]>
git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
terencehill [Sun, 4 Dec 2016 20:15:08 +0000 (21:15 +0100)]
Apply correct buff bbox after it respawns
terencehill [Sun, 4 Dec 2016 20:08:08 +0000 (21:08 +0100)]
Fix typos in few cvar descriptions; remove a wrong comment (copy-paste leftover)
Mario [Sun, 4 Dec 2016 04:48:06 +0000 (14:48 +1000)]
Only show weapon spawns if they're available
Mario [Sun, 4 Dec 2016 02:15:29 +0000 (12:15 +1000)]
For consistency, still handle the private messages
Mario [Sun, 4 Dec 2016 02:14:22 +0000 (12:14 +1000)]
Add mutator hooks to control who chat messages are sent to
terencehill [Sun, 4 Dec 2016 02:09:32 +0000 (03:09 +0100)]
This code was meant to run when a bot is NOT dead
terencehill [Sun, 4 Dec 2016 02:01:24 +0000 (03:01 +0100)]
Avoid an additional map list reload on menu start
terencehill [Sun, 4 Dec 2016 01:47:38 +0000 (02:47 +0100)]
Block latent bot movement when it's dead or spectating
terencehill [Fri, 2 Dec 2016 17:46:47 +0000 (18:46 +0100)]
If the hud_shownames_crosshairdistance code says a name must be hidden or displayed don't bother checking whether it overlaps or not
terencehill [Fri, 2 Dec 2016 17:02:25 +0000 (18:02 +0100)]
Simplify an assignment
terencehill [Fri, 2 Dec 2016 15:55:48 +0000 (16:55 +0100)]
Fix hud_shownames_antioverlap not ignoring spectators
terencehill [Thu, 1 Dec 2016 18:41:53 +0000 (19:41 +0100)]
Instead of hiding waypoints for eliminated players in CA clientside make so that server never sends private entcs informations of spectators as they're pointless. This way names above eliminated player (CA) and quitters (LMS) don't appear as well as their icons in the radar (CA and LMS); it also reduces bandwith usage
This commit reverts
8923c4865 "CA: fix name tags getting displayed above eliminated players (when they are spectating or observing). It fixes #1813"
Mario [Thu, 1 Dec 2016 13:30:45 +0000 (23:30 +1000)]
Speed up bot goal tracing by using vlen2 (the result is never used outside of comparisons with itself)
Mario [Tue, 29 Nov 2016 14:02:46 +0000 (14:02 +0000)]
Merge branch 'terencehill/LMS_improvements' into 'master'
LMS improvements
* Fix wrong rankings when a player quits the game (by pressing F3) or disconnects; don't allow eliminated players to quit the game
* Suppress pointless spectate warning for real spectators and eliminated players as they are actually spectating
* Add a proper warmup support: lives never decrease, rejoin after spectating is allowed. Previously game ended once everybody is ready
See merge request !394
Mario [Tue, 29 Nov 2016 14:01:37 +0000 (14:01 +0000)]
Merge branch 'martin-t/msnt' into 'master'
Spawning near teammates: don't spawn on chatting players
See merge request !392
Mario [Tue, 29 Nov 2016 04:32:13 +0000 (14:32 +1000)]
Add a hook to handle the message before anything has been replaced
terencehill [Sun, 27 Nov 2016 23:23:32 +0000 (00:23 +0100)]
Merge branch 'master' into terencehill/LMS_improvements
terencehill [Sun, 27 Nov 2016 23:23:07 +0000 (00:23 +0100)]
LMS: Restore decreasing rank (starting from 665) applied to quitters
terencehill [Sun, 27 Nov 2016 19:19:01 +0000 (20:19 +0100)]
Show to spectators all the waypoints that are shown to spectated players. It fixes #1840
Mario [Sun, 27 Nov 2016 07:17:08 +0000 (17:17 +1000)]
Update hash (gameplay change is most likely due to findchain order)
Mario [Sun, 27 Nov 2016 05:04:47 +0000 (15:04 +1000)]
Use a field to store the nade's lifetime, should fix the pickup timer
terencehill [Sat, 26 Nov 2016 02:39:05 +0000 (03:39 +0100)]
Change autocvar_hud_panel_scoreboard_maxheight too
terencehill [Sat, 26 Nov 2016 02:26:42 +0000 (03:26 +0100)]
Display yellow score for remaining players
terencehill [Sat, 26 Nov 2016 02:18:53 +0000 (03:18 +0100)]
Increase a little bit hud_panel_scoreboard_maxheight
terencehill [Sat, 26 Nov 2016 01:35:20 +0000 (02:35 +0100)]
Fix hud_panel_scoreboard_maxheight
terencehill [Fri, 25 Nov 2016 23:56:25 +0000 (00:56 +0100)]
Make it clear that FRAGS_PLAYER_NONSOLID and FRAGS_LMS_LOSER hold the same value
Mario [Fri, 25 Nov 2016 21:35:53 +0000 (07:35 +1000)]
Allow dropping vaporizer (for instagib)
Martin Taibr [Thu, 24 Nov 2016 23:58:10 +0000 (00:58 +0100)]
don't spawn on chatting players
terencehill [Thu, 24 Nov 2016 23:23:54 +0000 (00:23 +0100)]
noref autocvar_xon_sys_*
terencehill [Thu, 24 Nov 2016 23:14:53 +0000 (00:14 +0100)]
Remove unused specialcommand stuff from the client
terencehill [Thu, 24 Nov 2016 16:49:11 +0000 (17:49 +0100)]
Add a proper warmup support to LMS: lives never decrease, rejoin after spectating is allowed. Previously game ended once everybody is ready
terencehill [Thu, 24 Nov 2016 15:45:38 +0000 (16:45 +0100)]
Fix infomessage regression
terencehill [Wed, 23 Nov 2016 17:37:05 +0000 (18:37 +0100)]
Suppress pointless spectate warning for real spectators and eliminated players as they are actually spectating
terencehill [Wed, 23 Nov 2016 17:27:15 +0000 (18:27 +0100)]
LMS: fix wrong rankings when a player quits the game (by pressing F3) or disconnects; don't allow eliminated players to quit the game
terencehill [Mon, 21 Nov 2016 22:33:08 +0000 (23:33 +0100)]
Reset revive progress on respawn for every player. It fixes #1839
terencehill [Mon, 21 Nov 2016 16:50:55 +0000 (17:50 +0100)]
Fix #1834 "Server info doesn't timeout in LMS"
terencehill [Mon, 21 Nov 2016 16:48:15 +0000 (17:48 +0100)]
Add more cvars to config files
terencehill [Sun, 20 Nov 2016 23:16:22 +0000 (00:16 +0100)]
Add some cvars to the config file
terencehill [Sun, 20 Nov 2016 23:09:07 +0000 (00:09 +0100)]
Remove an unused variable
terencehill [Sun, 20 Nov 2016 23:07:50 +0000 (00:07 +0100)]
Remove definition of a server cvar from the menu
Mario [Sun, 20 Nov 2016 18:07:33 +0000 (04:07 +1000)]
Move tuba's view model handling into the tuba file
Mario [Sat, 19 Nov 2016 21:05:01 +0000 (07:05 +1000)]
Remove some unused cvars
Mario [Sat, 19 Nov 2016 20:50:53 +0000 (06:50 +1000)]
Remove a few server-side cvars from the client
Mario [Sat, 19 Nov 2016 16:12:24 +0000 (02:12 +1000)]
Fix ClientPreConnect
Mario [Sat, 19 Nov 2016 14:54:07 +0000 (00:54 +1000)]
Rename a few parameters and locals named x, y, z
terencehill [Fri, 18 Nov 2016 20:33:13 +0000 (21:33 +0100)]
Make easier to read code that sets domination_teams
terencehill [Fri, 18 Nov 2016 20:14:49 +0000 (21:14 +0100)]
Fix number of teams defaulting to 2 for some game modes (CA, FT and KH)
terencehill [Fri, 18 Nov 2016 16:39:08 +0000 (17:39 +0100)]
Campaign: don't start the first round until player joined the game
terencehill [Thu, 17 Nov 2016 21:17:00 +0000 (22:17 +0100)]
Don't try to reset map and players if game ended during countdown to game start
terencehill [Thu, 17 Nov 2016 20:56:53 +0000 (21:56 +0100)]
Fix players allowed to move if game ended during countdown to game start. It fixes #1838
Mario [Thu, 17 Nov 2016 00:00:03 +0000 (10:00 +1000)]
Speed up bot enemy choosing search loop
Mario [Wed, 16 Nov 2016 23:34:06 +0000 (09:34 +1000)]
Use a trick to prevent handling of items that aren't registered with .itemdef (should support any objective items, like flags and keys)
terencehill [Wed, 16 Nov 2016 16:42:46 +0000 (17:42 +0100)]
Fix "bot_cmd X pause" command not working (broken since
8da4929ec )
Mario [Wed, 16 Nov 2016 10:51:10 +0000 (20:51 +1000)]
Fix invasion
terencehill [Tue, 15 Nov 2016 22:44:01 +0000 (23:44 +0100)]
Make sure bots don't move to removed goals such as a key when a Key Hunt round ends. It fixes #1101
Rudolf Polzer [Tue, 15 Nov 2016 15:48:18 +0000 (10:48 -0500)]
Oops, for some reason I lost these changes. Here they are.
Mario [Tue, 15 Nov 2016 15:47:37 +0000 (01:47 +1000)]
Fix key hunt notifications reporting the owner's team, not the key's original team colour
Rudolf Polzer [Tue, 15 Nov 2016 15:45:22 +0000 (10:45 -0500)]
Merge branch 'divVerent/anticheat-playerstats'
Mario [Tue, 15 Nov 2016 09:13:38 +0000 (19:13 +1000)]
Add a button for dodging (not documented in menu yet)
Rudolf Polzer [Mon, 14 Nov 2016 20:14:59 +0000 (15:14 -0500)]
Report anticheat data to playerstats; remove unused anticheat_getvalue function.
terencehill [Mon, 14 Nov 2016 01:27:12 +0000 (02:27 +0100)]
Avoid a glitch when a dropped weapon starts bobbing and smooth passage between stationary and bob animation
terencehill [Sat, 12 Nov 2016 20:01:02 +0000 (21:01 +0100)]
Fix g_spawnshield_blockdamage not working
terencehill [Sat, 12 Nov 2016 19:35:22 +0000 (20:35 +0100)]
Damagetext: remove {health(ph)} and {total(p)}, add the cvar cl_damagetext_format_verbose instead
Mario [Sat, 12 Nov 2016 08:43:00 +0000 (18:43 +1000)]
Add a physics set for overkill
terencehill [Fri, 11 Nov 2016 17:58:14 +0000 (18:58 +0100)]
Improve sv_itemstime description
terencehill [Fri, 11 Nov 2016 17:41:13 +0000 (18:41 +0100)]
Improve code readability
terencehill [Fri, 11 Nov 2016 17:19:43 +0000 (18:19 +0100)]
Damagetext: add {health(ph)}: shows potential_health too if different from health and {total(p)}: shows potential too if different from total
Mario [Fri, 11 Nov 2016 10:51:58 +0000 (10:51 +0000)]
Merge branch 'DefaultUser/m_itemid' into 'master'
Replace m_itemid references with itemdef references where possible
See merge request !386
terencehill [Thu, 10 Nov 2016 23:32:31 +0000 (00:32 +0100)]
Make use of constants for damagetext bitflags
terencehill [Thu, 10 Nov 2016 22:48:37 +0000 (23:48 +0100)]
Optimize damagetext networking
Freddy [Thu, 10 Nov 2016 21:48:44 +0000 (22:48 +0100)]
Add .m_respawnsound for GameItems
Freddy [Thu, 10 Nov 2016 21:27:27 +0000 (22:27 +0100)]
.m_glow is only needed in GAMEQC
terencehill [Thu, 10 Nov 2016 18:16:25 +0000 (19:16 +0100)]
Simplify
Mario [Thu, 10 Nov 2016 16:04:58 +0000 (16:04 +0000)]
Merge branch 'terencehill/ca_shownames_fix' into 'master'
CA: fix name tags getting displayed above eliminated players (when they are spectating or observing)
It fixes #1813
See merge request !388
Mario [Thu, 10 Nov 2016 15:58:10 +0000 (15:58 +0000)]
Merge branch 'DefaultUser/more_damagetext' into 'master'
Add more options for damagetext
{potential} describes the full damage the target took without capping it when the target dies
{potential_health} describes the health damage the target took without capping it when the target dies
See merge request !382
Mario [Thu, 10 Nov 2016 15:48:56 +0000 (15:48 +0000)]
Merge branch 'martin-t/msnt' into 'master'
Spawning near teammates
Fixes #1799 and makes the spawn spot selection much more reliable.
The change in defaults is what me and @RomanSixty agreed on as a reasonable value. The 0 was most likely an oversight anyway which caused players to spawn in a chain reaction e.g. https://www.youtube.com/watch?v=c2gbe-MzdAU&feature=youtu.be&t=1m5s .
The FOREACH_CLIENT_RANDOM macro unfortunately can't be nested due to QC arrays being global.
See merge request !383
Mario [Tue, 8 Nov 2016 03:57:13 +0000 (03:57 +0000)]
Merge branch 'DefaultUser/func_train_random_target' into 'master'
Make func_train respect its target's "target_random" field
See merge request !385
Mario [Tue, 8 Nov 2016 03:37:22 +0000 (13:37 +1000)]
Merge branch 'master' into DefaultUser/func_train_random_target
Mario [Mon, 7 Nov 2016 17:29:20 +0000 (03:29 +1000)]
Remove mode prefix from some of the server list categories
terencehill [Mon, 7 Nov 2016 16:20:03 +0000 (17:20 +0100)]
Show no title in the uid2name dialog. It fixes #1836
Mario [Mon, 7 Nov 2016 12:47:27 +0000 (22:47 +1000)]
Turn off standard weaponarena in weapon arena modes (overkill, melee only, instagib)
terencehill [Mon, 7 Nov 2016 10:39:58 +0000 (11:39 +0100)]
Simplify conditions
Mario [Mon, 7 Nov 2016 05:16:18 +0000 (15:16 +1000)]
Don't count weapons available in the map as hidden
terencehill [Sun, 6 Nov 2016 00:24:29 +0000 (01:24 +0100)]
CA: fix name tags getting displayed above eliminated players (when they are spectating or observing). It fixes #1813
Martin Taibr [Sun, 6 Nov 2016 14:47:13 +0000 (15:47 +0100)]
Merge branch 'master' into martin-t/msnt
Martin Taibr [Sun, 6 Nov 2016 14:46:43 +0000 (15:46 +0100)]
entity array
Mario [Sun, 6 Nov 2016 11:44:13 +0000 (21:44 +1000)]
Move nade timer handling out of offhand code (offhand code isn't run when player is frozen)
Freddy [Sat, 5 Nov 2016 17:00:27 +0000 (18:00 +0100)]
Change the way item glow is handled
Freddy [Sat, 5 Nov 2016 13:57:59 +0000 (14:57 +0100)]
Don't apply ITS_POWERUP to all powerups
Mario [Sat, 5 Nov 2016 02:47:31 +0000 (12:47 +1000)]
Update hash for hagar fix
Freddy [Sat, 5 Nov 2016 01:41:34 +0000 (02:41 +0100)]
Use .instanceOfPowerup
Mario [Fri, 4 Nov 2016 13:54:47 +0000 (23:54 +1000)]
Fix hagar loading and switching weapons
Martin Taibr [Thu, 3 Nov 2016 13:44:31 +0000 (14:44 +0100)]
test only 10 teammates
Martin Taibr [Wed, 2 Nov 2016 22:30:31 +0000 (23:30 +0100)]
less bad FOREACH_CLIENT_RANDOM
Freddy [Wed, 2 Nov 2016 17:57:18 +0000 (18:57 +0100)]
Add .future_target field for func_train
Mario [Wed, 2 Nov 2016 13:57:43 +0000 (23:57 +1000)]
Hack to fix tuba alternative instruments
Freddy [Wed, 2 Nov 2016 12:04:42 +0000 (13:04 +0100)]
Remove a "="
Mario [Wed, 2 Nov 2016 01:50:23 +0000 (11:50 +1000)]
func_breakable: Always check for updates, not just when activated/destroyed, fixes breakable objects that can move
Freddy [Tue, 1 Nov 2016 15:03:40 +0000 (16:03 +0100)]
Also let the first target of func_train be random
For this to work, the func_train entity needs to have .target_random set
initially
Freddy [Tue, 1 Nov 2016 14:48:34 +0000 (15:48 +0100)]
Random entity selection only for the target field for func_train