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git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
Mircea Kitsune [Sun, 3 Apr 2011 15:27:25 +0000 (18:27 +0300)]
Comment weapons that don't use this effect in effectinfo.txt. These include the Tuba, Porto, and Hook.
Mircea Kitsune [Sun, 3 Apr 2011 15:24:48 +0000 (18:24 +0300)]
And lastly, Rocket Launcher damage effect. All weapons that use this effect now have the proper particles.
Mircea Kitsune [Sun, 3 Apr 2011 15:20:57 +0000 (18:20 +0300)]
Fireball effect. Obviously lotsa fire.
Mircea Kitsune [Sun, 3 Apr 2011 15:03:22 +0000 (18:03 +0300)]
Move over to Hagar and Seeker. They have a fire effect similar to Mortar, but a little bit different.
Mircea Kitsune [Sun, 3 Apr 2011 14:53:29 +0000 (17:53 +0300)]
More transparent Electro particles
Mircea Kitsune [Sun, 3 Apr 2011 14:50:11 +0000 (17:50 +0300)]
Larger and fewer Electro and Crylink particles
Mircea Kitsune [Sun, 3 Apr 2011 14:42:01 +0000 (17:42 +0300)]
Sniper Rifle, Nex and MinstaNex damage effects.
Mircea Kitsune [Sun, 3 Apr 2011 14:10:49 +0000 (17:10 +0300)]
HLAC damage effect, same as laser
Mircea Kitsune [Sun, 3 Apr 2011 14:10:01 +0000 (17:10 +0300)]
Faster light fading on all effects
Mircea Kitsune [Sun, 3 Apr 2011 14:04:36 +0000 (17:04 +0300)]
Half particle lifetime on all effects.
Mircea Kitsune [Sun, 3 Apr 2011 13:56:25 +0000 (16:56 +0300)]
Crylink effects, with some changes to Electro ones and lightning.
Mircea Kitsune [Sun, 3 Apr 2011 13:40:13 +0000 (16:40 +0300)]
Electro effect
Mircea Kitsune [Sun, 3 Apr 2011 12:55:55 +0000 (15:55 +0300)]
Minelayer damage effect. Currently the same as mortar one.
Mircea Kitsune [Sun, 3 Apr 2011 12:51:57 +0000 (15:51 +0300)]
Do the last change properly, and also hide our own effect in 1st person mode.
Mircea Kitsune [Sun, 3 Apr 2011 12:12:12 +0000 (15:12 +0300)]
Network over one more byte, specifying if the damaged player is our own self. We need to know this in the client so we can disable self damage effects only if we aren't in chase_active mode, or other circumstances. I couldn't find any way to determine this in the client, so I have to network one more byte for this.
Mircea Kitsune [Sat, 2 Apr 2011 23:13:37 +0000 (02:13 +0300)]
Also make a client side cvar switch
Mircea Kitsune [Sat, 2 Apr 2011 23:10:43 +0000 (02:10 +0300)]
Skip the effect if the lifetime or tick cvars are disabled.
Mircea Kitsune [Sat, 2 Apr 2011 23:04:51 +0000 (02:04 +0300)]
GrenadeLauncher effect (fire)
Mircea Kitsune [Sat, 2 Apr 2011 22:16:49 +0000 (01:16 +0300)]
Uzi effects, as well as tweaks to the shotgun ones.
Mircea Kitsune [Sat, 2 Apr 2011 21:55:45 +0000 (00:55 +0300)]
If the repeater is being updated, increase its lifetime instead of re-setting it entirely. This fixes the shotgun among other things, where only the damage of one bullet would be taken into account. Also fix an issue I can't understand with some field entities...
Mircea Kitsune [Sat, 2 Apr 2011 21:10:23 +0000 (00:10 +0300)]
Do as said in the last commit, and update the effect instead of waiting for old ones to finish. eg: If you are shot with the Laser while still bleeding after having been shot by the Shotgun, the damage effect will update to the red laser smoke and replace the blood, rather than being ignored cuz we were still bleeding from the Shotgun.
Mircea Kitsune [Sat, 2 Apr 2011 20:57:50 +0000 (23:57 +0300)]
Turn the repeater entity into a field entity. This will allow us to modify its properties, allowing some new features (such as modifying the existing damage effect rather than having to wait for it to finish so we can spawn a new one).
Mircea Kitsune [Sat, 2 Apr 2011 20:50:15 +0000 (23:50 +0300)]
Base the lifetime of a damage effect on the damage done. Amount stays the same, but the more damage the longer the effect will last. Does not add and extra networking, as this is done server-side.
Mircea Kitsune [Sat, 2 Apr 2011 20:33:02 +0000 (23:33 +0300)]
Shotgun damage effect (bleeding). With blood colors for all species.
Mircea Kitsune [Sat, 2 Apr 2011 20:27:44 +0000 (23:27 +0300)]
Also remove my testing print. It's not needed any more.
Mircea Kitsune [Sat, 2 Apr 2011 20:25:04 +0000 (23:25 +0300)]
Properly fix the species effectnum
Mircea Kitsune [Sat, 2 Apr 2011 20:02:47 +0000 (23:02 +0300)]
Fix per-species effectnum
Mircea Kitsune [Sat, 2 Apr 2011 17:09:45 +0000 (20:09 +0300)]
If the weapon is a bullet weapon (shotgun uzi or sniper), its damage effect is blood. Since blood is species dependent, we make their effects per-species.
Mircea Kitsune [Sat, 2 Apr 2011 17:02:11 +0000 (20:02 +0300)]
More work on the laser damage effect
Mircea Kitsune [Sat, 2 Apr 2011 16:53:25 +0000 (19:53 +0300)]
0.05 even. I defy teh lag!
Mircea Kitsune [Sat, 2 Apr 2011 16:48:32 +0000 (19:48 +0300)]
Default the tick rate to 0.1. I don't believe this can cause any noticeable lag at all, even lower.
Mircea Kitsune [Sat, 2 Apr 2011 16:47:44 +0000 (19:47 +0300)]
Better laser particles
Mircea Kitsune [Sat, 2 Apr 2011 16:40:55 +0000 (19:40 +0300)]
First code that causes damage particles to show! Functional with the Laser so far.
Mircea Kitsune [Sat, 2 Apr 2011 16:36:37 +0000 (19:36 +0300)]
Add the first type of damage effect to effectinfo.txt (laser)
Mircea Kitsune [Sat, 2 Apr 2011 16:32:01 +0000 (19:32 +0300)]
Skip the effect if the damage was not caused by a weapon
Mircea Kitsune [Sat, 2 Apr 2011 16:26:04 +0000 (19:26 +0300)]
Make the effect dependent on both sv_gentle and cl_gentle
Mircea Kitsune [Sat, 2 Apr 2011 16:21:32 +0000 (19:21 +0300)]
Add more info to the debug tester
Mircea Kitsune [Sat, 2 Apr 2011 16:12:48 +0000 (19:12 +0300)]
Decrease effect tick to 0.2 seconds. I think this should be safe and not cause any lag.
Mircea Kitsune [Sat, 2 Apr 2011 16:07:40 +0000 (19:07 +0300)]
Correct cvar names in the cfg
Mircea Kitsune [Sat, 2 Apr 2011 16:05:09 +0000 (19:05 +0300)]
Rename the effect from WeaponDamage to DamageEffect in code
Mircea Kitsune [Sat, 2 Apr 2011 16:02:14 +0000 (19:02 +0300)]
Cvar the server part of the effect
Mircea Kitsune [Sat, 2 Apr 2011 15:46:44 +0000 (18:46 +0300)]
Return if a damage effect is already active for that player. Else shooting a player too much will cause the effect to spam, and network too many bites at a time (which could cause lag). Not fully sure if this is needed, but its safest for now.
Mircea Kitsune [Sat, 2 Apr 2011 15:31:18 +0000 (18:31 +0300)]
Make the repeater actually repeat properly
Mircea Kitsune [Sat, 2 Apr 2011 15:18:12 +0000 (18:18 +0300)]
The \n... it always gets forgotten
Mircea Kitsune [Sat, 2 Apr 2011 15:15:25 +0000 (18:15 +0300)]
Put a little test in place client-side. No actual particles yet.
Mircea Kitsune [Sat, 2 Apr 2011 15:13:09 +0000 (18:13 +0300)]
Only send the effect if the target is a player or dead body (it would be creepy to see a weapon pickup BLEEDING when getting shot :P)
Mircea Kitsune [Sat, 2 Apr 2011 15:09:44 +0000 (18:09 +0300)]
First actual usage of the new code. Damage() will activate the repeater whenever taking place.
Mircea Kitsune [Sat, 2 Apr 2011 15:07:26 +0000 (18:07 +0300)]
Attempt (once again) to implement constant player damage effects. eg: If the player is shot with the uzi, blood will fall out of him for a few seconds. If he's shot with the electro, blue steam will come out of him instead. While if shot with a rocket, fire will come out of him. This is an effect only, and is not functional yet (just basic code in place).
How it works: It uses the same system as blood and gibs. When the player is damaged, the server creates an entity that will constantly send a client entity with info (such as origin and damage weapon). The client then receives it, and spawns particles at the player's origin each time the entity is sent. Once the lifetime of the server-side sender expires, the effect stops. The reason the repeater can't be client side is because we can't track an individual player's origin there (or at least not that I know of).
Rudolf Polzer [Fri, 1 Apr 2011 16:48:02 +0000 (18:48 +0200)]
put the watermark in an ifdef
Rudolf Polzer [Fri, 1 Apr 2011 13:53:36 +0000 (15:53 +0200)]
support # comments in player stats
Rudolf Polzer [Fri, 1 Apr 2011 13:44:20 +0000 (15:44 +0200)]
send a "R" line in the player stats POST that is the current version string
Rudolf Polzer [Fri, 1 Apr 2011 13:12:55 +0000 (15:12 +0200)]
in adminmsg: entnumber 0 means "all clients"
Rudolf Polzer [Fri, 1 Apr 2011 13:09:06 +0000 (15:09 +0200)]
Merge branch 'master' of git://git.xonotic.org/xonotic/xonotic-data.pk3dir
Rudolf Polzer [Fri, 1 Apr 2011 13:07:57 +0000 (15:07 +0200)]
new command: sv_cmd adminmsg <clientno> "string" <infobartime>
shows using the "infobar" console command on the client
Rudolf Polzer [Thu, 31 Mar 2011 19:59:05 +0000 (21:59 +0200)]
improve team spawn logic
in a non-team match, ignore team spawns if there is at least one non-team spawn
Rudolf Polzer [Thu, 31 Mar 2011 07:27:22 +0000 (09:27 +0200)]
Merge remote branch 'origin/mirceakitsune/cvared_gib_health'
Rudolf Polzer [Thu, 31 Mar 2011 07:26:06 +0000 (09:26 +0200)]
Merge remote branch 'origin/mand1nga/i18n-ES'
Rudolf Polzer [Thu, 31 Mar 2011 07:25:44 +0000 (09:25 +0200)]
Merge remote branch 'origin/sev/hudlayout'
sev [Wed, 30 Mar 2011 20:50:04 +0000 (22:50 +0200)]
Smaller powerups panel
sev [Wed, 30 Mar 2011 20:45:47 +0000 (22:45 +0200)]
Merge branch 'sev/hudlayout' of ssh://git.xonotic.org/xonotic-data.pk3dir into sev/hudlayout
sev [Wed, 30 Mar 2011 20:31:39 +0000 (22:31 +0200)]
Merge branch 'master' of ssh://git.xonotic.org/xonotic-data.pk3dir into sev/hudlayout
Rudolf Polzer [Wed, 30 Mar 2011 20:28:58 +0000 (22:28 +0200)]
Merge remote-tracking branch 'origin/samual/fixes_for_latest_merge'
sev [Wed, 30 Mar 2011 20:26:58 +0000 (22:26 +0200)]
Merge branch 'master' of ssh://git.xonotic.org/xonotic-data.pk3dir into sev/hudlayout
Samual [Wed, 30 Mar 2011 17:01:55 +0000 (13:01 -0400)]
Replace the old default hud, and add some updated/better defaults for the confg
Samual [Wed, 30 Mar 2011 07:54:12 +0000 (03:54 -0400)]
Merge remote branch 'origin/master' into sev/hudlayout
Samual [Wed, 30 Mar 2011 07:34:19 +0000 (03:34 -0400)]
Merge remote branch 'origin/master' into samual/fixes_for_latest_merge
Rudolf Polzer [Tue, 29 Mar 2011 16:32:04 +0000 (18:32 +0200)]
FINALLY fix the "warpzonelib" error a proper way
Rudolf Polzer [Mon, 28 Mar 2011 16:57:51 +0000 (18:57 +0200)]
Merge remote-tracking branch 'origin/samual/change_default_balance'
Rudolf Polzer [Mon, 28 Mar 2011 15:45:37 +0000 (17:45 +0200)]
rebalance this to actually make some difference
Rudolf Polzer [Mon, 28 Mar 2011 15:45:06 +0000 (17:45 +0200)]
fix slow push :P
Rudolf Polzer [Mon, 28 Mar 2011 15:31:46 +0000 (17:31 +0200)]
Fix some bugs in here
Rudolf Polzer [Mon, 28 Mar 2011 14:13:59 +0000 (16:13 +0200)]
new toy: autocvar_g_damagepush_speedfactor - ENJOY
Rudolf Polzer [Sun, 27 Mar 2011 05:32:42 +0000 (07:32 +0200)]
move the minstanex_ammo hack out of WR_THINK, as now multiple WR_s may use it, even before WR_THINK is called
terencehill [Sat, 26 Mar 2011 19:48:29 +0000 (20:48 +0100)]
Fix minstagib where isn't possible to shoot when you have 9 cells left
Rudolf Polzer [Fri, 25 Mar 2011 22:50:45 +0000 (23:50 +0100)]
some unused vars be gone
mand1nga [Fri, 25 Mar 2011 03:34:45 +0000 (00:34 -0300)]
Minor changes
mand1nga [Fri, 25 Mar 2011 03:17:35 +0000 (00:17 -0300)]
Lots of fixes and polishing!
Rodrigo Mouton Laudin [Fri, 25 Mar 2011 03:15:59 +0000 (00:15 -0300)]
Initial version of Spanish translation
Samual [Thu, 24 Mar 2011 16:24:41 +0000 (12:24 -0400)]
Merge remote branch 'origin/master' into samual/change_default_balance
sev [Thu, 24 Mar 2011 11:26:18 +0000 (12:26 +0100)]
New panel border color for single player: light blue, matching menu window color
Mircea Kitsune [Wed, 23 Mar 2011 16:59:49 +0000 (18:59 +0200)]
Better names
Mircea Kitsune [Wed, 23 Mar 2011 16:54:55 +0000 (18:54 +0200)]
Fix HUD blood splash being drawn at incorrect position / size. It was using the reticle positioning, which got filtered in a recent change.
sev [Wed, 23 Mar 2011 16:40:18 +0000 (17:40 +0100)]
Added HUD layout for the Luminos skin: hud_luminos_small. Between default and minimal.
Rudolf Polzer [Wed, 23 Mar 2011 06:17:14 +0000 (07:17 +0100)]
use crylink_impact again (which is a copy of crylink_impactbig currently, but keeping them separate for morphed to play with)
Rudolf Polzer [Wed, 23 Mar 2011 06:16:50 +0000 (07:16 +0100)]
Merge branch 'master' into samual/change_default_balance
Rudolf Polzer [Wed, 23 Mar 2011 06:16:16 +0000 (07:16 +0100)]
visual fix for crylink impact
Rudolf Polzer [Wed, 23 Mar 2011 06:12:06 +0000 (07:12 +0100)]
Merge remote branch 'origin/terencehill/misc_bugfixes'
Samual [Wed, 23 Mar 2011 01:36:13 +0000 (21:36 -0400)]
Merge branch 'samual/change_default_balance' of ssh://git.xonotic.org/xonotic-data.pk3dir into samual/change_default_balance
Samual [Tue, 22 Mar 2011 23:23:56 +0000 (19:23 -0400)]
Swap the file names back and add support for old seeker abilities -- now should be good to merge
Rudolf Polzer [Tue, 22 Mar 2011 21:20:38 +0000 (22:20 +0100)]
add key binds for balance testing (F7 = balanceSamual, F8 = balanceXonotic), also aliases balanceSamual, balanceFruitieX
terencehill [Tue, 22 Mar 2011 18:30:55 +0000 (19:30 +0100)]
Check for negative values returned by search_begin searching for waypoints frames
Also add a function to load waypoints frames of a specific extension to avoid code duplication
Actually, previous code is changed with the addition of the check for dh and of the variable ext_len
Samual [Tue, 22 Mar 2011 01:45:15 +0000 (21:45 -0400)]
Disable protection for minelayer proximity until further notice
Samual [Tue, 22 Mar 2011 00:15:00 +0000 (20:15 -0400)]
Lots of tweaks to the balance which were stashed away on my server - This should basically be done, as long as I didn't miss anything.
Samual [Mon, 21 Mar 2011 23:24:49 +0000 (19:24 -0400)]
Merge branch 'samual/crylink_updates' into samual/change_default_balance
Samual [Mon, 21 Mar 2011 23:22:28 +0000 (19:22 -0400)]
Merge branch 'samual/seeker_updates' into samual/change_default_balance
Samual [Mon, 21 Mar 2011 22:53:33 +0000 (18:53 -0400)]
Swap the configs and create one for FruitieX's old balance.
Samual [Mon, 21 Mar 2011 22:42:09 +0000 (18:42 -0400)]
Change the effect from crylink_impact to crylink_impactbig on the secondary of the crylink. Old way looked pathetically weak.
Samual [Mon, 21 Mar 2011 21:13:11 +0000 (17:13 -0400)]
New effect (slightly) for tag rockets
Samual [Mon, 21 Mar 2011 17:07:40 +0000 (13:07 -0400)]
Merge remote branch 'origin/master' into samual/seeker_updates
Samual [Mon, 21 Mar 2011 17:06:18 +0000 (13:06 -0400)]
Lets just add some placeholder sprites.... they're broken for some reason (and need tweaking ANYWAY)