000 (01:52 +0000)]
Offsetmapping now could be customized on per-texture basis. Added mod_q3shader_default_offsetmapping cvar which is 1 by default (offsetmapping is on by default on all surfs), and 0 (only shader-set). New q3shader keyword "dp_offsetmapping <type> <scale>". Typical example: "dp_offsetmapping default 2". Types are "off", "default" (legacy cvar-based behavior), "linear" and "relief". Linear/relief is forced modes that ignores r_glsl_offsetmapping_reliefmapping.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9993
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motorsep [Sat, 20 Feb 2010 18:31:50 +0000 (18:31 +0000)]
+some tune ups for Steel Storm screenshot prefix
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9992
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havoc [Sat, 20 Feb 2010 14:03:14 +0000 (14:03 +0000)]
fixed BIH line clipping and enabled it, BIH is now faster than BSP
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9991
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havoc [Sat, 20 Feb 2010 13:31:40 +0000 (13:31 +0000)]
slight improvement to BIH recursion speeds by checking for box overlap
on every node (in addition to the side check)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9990
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havoc [Sat, 20 Feb 2010 12:42:59 +0000 (12:42 +0000)]
added server and client timing data to r_speeds 2
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9989
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havoc [Fri, 19 Feb 2010 15:10:54 +0000 (15:10 +0000)]
fix more cg shader errors
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9988
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havoc [Fri, 19 Feb 2010 14:45:49 +0000 (14:45 +0000)]
fix two compile errors in cg shader
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9987
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havoc [Thu, 18 Feb 2010 12:11:48 +0000 (12:11 +0000)]
don't error out if external lightmap sizes mismatch, just print a
warning and ignore the mismatching one and any later ones
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9986
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divverent [Thu, 18 Feb 2010 11:39:49 +0000 (11:39 +0000)]
new argument "force" to gl_texturemode for more augenkrebs fun (and e.g. debugging lightmaps)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9985
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havoc [Thu, 18 Feb 2010 06:25:26 +0000 (06:25 +0000)]
moved BIH_LEAF from bih_nodetype_t to bih_leaftype_t
renamed BIH_LEAF to BIH_BRUSH
renamed BIH_LEAF + 1 to BIH_COLLISIONTRIANGLE
renamed BIH_LEAF + 2 to BIH_RENDERTRIANGLE
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9984
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havoc [Thu, 18 Feb 2010 06:23:28 +0000 (06:23 +0000)]
move RESTRICT keyword define to qtypes.h and add it to all the
AnimateVertices functions to hush a warning in MSVC
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9983
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havoc [Thu, 18 Feb 2010 06:10:59 +0000 (06:10 +0000)]
added RF_FULLBRIGHT and RF_NOSHADOW renderflags for CSQC
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9982
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havoc [Thu, 18 Feb 2010 06:10:03 +0000 (06:10 +0000)]
fix a couple enum mixed with int warnings
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9981
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havoc [Thu, 18 Feb 2010 06:09:40 +0000 (06:09 +0000)]
add bih.[ch] to MSVC projects
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9980
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havoc [Thu, 18 Feb 2010 04:36:46 +0000 (04:36 +0000)]
changed default value of mod_collision_bih from 0 to 1 because it seems
fine but more testing is needed (and nothing gets tested if it has to be
done manually)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9979
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havoc [Thu, 18 Feb 2010 04:01:53 +0000 (04:01 +0000)]
set supercontents and surfaceflags on models not using shaders
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9978
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havoc [Thu, 18 Feb 2010 03:57:04 +0000 (03:57 +0000)]
make model collisions work when q3 shaders are used (by calculating
supercontents based on surfaceparm)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9977
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havoc [Thu, 18 Feb 2010 01:02:28 +0000 (01:02 +0000)]
added some #if 0 test cases for BSP collision culling, to allow testing
the accuracy of the culling code by bypassing the optimized code
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9976
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havoc [Thu, 18 Feb 2010 00:51:09 +0000 (00:51 +0000)]
made the old BSP collision code check bounding boxes of brushes and
triangle meshes (curves) before colliding with them
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9975
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havoc [Thu, 18 Feb 2010 00:25:56 +0000 (00:25 +0000)]
disable broken Mod_CollisionBIH_TracePoint_Mesh and
Mod_CollisionBIH_PointSuperContents_Mesh, they need more advanced
triangle checks to function properly
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9974
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havoc [Thu, 18 Feb 2010 00:23:50 +0000 (00:23 +0000)]
made BIH collision culling support the mod_q3bsp_curves_collisions cvar
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9973
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havoc [Thu, 18 Feb 2010 00:22:51 +0000 (00:22 +0000)]
added mod_recalculatenodeboxes cvar to allow this behavior to be
disabled (but it defaults 1 as before)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9972
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havoc [Thu, 18 Feb 2010 00:20:36 +0000 (00:20 +0000)]
don't check mod_collision_bih in r_showcollisionbrushes because the old
code path was removed
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9971
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havoc [Wed, 17 Feb 2010 18:27:58 +0000 (18:27 +0000)]
deal with colbrushf == NULL cases in Mod_MakeCollisionBIH
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9970
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divverent [Wed, 17 Feb 2010 14:35:33 +0000 (14:35 +0000)]
fix getsurfacetriangle on a submodel
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9969
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