]>
git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
Samual [Fri, 30 Sep 2011 14:38:16 +0000 (10:38 -0400)]
Merge remote branch 'origin/master' into samual/balance
Samual [Fri, 30 Sep 2011 14:37:34 +0000 (10:37 -0400)]
Remove whitespace in W_CheckPRojectileDamage function
Samual [Fri, 30 Sep 2011 14:31:50 +0000 (10:31 -0400)]
Fix a bug with g_projectiles_damage 1
Rudolf Polzer [Fri, 30 Sep 2011 11:25:58 +0000 (13:25 +0200)]
force wildcards to expand
Samual [Fri, 30 Sep 2011 05:52:03 +0000 (01:52 -0400)]
Merge remote branch 'origin/master' into samual/balance
Rudolf Polzer [Fri, 30 Sep 2011 05:17:29 +0000 (07:17 +0200)]
do only ONE 30sec pause if an error happened
Rudolf Polzer [Fri, 30 Sep 2011 05:17:03 +0000 (07:17 +0200)]
Merge branch 'master' of http://de.git.xonotic.org/xonotic/xonotic-data.pk3dir
Samual [Fri, 30 Sep 2011 05:02:54 +0000 (01:02 -0400)]
Whoops, remove invert of g_balance_hagar_secondary_load_linkexplode in code ^_^
Samual [Fri, 30 Sep 2011 04:52:02 +0000 (00:52 -0400)]
Move g_maxpushtime to balance config files -- It certainly is relevant to weapon balance, and i'd like to change its values
Samual [Fri, 30 Sep 2011 04:46:22 +0000 (00:46 -0400)]
W_CheckProjectileDamage -- new global weapon function which check g_projectiles_damage on whether or not a projectile can take a certain kind of damage.
// possible values:
// -2: absolutely no damage to projectiles (no exceptions)
// -1: no damage other than the exceptions (electro combo, hagar join explode, minelayer mines)
// 0: only damage from contents (lava/slime) or exceptions
// 1: only self damage or damage from contents or exceptions
// 2: allow all damage to projectiles normally
Samual [Thu, 29 Sep 2011 22:54:29 +0000 (18:54 -0400)]
Raise damage/force for g_throughfloor
Samual [Thu, 29 Sep 2011 22:52:42 +0000 (18:52 -0400)]
On second thought, only add animtime to secondary_load function -- other way caused a bug ^_~
Samual [Thu, 29 Sep 2011 22:44:03 +0000 (18:44 -0400)]
Updates to g_balance_contents_* cvars, plus new one for setting the delay for how long before you start drowning.
Samual [Thu, 29 Sep 2011 22:20:59 +0000 (18:20 -0400)]
Add animtime cvars to hagar primary and secondary (specifically useful for hagar secondary)
Samual [Thu, 29 Sep 2011 18:43:09 +0000 (14:43 -0400)]
Make the uzi primary 100dps
Samual [Thu, 29 Sep 2011 17:57:55 +0000 (13:57 -0400)]
Raise the force of laser a little bit (with z-scale compensation)
[13:55:06pm] <Samual> Old force 250 (vertical * 1.5 = 375)
[13:55:17pm] <Samual> New force 300 (vertical * 1.25 = 375)
[13:55:28pm] <Samual> So it'll end up being 300 forward force and 375 upward force
Samual [Wed, 28 Sep 2011 23:05:21 +0000 (19:05 -0400)]
Merge remote branch 'origin/master' into samual/balance
Samual [Wed, 28 Sep 2011 22:45:23 +0000 (18:45 -0400)]
Fix owner for hookbomb so that it doesn't hurt the person who fired it ^_^
Samual [Wed, 28 Sep 2011 22:16:37 +0000 (18:16 -0400)]
g_balance_electro_secondary_damagedbycontents (allows or disallows secondary blobs to be destroyed in lava) - Also add the other new cvars for hook secondary to the balance configs
Samual [Wed, 28 Sep 2011 22:04:06 +0000 (18:04 -0400)]
Fix a bug regarding accidentally killing the hook at the wrong times
Rudolf Polzer [Wed, 28 Sep 2011 20:25:36 +0000 (22:25 +0200)]
tuba: more preparations for alternate instruments (reload key now partially implemented but harmless)
Samual [Wed, 28 Sep 2011 19:17:35 +0000 (15:17 -0400)]
Add hook primary/secondary to have health and such so it can be damaged by contents too
Samual [Wed, 28 Sep 2011 14:51:46 +0000 (10:51 -0400)]
g_balance_grapplehook_damagedbycontents cvar
Samual [Wed, 28 Sep 2011 14:35:54 +0000 (10:35 -0400)]
Merge remote branch 'origin/master' into samual/balance
Rudolf Polzer [Wed, 28 Sep 2011 13:28:45 +0000 (15:28 +0200)]
stupid feature :P
Rudolf Polzer [Wed, 28 Sep 2011 07:05:01 +0000 (09:05 +0200)]
improve pitch shift combining to have equal RMS at any pitch
Samual [Wed, 28 Sep 2011 05:00:08 +0000 (01:00 -0400)]
Linkexplode feature for hagar secondary (so that you can toggle between damaging its own projectiles or not)
Samual [Wed, 28 Sep 2011 04:41:36 +0000 (00:41 -0400)]
Fix several bugs, plus some more progress all around
Rudolf Polzer [Tue, 27 Sep 2011 17:23:00 +0000 (19:23 +0200)]
Merge branch 'master' of git://git.xonotic.org/xonotic/xonotic-data.pk3dir
Rudolf Polzer [Tue, 27 Sep 2011 17:21:39 +0000 (19:21 +0200)]
more attenuation for casings
Samual [Tue, 27 Sep 2011 06:22:57 +0000 (02:22 -0400)]
Raise hagar projectile force (cortez ^_^)
Samual [Tue, 27 Sep 2011 06:21:18 +0000 (02:21 -0400)]
More work on underwater effects and exploding projectiles in lava/slime (plus adjustments to uzi balance)
Samual [Tue, 27 Sep 2011 03:40:02 +0000 (23:40 -0400)]
Merge remote branch 'origin/master' into samual/balance
Samual [Tue, 27 Sep 2011 03:32:00 +0000 (23:32 -0400)]
Merge remote branch 'origin/terencehill/menu_tooltips_2'
Samual [Tue, 27 Sep 2011 03:19:46 +0000 (23:19 -0400)]
Merge remote branch 'origin/master' into terencehill/menu_tooltips_2
Samual [Mon, 26 Sep 2011 22:34:52 +0000 (18:34 -0400)]
Lots of new stuff... Mostly focusing around making rockets and other projectiles explode while inside lava/slime -- known bug to fix: hagar rockets seem to always get the damage spam no matter if they're in the water or not.
Samual [Mon, 26 Sep 2011 17:39:39 +0000 (13:39 -0400)]
Working on weapon effects a bit (specifically mortar/hagar trails being more visible, plus trail for mines)
Samual [Mon, 26 Sep 2011 16:53:09 +0000 (12:53 -0400)]
Merge branch 'samual/hagar_secondary_autorelease' into samual/balance
Samual [Mon, 26 Sep 2011 16:52:38 +0000 (12:52 -0400)]
Merge branch 'samual/new_shotgun_tracing' into samual/balance
Samual [Mon, 26 Sep 2011 16:51:08 +0000 (12:51 -0400)]
Merge remote branch 'origin/master' into samual/hagar_secondary_autorelease
Conflicts:
qcsrc/server/w_hagar.qc
Samual [Mon, 26 Sep 2011 16:37:26 +0000 (12:37 -0400)]
Merge remote branch 'origin/master' into samual/new_shotgun_tracing
Samual [Mon, 26 Sep 2011 16:35:23 +0000 (12:35 -0400)]
Lower hagar secondary spread a tiny bit
Samual [Mon, 26 Sep 2011 16:34:09 +0000 (12:34 -0400)]
Merge remote branch 'origin/master' into samual/balance
Samual [Mon, 26 Sep 2011 16:32:51 +0000 (12:32 -0400)]
Lower damage of electro primary but increase damage of electro combo a bit to balance it
Rudolf Polzer [Mon, 26 Sep 2011 04:39:49 +0000 (06:39 +0200)]
Revert "In order for dds to save a texture file, its resolution must be a multiple of four (due to recent engine change which uses hard coded relative texture size instead of ddssize argument) -- This may just be a workaround, but either way it's totally harmless (just resized 1x1 texture files to 4x4 texture files). A real solution would later be a new model which has a real texture." WRONG. This is an engine bug and by doing this workaround, we lose the chance to solve it. Reverting.
This reverts commit
c5d711414f9bcf2835e2cead0082454c9976f533 .
Samual [Mon, 26 Sep 2011 00:28:40 +0000 (20:28 -0400)]
In order for dds to save a texture file, its resolution must be a multiple of four (due to recent engine change which uses hard coded relative texture size instead of ddssize argument) -- This may just be a workaround, but either way it's totally harmless (just resized 1x1 texture files to 4x4 texture files). A real solution would later be a new model which has a real texture.
Samual [Mon, 26 Sep 2011 00:21:32 +0000 (20:21 -0400)]
Merge remote branch 'origin/mrbougo/weaplast_on_spawn'
Rudolf Polzer [Sat, 24 Sep 2011 15:32:16 +0000 (17:32 +0200)]
support pitch shifting in the tuba if the engine supports it for faster level loading
(currently, we require only sounds for notes -18, -12, -6, 0, 6, 12, 18, 24)
Rudolf Polzer [Sat, 24 Sep 2011 14:54:29 +0000 (16:54 +0200)]
fixes for the pitch shifting code path
Rudolf Polzer [Sat, 24 Sep 2011 14:34:43 +0000 (16:34 +0200)]
Seeker: fix missing handling of hitting skybox
Rudolf Polzer [Fri, 23 Sep 2011 13:38:40 +0000 (15:38 +0200)]
remove some more legacy stuff
Rudolf Polzer [Fri, 23 Sep 2011 13:20:23 +0000 (15:20 +0200)]
give the tuba its own audio channel
Rudolf Polzer [Fri, 23 Sep 2011 13:17:22 +0000 (15:17 +0200)]
turn off Xonotic 0.1.0 compatibility workarounds - we no longer need them
Samual [Fri, 23 Sep 2011 06:00:11 +0000 (02:00 -0400)]
Small tweaks to damage/refire for shotgun melee
Samual [Fri, 23 Sep 2011 05:59:15 +0000 (01:59 -0400)]
Merge remote branch 'origin/master' into samual/new_shotgun_tracing
Samual [Fri, 23 Sep 2011 05:58:01 +0000 (01:58 -0400)]
Merge remote branch 'origin/samual/balance'
Samual [Fri, 23 Sep 2011 05:54:18 +0000 (01:54 -0400)]
Merge remote branch 'origin/samual/fix_hook_in_vehicles'
Samual [Fri, 23 Sep 2011 05:52:17 +0000 (01:52 -0400)]
Add checks to make sure you can't fire hook while inside a vehicle, and also remove any current hooks you have when you enter a vehicle
Samual [Fri, 23 Sep 2011 04:56:37 +0000 (00:56 -0400)]
More major updates to the shotgun secondary tracing, adding new features like multi-hit and non-player hit detection.
Samual [Thu, 22 Sep 2011 22:43:17 +0000 (18:43 -0400)]
Totally re-work how the tracing works for shotgun secondary... possibly needs rebalanced, but should work decently well now.
Samual [Thu, 22 Sep 2011 13:41:24 +0000 (09:41 -0400)]
Merge remote branch 'origin/master' into samual/balance
Rudolf Polzer [Thu, 22 Sep 2011 04:39:49 +0000 (06:39 +0200)]
tuba has a very small refire rate, so fix some false positives of the fire auditing
Samual [Wed, 21 Sep 2011 19:46:01 +0000 (15:46 -0400)]
Adjust the self damage slightly (raise it, it was slightly too low before)
Samual [Wed, 21 Sep 2011 19:10:16 +0000 (15:10 -0400)]
Tweak rocketlauncher radius a bit
Samual [Wed, 21 Sep 2011 18:50:16 +0000 (14:50 -0400)]
Add weapon spread factor into the per-shot spread calculation
Samual [Wed, 21 Sep 2011 18:36:34 +0000 (14:36 -0400)]
Actually lets change around the calculation for the hagar per-shot spread a bit, now also has "bias" cvar to control how much spread there is based on how many shots are loaded.
Samual [Wed, 21 Sep 2011 16:25:28 +0000 (12:25 -0400)]
Attempt to make the nexgun less spammy without actually nerfing the gun much
Samual [Wed, 21 Sep 2011 16:18:57 +0000 (12:18 -0400)]
Lower the damage of the hagar primary, but also make it slightly more accurate
Samual [Wed, 21 Sep 2011 16:13:09 +0000 (12:13 -0400)]
Rework how the hagar load secondary spread works slightly (add per-shot spread like other normal weapons, plus adjust the normal spread of the attack)
Samual [Wed, 21 Sep 2011 15:03:40 +0000 (11:03 -0400)]
Try lower self damage percentage... Got some complaints about different issues regarding this
Samual [Wed, 21 Sep 2011 14:56:56 +0000 (10:56 -0400)]
Merge remote branch 'origin/master' into samual/balance
Conflicts:
balanceXonotic.cfg
Samual [Wed, 21 Sep 2011 14:50:02 +0000 (10:50 -0400)]
Increase the refire time for first shot on uzi
Rudolf Polzer [Wed, 21 Sep 2011 14:24:28 +0000 (16:24 +0200)]
various fixes for uzi refire
(the .cfg change makes it behave like before, except now intentionally so)
Rudolf Polzer [Wed, 21 Sep 2011 14:24:09 +0000 (16:24 +0200)]
fix auditing of bot scripting weapon state
Samual [Wed, 21 Sep 2011 13:32:29 +0000 (09:32 -0400)]
Merge remote branch 'origin/master' into samual/balance
Rudolf Polzer [Wed, 21 Sep 2011 13:16:53 +0000 (15:16 +0200)]
a weird bot command: print and error and highlight the bot if it cannot fire currently
Rudolf Polzer [Tue, 20 Sep 2011 05:03:31 +0000 (07:03 +0200)]
bot scripting: if we have no command, don't do anything
Rudolf Polzer [Mon, 19 Sep 2011 14:50:22 +0000 (16:50 +0200)]
key binder fix
Rudolf Polzer [Mon, 19 Sep 2011 13:20:16 +0000 (15:20 +0200)]
a TODO comment
Rudolf Polzer [Mon, 19 Sep 2011 13:17:11 +0000 (15:17 +0200)]
Small change: use self.weaponname, not self.weapon, for deciding the weapon model
This will later allow the same weapon slot to use multiple models if desired.
Rudolf Polzer [Mon, 19 Sep 2011 08:32:36 +0000 (10:32 +0200)]
bot scripting: also exec commands when dead
for controlled respawn
Jakob MG [Sun, 18 Sep 2011 19:33:51 +0000 (21:33 +0200)]
Skill based bot damage? No thanks.
Rudolf Polzer [Sun, 18 Sep 2011 15:31:02 +0000 (17:31 +0200)]
fix a duplicate variable name
Rudolf Polzer [Sun, 18 Sep 2011 13:43:54 +0000 (15:43 +0200)]
bot_cmd sound: precache the sound when the command is queued
Samual [Sun, 18 Sep 2011 13:32:22 +0000 (09:32 -0400)]
Merge remote branch 'origin/master' into samual/balance
MrBougo [Sun, 18 Sep 2011 12:12:42 +0000 (14:12 +0200)]
remove useless line since
cff5b8df
MrBougo [Sun, 18 Sep 2011 12:09:51 +0000 (14:09 +0200)]
make weaplast and laser secondary use the best other weapon if previous is unusable
this also makes weaplast use the second best weapon on spawn
Rudolf Polzer [Sun, 18 Sep 2011 11:20:00 +0000 (13:20 +0200)]
VERY evil debug feature: allow to set independent players by cvar
Rudolf Polzer [Sun, 18 Sep 2011 11:17:24 +0000 (13:17 +0200)]
fix a NIX issue
terencehill [Sat, 17 Sep 2011 21:39:30 +0000 (23:39 +0200)]
strunzone menuTooltipText after tooltip has faded out
terencehill [Sat, 17 Sep 2011 16:57:19 +0000 (18:57 +0200)]
Show menu_tooltips checkboxes only when the cvar developer is set
terencehill [Sat, 17 Sep 2011 15:51:05 +0000 (17:51 +0200)]
Merge branch 'master' into terencehill/menu_tooltips_2
Conflicts:
defaultXonotic.cfg
Rudolf Polzer [Sat, 17 Sep 2011 14:29:00 +0000 (16:29 +0200)]
Merge branch 'master' of git://git.xonotic.org/xonotic/xonotic-data.pk3dir
Rudolf Polzer [Sat, 17 Sep 2011 14:28:05 +0000 (16:28 +0200)]
ClientKill: prevent multiple suicides in same frame
Rudolf Polzer [Fri, 16 Sep 2011 10:21:04 +0000 (12:21 +0200)]
turn off some clearly broken code (only warns, does nothing at all)
Rudolf Polzer [Fri, 16 Sep 2011 04:43:26 +0000 (06:43 +0200)]
prepare support for engine side pitch shifting in the tuba
Rudolf Polzer [Thu, 15 Sep 2011 20:16:01 +0000 (22:16 +0200)]
fix the same hook bug another, REAL, way :P
Rudolf Polzer [Thu, 15 Sep 2011 20:08:05 +0000 (22:08 +0200)]
possible workaround for a hook related crash
Rudolf Polzer [Wed, 14 Sep 2011 12:58:24 +0000 (14:58 +0200)]
the bot config file is harmless too
Rudolf Polzer [Wed, 14 Sep 2011 09:32:03 +0000 (11:32 +0200)]
next config version bump to fix possible freetype issues