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git.rm.cloudns.org Git - voretournament/voretournament.git/log
MirceaKitsune [Thu, 4 Aug 2011 10:53:40 +0000 (13:53 +0300)]
Normal textures for the grabber display
MirceaKitsune [Thu, 4 Aug 2011 10:47:01 +0000 (13:47 +0300)]
Fix texture rotation of the display digits
MirceaKitsune [Thu, 4 Aug 2011 10:20:18 +0000 (13:20 +0300)]
Add the old HUD numbers to be used for the Grabber display
MirceaKitsune [Thu, 4 Aug 2011 10:09:30 +0000 (13:09 +0300)]
Merge branch 'master' into mirceakitsune/weapon_display
MirceaKitsune [Thu, 4 Aug 2011 10:09:04 +0000 (13:09 +0300)]
Add decals showing on models to the menu, and configuration presets. Also, only enable them on high presets, as I'm told they can decrease performance a bit.
MirceaKitsune [Thu, 4 Aug 2011 10:01:50 +0000 (13:01 +0300)]
Flip the normals of the display model on the grabber properly
MirceaKitsune [Thu, 4 Aug 2011 09:54:22 +0000 (12:54 +0300)]
Texture the new display on the grabber model
MirceaKitsune [Thu, 4 Aug 2011 09:44:45 +0000 (12:44 +0300)]
Add a display to the grabber model, for showing ammo and weapon load. This will not be of any use however, until darkplaces will support a way to print a number on a texture based on the value of a code function. Till then, this modified model will sit here any wait.
MirceaKitsune [Thu, 4 Aug 2011 09:27:38 +0000 (12:27 +0300)]
Enable cl_decals_models, for more awesomeness and realism. This will also cause blood to show on damaged players, as well as textured green goo from being regurgitated. Might work for weapon models too :)
MirceaKitsune [Wed, 3 Aug 2011 10:33:35 +0000 (13:33 +0300)]
Also use my ground impact particles for grabber attacks
MirceaKitsune [Wed, 3 Aug 2011 10:23:54 +0000 (13:23 +0300)]
I'm bored. Add some ground impact particle effects ^^
MirceaKitsune [Wed, 3 Aug 2011 09:56:04 +0000 (12:56 +0300)]
Particlefont from Xonotic (higher quality particles). Hope it doesn't break any effects I might be missing.
MirceaKitsune [Tue, 2 Aug 2011 20:51:15 +0000 (23:51 +0300)]
If the prey has been fully digested, silently detach them
MirceaKitsune [Tue, 2 Aug 2011 20:39:28 +0000 (23:39 +0300)]
The inflicter of regurgitation damage is the prey getting regurgitated
MirceaKitsune [Tue, 2 Aug 2011 17:41:28 +0000 (20:41 +0300)]
Better helper defaults
MirceaKitsune [Tue, 2 Aug 2011 17:28:56 +0000 (20:28 +0300)]
Document the new helper system
MirceaKitsune [Tue, 2 Aug 2011 17:26:34 +0000 (20:26 +0300)]
Add helper setting to the menu
MirceaKitsune [Tue, 2 Aug 2011 17:24:13 +0000 (20:24 +0300)]
Allow cvars to toggle each helper
MirceaKitsune [Tue, 2 Aug 2011 17:17:33 +0000 (20:17 +0300)]
Different sentence for helper health warning
MirceaKitsune [Tue, 2 Aug 2011 17:11:16 +0000 (20:11 +0300)]
Lower volume for the helper beeps
MirceaKitsune [Tue, 2 Aug 2011 17:09:32 +0000 (20:09 +0300)]
Add a warning beep to the helper voices
MirceaKitsune [Tue, 2 Aug 2011 17:05:22 +0000 (20:05 +0300)]
Better helper sounds
MirceaKitsune [Tue, 2 Aug 2011 16:46:28 +0000 (19:46 +0300)]
Rename sounds as well
MirceaKitsune [Tue, 2 Aug 2011 16:43:29 +0000 (19:43 +0300)]
Rename cvars
MirceaKitsune [Tue, 2 Aug 2011 16:39:33 +0000 (19:39 +0300)]
Stomach load helper
MirceaKitsune [Tue, 2 Aug 2011 16:30:48 +0000 (19:30 +0300)]
Speed helper
MirceaKitsune [Tue, 2 Aug 2011 16:28:54 +0000 (19:28 +0300)]
Ammo helper sound
MirceaKitsune [Tue, 2 Aug 2011 16:24:10 +0000 (19:24 +0300)]
Ammo helper
MirceaKitsune [Tue, 2 Aug 2011 16:16:07 +0000 (19:16 +0300)]
Armor helper
MirceaKitsune [Tue, 2 Aug 2011 15:41:57 +0000 (18:41 +0300)]
Don't trigger the helper in many circumstances
MirceaKitsune [Tue, 2 Aug 2011 15:37:36 +0000 (18:37 +0300)]
Beginning of a helper system (voice that speaks to warn you of things, such as low health). Do it for health so far.
MirceaKitsune [Tue, 2 Aug 2011 14:40:51 +0000 (17:40 +0300)]
Make gib sound volume dependent on gib size
MirceaKitsune [Tue, 2 Aug 2011 14:26:54 +0000 (17:26 +0300)]
Make small dead bodies more likely to gib, and large ones less likely
MirceaKitsune [Tue, 2 Aug 2011 13:58:30 +0000 (16:58 +0300)]
Don't make shrinking dead players part of the vore function (only when digested). Dead players will always shrink if eg: Damaging their dead body on the ground, or digesting them like before.
MirceaKitsune [Tue, 2 Aug 2011 13:50:16 +0000 (16:50 +0300)]
Tweak healthsize cvar functionality, and allow specifying shrink / grow amount
MirceaKitsune [Tue, 2 Aug 2011 13:16:15 +0000 (16:16 +0300)]
Shrink dead prey less by default
MirceaKitsune [Tue, 2 Aug 2011 13:11:52 +0000 (16:11 +0300)]
Remove g_healthsize_vore_pos, since it wasn't working as intended any more, and is not urgent to have.
MirceaKitsune [Tue, 2 Aug 2011 13:08:21 +0000 (16:08 +0300)]
For some reason, this doesn't seem to prevent anything, so remove it
MirceaKitsune [Tue, 2 Aug 2011 13:05:53 +0000 (16:05 +0300)]
Make the shrink dead prey cvar part of g_healthsize_* and dependent on it
MirceaKitsune [Tue, 2 Aug 2011 12:58:29 +0000 (15:58 +0300)]
Change how scaling of dead prey is applied
MirceaKitsune [Tue, 2 Aug 2011 12:49:30 +0000 (15:49 +0300)]
Fix my last commit
MirceaKitsune [Tue, 2 Aug 2011 12:40:17 +0000 (15:40 +0300)]
Specify a shrink limit for digested dead prey
MirceaKitsune [Tue, 2 Aug 2011 12:36:52 +0000 (15:36 +0300)]
Cvar the feature to scale dead prey as it digests
MirceaKitsune [Tue, 2 Aug 2011 12:34:03 +0000 (15:34 +0300)]
Remove g_vore_neighborprey_scale, as I realized it could break some stuff, and it shouldn't really be needed
MirceaKitsune [Tue, 2 Aug 2011 12:31:35 +0000 (15:31 +0300)]
Allow dead prey to be scaled between 0 and 1 when digested
MirceaKitsune [Tue, 2 Aug 2011 11:30:41 +0000 (14:30 +0300)]
Fix a bug I introduced in the last commits
MirceaKitsune [Tue, 2 Aug 2011 10:51:39 +0000 (13:51 +0300)]
Don't allow scale to be smaller than 0.1, since that breaks stuff
MirceaKitsune [Tue, 2 Aug 2011 10:44:59 +0000 (13:44 +0300)]
Don't allow player / weapon model scale to go under 0
MirceaKitsune [Mon, 1 Aug 2011 18:36:11 +0000 (21:36 +0300)]
Document the new feature
MirceaKitsune [Mon, 1 Aug 2011 18:33:20 +0000 (21:33 +0300)]
Some tweaks to the last feature
MirceaKitsune [Mon, 1 Aug 2011 18:28:46 +0000 (21:28 +0300)]
Allow prey to stay inside dead predators (long as they haven't been gibbed). Dead predators no longer digest you, but you still need to kick to get out.
MirceaKitsune [Mon, 1 Aug 2011 17:47:03 +0000 (20:47 +0300)]
Compile Corsair with full VIS support. ONE WHOLE WEEK OF COMPILING A MAP!!!!!! >_< X_X
MirceaKitsune [Mon, 1 Aug 2011 13:37:52 +0000 (16:37 +0300)]
Tweak some balancing settings that have changed functionality after last night's changes
MirceaKitsune [Mon, 1 Aug 2011 13:12:26 +0000 (16:12 +0300)]
No vore taunts for dead prey and predators with dead prey in their stomach.
MirceaKitsune [Sun, 31 Jul 2011 22:09:13 +0000 (01:09 +0300)]
Some more balancing tweaks
MirceaKitsune [Sun, 31 Jul 2011 21:44:33 +0000 (00:44 +0300)]
Oops... fix a bug in a recent bot AI code
MirceaKitsune [Sun, 31 Jul 2011 21:32:11 +0000 (00:32 +0300)]
Don't bulge the belly at all if our total prey is very small compared to us. Stomach states are now applied as follows: 0% - 25% load = no belly bulge (normal model), 25%-50% small belly, 50%-75% medium belly, 75%-100% large belly.
MirceaKitsune [Sun, 31 Jul 2011 21:24:47 +0000 (00:24 +0300)]
Gib size now depends on player size
MirceaKitsune [Sun, 31 Jul 2011 20:56:41 +0000 (23:56 +0300)]
Teach bots to use the new feature wisely
MirceaKitsune [Sun, 31 Jul 2011 20:34:12 +0000 (23:34 +0300)]
I think stomach kicks can do more damage now, since the predator also gets health off dead bodies that no longer kick and deal any damage
MirceaKitsune [Sun, 31 Jul 2011 20:28:24 +0000 (23:28 +0300)]
Document the new change in release notes
MirceaKitsune [Sun, 31 Jul 2011 20:23:00 +0000 (23:23 +0300)]
Show HUD status when dead, if we are eaten
MirceaKitsune [Sun, 31 Jul 2011 19:59:40 +0000 (22:59 +0300)]
Spawn gibs when regurgitating a dead body below gib health
MirceaKitsune [Sun, 31 Jul 2011 18:50:05 +0000 (21:50 +0300)]
Make sure health doesn't go below the limit
MirceaKitsune [Sun, 31 Jul 2011 18:42:38 +0000 (21:42 +0300)]
Don't allow some vore functions when dead
MirceaKitsune [Sun, 31 Jul 2011 18:38:21 +0000 (21:38 +0300)]
Don't allow prey that's still being digested to respawn
MirceaKitsune [Sun, 31 Jul 2011 18:32:19 +0000 (21:32 +0300)]
Amplify digestion damage for dead prey
MirceaKitsune [Sun, 31 Jul 2011 18:03:27 +0000 (21:03 +0300)]
Add a damage limit down to which dead prey can be digested (so you can't consume a dead body infinitely)
MirceaKitsune [Sun, 31 Jul 2011 17:46:58 +0000 (20:46 +0300)]
Show minus health for prey on the stomach board
MirceaKitsune [Sun, 31 Jul 2011 17:37:44 +0000 (20:37 +0300)]
Allow dead prey to remain in the stomach and be digested. Not as fake prey this time, but remain real prey after death, applying stomach load and being digestable. Still incomplete
MirceaKitsune [Sun, 31 Jul 2011 17:12:46 +0000 (20:12 +0300)]
Remove the feature to keep dead prey in the belly, as it will be replaced by an upcoming change
MirceaKitsune [Sun, 31 Jul 2011 13:36:32 +0000 (16:36 +0300)]
Wash stomach fluids faster off players that are underwater
MirceaKitsune [Sun, 31 Jul 2011 13:20:08 +0000 (16:20 +0300)]
Tweak how regurgitation colors are applied for prey that leaves bellies
MirceaKitsune [Sat, 30 Jul 2011 12:39:16 +0000 (15:39 +0300)]
Not if we're a gibbed dead body or not visible any more
MirceaKitsune [Sat, 30 Jul 2011 12:35:43 +0000 (15:35 +0300)]
Tweak the particle effects better
MirceaKitsune [Sat, 30 Jul 2011 12:14:39 +0000 (15:14 +0300)]
Some code and code comment arrangements for the last change
MirceaKitsune [Sat, 30 Jul 2011 12:08:35 +0000 (15:08 +0300)]
Implement constant particles falling off regurgitated prey, until the green goo color washes off. The amount of green goo on the player also determines how often particles are generated.
MirceaKitsune [Sat, 23 Jul 2011 13:53:47 +0000 (16:53 +0300)]
Move the Racetrack radar to the correct folder
MirceaKitsune [Fri, 22 Jul 2011 23:14:26 +0000 (02:14 +0300)]
Move map docs to the docs folder
MirceaKitsune [Fri, 22 Jul 2011 23:12:06 +0000 (02:12 +0300)]
Corsair docs
MirceaKitsune [Fri, 22 Jul 2011 23:08:33 +0000 (02:08 +0300)]
Waypoints for Corsair
MirceaKitsune [Fri, 22 Jul 2011 23:05:23 +0000 (02:05 +0300)]
The non-official Nexuiz map corsair
MirceaKitsune [Fri, 22 Jul 2011 23:04:34 +0000 (02:04 +0300)]
Corsair radar
MirceaKitsune [Fri, 22 Jul 2011 18:29:05 +0000 (21:29 +0300)]
Scripts for an upcoming map
MirceaKitsune [Fri, 22 Jul 2011 18:28:09 +0000 (21:28 +0300)]
Sounds for an upcoming map
MirceaKitsune [Fri, 22 Jul 2011 18:27:41 +0000 (21:27 +0300)]
Textures for an upcoming map
MirceaKitsune [Fri, 22 Jul 2011 18:26:58 +0000 (21:26 +0300)]
Models for an upcoming map
MirceaKitsune [Fri, 22 Jul 2011 18:26:12 +0000 (21:26 +0300)]
New skybox for an upcoming map
MirceaKitsune [Fri, 22 Jul 2011 18:00:23 +0000 (21:00 +0300)]
Good song for CyberParcour
MirceaKitsune [Fri, 22 Jul 2011 17:34:52 +0000 (20:34 +0300)]
Info updates
MirceaKitsune [Fri, 22 Jul 2011 17:34:12 +0000 (20:34 +0300)]
Compile a radar image, still
MirceaKitsune [Fri, 22 Jul 2011 17:33:06 +0000 (20:33 +0300)]
The CTS map, CyberParcour. Since no items are placed on the original map, no modifications and recompiling were needed.
MirceaKitsune [Fri, 22 Jul 2011 17:28:55 +0000 (20:28 +0300)]
CyberParcour shader
MirceaKitsune [Fri, 22 Jul 2011 17:27:28 +0000 (20:27 +0300)]
CyberParcour textures
MirceaKitsune [Fri, 22 Jul 2011 15:47:54 +0000 (18:47 +0300)]
Racetrack waypoints. Although bots will never be as fast as players, it's fun to go jogging with the vixens :3
MirceaKitsune [Fri, 22 Jul 2011 15:38:13 +0000 (18:38 +0300)]
Better Racetrack song
MirceaKitsune [Fri, 22 Jul 2011 15:27:53 +0000 (18:27 +0300)]
Racetrack radar and other stuff
MirceaKitsune [Fri, 22 Jul 2011 15:27:05 +0000 (18:27 +0300)]
The Nexuiz race map, racetrack
MirceaKitsune [Fri, 22 Jul 2011 12:48:58 +0000 (15:48 +0300)]
Shaders for the new textures
MirceaKitsune [Fri, 22 Jul 2011 12:43:18 +0000 (15:43 +0300)]
Commit some textures that will be needed