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14 years agoChange some skies a bit. Now to recompile the necessary maps...
MirceaKitsune [Tue, 28 Sep 2010 21:05:37 +0000 (00:05 +0300)]
Change some skies a bit. Now to recompile the necessary maps...

14 years agoMake the other menu skin default
MirceaKitsune [Tue, 28 Sep 2010 20:48:44 +0000 (23:48 +0300)]
Make the other menu skin default

14 years agoBoth stomachs
MirceaKitsune [Tue, 28 Sep 2010 20:47:22 +0000 (23:47 +0300)]
Both stomachs

14 years agoMore glossy vixen stomach by default <3
MirceaKitsune [Tue, 28 Sep 2010 20:46:10 +0000 (23:46 +0300)]
More glossy vixen stomach by default <3

14 years agoLower item respawn light radius
MirceaKitsune [Tue, 28 Sep 2010 20:36:33 +0000 (23:36 +0300)]
Lower item respawn light radius

14 years agoFix a waypoints.cache file
MirceaKitsune [Tue, 28 Sep 2010 20:35:30 +0000 (23:35 +0300)]
Fix a waypoints.cache file

14 years agoPrettier particle effects
MirceaKitsune [Tue, 28 Sep 2010 17:26:31 +0000 (20:26 +0300)]
Prettier particle effects

14 years agoinstantaction files for all maps. Now the instant action button actually works.
MirceaKitsune [Tue, 28 Sep 2010 15:49:58 +0000 (18:49 +0300)]
instantaction files for all maps. Now the instant action button actually works.

14 years agoSwitch to the old (safer) instantaction system. With the only exception of allowing...
MirceaKitsune [Tue, 28 Sep 2010 15:41:21 +0000 (18:41 +0300)]
Switch to the old (safer) instantaction system. With the only exception of allowing the gametype to be set.

14 years agoActually, set the gametype in the .instantaction file
MirceaKitsune [Tue, 28 Sep 2010 15:17:45 +0000 (18:17 +0300)]
Actually, set the gametype in the .instantaction file

14 years agoLeave the game type alone
MirceaKitsune [Tue, 28 Sep 2010 15:11:06 +0000 (18:11 +0300)]
Leave the game type alone

14 years agoBetter Instant Action system
MirceaKitsune [Tue, 28 Sep 2010 15:09:01 +0000 (18:09 +0300)]
Better Instant Action system

14 years agoSimpler file name
MirceaKitsune [Tue, 28 Sep 2010 14:17:04 +0000 (17:17 +0300)]
Simpler file name

14 years agoHide the screenshots of locked campaign levels
MirceaKitsune [Tue, 28 Sep 2010 14:15:56 +0000 (17:15 +0300)]
Hide the screenshots of locked campaign levels

14 years agoFix campaign entries getting cut when a new level is unlocked (forgotten change)
MirceaKitsune [Tue, 28 Sep 2010 13:35:45 +0000 (16:35 +0300)]
Fix campaign entries getting cut when a new level is unlocked (forgotten change)

14 years agoSlightly better text arrangement in campaign window
MirceaKitsune [Tue, 28 Sep 2010 00:46:38 +0000 (03:46 +0300)]
Slightly better text arrangement in campaign window

14 years agoGo through the campaign dialogs again, and make them sound much better.
MirceaKitsune [Tue, 28 Sep 2010 00:26:27 +0000 (03:26 +0300)]
Go through the campaign dialogs again, and make them sound much better.

14 years agoA nice message in the campaign winning dialog
MirceaKitsune [Mon, 27 Sep 2010 16:01:33 +0000 (19:01 +0300)]
A nice message in the campaign winning dialog

14 years agoFix maplist overlapping with all / none buttons
MirceaKitsune [Mon, 27 Sep 2010 15:18:33 +0000 (18:18 +0300)]
Fix maplist overlapping with all / none buttons

14 years agoPlace Sharue's art in Voretemple.
MirceaKitsune [Mon, 27 Sep 2010 15:03:10 +0000 (18:03 +0300)]
Place Sharue's art in Voretemple.

14 years agoNew art from the wonderful Sharue :)
MirceaKitsune [Mon, 27 Sep 2010 14:43:36 +0000 (17:43 +0300)]
New art from the wonderful Sharue :)

14 years agoFix intermission music being played each frame. Also fix another issue
MirceaKitsune [Mon, 27 Sep 2010 14:01:07 +0000 (17:01 +0300)]
Fix intermission music being played each frame. Also fix another issue

14 years agoMore intermission music client side, and fix an issue I introduced
MirceaKitsune [Mon, 27 Sep 2010 13:37:19 +0000 (16:37 +0300)]
More intermission music client side, and fix an issue I introduced

14 years agoAdd menu entry for intermission art & music
MirceaKitsune [Mon, 27 Sep 2010 13:23:20 +0000 (16:23 +0300)]
Add menu entry for intermission art & music

14 years agoDon't do intermission in RPG, since no one wins or looses there
MirceaKitsune [Mon, 27 Sep 2010 13:09:37 +0000 (16:09 +0300)]
Don't do intermission in RPG, since no one wins or looses there

14 years agoAnimated console background
MirceaKitsune [Mon, 27 Sep 2010 12:53:45 +0000 (15:53 +0300)]
Animated console background

14 years agoWhy should this block seeing the timer?
MirceaKitsune [Mon, 27 Sep 2010 11:49:59 +0000 (14:49 +0300)]
Why should this block seeing the timer?

14 years agoFix an overlap with the map vote window, by removing the scoring part of the HUD...
MirceaKitsune [Mon, 27 Sep 2010 11:49:20 +0000 (14:49 +0300)]
Fix an overlap with the map vote window, by removing the scoring part of the HUD during intermission

14 years ago0.2 seems just about perfect
MirceaKitsune [Mon, 27 Sep 2010 01:02:19 +0000 (04:02 +0300)]
0.2 seems just about perfect

14 years agoAnother balancing tweak
MirceaKitsune [Sun, 26 Sep 2010 23:45:30 +0000 (02:45 +0300)]
Another balancing tweak

14 years agoA hopefully better bot balancing
MirceaKitsune [Sun, 26 Sep 2010 23:32:58 +0000 (02:32 +0300)]
A hopefully better bot balancing

14 years agoSlower artwork fading
MirceaKitsune [Sun, 26 Sep 2010 21:26:37 +0000 (00:26 +0300)]
Slower artwork fading

14 years agoBetter artwork cvar names
MirceaKitsune [Sun, 26 Sep 2010 21:22:43 +0000 (00:22 +0300)]
Better artwork cvar names

14 years agoEngrish!
MirceaKitsune [Sun, 26 Sep 2010 21:21:30 +0000 (00:21 +0300)]
Engrish!

14 years agoWin / Lose music at the end of each match :)
MirceaKitsune [Sun, 26 Sep 2010 21:18:58 +0000 (00:18 +0300)]
Win / Lose music at the end of each match :)

14 years agoPlay, not loop. Don't think anyone would want short songs to loop in their heads :P
MirceaKitsune [Sun, 26 Sep 2010 21:09:54 +0000 (00:09 +0300)]
Play, not loop. Don't think anyone would want short songs to loop in their heads :P

14 years agoNo intermission music for spectators (since they don't either win nor loose, so what...
MirceaKitsune [Sun, 26 Sep 2010 21:00:24 +0000 (00:00 +0300)]
No intermission music for spectators (since they don't either win nor loose, so what do we play for them?)

14 years agoSeparate intermission tracks for winning and loosing
MirceaKitsune [Sun, 26 Sep 2010 20:58:20 +0000 (23:58 +0300)]
Separate intermission tracks for winning and loosing

14 years agoTabs are better :P
MirceaKitsune [Sun, 26 Sep 2010 20:49:23 +0000 (23:49 +0300)]
Tabs are better :P

14 years agoFurther fix the map voting code, and remove some now duplicated code
MirceaKitsune [Sun, 26 Sep 2010 20:48:13 +0000 (23:48 +0300)]
Further fix the map voting code, and remove some now duplicated code

14 years agoProperly fix the map list. Another check was the problematic one.
MirceaKitsune [Sun, 26 Sep 2010 20:43:26 +0000 (23:43 +0300)]
Properly fix the map list. Another check was the problematic one.

14 years agoNo map voting at campaign end! Fixes a big issue
MirceaKitsune [Sun, 26 Sep 2010 20:37:30 +0000 (23:37 +0300)]
No map voting at campaign end! Fixes a big issue

14 years agoFix the map voting screen. I have no idea why that 'else' check was there. Anyway...
MirceaKitsune [Sun, 26 Sep 2010 20:31:25 +0000 (23:31 +0300)]
Fix the map voting screen. I have no idea why that 'else' check was there. Anyway you can now vote for maps at the end of the match like in Nexuiz :)

14 years agoMy mistake about the name.
MirceaKitsune [Sun, 26 Sep 2010 18:17:28 +0000 (21:17 +0300)]
My mistake about the name.

14 years agoCredit the new menu background too
MirceaKitsune [Sun, 26 Sep 2010 18:16:43 +0000 (21:16 +0300)]
Credit the new menu background too

14 years agoDon't use file names in credits, which is much easier. If anyone objects to that...
MirceaKitsune [Sun, 26 Sep 2010 18:15:06 +0000 (21:15 +0300)]
Don't use file names in credits, which is much easier. If anyone objects to that, I can change it back.

14 years agoEarthy menu skin, using Shaure's art (old one stays default)
MirceaKitsune [Sun, 26 Sep 2010 18:13:02 +0000 (21:13 +0300)]
Earthy menu skin, using Shaure's art (old one stays default)

14 years agoReverse these back like they were in Nexuiz... for no reason :P
MirceaKitsune [Sun, 26 Sep 2010 18:03:34 +0000 (21:03 +0300)]
Reverse these back like they were in Nexuiz... for no reason :P

14 years agoFade cvar adjustments
MirceaKitsune [Sun, 26 Sep 2010 17:26:29 +0000 (20:26 +0300)]
Fade cvar adjustments

14 years agoFix a forgotten float that caused a conflict
MirceaKitsune [Sun, 26 Sep 2010 17:21:46 +0000 (20:21 +0300)]
Fix a forgotten float that caused a conflict

14 years agoFix a dumb issue
MirceaKitsune [Sun, 26 Sep 2010 17:13:45 +0000 (20:13 +0300)]
Fix a dumb issue

14 years agoCredit the new art
MirceaKitsune [Sun, 26 Sep 2010 16:50:04 +0000 (19:50 +0300)]
Credit the new art

14 years agoAnother set of won / lost images, this time from Shaure :)
MirceaKitsune [Sun, 26 Sep 2010 16:45:34 +0000 (19:45 +0300)]
Another set of won / lost images, this time from Shaure :)

14 years agoActually, those pics should be better instead
MirceaKitsune [Sun, 26 Sep 2010 16:05:28 +0000 (19:05 +0300)]
Actually, those pics should be better instead

14 years agoTwo won / lost artwork images from my art
MirceaKitsune [Sun, 26 Sep 2010 15:39:16 +0000 (18:39 +0300)]
Two won / lost artwork images from my art

14 years agoTemporary won / lost images
MirceaKitsune [Sun, 26 Sep 2010 14:54:41 +0000 (17:54 +0300)]
Temporary won / lost images

14 years agoDon't show artwork for spectators. Perhaps someone could make it show for spectated...
MirceaKitsune [Sun, 26 Sep 2010 14:47:56 +0000 (17:47 +0300)]
Don't show artwork for spectators. Perhaps someone could make it show for spectated players (non-observer spectators), but I'm not bothering with that for now.

14 years agoComments
MirceaKitsune [Sun, 26 Sep 2010 14:35:22 +0000 (17:35 +0300)]
Comments

14 years agoCvar the alpha too
MirceaKitsune [Sun, 26 Sep 2010 14:24:33 +0000 (17:24 +0300)]
Cvar the alpha too

14 years agoArtwork fading effect
MirceaKitsune [Sun, 26 Sep 2010 14:19:31 +0000 (17:19 +0300)]
Artwork fading effect

14 years agoartwork cvars
MirceaKitsune [Sun, 26 Sep 2010 14:10:54 +0000 (17:10 +0300)]
artwork cvars

14 years agoDraw artwork behind the scoreboard
MirceaKitsune [Sun, 26 Sep 2010 13:49:24 +0000 (16:49 +0300)]
Draw artwork behind the scoreboard

14 years agoProperly choose won or lost images
MirceaKitsune [Sun, 26 Sep 2010 13:42:36 +0000 (16:42 +0300)]
Properly choose won or lost images

14 years agoFirst step toward implementing an artwork system; Draw a picture on the screen and...
MirceaKitsune [Sun, 26 Sep 2010 13:20:02 +0000 (16:20 +0300)]
First step toward implementing an artwork system; Draw a picture on the screen and detect if we won or lost. Don't use this yet, it just blocks your screen :P

14 years agoWarn about reflections reducing performance a lot in the menu
MirceaKitsune [Sun, 26 Sep 2010 12:18:46 +0000 (15:18 +0300)]
Warn about reflections reducing performance a lot in the menu

14 years agoProper secondary texture paths for Grabber model. Fixes missing texture for the model...
MirceaKitsune [Sun, 26 Sep 2010 12:11:10 +0000 (15:11 +0300)]
Proper secondary texture paths for Grabber model. Fixes missing texture for the model in netRadiant

14 years agoUpdate shaderlist in netradiant
MirceaKitsune [Sun, 26 Sep 2010 11:22:33 +0000 (14:22 +0300)]
Update shaderlist in netradiant

14 years agojpg textures cause darkplaces a compression indigestion :) So convert at least the...
MirceaKitsune [Sun, 26 Sep 2010 11:17:00 +0000 (14:17 +0300)]
jpg textures cause darkplaces a compression indigestion :) So convert at least the Arahia ones, which are larger.

14 years agoVore AI: Don't eat (teamheal) a team mate who is holding down a fire button
MirceaKitsune [Sun, 26 Sep 2010 11:11:04 +0000 (14:11 +0300)]
Vore AI: Don't eat (teamheal) a team mate who is holding down a fire button

14 years agoFix a badly written code in the bot vore AI. This should technically make bots a...
MirceaKitsune [Sun, 26 Sep 2010 11:05:04 +0000 (14:05 +0300)]
Fix a badly written code in the bot vore AI. This should technically make bots a little bit stronger.

14 years agoFix missing Phaser texture
MirceaKitsune [Sun, 26 Sep 2010 10:56:39 +0000 (13:56 +0300)]
Fix missing Phaser texture

14 years agoTurrets: Don't shoot someone who's in the belly. Wrong for many reasons, one being...
MirceaKitsune [Sun, 26 Sep 2010 10:53:44 +0000 (13:53 +0300)]
Turrets: Don't shoot someone who's in the belly. Wrong for many reasons, one being that turrets would shoot team mates aiming at their prey who's from the other team.

14 years agoTurret hit and explode sounds
MirceaKitsune [Sun, 26 Sep 2010 10:40:11 +0000 (13:40 +0300)]
Turret hit and explode sounds

14 years agoRename campaign bot files so they aren't detected as campaigns theirselves.
MirceaKitsune [Sat, 25 Sep 2010 16:59:25 +0000 (19:59 +0300)]
Rename campaign bot files so they aren't detected as campaigns theirselves.

14 years agoYet more changes to the campaign
MirceaKitsune [Sat, 25 Sep 2010 16:51:42 +0000 (19:51 +0300)]
Yet more changes to the campaign

14 years agoSome campaign cvar fixes
MirceaKitsune [Sat, 25 Sep 2010 13:25:53 +0000 (16:25 +0300)]
Some campaign cvar fixes

14 years agoA few more campaign fixes still
MirceaKitsune [Sat, 25 Sep 2010 13:00:16 +0000 (16:00 +0300)]
A few more campaign fixes still

14 years agoMore campaign fixes. The campaign should be 100% ready now.
MirceaKitsune [Sat, 25 Sep 2010 12:50:29 +0000 (15:50 +0300)]
More campaign fixes. The campaign should be 100% ready now.

14 years agoProperly set you to Vore Princess in the last campaign levels
MirceaKitsune [Sat, 25 Sep 2010 12:08:30 +0000 (15:08 +0300)]
Properly set you to Vore Princess in the last campaign levels

14 years agoBetter campaign descriptions
MirceaKitsune [Sat, 25 Sep 2010 12:05:30 +0000 (15:05 +0300)]
Better campaign descriptions

14 years agoImprove the campaign dialogues
MirceaKitsune [Sat, 25 Sep 2010 11:32:15 +0000 (14:32 +0300)]
Improve the campaign dialogues

14 years agoUpdated waypoints for Brokenworld
MirceaKitsune [Fri, 24 Sep 2010 23:48:15 +0000 (02:48 +0300)]
Updated waypoints for Brokenworld

14 years agoA comment
MirceaKitsune [Fri, 24 Sep 2010 23:20:24 +0000 (02:20 +0300)]
A comment

14 years agog_deathspeed. A cruel way to fix the bot falling issue on Brokenworld somehow
MirceaKitsune [Fri, 24 Sep 2010 23:15:54 +0000 (02:15 +0300)]
g_deathspeed. A cruel way to fix the bot falling issue on Brokenworld somehow

14 years agoUpdated radar
MirceaKitsune [Fri, 24 Sep 2010 22:56:54 +0000 (01:56 +0300)]
Updated radar

14 years agoSome more changes to Brokenworld
MirceaKitsune [Fri, 24 Sep 2010 22:53:44 +0000 (01:53 +0300)]
Some more changes to Brokenworld

14 years agoFix common.shader. Did a foolish mistake there in the past
MirceaKitsune [Fri, 24 Sep 2010 17:17:48 +0000 (20:17 +0300)]
Fix common.shader. Did a foolish mistake there in the past

14 years agoSome warpzone textures from Xonotic
MirceaKitsune [Fri, 24 Sep 2010 16:47:30 +0000 (19:47 +0300)]
Some warpzone textures from Xonotic

14 years agoAdd warpzones to entities.def. Not sure why they weren't there in Nexuiz (probably...
MirceaKitsune [Fri, 24 Sep 2010 16:46:54 +0000 (19:46 +0300)]
Add warpzones to entities.def. Not sure why they weren't there in Nexuiz (probably not finished yet)

14 years agoBetter falling damage
MirceaKitsune [Fri, 24 Sep 2010 16:44:31 +0000 (19:44 +0300)]
Better falling damage

14 years agoUpdated brokenworld radar image
MirceaKitsune [Fri, 24 Sep 2010 16:19:04 +0000 (19:19 +0300)]
Updated brokenworld radar image

14 years agoWarpzones on brokenworld
MirceaKitsune [Fri, 24 Sep 2010 16:10:02 +0000 (19:10 +0300)]
Warpzones on brokenworld

14 years agoNon-colliding players in last level (since you all play as ghosts)
MirceaKitsune [Fri, 24 Sep 2010 11:35:56 +0000 (14:35 +0300)]
Non-colliding players in last level (since you all play as ghosts)

14 years agoLevel 20 of the campaign. The final level and final battle :)
MirceaKitsune [Fri, 24 Sep 2010 11:32:42 +0000 (14:32 +0300)]
Level 20 of the campaign. The final level and final battle :)

14 years agoSmall changes to level 19
MirceaKitsune [Fri, 24 Sep 2010 01:06:12 +0000 (04:06 +0300)]
Small changes to level 19

14 years agoLevel 19, before the final battle.
MirceaKitsune [Fri, 24 Sep 2010 00:43:38 +0000 (03:43 +0300)]
Level 19, before the final battle.

14 years agoLevel 18 of the campaign. Yay for willing vore in the name of good!
MirceaKitsune [Thu, 23 Sep 2010 22:53:01 +0000 (01:53 +0300)]
Level 18 of the campaign. Yay for willing vore in the name of good!

14 years agoLevel 17, with more incendiary turns of events :D
MirceaKitsune [Thu, 23 Sep 2010 20:32:53 +0000 (23:32 +0300)]
Level 17, with more incendiary turns of events :D

14 years agoScoring adjustment
MirceaKitsune [Thu, 23 Sep 2010 17:04:53 +0000 (20:04 +0300)]
Scoring adjustment

14 years agoLevel 16 of the campaign, were you finally face the Vore Princess and things get...
MirceaKitsune [Thu, 23 Sep 2010 16:47:47 +0000 (19:47 +0300)]
Level 16 of the campaign, were you finally face the Vore Princess and things get more interesting :)