]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
xonotic/xonotic-data.pk3dir.git
9 years agoBring back random chance
Mario [Wed, 4 Nov 2015 02:55:17 +0000 (12:55 +1000)]
Bring back random chance

9 years agoUndo last change of atten
Mario [Wed, 4 Nov 2015 02:46:14 +0000 (12:46 +1000)]
Undo last change of atten

9 years agoMerge branch 'TimePath/entitydebugger' into 'master'
TimePath [Wed, 4 Nov 2015 02:45:21 +0000 (02:45 +0000)]
Merge branch 'TimePath/entitydebugger' into 'master'

Entity debugger (L merge request)

Entity debugger; displays the source of each entity visually

* `debugdraw 1`: show all visible entities
* `debugdraw 2`: show all logical entities too
* `sv_cmd debugdraw_sv`: send a batch of server entities to player 1

See merge request !248

9 years agoUse ATTN_NORM on shotgun ricochet (hopefully fixes ultra loud spam)
Mario [Wed, 4 Nov 2015 02:42:22 +0000 (12:42 +1000)]
Use ATTN_NORM on shotgun ricochet (hopefully fixes ultra loud spam)

9 years agoWeapons: independent `weapon_think` and `weapon_nextthink`
TimePath [Wed, 4 Nov 2015 02:32:38 +0000 (13:32 +1100)]
Weapons: independent `weapon_think` and `weapon_nextthink`

9 years agoMerge branch 'master' into TimePath/debug_draw 248/head
TimePath [Wed, 4 Nov 2015 01:36:48 +0000 (12:36 +1100)]
Merge branch 'master' into TimePath/debug_draw

# Conflicts:
# qcsrc/server/weapons/weaponsystem.qc

9 years agoDon't retry next frame (was breaking some impulses when re-spawning)
Mario [Wed, 4 Nov 2015 01:22:27 +0000 (11:22 +1000)]
Don't retry next frame (was breaking some impulses when re-spawning)

9 years agoUse SND_RIC_RANDOM
Mario [Wed, 4 Nov 2015 00:12:30 +0000 (10:12 +1000)]
Use SND_RIC_RANDOM

9 years agoFix CTF leadlimit acting as timelimit
Mario [Tue, 3 Nov 2015 23:59:23 +0000 (09:59 +1000)]
Fix CTF leadlimit acting as timelimit

9 years agoEffects: fix arc with mismatching effectinfo
TimePath [Tue, 3 Nov 2015 11:50:32 +0000 (22:50 +1100)]
Effects: fix arc with mismatching effectinfo

9 years agoSounds: zone stored SND tempstrings
TimePath [Tue, 3 Nov 2015 10:47:10 +0000 (21:47 +1100)]
Sounds: zone stored SND tempstrings

9 years agoSounds: fix silent weapons
TimePath [Tue, 3 Nov 2015 10:19:10 +0000 (21:19 +1100)]
Sounds: fix silent weapons

9 years agoSounds: infer extensions
TimePath [Tue, 3 Nov 2015 09:47:21 +0000 (20:47 +1100)]
Sounds: infer extensions

9 years agoWeapons: assert weaponentity.state
TimePath [Mon, 2 Nov 2015 03:27:53 +0000 (14:27 +1100)]
Weapons: assert weaponentity.state

9 years agoFix vehicle buff exploit
Mario [Mon, 2 Nov 2015 02:25:27 +0000 (12:25 +1000)]
Fix vehicle buff exploit

9 years agoWeapons: pass weaponentity field instead of slot
TimePath [Mon, 2 Nov 2015 02:01:24 +0000 (13:01 +1100)]
Weapons: pass weaponentity field instead of slot

9 years agoAdd a hack to give and take buff time when entering/leaving vehicle
Mario [Mon, 2 Nov 2015 01:46:36 +0000 (11:46 +1000)]
Add a hack to give and take buff time when entering/leaving vehicle

9 years agoMerge branch 'master' into TimePath/debug_draw
TimePath [Sun, 1 Nov 2015 11:17:03 +0000 (22:17 +1100)]
Merge branch 'master' into TimePath/debug_draw

# Conflicts:
# qcsrc/common/effects/all.qc
# qcsrc/lib/net.qh

9 years agolib: etof and ftoe
TimePath [Sun, 1 Nov 2015 11:10:56 +0000 (22:10 +1100)]
lib: etof and ftoe

9 years agoRacer: remove some uses of self
TimePath [Sun, 1 Nov 2015 11:09:58 +0000 (22:09 +1100)]
Racer: remove some uses of self

9 years agoPrecache: defer
TimePath [Sun, 1 Nov 2015 05:59:38 +0000 (16:59 +1100)]
Precache: defer

9 years agoRegistry: hide arrays
TimePath [Sun, 1 Nov 2015 04:56:44 +0000 (15:56 +1100)]
Registry: hide arrays

9 years agoRegistry: use BITS everywhere
TimePath [Sun, 1 Nov 2015 03:24:23 +0000 (14:24 +1100)]
Registry: use BITS everywhere

9 years agoIncrease maximum monsters
Mario [Sun, 1 Nov 2015 01:40:13 +0000 (11:40 +1000)]
Increase maximum monsters

9 years agoAdd a function to change the monster model path
Mario [Sun, 1 Nov 2015 01:12:23 +0000 (11:12 +1000)]
Add a function to change the monster model path

9 years agoMerge branch 'terencehill/hide_motd' into 'master'
Mario [Sat, 31 Oct 2015 09:59:09 +0000 (09:59 +0000)]
Merge branch 'terencehill/hide_motd' into 'master'

Hide the MOTD when going spec

See merge request !246

9 years agoRegistry: use BITS everywhere
TimePath [Sat, 31 Oct 2015 09:53:05 +0000 (20:53 +1100)]
Registry: use BITS everywhere

9 years agoWeapon priority list: fix invisible names
TimePath [Sat, 31 Oct 2015 09:37:48 +0000 (20:37 +1100)]
Weapon priority list: fix invisible names

9 years agoIncrease the number of deathtypes to 100
Mario [Sat, 31 Oct 2015 03:08:25 +0000 (13:08 +1000)]
Increase the number of deathtypes to 100

9 years agoWe keep running into these limits, increase by 100
Mario [Sat, 31 Oct 2015 03:04:51 +0000 (13:04 +1000)]
We keep running into these limits, increase by 100

9 years agoEffects: make sending entities easier, make sending server ids harder
TimePath [Fri, 30 Oct 2015 06:02:50 +0000 (17:02 +1100)]
Effects: make sending entities easier, make sending server ids harder

9 years agoAdd a new spawnflag and cvar to control the resizing of old Quake monsters
Mario [Fri, 30 Oct 2015 04:02:16 +0000 (14:02 +1000)]
Add a new spawnflag and cvar to control the resizing of old Quake monsters

9 years agoOnly change limits when adding the mutator (might fix incorrect timelimits)
Mario [Fri, 30 Oct 2015 03:59:15 +0000 (13:59 +1000)]
Only change limits when adding the mutator (might fix incorrect timelimits)

9 years agolib: inline a few functions
TimePath [Thu, 29 Oct 2015 21:42:25 +0000 (08:42 +1100)]
lib: inline a few functions

9 years agoMerge branch 'master' into TimePath/debug_draw
TimePath [Thu, 29 Oct 2015 08:36:00 +0000 (19:36 +1100)]
Merge branch 'master' into TimePath/debug_draw

# Conflicts:
# qcsrc/common/items/inventory.qh

9 years agoItemstime: ignore weapons
TimePath [Thu, 29 Oct 2015 08:27:35 +0000 (19:27 +1100)]
Itemstime: ignore weapons

9 years agoMerge branch 'TimePath/items' into 'master'
TimePath [Thu, 29 Oct 2015 08:19:33 +0000 (08:19 +0000)]
Merge branch 'TimePath/items' into 'master'

Cleanup item pickups (M merge request)

See merge request !245

9 years agoMerge branch 'master' into TimePath/items 245/head
TimePath [Thu, 29 Oct 2015 07:57:34 +0000 (18:57 +1100)]
Merge branch 'master' into TimePath/items

# Conflicts:
# qcsrc/lib/misc.qh
# qcsrc/lib/oo.qh

9 years agoEntity debugger
TimePath [Thu, 29 Oct 2015 07:04:31 +0000 (18:04 +1100)]
Entity debugger

9 years agoClean up the function slightly (kinda)
Mario [Wed, 28 Oct 2015 10:31:04 +0000 (20:31 +1000)]
Clean up the function slightly (kinda)

9 years agoDon't network target_push entities anymore (trigger_push can't be linked until brush...
Mario [Wed, 28 Oct 2015 09:59:29 +0000 (19:59 +1000)]
Don't network target_push entities anymore (trigger_push can't be linked until brush models can be networked)

9 years agoRemove a reference to the mod weapon Flak
Mario [Wed, 28 Oct 2015 09:25:08 +0000 (19:25 +1000)]
Remove a reference to the mod weapon Flak

9 years agoIncrease announcement limit again
Mario [Wed, 28 Oct 2015 08:37:39 +0000 (18:37 +1000)]
Increase announcement limit again

9 years agoWeapons: use correct weapon name for ITEM_WEAPON_PRIMORSEC
TimePath [Wed, 28 Oct 2015 08:32:36 +0000 (19:32 +1100)]
Weapons: use correct weapon name for ITEM_WEAPON_PRIMORSEC

9 years agoIncrease announce notification count
Mario [Wed, 28 Oct 2015 08:05:21 +0000 (18:05 +1000)]
Increase announce notification count

9 years agoMerge branch 'TimePath/independent_offhand' into 'master'
TimePath [Wed, 28 Oct 2015 07:30:37 +0000 (07:30 +0000)]
Merge branch 'TimePath/independent_offhand' into 'master'

Independent offhand (M merge request)

Fixes grappling hook offhand delaying onhand attack

See merge request !247

9 years agoAdd another potentially useful hook
Mario [Wed, 28 Oct 2015 07:08:32 +0000 (17:08 +1000)]
Add another potentially useful hook

9 years agoWeapons: add a second .weaponentity 247/head
TimePath [Wed, 28 Oct 2015 06:37:01 +0000 (17:37 +1100)]
Weapons: add a second .weaponentity

9 years agoFix a somehow broken compile
Mario [Wed, 28 Oct 2015 06:30:03 +0000 (16:30 +1000)]
Fix a somehow broken compile

9 years agoAdd some more useful hooks
Mario [Wed, 28 Oct 2015 06:26:04 +0000 (16:26 +1000)]
Add some more useful hooks

9 years agoWeapons: pass weapon index
TimePath [Wed, 28 Oct 2015 04:24:35 +0000 (15:24 +1100)]
Weapons: pass weapon index

9 years agoWeapons: use bitflags for fire modes
TimePath [Wed, 28 Oct 2015 04:12:26 +0000 (15:12 +1100)]
Weapons: use bitflags for fire modes

9 years agoInstagib cells: suppress spawnfunc warning
TimePath [Wed, 28 Oct 2015 02:37:57 +0000 (13:37 +1100)]
Instagib cells: suppress spawnfunc warning

9 years agoWith: allow in short if-else statements
TimePath [Wed, 28 Oct 2015 02:36:04 +0000 (13:36 +1100)]
With: allow in short if-else statements

9 years agoUncrustify server/weapons/weaponsystem.qc
TimePath [Wed, 28 Oct 2015 02:31:08 +0000 (13:31 +1100)]
Uncrustify server/weapons/weaponsystem.qc

9 years agoRound handler: fix null function crash
TimePath [Wed, 28 Oct 2015 02:09:47 +0000 (13:09 +1100)]
Round handler: fix null function crash

9 years agoLinkedList: always update tail
TimePath [Wed, 28 Oct 2015 01:49:26 +0000 (12:49 +1100)]
LinkedList: always update tail

9 years agoHide the MOTD when going spec 246/head
terencehill [Tue, 27 Oct 2015 12:37:57 +0000 (13:37 +0100)]
Hide the MOTD when going spec

9 years agoLogging: forgot 'F' suffix
TimePath [Tue, 27 Oct 2015 09:31:03 +0000 (20:31 +1100)]
Logging: forgot 'F' suffix

9 years agoLogging: remove remaining uses of print and printf
TimePath [Tue, 27 Oct 2015 09:28:47 +0000 (20:28 +1100)]
Logging: remove remaining uses of print and printf

9 years agoSpectate: fix regression introduced by 74a4e5c
TimePath [Tue, 27 Oct 2015 08:25:31 +0000 (19:25 +1100)]
Spectate: fix regression introduced by 74a4e5c

9 years agoOO: `super` considered harmful; does not handle multiple ancestors
TimePath [Tue, 27 Oct 2015 05:54:54 +0000 (16:54 +1100)]
OO: `super` considered harmful; does not handle multiple ancestors

9 years agoUncrustify menu/{anim,item}/*
TimePath [Tue, 27 Oct 2015 04:02:26 +0000 (15:02 +1100)]
Uncrustify menu/{anim,item}/*

9 years agoUncrustify menu/command/*
TimePath [Tue, 27 Oct 2015 01:16:29 +0000 (12:16 +1100)]
Uncrustify menu/command/*

9 years agoUncrustify server/command/*
TimePath [Tue, 27 Oct 2015 01:15:24 +0000 (12:15 +1100)]
Uncrustify server/command/*

9 years agoUncrustify lib/*
TimePath [Tue, 27 Oct 2015 01:06:10 +0000 (12:06 +1100)]
Uncrustify lib/*

9 years agoUncrustify client/{commands,mutators,weapons}/*
TimePath [Tue, 27 Oct 2015 00:32:41 +0000 (11:32 +1100)]
Uncrustify client/{commands,mutators,weapons}/*

9 years agoRemove uses of nested BIT macro
TimePath [Mon, 26 Oct 2015 23:34:09 +0000 (10:34 +1100)]
Remove uses of nested BIT macro

9 years agoAccuracy: share with spectators
TimePath [Mon, 26 Oct 2015 09:30:31 +0000 (20:30 +1100)]
Accuracy: share with spectators

9 years agoMerge branch 'TimePath/scoreboard_dmg' into 'master'
TimePath [Mon, 26 Oct 2015 06:59:50 +0000 (06:59 +0000)]
Merge branch 'TimePath/scoreboard_dmg' into 'master'

Damage on scoreboard

See merge request !130

9 years agoRebase @Debugger's damage-on-scoreboard
TimePath [Mon, 26 Oct 2015 06:33:58 +0000 (17:33 +1100)]
Rebase @Debugger's damage-on-scoreboard

9 years agoPutClientInServer: fix regression
TimePath [Mon, 26 Oct 2015 06:09:17 +0000 (17:09 +1100)]
PutClientInServer: fix regression

9 years agoAdd noise3 (door locked sound)
Mario [Mon, 26 Oct 2015 02:58:50 +0000 (12:58 +1000)]
Add noise3 (door locked sound)

9 years agoRemove dead code
TimePath [Mon, 26 Oct 2015 01:04:37 +0000 (12:04 +1100)]
Remove dead code

9 years agoPrecache it too
Mario [Mon, 26 Oct 2015 00:43:37 +0000 (10:43 +1000)]
Precache it too

9 years agoApply the same fix to regular doors
Mario [Mon, 26 Oct 2015 00:43:04 +0000 (10:43 +1000)]
Apply the same fix to regular doors

9 years agoAllow customizing the sound secret door plays when touched
Mario [Mon, 26 Oct 2015 00:22:28 +0000 (10:22 +1000)]
Allow customizing the sound secret door plays when touched

9 years agoMerge branch 'master' into TimePath/items
TimePath [Mon, 26 Oct 2015 00:15:17 +0000 (11:15 +1100)]
Merge branch 'master' into TimePath/items

# Conflicts:
# qcsrc/server/mutators/gamemode_ctf.qh
# qcsrc/server/t_items.qc

9 years agoUse the BIT macro
TimePath [Wed, 6 May 2015 10:55:32 +0000 (20:55 +1000)]
Use the BIT macro

9 years agoPutClientInServer: cleanup
TimePath [Sun, 25 Oct 2015 05:57:59 +0000 (16:57 +1100)]
PutClientInServer: cleanup

9 years agoFix match not ending when score limit reached
Mario [Sun, 25 Oct 2015 10:59:03 +0000 (20:59 +1000)]
Fix match not ending when score limit reached

9 years agoStartFrame: minor cleanup
TimePath [Sun, 25 Oct 2015 10:52:31 +0000 (21:52 +1100)]
StartFrame: minor cleanup

9 years agoDamagetext: option to change colour depending on weapon
TimePath [Sun, 25 Oct 2015 09:44:41 +0000 (20:44 +1100)]
Damagetext: option to change colour depending on weapon

9 years agoCvar: fix non updating autocvars
TimePath [Sun, 25 Oct 2015 09:15:34 +0000 (20:15 +1100)]
Cvar: fix non updating autocvars

9 years agoMerge branch 'terencehill/hud_cleanups' into 'master'
Mario [Sat, 24 Oct 2015 10:38:06 +0000 (10:38 +0000)]
Merge branch 'terencehill/hud_cleanups' into 'master'

HUD cleanups

* Code cleanups of normal and vehicle HUD + crosshair, with minor fixes and improvements (vehicle HUD now fades in/out)
* Small cleanup and fix to the HUD editor (minigame panels weren't properly hidden)

See merge request !240

9 years agoMerge branch 'terencehill/ons_spawn_patch' into 'master'
Mario [Sat, 24 Oct 2015 10:15:28 +0000 (10:15 +0000)]
Merge branch 'terencehill/ons_spawn_patch' into 'master'

Onslaught spawn point selection improvement

Onslaught, control point selection through the radar: increase chances that a spawnpoint can be found even if there's little room around the control point (now a spawnpoint near the control point in the middle of runningmanctf can always be found, unlike before)

EDIT: actually even with my patch sometimes a spawnpoint near the control point in the middle of runningmanctf can't be found, I'd say there's a 10%-20% chance, yet much better then before (100%)

See merge request !242

9 years agoMerge branch 'master' into terencehill/ons_spawn_patch
Mario [Sat, 24 Oct 2015 10:14:09 +0000 (20:14 +1000)]
Merge branch 'master' into terencehill/ons_spawn_patch

9 years agoMerge branch 'TimePath/gamemode_composition' into 'master'
Mario [Sat, 24 Oct 2015 10:01:23 +0000 (10:01 +0000)]
Merge branch 'TimePath/gamemode_composition' into 'master'

Gamemode composition part 1

For #1573

See merge request !244

9 years agoAnd fix
Mario [Sat, 24 Oct 2015 09:50:39 +0000 (19:50 +1000)]
And fix

9 years agoRename
Mario [Sat, 24 Oct 2015 09:46:29 +0000 (19:46 +1000)]
Rename

9 years agoLet's not use uppercase filenames
Mario [Sat, 24 Oct 2015 09:29:31 +0000 (19:29 +1000)]
Let's not use uppercase filenames

9 years agotransifex sync (yes, late commit)
Rudolf Polzer [Fri, 23 Oct 2015 14:06:09 +0000 (16:06 +0200)]
transifex sync (yes, late commit)

9 years agoMake the pure-server logic more readable (should not be a behavior change).
Rudolf Polzer [Fri, 23 Oct 2015 14:05:39 +0000 (16:05 +0200)]
Make the pure-server logic more readable (should not be a behavior change).

9 years agoMerge branch 'master' into TimePath/gamemode_composition 244/head
TimePath [Fri, 23 Oct 2015 03:57:11 +0000 (14:57 +1100)]
Merge branch 'master' into TimePath/gamemode_composition

# Conflicts:
# qcsrc/common/mapinfo.qh
# qcsrc/server/mutators/events.qh
# qcsrc/server/mutators/mutator/sandbox.qc

9 years agoDon't mark sandbox as a mod
Mario [Wed, 21 Oct 2015 21:33:31 +0000 (07:33 +1000)]
Don't mark sandbox as a mod

9 years agoMerge branch 'terencehill/menu_gametype_tooltips_2' into 'master'
Mario [Wed, 21 Oct 2015 09:39:00 +0000 (09:39 +0000)]
Merge branch 'terencehill/menu_gametype_tooltips_2' into 'master'

Gametype tooltips

Display gametype description as tooltip when the cursor is over the gametype list
Allow to display tooltips in XonoticRegisteredSettingsList, add tooltip for "Models"

See merge request !243

9 years agoMerge branch 'master' into terencehill/menu_gametype_tooltips_2 243/head
terencehill [Wed, 21 Oct 2015 08:22:02 +0000 (10:22 +0200)]
Merge branch 'master' into terencehill/menu_gametype_tooltips_2

9 years agoAdd a spawnflag to trigger_multiple to not trigger if a non-player entity touched it
Mario [Sun, 18 Oct 2015 07:31:13 +0000 (17:31 +1000)]
Add a spawnflag to trigger_multiple to not trigger if a non-player entity touched it

9 years agoIncrease the maximum number of monsters
Mario [Sun, 18 Oct 2015 07:10:49 +0000 (17:10 +1000)]
Increase the maximum number of monsters

9 years agoGametypes: mutator dependence capability
TimePath [Sun, 18 Oct 2015 06:41:04 +0000 (17:41 +1100)]
Gametypes: mutator dependence capability