]>
git.rm.cloudns.org Git - xonotic/darkplaces.git/log
rain [Mon, 14 Jul 2003 08:23:51 +0000 (08:23 +0000)]
Fix the event mask so that the gamma is reset when DP loses the focus or
the pointer leaves the window.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3272
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Mon, 14 Jul 2003 08:21:52 +0000 (08:21 +0000)]
now defaults to 20% brightness conback because I got the first of many reports of 'broken console'
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3271
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Mon, 14 Jul 2003 07:48:16 +0000 (07:48 +0000)]
added scr_conbrightness cvar
added scr_conspeed, scr_conalpha, and scr_conbrightness cvars to options menu
moved definitions and externs of scr_conspeed, scr_conalpha, and scr_conbrightness cvars to cl_screen.c/screen.h
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3270
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Mon, 14 Jul 2003 07:46:44 +0000 (07:46 +0000)]
fix loading of skins that end in ".tga" or similar (now strips image extensions off the shader name before loading the textures)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3269
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sun, 13 Jul 2003 17:54:42 +0000 (17:54 +0000)]
added some (untested) terrain code for whomever cares
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3268
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sun, 13 Jul 2003 17:53:50 +0000 (17:53 +0000)]
compare coop.value instead of coop.integer
(no difference in any mod I know of, but...)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3267
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sun, 13 Jul 2003 17:49:10 +0000 (17:49 +0000)]
added a very important part of GAME_GOODVSBAD2 support (it was not in the gamelist array and thus its levels were not listed)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3266
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sun, 13 Jul 2003 10:22:32 +0000 (10:22 +0000)]
GL_EXT_texture_filter_anisotropic support (thanks zinx!)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3265
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sun, 13 Jul 2003 04:20:50 +0000 (04:20 +0000)]
slight simplification of fog layer in alias skins
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3263
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sun, 13 Jul 2003 04:09:47 +0000 (04:09 +0000)]
fixed a severe bug in texcoord2f[] reading in Mod_BuildTextureVectorsAndNormals
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3262
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sat, 12 Jul 2003 16:50:07 +0000 (16:50 +0000)]
fix a bunch of things that should have been checking if the model (usually cl.worldmodel) was not NULL before calling its functions
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3261
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sat, 12 Jul 2003 16:49:09 +0000 (16:49 +0000)]
now sends nops to server as unreliable, to avoid trashing the reliable packet system, this fixed connecting through NAT (!)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3260
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sat, 12 Jul 2003 15:05:33 +0000 (15:05 +0000)]
NetConn_Write should print packets even if LHNET_Write returns 0
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3258
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sat, 12 Jul 2003 14:59:53 +0000 (14:59 +0000)]
added GL_HALFLIFE_MAP_CVAR extension to list (the cvar is ancient)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3257
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sat, 12 Jul 2003 14:57:20 +0000 (14:57 +0000)]
added .ent file loading to client
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3256
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sat, 12 Jul 2003 10:01:17 +0000 (10:01 +0000)]
added DP_GFX_EXTERNALTEXTURES extension to list
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3243
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sat, 12 Jul 2003 03:09:32 +0000 (03:09 +0000)]
got rid of frags per hour and time connected in scoreboard (both full size and mini) because both depended on scoreboard_t->entertime (which has been removed as it was not accurate)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3233
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sat, 12 Jul 2003 03:07:49 +0000 (03:07 +0000)]
all outputs of Mod_BuildTextureVectorsAndNormals are now optional
slightly optimized Mod_BuildTextureVectorsAndNormals
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3232
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Fri, 11 Jul 2003 07:45:10 +0000 (07:45 +0000)]
added cvars r_lerpsprites, r_lerpmodels, and r_waterscroll (and to menu as well)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3228
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Fri, 11 Jul 2003 07:44:17 +0000 (07:44 +0000)]
added a note about another kind of terrain strip and documented code for generating the strips
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3227
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Thu, 10 Jul 2003 04:33:57 +0000 (04:33 +0000)]
err I guess BuildGammaTable8 was used!
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3225
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Thu, 10 Jul 2003 04:30:53 +0000 (04:30 +0000)]
#if 0'd out a few unused functions
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3224
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Thu, 10 Jul 2003 04:21:51 +0000 (04:21 +0000)]
server no longer responds to any netquake control packets (must use netchan-style commands to connect)
connection process now uses getchallenge-connect approach to prevent join floods (who knows maybe I fixed NAT by doing this too, somehow)
improved some of the command packet handling
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3223
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Thu, 10 Jul 2003 04:19:22 +0000 (04:19 +0000)]
added decals to effects options menu
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3222
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Thu, 10 Jul 2003 04:15:39 +0000 (04:15 +0000)]
added a tip to runaway loop error (suggesting use of the profile command)
made all possible exit paths of the execution update profile counts properly before exiting
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3221
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Thu, 10 Jul 2003 04:12:34 +0000 (04:12 +0000)]
added 'readable' version of a particular line of code in shadow volume building
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3220
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Tue, 8 Jul 2003 10:06:53 +0000 (10:06 +0000)]
check svc_setview against MAX_EDICTS
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3191
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Tue, 8 Jul 2003 10:04:59 +0000 (10:04 +0000)]
fixed a buffer overflow in SV_BroadcastPrintf
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3190
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Tue, 8 Jul 2003 10:03:46 +0000 (10:03 +0000)]
more of the fixes to clients joining and properly setting up edicts (forgot to commit this with sv_main.c and pr_edict.c)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3189
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Tue, 8 Jul 2003 10:00:47 +0000 (10:00 +0000)]
fixed a lot of problems with filling out client edicts properly (or rather, not filling them out properly) which mostly appeared when doing changelevel or restart
fixed nameless player joins/exits (finally!)
code cleanups
other little things stomped
took another stab at fixing bogus entities being linked into areagrid (presumably caused by SV_IncreaseEdicts), hopefully fixing it this time (as if that wasn't the hope with all the previous attempts)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3188
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Tue, 8 Jul 2003 09:54:27 +0000 (09:54 +0000)]
some enhancements to timeout handling inspired by ProQuake fixes - net_connecttimeout cvar (a short timeout until first packet in connection), net_messagerejointimeout cvar (only kicks off old client matching peeraddress if the client has reached this message timeout)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3186
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Tue, 8 Jul 2003 09:51:12 +0000 (09:51 +0000)]
redesigned much of PF_VarString to clean it up (shorter, faster, etc)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3185
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Tue, 8 Jul 2003 09:50:21 +0000 (09:50 +0000)]
fixed model shadows going through walls (by making everything use a constant project distance - clearly there are other solutions to the problem of a model using too low a project distance, but this works...)
some code shuffling (mostly to match up with a previous version I was comparing against)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3184
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sun, 6 Jul 2003 07:50:07 +0000 (07:50 +0000)]
renamed GAME_GOODVSBAD2 executable to gvb2
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3170
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sun, 6 Jul 2003 07:49:39 +0000 (07:49 +0000)]
reverted RunParticleEffect appearance in non-GOODVSBAD2 mode because they were far too different looking
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3169
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sun, 6 Jul 2003 07:48:57 +0000 (07:48 +0000)]
allow traceline to take unusual values for nomonsters parameter again (like original quake traceline)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3168
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Fri, 4 Jul 2003 01:36:14 +0000 (01:36 +0000)]
because gethostbyname("0.0.0.0") fails in windows, the fallback was being called and it was broken, replaced it with a working one based on sscanf
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3163
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Thu, 3 Jul 2003 23:56:12 +0000 (23:56 +0000)]
fix htons warnings in MSVC (thanks to Tomaz for reporting this, apparently MSVC warns about passing int to functions taking unsigned short)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3162
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Thu, 3 Jul 2003 23:40:07 +0000 (23:40 +0000)]
fixed numerous bugs with explosion hull shape (now looks consistently correct for the first time ever)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3161
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Thu, 3 Jul 2003 21:23:09 +0000 (21:23 +0000)]
Tomaz updated the darkplaces project file (thanks!)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3160
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Thu, 3 Jul 2003 07:01:34 +0000 (07:01 +0000)]
ambients should be forced to loop as well
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3149
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Thu, 3 Jul 2003 06:59:54 +0000 (06:59 +0000)]
sounds now follow their owner (so riding a lift doesn't leave the sound at the start position, for example)
static sounds now automatically loop even if they have no cue list
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3148
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Thu, 3 Jul 2003 00:45:48 +0000 (00:45 +0000)]
got rid of sv_predict because it caused too many problems with mods trying to have multiple entities attached to eachother
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3147
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Wed, 2 Jul 2003 05:58:28 +0000 (05:58 +0000)]
added snd_staticvolume to snd_null.c
fixed prototype of SND_Spatialize in sound.h
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3137
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Wed, 2 Jul 2003 05:48:36 +0000 (05:48 +0000)]
added support for GAME_GOODVSBAD2
moved Hostname option from Player Setup to server setup menu, and renamed it "Server name"
added snd_staticvolume cvar to control volume of static sounds
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3136
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Wed, 2 Jul 2003 05:44:34 +0000 (05:44 +0000)]
added GAME_GOODVSBAD2 and GAME_TEU
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3135
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Wed, 2 Jul 2003 03:50:33 +0000 (03:50 +0000)]
redesigned menuplyr handling again - now allocates memory for it instead of using a static buffer
merged together some menuplyr code
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3134
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Wed, 2 Jul 2003 02:26:26 +0000 (02:26 +0000)]
changed brush model API - now uses function pointers for some of the brush model functions (intent to transition over to this completely)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3133
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Tue, 1 Jul 2003 18:43:42 +0000 (18:43 +0000)]
redesigned how the renderer handles much of it's state (R_Mesh_State turned into R_Mesh_State_Textures - no longer handles blendfunc and depthmask and depthtest and vertex pointers and so on)
batching is gone
VAR support is gone (but may make a return someday)
dynamic shadow volumes are now more optimized (removal of unused verts)
added a glossary of terminology to the start of r_shadow.c
added gl_mesh_testarrayelement and gl_mesh_testmanualfeeding cvars for testing/debugging purposes in the backend (incase vertex array state is a mess)
added gl_paranoid cvar (enables CHECKGLERROR and verifies geometry before rendering it)
added gl_printcheckerror cvar (prints location of every CHECKGLERROR statement as it executes, for tracking code flow)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3119
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Tue, 1 Jul 2003 18:32:11 +0000 (18:32 +0000)]
extremely minor optimization to linking edicts into area grid
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3118
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Tue, 1 Jul 2003 02:59:36 +0000 (02:59 +0000)]
Disable singleplayer menu in Nexuiz (just like Transfusion does)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3111
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sat, 28 Jun 2003 23:09:08 +0000 (23:09 +0000)]
reverted SV_Physics_Step to exactly match quake (shorter though)
removed a clear velocity statement in SV_Physics_Toss
some whitespace cleanup
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3107
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Fri, 27 Jun 2003 20:25:54 +0000 (20:25 +0000)]
fix timedemos (it was not starting the timer because it was misjudging what the next frame number is)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3106
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Thu, 26 Jun 2003 16:51:35 +0000 (16:51 +0000)]
a prototype for the long dead function S_Alloc removed (thanks to Vic for mentioning this)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3104
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Thu, 26 Jun 2003 16:21:20 +0000 (16:21 +0000)]
fix a bug in non-monster interpolation code (it was checking RENDER_STEP and doing a really bad job of it too, thanks to Vic for reporting this bug)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3103
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Tue, 24 Jun 2003 15:10:58 +0000 (15:10 +0000)]
ReceivedMessage now sets lastMessageTime when a valid message or ack is received, this fixes the timeout problems (yes, all of them)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3102
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sun, 22 Jun 2003 10:31:36 +0000 (10:31 +0000)]
initialize the various server properties when parsing an infoResponse incase some are not set
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3095
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sun, 22 Jun 2003 10:07:16 +0000 (10:07 +0000)]
Forgot to include lhnet in the previous commit and tried to abort the commit but apparently it was nearly done (which messed up netconn.[ch] such that I could not add or delete netconn.[ch], so I deleted that from cvs and added it again)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3094
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sun, 22 Jun 2003 09:58:55 +0000 (09:58 +0000)]
This is the network rewrite I've been working on for over a week; multiplayer should work through NAT routers now.
A few other commits (a new clientcolors extension for example) have snuck their way into this commit because they were waiting while the cvs was down.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3093
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sun, 22 Jun 2003 09:55:02 +0000 (09:55 +0000)]
report invalid edicts when attempting to link them
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3092
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sat, 21 Jun 2003 11:05:32 +0000 (11:05 +0000)]
added developer_memorydebug cvar (does CheckSentinelsGlobal on all Mem_Alloc calls)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3090
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Mon, 9 Jun 2003 04:19:09 +0000 (04:19 +0000)]
Sbar_UpdateScoreboard was totally unused in quake, it's history (as are the arrays it used)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3080
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sun, 8 Jun 2003 05:47:20 +0000 (05:47 +0000)]
fix a couple EDICT_NUM errors that often happened when loading savegames with more than 256 entities
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3073
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sun, 8 Jun 2003 05:43:44 +0000 (05:43 +0000)]
cleaned up Host_Error a bit
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3072
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sun, 8 Jun 2003 05:42:58 +0000 (05:42 +0000)]
fix SOLID_BSP with non-BSP model error that can occur after a Host_Error (fixed by using Mod_CheckLoaded)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3071
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sat, 7 Jun 2003 19:21:07 +0000 (19:21 +0000)]
KRIMZON_SV_PARSECLIENTCOMMAND extension (untested currently!)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3070
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sat, 7 Jun 2003 19:20:06 +0000 (19:20 +0000)]
no longer uses -Werror on exe builds
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3069
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sat, 7 Jun 2003 19:19:16 +0000 (19:19 +0000)]
fix an uninitialized variable warning in win32
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3068
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Wed, 4 Jun 2003 19:26:35 +0000 (19:26 +0000)]
fixed forged packet identification to only care about address (not port) and do so in a cleaner way than before
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3067
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Wed, 4 Jun 2003 19:24:41 +0000 (19:24 +0000)]
added support for gl_mesh_copyarrays 0 mode in most shaders
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3066
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Wed, 4 Jun 2003 19:22:31 +0000 (19:22 +0000)]
fixed a bunch of signed/unsigned mismatch warnings in newer gcc versions (mostly related to size_t being unsigned)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3065
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Tue, 3 Jun 2003 05:18:04 +0000 (05:18 +0000)]
fixed bug that used bmodel collision geometry on non-SOLID_BSP entities (thanks to FrikaC for reporting this bug)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3063
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Wed, 28 May 2003 13:57:47 +0000 (13:57 +0000)]
got rid of my attempts to delay sending the ServerInfo packet until the first message from the client, because the ServerInfo packet is already handled by the quake reliable message system and thus will be re-sent multiple times... back to the drawing board on my attempts to fix quake through NAT routers
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3059
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Wed, 28 May 2003 02:00:46 +0000 (02:00 +0000)]
apparently -Werr isn't valid in gcc3.2, so switch to -Werror
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3057
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Mon, 26 May 2003 18:58:16 +0000 (18:58 +0000)]
2D art can now be drawn using vertex pointers
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3051
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Mon, 26 May 2003 18:57:25 +0000 (18:57 +0000)]
added back -Werr so warnings are errors
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3050
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Mon, 26 May 2003 18:52:04 +0000 (18:52 +0000)]
fix some warnings I kept forgetting
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3049
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Mon, 26 May 2003 18:20:52 +0000 (18:20 +0000)]
removed directional shading on explosions because it was a nuisance to maintain (and strangely they seem to look better now)
explosion rendering now supports gl_mesh_copyarrays 0
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3048
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Mon, 26 May 2003 18:18:59 +0000 (18:18 +0000)]
fix a warning caused by the fact vertex pointers are now const
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3047
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Mon, 26 May 2003 18:17:48 +0000 (18:17 +0000)]
vertex pointers are now const
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3046
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Mon, 26 May 2003 16:35:14 +0000 (16:35 +0000)]
added R_ScrollTexCoord2f (copies while texture coordinates with an offset)
added multitexture path to skysphere rendering (10% speed gain) and modified combine setup in gl_backend to support GL_INTERPOLATE_ARB behaving like GL_DECAL
added support for gl_mesh_copyarrays 0 mode in skysphere rendering (1% speed gain)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3045
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Mon, 26 May 2003 13:25:59 +0000 (13:25 +0000)]
fixed realtime lighting bugs with gl_mesh_batching 1 (... by not using batching while rendering realtime lighting - I was unable to figure out what was causing the problem)
some cleanups to realtime lighting code (mostly fixing some bugs with incorrect counting of meshes/triangles (for r_speeds reports), and optimized out unnecessary vertex copying in the final lighting application pass)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3044
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Mon, 26 May 2003 13:23:27 +0000 (13:23 +0000)]
no longer uses R_Shadow_VertexBuffer, instead uses aliasvert_vertex3f
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3043
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Mon, 26 May 2003 01:01:36 +0000 (01:01 +0000)]
fixed connection process again
added developer prints for changes to sendserverinfo
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3040
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sun, 25 May 2003 22:47:36 +0000 (22:47 +0000)]
fix an unused variable warning
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3039
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sun, 25 May 2003 22:46:31 +0000 (22:46 +0000)]
some cleanups to hostcache (got rid of driver/address stuff and expanded the strings, also increased number of cache slots)
connecting to a server is now much more direct (does not use hostcache)
now ignores the address string received in server info packets because it's often bogus in dp (sorry... but not really avoidable)
slist reports now include the address of the server (useful!!) and are much wider (79 characters) to give more room for info
the NOROUTINGFIX option has been kind of merged away, whether the server uses it or not is still optional (search for routing fix)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3038
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sun, 25 May 2003 22:38:29 +0000 (22:38 +0000)]
no longer needed (makefile does it all now)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3037
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sun, 25 May 2003 22:37:49 +0000 (22:37 +0000)]
merged makefile, makefile.mingw (outdated) and makefile.mingwcross into one makefile
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3036
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sun, 25 May 2003 22:35:07 +0000 (22:35 +0000)]
removed rick.cube-sol.net from master server list because it's not resolving and was really delaying server lists
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3035
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sun, 25 May 2003 22:33:03 +0000 (22:33 +0000)]
merged dll handling code into sys_shared.c because the code in sys_linux.c was for both windows and linux, no real point in separating them
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3034
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sun, 25 May 2003 16:26:02 +0000 (16:26 +0000)]
fix darkplaces-dedicated.exe building to open a console
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3033
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sun, 25 May 2003 16:17:37 +0000 (16:17 +0000)]
Sys_Print added to handle the output of text to the terminal (since this varies from platform to platform and may depend on whether it is dedicated)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3032
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sun, 25 May 2003 15:48:00 +0000 (15:48 +0000)]
darkplaces-dedicated.exe now builds
sys_linux.c (needs new name badly!) modified to support windows for purposes of darkplaces-dedicated.exe
Sys_Printf probably no longer works properly with darkplaces.exe (but we'll see)
darkplaces.exe should now be a proper windows app again (how I got --mwindows in there I don't know), so -dedicated may work
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3031
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sun, 25 May 2003 11:59:58 +0000 (11:59 +0000)]
alias model fake shadows can now be cached
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3030
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sun, 25 May 2003 11:44:31 +0000 (11:44 +0000)]
fixed a severe bug with pointer_color state tracking (no longer checks .colorarray, so you don't have to do the GL_Color/GL_UseColorArray call before R_Mesh_State anymore), this fixes explosion coloring when using pointer_color for other stuff rendered immediately before it
fixed a crash when entire sequentialchain is emptied while trying to get space for a new cache item (this happened! I can't guess why though)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3029
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sun, 25 May 2003 11:40:34 +0000 (11:40 +0000)]
simplified explosion rendering a little (probably a very minor slowdown, but more maintainable)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3028
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sat, 24 May 2003 14:53:30 +0000 (14:53 +0000)]
alias model (q1/q2/q3) rendering now supports gl_mesh_copyarrays 0 (even caches lighting!) for a speed boost (enough to compensate for the current loss on world rendering), note that only normal rendering uses this so far (more rendering functions to upgrade)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3027
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sat, 24 May 2003 14:48:33 +0000 (14:48 +0000)]
made id_pointer fields of rcachearrayrequest_t const (because they'll never be used as pointers anyway)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3026
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sat, 24 May 2003 14:47:32 +0000 (14:47 +0000)]
disabled various testing code in R_Mesh_CacheArray
fixed a bug with pointer_color if gl_mesh_floatcolors is false (it was incorrectly comparing p to varray_buf_color4f, it should have compared it to NULL)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3025
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sat, 24 May 2003 07:18:47 +0000 (07:18 +0000)]
possible stability improvement in VID_Shutdown - moved ChangeDisplaySettings call after DestroyWindow
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3023
d7cf8633 -e32d-0410-b094-
e92efae38249